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Level Design - Processes and Experiences (Paperback) Loot Price: R1,611
Discovery Miles 16 110
Level Design - Processes and Experiences (Paperback): Christopher W. Totten

Level Design - Processes and Experiences (Paperback)

Christopher W. Totten

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Loot Price R1,611 Discovery Miles 16 110 | Repayment Terms: R151 pm x 12*

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In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

General

Imprint: Taylor & Francis
Country of origin: United Kingdom
Release date: February 2022
First published: 2017
Authors: Christopher W. Totten
Dimensions: 234 x 156 x 29mm (L x W x T)
Format: Paperback
Pages: 408
ISBN-13: 978-1-03-227671-7
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > Computer animation
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LSN: 1-03-227671-1
Barcode: 9781032276717

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