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Books > Arts & Architecture > The arts: general issues > General
Learn about the creative ways Americans help their communities.
This nonfiction book includes a short fiction piece related to the
topic, fun activity, glossary, and other helpful tools. With this
fun and informative book, students will see all the wonderful
things that can happen when communities create together! This
32-page full-color book describes the importance of community
involvement while giving examples of creative leaders across the
country. It also explores concepts such as creative problem-solving
and volunteerism and includes an extension activity for grade 3.
Perfect for the classroom, at-home learning, or homeschool to
explore working together, civic responsibility, and ways to improve
one s community.
By the time you read this book, the art world may have witnessed
the sale of its first $500 million painting. Whilst for some people
money is anathema to art this is clearly a wealthy international
industry, and a market with its own conventions and pressures.
Drawing on the vast experience of Sotheby's Institute of Art, The
Art Business exposes the realities of the commercial trade in fine
art and antiques. Attention is devoted to the role of auction
houses, commercial galleries and art museums as key institutions,
with the text divided into four thematic sections covering:
technical and structural elements of the art market cultural policy
and management in art business regulatory legal and ethical issues
in the art world the views, through interviews, of leading art
market experts. This book provides a thorough examination of
contemporary issues in the art business, and the mechanisms and
influences which underpin its evolution. It is essential reading
for students of art history or international business, or anyone
with an interest in pursuing a career in this area.
WELCOME TO LAWBRANDAuroboros: Coils of the Serpent is a 5E campaign
setting by Chris Metzen and Warchief Gaming. The first release in
this universe, Worldbook: Lawbrand, is based on the roleplaying
campaign that Chris ran with his childhood friends in the eighties
and nineties, before heading to Blizzard to work on worlds such as
Warcraft, StarCraft, and more.As a 5E compatible source book,
Worldbook: Lawbrand gives players and GMs all the tools they'll
need to create their own adventures in this epic fantasy
world.Containing over a hundred pages of lore, as well as being
loaded to the brim with new options for character customization,
Worldbook: Lawbrand also features a comprehensive Adventures
section, designed to give GMs a way to launch imaginative
adventures for their party.Key Features: - Background and lore for
each Trade-City, faction, and key players that run them.- Four
brand new sub-classes and five new races unique to the setting, as
well as new magic items, spells, and magical tattoos known as
sigils.- Guides and recommendations on how to run adventures in
Lawbrand, including creating compelling stories, using the Mark of
the Serpent in your party, and more.Will you tame the world - or
shatter it?
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Public Auction Sale: Properties of Dr. Clifton Wheeler, "an Important Collector", L. J. Troy, D. P. Dickie and Other Collectors; Rare Coins, Medals, Tokens, Paper Money, Autographs, Curios, Books, Decorations, Etc., Etc (Classic Reprint)
(Paperback)
Thomas Lindsay Elder
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R369
Discovery Miles 3 690
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Ships in 12 - 17 working days
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This handbook aims to provide a comprehensive overview of the multi-faceted art law within the legal framework applicable to South Africa.
In four 'phases', it provides answers to legal questions that arise from the initiation of an art project up to its exploitation. It is aimed at both law students who have an academic interest in an in-depth introduction to art law and practitioners from the art world, and is therefore equipped with numerous explanatory examples.
The contents were prepared by students of the Art Law Clinic Stellenbosch and revised by the editors.
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Learn
(Paperback)
Dr Bill Thompson
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R326
Discovery Miles 3 260
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Ships in 12 - 17 working days
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Smile, lift up your Voices. Life is your Play. Wander around on the
stage of Life and Learn. LEARN is the fifth book by the secular
philosopher bill thompson after SMILE, VOICES, PLAY, WANDER, and
now LEARN. The book is for those who have had enough of Homo
Sapiens and are turning to Homo Conatus who is always waiting in
the wings of the greek theatres of words. Homo Conatus, wanting to
exist and enhance the SELF. Individuals needing a progressive
politics, a shared EARTH in order to flourish safely. This requires
DEPTH, an existential that and how. A basic understanding of
biology and cosmology on top of any old sapient understandings of
space and time machines. This new understanding that Homo Conatus
requires turns Freudianism upside down and microcosmic. Hysteria is
normal. Boring is normal. In between is Play. This new deal for the
children of the 21st Century has been researched by the Greeks
[Aristotle], Romans [Cicero], Descartes, Hobbes, Spinoza, Leibniz,
and Newton [not as a mechanics but] as the complexity that
surpasses the understandings of the older Homo Sapiens because of
quantum electrodynamics or chemistry for short. Quantum Dynamic
Homeostasis. So Darwin and then secular universities around the
world for our teleonomic developments, new technologies. Any
chances of a maintaining a civil order whilst opening up to diverse
opinionsa has to change gear from sapiens to Conatus and embrace
the teleonomics of the modern synthesis [1958]. Not a lot of people
know enough about this yet, and Learn is the fifth a introduction
to Homo Conatusa by the secular philosopher bill thompson [who is
still trying to work out what it is like to be human]. And is that
not what you do on a daily basis?
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