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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Action Analysis for Animators (Hardcover): Chris Webster Action Analysis for Animators (Hardcover)
Chris Webster
R5,050 Discovery Miles 50 500 Ships in 12 - 17 working days

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results.Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies and practical assignments ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.

Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games - Creating Backgrounds for... Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games - Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games (Hardcover)
Elvin Hernandez
R5,313 Discovery Miles 53 130 Ships in 12 - 17 working days

Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama of your story. If you're in the habit of creating disembodied characters or adding backgrounds as an afterthought, Set the Action! will help you understand and utilize the importance of the setting in your narrative. Understand perspective, blocking, and color-and focus your narrative by establishing and designing your setting to interact with characters and story.

Pixel Art for Game Developers (Hardcover): Daniel Silber Pixel Art for Game Developers (Hardcover)
Daniel Silber
R5,171 Discovery Miles 51 710 Ships in 12 - 17 working days

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book.Chris Totten, George Mason University, Washington, DC, USA

Blender for Animation and Film-Based Production (Hardcover): Michelangelo Manrique Blender for Animation and Film-Based Production (Hardcover)
Michelangelo Manrique
R5,318 Discovery Miles 53 180 Ships in 12 - 17 working days

See Why Blender Is Right for Your Studio's Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.

Essential Skills for 3D Modeling, Rendering, and Animation (Hardcover): Nicholas Bernhardt Zeman Essential Skills for 3D Modeling, Rendering, and Animation (Hardcover)
Nicholas Bernhardt Zeman
R5,606 Discovery Miles 56 060 Ships in 12 - 17 working days

The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, anima

Science Fiction Video Games (Hardcover): Neal Roger Tringham Science Fiction Video Games (Hardcover)
Neal Roger Tringham
R5,354 Discovery Miles 53 540 Ships in 12 - 17 working days

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction GamesThe beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Virtual Character Design for Games and Interactive Media (Hardcover): Robin James Stuart Sloan Virtual Character Design for Games and Interactive Media (Hardcover)
Robin James Stuart Sloan
R5,604 Discovery Miles 56 040 Ships in 12 - 17 working days

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Game Character Modeling and Animation with 3ds Max (Hardcover): Yancey Clinton Game Character Modeling and Animation with 3ds Max (Hardcover)
Yancey Clinton
R5,186 Discovery Miles 51 860 Ships in 12 - 17 working days

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

Game Design Theory - A New Philosophy for Understanding Games (Hardcover): Keith Burgun Game Design Theory - A New Philosophy for Understanding Games (Hardcover)
Keith Burgun
R5,162 Discovery Miles 51 620 Ships in 12 - 17 working days

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Hardcover): Adam Watkins Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Hardcover)
Adam Watkins
R5,067 Discovery Miles 50 670 Ships in 12 - 17 working days

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Learning Java Through Games (Hardcover): Lubomir Stanchev Learning Java Through Games (Hardcover)
Lubomir Stanchev
R5,623 Discovery Miles 56 230 Ships in 12 - 17 working days

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

Real Sound Synthesis for Interactive Applications (Hardcover): Perry R. Cook Real Sound Synthesis for Interactive Applications (Hardcover)
Perry R. Cook
R5,608 Discovery Miles 56 080 Ships in 12 - 17 working days

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.

Tradigital Animate CC - 12 Principles of Animation in Adobe Animate (Hardcover): Stephen Brooks Tradigital Animate CC - 12 Principles of Animation in Adobe Animate (Hardcover)
Stephen Brooks
R5,314 Discovery Miles 53 140 Ships in 12 - 17 working days

Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together. The early masters of animation created a list of 12 principles which are important for anyone who wants to create interesting and believable animation. Digital animation continues to make incredible technological advancements that give animators the capability to produce visually stunning work. New technology, however, also has a tendency to create an environment where animators are so focused on adapting to the new workflow that they tend to dismiss these fundamental animation principles- which often leads to poor and lifeless character animation. Tradigital Flash helps you focus on these principles while using the program's wide array of features to create believable animation, consistently. Tradigital Flash joins three other Tradigital books covering Maya, Blender, and 3ds Max. This new volume in the series approaches the topic in a different way, giving readers both a practical look at the software, and providing a theoretical understanding of the genre. Learn a new principle in each chapter, the Flash tools most related to it and how to put it all together. A plethora of examples demonstrate the good methods which animators should use in Flash, how to avoid the bad ones and ways to create a workflow that works for you. An easy-to-follow approach with examples throughout the book that build on each other, showing how the principles act together. A companion website www.rubberonion.com/tradigital-animate features more examples, downloadable FLA resource files, video tutorials.

iOS Game Programming with Xcode and Cocos2d (Hardcover): Justin Dike iOS Game Programming with Xcode and Cocos2d (Hardcover)
Justin Dike
R5,351 Discovery Miles 53 510 Ships in 12 - 17 working days

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven't read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features: Code Video examples 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

The Essential Guide to Game Audio - The Theory and Practice of Sound for Games (Hardcover): Steve Horowitz, Scott Looney The Essential Guide to Game Audio - The Theory and Practice of Sound for Games (Hardcover)
Steve Horowitz, Scott Looney
R5,027 Discovery Miles 50 270 Ships in 12 - 17 working days

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Holistic Mobile Game Development with Unity (Hardcover): Penny de Byl Holistic Mobile Game Development with Unity (Hardcover)
Penny de Byl
R5,216 Discovery Miles 52 160 Ships in 12 - 17 working days

Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.

Simplifying Perspective - A Step-by-Step Guide for Visual Artists (Hardcover): Robert Pastrana Simplifying Perspective - A Step-by-Step Guide for Visual Artists (Hardcover)
Robert Pastrana
R5,605 Discovery Miles 56 050 Ships in 12 - 17 working days

Master the art of linear perspective. If you re an animator, illustrator, comic book artist, game artist or anything in between, you need to be able to create images that accurately and realistically show space, dimension and form. Simplifying Perspective is the one and only guide that thoughtfully and clearly breaks down the principles of perspective into something that s easy to understand and use. With approachable lessons and clear visual step-by-step instruction, Robert Pastrana provides you with powerful techniques that help you turn a troubled drawing into a living, breathing, dimensional scene. With Simplifying Perspective, you ll never have to wade through dense, complex technical manuals again this comprehensive guide to perspective is tailored specifically for artists who need to learn the ins and outs of one, two, and three-point perspective, measuring, shadows, reflections, and more. Simplifying Perspective presents complex drawing concepts in an easy-to-follow, approachable manner so you can finally learn the essentials of perspective without the anticipated frustration. Provides clarity, depth, and a wealth of examples this is your must-have guide to understanding and using linear perspective Detailed visual instruction includes hundreds of color coded, step-by-step diagrams that allow you to easily follow the technical process of each construction Comprehensive companion website includes additional resources on perspective with a range of work to help further your skills

Unity 4 Fundamentals - Get Started at Making Games with Unity (Hardcover): Alan Thorn Unity 4 Fundamentals - Get Started at Making Games with Unity (Hardcover)
Alan Thorn
R5,324 Discovery Miles 53 240 Ships in 12 - 17 working days

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Production Pipeline Fundamentals for Film and Games (Hardcover): Renee Dunlop Production Pipeline Fundamentals for Film and Games (Hardcover)
Renee Dunlop
R5,189 Discovery Miles 51 890 Ships in 12 - 17 working days

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.

Reel Success - Creating Demo Reels and Animation Portfolios (Hardcover): Cheryl Cabrera Reel Success - Creating Demo Reels and Animation Portfolios (Hardcover)
Cheryl Cabrera
R5,599 Discovery Miles 55 990 Ships in 12 - 17 working days

Are you an animator looking to get your foot in the door of the top studios? Break it down with Reel Success. It's tough to get a job in the animation industry if you don't have a demo reel and portfolio that reflects your unique style and incredible talents. The reception of that reel will make or break you; so it's no wonder that creating a demo reel can be such a daunting task. Reel Success by Cheryl Cabrera can help. This book guides you through putting the right content into your portfolio, how to cater to the right audience, and how to harness the power of social media and network effectively. Accompanied by case studies of actual students' demo reels, this book teaches how to develop a critical eye toward effective and ineffective demo reels. Reel Success offers you real successful: Best practices for animators looking to get their foot in the door or remain active in a competitive market. Examples of demo reels, featuring techniques beyond just animation for Concept, Story, Layout, Modeling, and Effects Lighting Actual student experiences, professional animator's techniques, and recruiter insights to help you get the inside track in the animation industry.

Animating with Stop Motion Pro (Hardcover): Mark Sawicki Animating with Stop Motion Pro (Hardcover)
Mark Sawicki
R5,025 Discovery Miles 50 250 Ships in 12 - 17 working days

Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Create professional stop motion animation immediately with detailed exercises at the companion website: www.focalpress.com/cw/sawicki-9780240812199/. Integrate classic stop motion animation techniques with the latest stop motion software features.

3D Photoshop for Creative Professionals - Interactive Guide for Creating 3D Art (Hardcover): Stephen Burns 3D Photoshop for Creative Professionals - Interactive Guide for Creating 3D Art (Hardcover)
Stephen Burns
R5,756 Discovery Miles 57 560 Ships in 12 - 17 working days

Photoshop is the cornerstone of the graphics industry and understanding its 3D capabilities is becoming a requirement for graphic designers, photographers, and creatives alike. Starting with the fundamental tools and ending with advanced resources, Adobe Community Professional Stephen Burns guides you with a clear voice and creative exercises that encourage you to work as you read. Accompanied by a free app that includes video tutorials, interactive models to compare your activity work from the book against, and on-going updates about the latest Photoshopreleases, this book will elevate your art off the page and into a new world of possibilities. (The app is available for the iPad and iPhone in the iTunes App Store, and Android users can find it through Google Play. Just search for 3D Photoshop on either of these platforms and download it to your device.)

Re-Imagining Animation - The Changing Face of the Moving Image (Paperback): Paul Wells, Johnny Hardstaff Re-Imagining Animation - The Changing Face of the Moving Image (Paperback)
Paul Wells, Johnny Hardstaff
R389 Discovery Miles 3 890 Ships in 12 - 17 working days

This book will explore the creative, educational, technical and critical issues at stake in 're-imagining animation'. The moving image pieces will be presented as a range of case studies looking at the production process from the initial choice and selection of the creative stimulus, through the discussion and decision informing the aesthetic and technical facilitation of the work, to the final outcome. These will then be analysed in meaning, purpose, and affect, and as part of a wider engagement with moving image culture. These case studies will represent a detailed evaluation of experimental work as it moves from 'script to screen', simultaneously addressing the interfaces between animation, film, graphic design and art-making in general, and it is this which essentially constitutes the 'advanced' level of the book in not merely foregrounding progressive contemporary work, but stressing innovative approaches to pedagogy and production. This book is suitable for students of animation, established professional animators, and anyone with an interest in animation.

How to Cheat in Blender 2.7x (Hardcover): Alan Thorn How to Cheat in Blender 2.7x (Hardcover)
Alan Thorn
R4,022 Discovery Miles 40 220 Ships in 12 - 17 working days

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn's How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. Key Features Bite-sized tips and tricks that can be read in any order Illustrated examples and step-by-step guides for improving your workflow Explores practical applications and real-world contexts Demonstrates "lesser-known" and unconventional tips Improves your efficiency and workflow

Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Hardcover, 2nd... Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Hardcover, 2nd edition)
Tom Gasek
R4,165 Discovery Miles 41 650 Ships in 12 - 17 working days

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek's Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce effective results. Interviews from experts in the field offer not only offer inspiration but also help readers learn how to apply skills and new applications. The companion website offers further instruction, recommended films, tools and resources for the both the novice and the expert. Key Features Features interviews with industry experts that offer inspiration and insight as well as detailed explanations of the inner workings of non-traditional stop motion techniques, processes, and workflows Applies professional stop motion techniques that have been taught and refined in the classroom and applied to leading stop motion films, exhibiting at South By Southwest, Cannes, and more Explores the stop motion opportunities beyond model rigs and puppetry. Re-visualizes stop motion character movements, build downshooter rigs, and configures digital workflows with After Effect tutorials while creating dynamic, creative and inspired stop motion films Offers new coverage of smart phones and their application in stop motion Covers motion control, Dragon Frame, evolution of timelapse, expanded light painting, DSLR cameras, and more

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