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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Pixel Boy in Poetry World (Paperback): S.T. Cartledge Pixel Boy in Poetry World (Paperback)
S.T. Cartledge
R319 Discovery Miles 3 190 Ships in 18 - 22 working days
Video Marketing for Marketers - Building Trust, Engagement, and Conversion on the Customer Journey (Paperback): Adrian Sandmeier Video Marketing for Marketers - Building Trust, Engagement, and Conversion on the Customer Journey (Paperback)
Adrian Sandmeier
R392 Discovery Miles 3 920 Ships in 9 - 17 working days
How to Use Avidemux - The Open Source Video Editing Sofware for Complete Beginners (Paperback): Kayo Breno Da Silva How to Use Avidemux - The Open Source Video Editing Sofware for Complete Beginners (Paperback)
Kayo Breno Da Silva
R1,359 Discovery Miles 13 590 Ships in 18 - 22 working days
Going With the Post Workflow - How to Rock at being a Television & Film Assistant Editor (Paperback): Ashley E Alizor Going With the Post Workflow - How to Rock at being a Television & Film Assistant Editor (Paperback)
Ashley E Alizor
R663 Discovery Miles 6 630 Ships in 18 - 22 working days
YouTube Planning Book For Kids - Christmas Edition: a bumper Christmas edition for keen Youtubers and Vloggers (Paperback):... YouTube Planning Book For Kids - Christmas Edition: a bumper Christmas edition for keen Youtubers and Vloggers (Paperback)
Louise Amodio
R244 Discovery Miles 2 440 Ships in 18 - 22 working days
Video Blogging - Make Money Online through vlogging on YouTube and other video web marketing platforms (Paperback): George Pain Video Blogging - Make Money Online through vlogging on YouTube and other video web marketing platforms (Paperback)
George Pain
R601 Discovery Miles 6 010 Ships in 18 - 22 working days
Duik Bassel - User Guide (Paperback): Nicolas Dufresne Duik Bassel - User Guide (Paperback)
Nicolas Dufresne
R568 Discovery Miles 5 680 Ships in 18 - 22 working days
Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback): Rick... Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback)
Rick Battagline
R1,002 Discovery Miles 10 020 Ships in 18 - 22 working days

Make your WebAssembly journey fun while making a game with it Key Features Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book DescriptionWithin the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learn Build web applications with near-native performance using WebAssembly Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders Deploy C/C++ applications to the browser using WebAssembly and Emscripten Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact Debug and performance tune your WebAssembly application Who this book is forWeb developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Final Cut Pro 10.3: How It Works - A Different Type of Manual - The Visual Approach (Paperback): Edgar Rothermich Final Cut Pro 10.3: How It Works - A Different Type of Manual - The Visual Approach (Paperback)
Edgar Rothermich
R1,941 Discovery Miles 19 410 Ships in 18 - 22 working days
Storytelling Through Video - 7 Steps for Producing & Promoting Video Content (Paperback): Patrick Fuller Storytelling Through Video - 7 Steps for Producing & Promoting Video Content (Paperback)
Patrick Fuller
R207 Discovery Miles 2 070 Ships in 18 - 22 working days
Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist... Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist (Paperback)
David Dodds
R1,205 Discovery Miles 12 050 Ships in 18 - 22 working days

Discover techniques to enhance your videos with complex animation Key Features Design, animate, and sequence a complete motion graphics project Work with compositions and pre-compositions to create animations speedily Maximize your motion graphics and visual effects skills Book DescriptionIf you're thinking seriously about making and publishing your videos with professional editing and animation, look no further! Adobe After Effects is a popular tool among video editors and YouTubers to enhance their videos and bring them to life by implementing visual effects and motion graphics. This book will take you right from the basics through to the advanced techniques in Adobe After Effects CC 2018. You will start by setting up your editing environment to learn and improve techniques to sharpen your video editing skills. Furthermore, you will work with basic and advanced special effects to create, modify, and optimize motion graphics in your videos. Lastly, you will not only learn how to create 2.5D animations, but also get to grips with using Cinema 4D Lite to build and animate complete 3D scenes. By the end of the book, you'll have learned how to package a video efficiently with the help of the projects covered. What you will learn Create a lower third project for a TV show with complex layers Work with shape layer animation to create an animated lyrics video Explore different tools to animate characters Apply text animation to create a dynamic film-opening title Use professional visual effects to create a VFX project Model, light, and composite your 3D project in After Effects Who this book is forIf you're a student, professional, YouTuber, or anyone who is interested in video editing, animation, and motion graphics, this book is for you. You'll also find this resource useful if you're an Illustrator looking to put your creations in motion.

The Ridiculously Simple Guide to Final Cut Pro X - A Beginners Guide to Video Edition Like a Pro (Paperback): Douglas Ryan The Ridiculously Simple Guide to Final Cut Pro X - A Beginners Guide to Video Edition Like a Pro (Paperback)
Douglas Ryan
R306 R283 Discovery Miles 2 830 Save R23 (8%) Ships in 18 - 22 working days
Blender for Video Production Quick Start Guide - Create high quality videos for YouTube and other social media platforms with... Blender for Video Production Quick Start Guide - Create high quality videos for YouTube and other social media platforms with Blender (Paperback)
Allan Brito
R801 Discovery Miles 8 010 Ships in 18 - 22 working days

Use Blender to edit and produce video for YouTube or any other social media platforms Key Features Use the Blender Video editing toolkit and UI Make 3D info-graphics and interactive video with the latest Blender toolkit Prepare a video production with live markings for tracking Book DescriptionOne of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform. What you will learn Import video and audio footage to Blender Use the Video Sequencer Editor to manipulate footage Prepare a project related to video in Blender Cut and reorganize video footage in Blender Create animations and add voiceover and sound to video Build infographics based on 3D content Blend 3D content with live-action footage Export video for YouTube using optimal settings Who this book is forAnyone trying to produce content based on video for platforms like YouTube. Those artists will need a software to cut and edit video footage or make small intro clips, animations, or info graphics for video.

Interviewing Quick Guide - The Art and Craft (Paperback): Drew Becker Interviewing Quick Guide - The Art and Craft (Paperback)
Drew Becker
R334 Discovery Miles 3 340 Ships in 18 - 22 working days
Learn Clip Studio Paint - Create impressive comics and Manga art in world-class graphics software, 2nd Edition (Paperback, 2nd... Learn Clip Studio Paint - Create impressive comics and Manga art in world-class graphics software, 2nd Edition (Paperback, 2nd Revised edition)
Liz Staley
R1,114 Discovery Miles 11 140 Ships in 18 - 22 working days

Take your comics and illustrations to the next level with the powerful art tools in Clip Studio Paint 1.8 Key Features Overcome "interface overwhelm" with a practical breakdown of the Clip Studio interface Comprehensive guide on the Clip Studio Paint with detailed coverage of all the tools and concepts of designing comics Streamline your workflow to create faster and easier using Clip Studio's features Book DescriptionClip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. What you will learn Understand the differences between Clip Studio Paint Pro and EX Discover how to navigate and customize the user interface Creating custom tools that fit your unique style of illustration Using the ruler tools to create intricate perspective shots and complex symmetry Discover how to use 3D elements in your work Learn how to create lettering and word balloons to bring your comic stories to life Understand the process of digital art creation from pencils to inks to color Understand how to use the animation tools available in Clip Studio Paint Who this book is forIf you are a beginning digital artist or are switching to Clip Studio from another graphics software, this book is for you. This book is excellent for those with no knowledge of digital art up to intermediate users looking to explore the unique features of Clip Studio Paint.

How to Start Your Own YouTube Network - An Insider's Guide (Paperback): Carey Martell How to Start Your Own YouTube Network - An Insider's Guide (Paperback)
Carey Martell
R677 Discovery Miles 6 770 Ships in 18 - 22 working days
Decode to Encode - Master Complex Concepts Faster, Bridge Gaps and Be the Expert in Video Coding (Paperback): Avinash... Decode to Encode - Master Complex Concepts Faster, Bridge Gaps and Be the Expert in Video Coding (Paperback)
Avinash Ramachandran
R1,104 Discovery Miles 11 040 Ships in 18 - 22 working days
Final Cut Pro X 10.4 - How it Works - A different type of manual - the visual approach (Paperback): Edgar Rothermich Final Cut Pro X 10.4 - How it Works - A different type of manual - the visual approach (Paperback)
Edgar Rothermich
R2,032 Discovery Miles 20 320 Ships in 18 - 22 working days
Mastering Unreal Engine 4.X (Paperback): Muhammad A Moniem Mastering Unreal Engine 4.X (Paperback)
Muhammad A Moniem
R1,323 Discovery Miles 13 230 Ships in 18 - 22 working days

Take your game development skills to the next level with one of the best engines on the market About This Book * Build an entire AAA game level throughout the book * Take your C++ scripting skills to the next level and use them extensively to build the game * An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn * Script your player controls in C++ * Build a superb and engaging level with advanced design techniques * Program AI with C++ * Use Cascade to add life to your games * Use custom shaders and advanced shading techniques to make things pretty * Implement an awesome UI in the game * Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.

The Lean Channel - YouTube for Entrepreneurs (Paperback): Carey Martell The Lean Channel - YouTube for Entrepreneurs (Paperback)
Carey Martell
R640 Discovery Miles 6 400 Ships in 18 - 22 working days
Rule of 24 - The Future of B2B Client Engagement (Hardcover): Robert D Riefstahl, J Daniel Conway Rule of 24 - The Future of B2B Client Engagement (Hardcover)
Robert D Riefstahl, J Daniel Conway
R852 R588 Discovery Miles 5 880 Save R264 (31%) Ships in 9 - 17 working days
Unreal Engine 4 Scripting with C++ Cookbook (Paperback): William Sherif, Stephen Whittle Unreal Engine 4 Scripting with C++ Cookbook (Paperback)
William Sherif, Stephen Whittle
R1,338 Discovery Miles 13 380 Ships in 18 - 22 working days

Get the best out of your games by scripting them using UE4 About This Book * A straightforward and easy-to-follow format * A selection of the most important tasks and problems * Carefully organized instructions to solve problems efficiently * Clear explanations of what you did * Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn * Build function libraries (Blueprints) containing reusable code to reduce upkeep * Move low-level functions from Blueprint into C++ to improve performance * Abstract away complex implementation details to simplify designer workflows * Incorporate existing libraries into your game to add extra functionality such as hardware integration * Implement AI tasks and behaviors in Blueprints and C++ * Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

Adobe Premiere Pro CC Keyboard Shortcuts. (Paperback): U C Books Adobe Premiere Pro CC Keyboard Shortcuts. (Paperback)
U C Books
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
GStreamer Plugin Writer's Guide 1.10.1 (Paperback): Richard John Boulton, Erik Walthinsen, Steve Baker GStreamer Plugin Writer's Guide 1.10.1 (Paperback)
Richard John Boulton, Erik Walthinsen, Steve Baker
R359 Discovery Miles 3 590 Ships in 18 - 22 working days
GStreamer Application Development 1.10.1 (Paperback): Wim Taymans, Steve Baker, Andy Wingo GStreamer Application Development 1.10.1 (Paperback)
Wim Taymans, Steve Baker, Andy Wingo
R369 Discovery Miles 3 690 Ships in 18 - 22 working days
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