0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (11)
  • R250 - R500 (54)
  • R500+ (821)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Applications of computing > Image processing > Computer animation

How to Cheat in Motion (Paperback): Patrick Sheffield How to Cheat in Motion (Paperback)
Patrick Sheffield
R1,332 Discovery Miles 13 320 Ships in 10 - 15 working days

Creative solutions without the filler. That is what you get from this practical guide to enhancing your titles, motion graphics and visual effects with Motion. Step-by-step instruction is concisely described and lavishly illustrated. The downloadable resources show the techniques at work so you can take them and run.

Beginner's Guide to Code Algorithms - Experiments to Enhance Productivity and Solve Problems (Paperback): Deepankar Maitra Beginner's Guide to Code Algorithms - Experiments to Enhance Productivity and Solve Problems (Paperback)
Deepankar Maitra
R1,512 Discovery Miles 15 120 Ships in 10 - 15 working days

Do you have creative ideas that you wish you could transform into code? Do you want to boost your problem solving and logic skills? Do you want to enhance your career by adopting an algorithmic mindset? In our increasingly digital world, coding is an essential skill. Communicating an algorithm to a machine to perform a set of tasks is vital. Beginner's Guide to Code Algorithms: Experiments to Enhance Productivity and Solve Problems written by Deepankar Maitra teaches you how to think like a programmer. The author unravels the secret behind writing code - building a good algorithm. Algorithmic thinking leads to asking the right question and enables a shift from issue resolution to value creation. Having this mindset will make you more marketable to employers. This book takes you on a problem-solving journey to expand your mind and increase your willingness to experiment with code. You will: Learn the art of building an algorithm through hands-on exercises Understand how to develop code for inspiring productivity concepts Build a mentality of developing algorithms to solve problems Develop, test, review, and improve code through guided experimentation This book is designed to develop a culture of logical thinking through intellectual stimulation. It will benefit students and teachers of programming, business professionals, as well as experienced users of Microsoft Excel who wish to become proficient with macros.

3D Modeling & Animation - A Primer (Paperback): Magesh Chandramouli 3D Modeling & Animation - A Primer (Paperback)
Magesh Chandramouli
R1,513 Discovery Miles 15 130 Ships in 10 - 15 working days

Provides the reader with clear, concise, instructions that help build on the fundamentals of graphics, 3D modeling, and animation With nearly two hundred, vibrant images to help the reader understand the designing process Review questions at the end of each chapter that will help readers hone their understanding of the content

Storytelling for Interactive Digital Media and Video Games (Hardcover): Nicholas B. Zeman Storytelling for Interactive Digital Media and Video Games (Hardcover)
Nicholas B. Zeman
R3,660 Discovery Miles 36 600 Ships in 10 - 15 working days

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically

The Gamer's Brain - How Neuroscience and UX Can Impact Video Game Design (Hardcover): Celia Hodent The Gamer's Brain - How Neuroscience and UX Can Impact Video Game Design (Hardcover)
Celia Hodent
R4,080 Discovery Miles 40 800 Ships in 10 - 15 working days

Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That's why makers of successful video games like Fortnite and Assassin's Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition. The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent. At its core, UX is about understanding the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. "The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design" Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts. Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

The Media Workflow Puzzle - How It All Fits Together (Paperback): Chris Lennon, Clyde Smith The Media Workflow Puzzle - How It All Fits Together (Paperback)
Chris Lennon, Clyde Smith
R1,274 Discovery Miles 12 740 Ships in 10 - 15 working days

This edited collection brings together a team of top industry experts to provide a comprehensive look at the entire media workflow from start to finish. The Media Workflow Puzzle gives readers an in-depth overview of the workflow process, from production to distribution to archiving. Pulling from the expertise of twenty contributing authors and editors, the book covers topics including content production, postproduction systems, media asset management, content distribution, and archiving and preservation, offering the reader an understanding of all the various elements and processes that go into the media workflow ecosystem. It concludes with an exploration of the possibilities for the future of media workflows and the new opportunities it may bring. Professionals and students alike looking to understand how to manage media content for its entire lifecycle will find this an invaluable resource.

Journalism Design - Interactive Technologies and the Future of Storytelling (Paperback): Skye Doherty Journalism Design - Interactive Technologies and the Future of Storytelling (Paperback)
Skye Doherty
R714 Discovery Miles 7 140 Ships in 10 - 15 working days

Journalism Design is about the future of journalism. As technologies increasingly, and continually, reshape the way we interact with information, with each other and with our environment, journalists need new ways to tell stories. Journalists often see technology as something that improves what they are doing or that makes it more convenient. However, the growing might of technology companies has put journalism and news organisations in a difficult position: readers and revenues have moved, and platforms exert increasing control over story design. Skye Doherty argues that, rather than adapting journalism to new technologies, journalists should be creating the technologies themselves and those technologies should be designed for core values such as the public interest. Drawing from theories and practices of interaction design, this book demonstrates how journalists can use their expertise to imagine new ways of doing journalism. The design and development of the NewsCube, a three-dimensional storytelling tool, is detailed, as well as how interaction design can be used to imagine new forms of journalism. The book concludes by calling for closer ties between researchers and working journalists and suggests that journalism has a hybrid future - in newsrooms, communities, design studios and tech companies.

Animation, Embodiment, and Digital Media - Human Experience of Technological Liveliness (Hardcover): K. Chow Animation, Embodiment, and Digital Media - Human Experience of Technological Liveliness (Hardcover)
K. Chow
R1,808 Discovery Miles 18 080 Ships in 10 - 15 working days

Grounded in ideas of embodiment - that our minds are largely shaped by our perceptual and bodily experiences - Animation, Embodiment and Digital Media discusses the latest interactive animated phenomena enabled by computing and related technologies. Analysed in terms of sensory perception, bodily action and cognitive processes, Kenny Chow formulates a new theoretical framework, exploring a corpus of digital designs including graphical user interfaces of the Macintosh OS X and iOS systems, interactive installations like Text Rain, and video games like the arcade classic Pong and more recently Angry Birds, the animated remake of the canonical Chinese painting Along the River During the Qingming Festival exhibited at the Shanghai Expo in 2010. These analyses simultaneously demonstrate how the proposed perspectives and principles inform possibilities for creating more immersive, affective, and evocative forms of digital designs.

Animation: A World History - The Complete Set (Hardcover): Giannalberto Bendazzi Animation: A World History - The Complete Set (Hardcover)
Giannalberto Bendazzi
R7,340 Discovery Miles 73 400 Ships in 10 - 15 working days

A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's three-volume Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Features include: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for Volume I traces the roots and predecessors of modern animation, the history behind Emile Cohl's Fantasmagorie, and twenty years of silent animated films. Encompassing the formative years of the art form through its Golden Age, this book accounts for animation history through 1950 and covers everything from well-known classics like Steamboat Willie to animation in Egypt and Nazi Germany. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market.

Hybrid Play - Crossing Boundaries in Game Design, Players Identities and Play Spaces (Hardcover): Ragan Glover-Rijkse, Adriana... Hybrid Play - Crossing Boundaries in Game Design, Players Identities and Play Spaces (Hardcover)
Ragan Glover-Rijkse, Adriana De Souza E Silva
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

This book explores hybrid play as a site of interdisciplinary activity-one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

Digital Media Foundations - An Introduction for Artists and Designers (Paperback): Richard Lewis, James Luciana Digital Media Foundations - An Introduction for Artists and Designers (Paperback)
Richard Lewis, James Luciana
R1,632 Discovery Miles 16 320 Ships in 10 - 15 working days

This book is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions. Logically organized and thoughtfully illustrated, it provides a welcoming guide to this emerging discipline. Describing each medium in detail, chapters trace their history, evolution, and potential applications. The book also explains important, relevant technologies-such as digitizing tablets, cloud storage, and 3-D printers-as well as new and emerging media like augmented and virtual reality. With a focus on concepts and creative possibilities, the text's software-neutral exercises provide hands-on experiences with each of the media. The book also examines legal, ethical, and technical issues in digital media, explores career possibilities, and features profiles of pioneers and digital media professionals. Digital Media Foundations is an ideal resource for students, new professionals, and instructors involved in fields of graphic and visual arts, design, and the history of art and design.

Game Devs & Others - Tales from the Margins (Paperback): Tanya DePass Game Devs & Others - Tales from the Margins (Paperback)
Tanya DePass
R1,367 Discovery Miles 13 670 Ships in 10 - 15 working days

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you're not part of the supposed "majority". Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo

Multiplayer Online Games - Origins, Players, and Social Dynamics (Paperback): Guo Freeman Multiplayer Online Games - Origins, Players, and Social Dynamics (Paperback)
Guo Freeman
R2,080 Discovery Miles 20 800 Ships in 10 - 15 working days

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today's information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives - socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development

Producing Animation 3e (Hardcover, 3rd edition): Catherine Winder, Zahra Dowlatabadi Producing Animation 3e (Hardcover, 3rd edition)
Catherine Winder, Zahra Dowlatabadi; Edited by Tracey Miller-Zarneke
R3,673 Discovery Miles 36 730 Ships in 10 - 15 working days

Producing Animation is a clear and comprehensive guide to a dynamic industry. Already a relied-upon resource by professionals and students alike, this book covers the process from concept to screen while defining the role of the producer at each phase. The third edition features new content on the latest innovations plus insights on key topics from industry experts, sidebars on legal matters, as well as case studies on content adaptation and artists' insider production experiences. Key Features: * A complete step-by-step guide to identifying, pitching, developing, and producing an animated project with detailed resources for production planning, budgeting, scheduling, tracking, delivering, marketing, and distribution * Tools to establish the best production practices as tested from the inner workings of animation pipelines at successful studios, both large and small * A unique collection of in-depth knowledge, experience, and advice from industry professionals on a wide variety of topics, from telling an animated story in VR; to understanding the process of Japanese anime production; to creating timeless characters; to producing animation for themeparks; to the genesis of AR and its possible applications; and much more * Versatile and practical sample charts, tables and templates for structuring teams, planning and tracking production, and adapting best processes and procedures for any type of project

Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming... Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming (Hardcover, 3rd edition)
Penny de Byl
R3,687 Discovery Miles 36 870 Ships in 10 - 15 working days

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl's third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

The Golden Age of Data - Media Analytics in Study & Practice (Hardcover): Don Grady The Golden Age of Data - Media Analytics in Study & Practice (Hardcover)
Don Grady
R4,494 Discovery Miles 44 940 Ships in 10 - 15 working days

Audience and media analytics is more important now than ever, and this latest volume in the cutting-edge BEA Electronic Media Research Series collects some of the top scholars working with big data and analytics today. These chapters describe the development and help define media analytics as an academic discipline and professional practice. Understanding audiences is integral to creating and distributing media messages and the study of media analytics requires knowing a range of skills including research methods, the necessary tools available, familiarity with statistical procedures, and a mindset to provide insights and apply findings. This book summarizes the insights of analytics practitioners regarding the current state of legacy media analysis and social media analytics. Topics covered include the evolution of media technologies, the teaching of media measurement and analytics, the transition taking place in media research, and the use of media analytics to answer meaningful questions, drive content creation, and engage with audiences.

Spatial Practices - Modes of Action and Engagement with the City (Paperback): Melanie Dodd Spatial Practices - Modes of Action and Engagement with the City (Paperback)
Melanie Dodd
R1,381 Discovery Miles 13 810 Ships in 10 - 15 working days

This book explores 'spatial practices', a loose and expandable set of approaches that embrace the political and the activist, the performative and the curatorial, the architectural and the urban. Acting upon and engaging with the public realm, the field of spatial practices allows people to reconnect with their own sense of agency through engagement in space and place, exploring and prototyping alternative futures in the here and now. The 24 chapters contain essays, visual essays and interviews, featuring contributions from an international set of experimental practitioners including Jeanne van Heeswijk (Netherlands), Teddy Cruz (Estudio Teddy Cruz + Fonna Forman, San Diego), Hector (USA), The Decorators (London) and OOZE (Netherlands). Beautifully designed with full colour illustrations, Spatial Practices advances dialogue and collaboration between academics and practitioners and is essential reading for students, researchers and professionals in architecture, urban planning and urban policy.

Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming... Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming (Paperback, 3rd edition)
Penny de Byl
R1,538 Discovery Miles 15 380 Ships in 10 - 15 working days

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl's third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Adaptation for Animation - Transforming Literature Frame by Frame (Paperback): Hannes Rall Adaptation for Animation - Transforming Literature Frame by Frame (Paperback)
Hannes Rall
R1,444 Discovery Miles 14 440 Ships in 10 - 15 working days

Talented animation artists often neglect successful storytelling in favor of strong visuals, but now you can have both with this complete guide to adaptation for animation. Veteran independent filmmaker Hannes Rall teaches you how to draw and adapt inspiration from copyright-free materials like fairy tales, myths, and classic literature, making it easier than ever to create your own compelling narrative. Particular focus is given to making the adequate narrative and visual choices when transferring a text from page to screen: How to create a successful adaptation. With sections on subjects like transcultural adaptations, visual poetry and production design, this book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start adapting your story today. Key features: Learn to apply concepts of adapting classic and modern literature for animation in different techniques Exclusive interviews with animation legends Giannalberto Bendazzi, John Canemaker, Ishu Patel and Georges Schwizgebel Lavishly illustrated with 325 color images (mostly never published before) that give thrilling insights into the visual development of award-winning animated adaptations

The Crafty Animator - Handmade, Craft-based Animation and Cultural Value (Hardcover, 1st ed. 2019): Caroline Ruddell, Paul Ward The Crafty Animator - Handmade, Craft-based Animation and Cultural Value (Hardcover, 1st ed. 2019)
Caroline Ruddell, Paul Ward
R3,668 Discovery Miles 36 680 Ships in 10 - 15 working days

This collection is a study of the value of craft as it can be understood within the study and practice of animation. The book reconsiders the position of craft, which is often understood as inferior to 'art', with a particular focus on questions of labour in animation production and gendered practices. The notion of craft has been widely investigated in a number of areas including art, design and textiles, but despite the fact that a wide range of animators use craft-based techniques, the value of craft has not been interrogated in this context until now. Seeking to address such a gap in the literature, this collection considers the concept of craft through a range of varying case studies. Chapters include studies on experimental animation, computer animation, trauma and memory, children's animation and silhouette animation among others. The Crafty Animator also goes some way to exploring the relationship craft has with the digital in the context of animation production. Through these varied discussions, this book problematizes simplistic notions about the value of certain methods and techniques, working to create a dialogue between craft and animation.

Digital Forensic Art Techniques - A Professional's Guide to Corel Painter (Paperback): Natalie Murry Digital Forensic Art Techniques - A Professional's Guide to Corel Painter (Paperback)
Natalie Murry
R1,933 Discovery Miles 19 330 Ships in 10 - 15 working days

Digital Forensic Art Techniques: A Professional's Guide to Corel PainterTM illustrates hands-on techniques to digitally create forensic art for police and investigative purposes. Coverage focuses specifically on how to utilize the software to create realistic human likenesses, including composites of suspects and drawings of persons in unidentified remains cases. Drawing digitally is like using any tool in art: a pencil, a charcoal stick, a conte' crayon. A stylus is just another tool to master. Digital work is easier for artists to send to the case detective, and the work always reproduces exactly as it was completed. Another benefit to working digitally is that one can use video conferencing with a witness online to provide services remotely world-wide. This enables police departments who have never had access to a forensic artist to have a sketch done within hours of the crime. Chapters address the more basic functions to serve as a primer for those transitioning to working digitally. There is also instruction on light and shadow, and bones and muscles of the skull. All of the discussion is intended to make the reader see things as an artist to improve drawing skills and overall digital techniques. In short, Digital Forensic Art Techniques is a practical, easy-to-follow manual for working forensic artists that will give readers a solid base from which to start. It serves as an essential resource to greater skill and comfort with the hardware and software, thus furthering current best practices and technological advances in the field.

Educational Game Design Fundamentals - A Journey to Creating Intrinsically Motivating Learning Experiences (Paperback): George... Educational Game Design Fundamentals - A Journey to Creating Intrinsically Motivating Learning Experiences (Paperback)
George Kalmpourtzis
R1,541 Discovery Miles 15 410 Ships in 10 - 15 working days

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Finish Your Film! Tips and Tricks for Making an Animated Short in Maya (Hardcover): Kenny Roy Finish Your Film! Tips and Tricks for Making an Animated Short in Maya (Hardcover)
Kenny Roy
R5,506 Discovery Miles 55 060 Ships in 10 - 15 working days

Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover the multiple phases of animation production with no real applicable methods for readers to employ. This book shows you how to successfully manage the entire Maya animation pipeline. This book blends together valuable technical tips on film production and real-world shortcuts in a step-by-step approach to make sure you do not get lost. Follow along with author and director Kenny Roy as he creates a short film in front of your eyes using the exact same methods he shows you in the book. Armed with this book, you'll be able to charge forth into the challenge of creating a short film, confident that creativity will show up on screen instead of being stifled by the labyrinth that is a 3D animation pipeline.

Video Games and Interactive Media - A Glimpse at New Digital Entertainment (Hardcover): Stephane Natkin Video Games and Interactive Media - A Glimpse at New Digital Entertainment (Hardcover)
Stephane Natkin
R5,478 Discovery Miles 54 780 Ships in 10 - 15 working days

This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the new concepts of narration and entertainment it has introduced. He then considers the future of gameplay with its potential for developing new means of artistic expression and its liability to be abused as an outlet for propaganda and coercion.

After Effects for Designers - Graphic and Interactive Design in Motion (Hardcover): Chris Jackson After Effects for Designers - Graphic and Interactive Design in Motion (Hardcover)
Chris Jackson
R4,534 Discovery Miles 45 340 Ships in 10 - 15 working days

After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects. Author Chris Jackson balances fundamental aspects of time-based design with related techniques, and explores the principles of animation; composition and layout; visual hierarchy; typography; cinematic storytelling; 3D modelling; compositing, and more. Each chapter contains unique, step-by-step project exercises that offer timesaving practical tips and hands-on design techniques, teaching readers how to effectively use the tools at their disposal in order to conceptualize and visualize creative solutions to their own motion design work. Readers will build professional-world examples in every chapter and, as a result, learn how to both design effectively using After Effects and practically apply these skills in client-based work. An accompanying companion website includes complete project files for the book's chapter exercises, and additional video tutorials.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Brooks/Cole Empowerment Series…
Susan Gray, Marilyn Zide Paperback R1,808 R1,644 Discovery Miles 16 440
Black Women, Intersectionality, and…
Leah P. Hollis Hardcover R1,509 Discovery Miles 15 090
Satellite Dynamics and Space Missions
Giulio Bau, Alessandra Celletti, … Hardcover R2,752 R2,129 Discovery Miles 21 290
An Invitation to Abstract Mathematics
Bela Bajnok Hardcover R2,440 R2,079 Discovery Miles 20 790
Nonlinear Approaches in Engineering…
Reza N. Jazar, Liming Dai Hardcover R4,049 Discovery Miles 40 490
Cultures of Mathematics and Logic…
Shier Ju, Benedikt Loewe, … Hardcover R3,172 Discovery Miles 31 720
Crossed Modules
Friedrich Wagemann Hardcover R4,801 Discovery Miles 48 010
Gauge Field Theory in Natural Geometric…
Daniel Canarutto Hardcover R2,745 Discovery Miles 27 450
The Quadrature of the Circle…
James Smith Paperback R501 Discovery Miles 5 010
Finer Thermodynamic Formalism - Distance…
Mariusz Urbanski, Mario Roy, … Hardcover R4,152 Discovery Miles 41 520

 

Partners