0
Your cart

Your cart is empty

Books > Computing & IT > Applications of computing > Image processing > Computer animation

Buy Now

Alternate Reality Games - Gamification for Performance (Hardcover) Loot Price: R5,935
Discovery Miles 59 350
Alternate Reality Games - Gamification for Performance (Hardcover): Charles Palmer, Andy Petroski

Alternate Reality Games - Gamification for Performance (Hardcover)

Charles Palmer, Andy Petroski

 (sign in to rate)
Loot Price R5,935 Discovery Miles 59 350 | Repayment Terms: R556 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation. Presenting a thorough examination of the beneficial roles ARGs can play in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for those approaching or considering ARGs for the first time as well as the training professional or professional game designer. It presents a comprehensive overview of the advantages of applying ARGs to the workplace as well as methods for designing and using them.

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: August 2017
First published: 2016
Authors: Charles Palmer • Andy Petroski
Dimensions: 234 x 156mm (L x W)
Format: Hardcover
Pages: 130
ISBN-13: 978-1-138-42817-1
Categories: Books > Arts & Architecture > The arts: general issues > General
Books > Computing & IT > Applications of computing > Image processing > Computer animation
LSN: 1-138-42817-5
Barcode: 9781138428171

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Drawn to Life: 20 Golden Years of Disney…
Walt Stanchfield Paperback R2,272 Discovery Miles 22 720
Minecraft: Guide to Redstone (Updated)
Mojang AB, The Official Minecraft Team Hardcover R365 R346 Discovery Miles 3 460
bundle available
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, … Hardcover R8,343 Discovery Miles 83 430
History of Computer Art
Thomas Dreher Hardcover R1,935 Discovery Miles 19 350
Minecraft: Guide to Survival (Updated)
Mojang AB, The Official Minecraft Team Hardcover R365 R346 Discovery Miles 3 460
bundle available
The Animator's Survival Kit: Dialogue…
Richard E. Williams Paperback R268 Discovery Miles 2 680
YouTube - A Beginners' Guide to Building…
George Pain Hardcover R827 Discovery Miles 8 270
Urban Ecology and Intervention in the…
Allison M. Schifani Paperback R1,293 Discovery Miles 12 930
YouTube Secrets 2019 - Discover YouTube…
Eric Klein Hardcover R563 R520 Discovery Miles 5 200
Drawn to Life: 20 Golden Years of Disney…
Walt Stanchfield Hardcover R5,572 Discovery Miles 55 720
YouTube - The Top 100 Best Ways To…
Ace McCloud Hardcover R630 R572 Discovery Miles 5 720
Exploring physics with computer…
T.J. Bensky Hardcover R3,235 Discovery Miles 32 350

See more

Partners