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Books > Computing & IT > Applications of computing > Image processing > Computer animation
Make your WebAssembly journey fun while making a game with it Key
Features Create a WebAssembly game that implements sprites,
animations, physics, particle systems, and other game development
fundamentals Get to grips with advanced game mechanics in
WebAssembly Learn to use WebAssembly and WebGL to render to the
HTML5 canvas element Book DescriptionWithin the next few years,
WebAssembly will change the web as we know it. It promises a world
where you can write an application for the web in any language, and
compile it for native platforms as well as the web. This book is
designed to introduce web developers and game developers to the
world of WebAssembly by walking through the development of a retro
arcade game. You will learn how to build a WebAssembly application
using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book
covers a lot of ground in both game development and web application
development. When creating a game or application that targets
WebAssembly, developers need to learn a plethora of skills and
tools. This book is a sample platter of those tools and skills. It
covers topics including Emscripten, C/C++, WebGL, OpenGL,
JavaScript, HTML5, and CSS. The reader will also learn basic
techniques for game development, including 2D sprite animation,
particle systems, 2D camera design, sound effects, 2D game physics,
user interface design, shaders, debugging, and optimization. By the
end of the book, you will be able to create simple web games and
web applications targeting WebAssembly. What you will learn Build
web applications with near-native performance using WebAssembly
Become familiar with how web applications can be used to create
games using HTML5 Canvas, WebGL, and SDL Become well versed with
game development concepts such as sprites, animation, particle
systems, AI, physics, camera design, sound effects, and shaders
Deploy C/C++ applications to the browser using WebAssembly and
Emscripten Understand how Emscripten HTML shell templates,
JavaScript glue code, and a WebAssembly module interact Debug and
performance tune your WebAssembly application Who this book is
forWeb developers and game developers interested in creating
applications for the web using WebAssembly. Game developers
interested in deploying their games to the web Web developers
interested in creating applications that are potentially orders of
magnitude faster than their existing JavaScript web apps C/C++
developers interested in using their existing skills to deploy
applications to the web
Discover techniques to enhance your videos with complex animation
Key Features Design, animate, and sequence a complete motion
graphics project Work with compositions and pre-compositions to
create animations speedily Maximize your motion graphics and visual
effects skills Book DescriptionIf you're thinking seriously about
making and publishing your videos with professional editing and
animation, look no further! Adobe After Effects is a popular tool
among video editors and YouTubers to enhance their videos and bring
them to life by implementing visual effects and motion graphics.
This book will take you right from the basics through to the
advanced techniques in Adobe After Effects CC 2018. You will start
by setting up your editing environment to learn and improve
techniques to sharpen your video editing skills. Furthermore, you
will work with basic and advanced special effects to create,
modify, and optimize motion graphics in your videos. Lastly, you
will not only learn how to create 2.5D animations, but also get to
grips with using Cinema 4D Lite to build and animate complete 3D
scenes. By the end of the book, you'll have learned how to package
a video efficiently with the help of the projects covered. What you
will learn Create a lower third project for a TV show with complex
layers Work with shape layer animation to create an animated lyrics
video Explore different tools to animate characters Apply text
animation to create a dynamic film-opening title Use professional
visual effects to create a VFX project Model, light, and composite
your 3D project in After Effects Who this book is forIf you're a
student, professional, YouTuber, or anyone who is interested in
video editing, animation, and motion graphics, this book is for
you. You'll also find this resource useful if you're an Illustrator
looking to put your creations in motion.
Use Blender to edit and produce video for YouTube or any other
social media platforms Key Features Use the Blender Video editing
toolkit and UI Make 3D info-graphics and interactive video with the
latest Blender toolkit Prepare a video production with live
markings for tracking Book DescriptionOne of the critical
components of any workflow related to video production is a
reliable tool to create and edit media such as video and audio. In
most cases, you will find video producers using software that can
only cut and mount video in a "traditional" way. What if you could
use a software that offers not only options to edit and cut video,
but also create 3D content and animation? With Blender, you can
make use of a fantastic set of tools to edit and cut video, and
also produce 3D content that will enable you to take your
productions to the next level. Do you want to take footage from a
camera and cut or add sound and titles? This book will show you how
Blender can do that for you! You will learn to add 3D virtual
objects to the same footage that will help you to create a full 3D
environment. Using some camera tricks, you can even turn Blender
into a powerful 2.5D animation software to create compelling
infographics to produce educational, marketing, and instructional
videos. You will also learn how to work with motion tracking to mix
live-action footage with virtual objects. You will then learn how
to use the video editing capabilities of Blender and match 3D
content to your project for YouTube or any other media. Toward the
end of the book, you will export the project to YouTube using
optimal settings for the best performance in the platform. What you
will learn Import video and audio footage to Blender Use the Video
Sequencer Editor to manipulate footage Prepare a project related to
video in Blender Cut and reorganize video footage in Blender Create
animations and add voiceover and sound to video Build infographics
based on 3D content Blend 3D content with live-action footage
Export video for YouTube using optimal settings Who this book is
forAnyone trying to produce content based on video for platforms
like YouTube. Those artists will need a software to cut and edit
video footage or make small intro clips, animations, or info
graphics for video.
Take your comics and illustrations to the next level with the
powerful art tools in Clip Studio Paint 1.8 Key Features Overcome
"interface overwhelm" with a practical breakdown of the Clip Studio
interface Comprehensive guide on the Clip Studio Paint with
detailed coverage of all the tools and concepts of designing comics
Streamline your workflow to create faster and easier using Clip
Studio's features Book DescriptionClip Studio Paint, the successor
to Manga Studio, is used by over four million illustrators and
comic creators around the world. This book will guide you through
every step of learning this software, from system requirements and
installation, all the way through to exporting your work for print
or the web. Learn how to create new documents, customize tools to
fit your working style, use ruler tools to create anything from
straight lines to intricate backgrounds, add 3D elements, create
comic panels using the specialized panel tools, utilize screentones
and materials, add text and word balloons to your comics, create
sound effects, easily flat and color your comics using reference
layers, and bring your drawings to life using the animation
features. By the end of this book, you will be able to navigate the
Clip Studio Interface and program preferences, customize the
various tools, and be able to create your own black-and-white and
color illustrations and comics from start to finish. What you will
learn Understand the differences between Clip Studio Paint Pro and
EX Discover how to navigate and customize the user interface
Creating custom tools that fit your unique style of illustration
Using the ruler tools to create intricate perspective shots and
complex symmetry Discover how to use 3D elements in your work Learn
how to create lettering and word balloons to bring your comic
stories to life Understand the process of digital art creation from
pencils to inks to color Understand how to use the animation tools
available in Clip Studio Paint Who this book is forIf you are a
beginning digital artist or are switching to Clip Studio from
another graphics software, this book is for you. This book is
excellent for those with no knowledge of digital art up to
intermediate users looking to explore the unique features of Clip
Studio Paint.
Take your game development skills to the next level with one of the
best engines on the market About This Book * Build an entire AAA
game level throughout the book * Take your C++ scripting skills to
the next level and use them extensively to build the game * An
advanced practical guide with a tutorial style approach that will
help you make the best of Unreal engine 4 Who This Book Is For This
book is for game developers who have a basic knowledge of Unreal
Engine and C++ scripting knowledge. If you want to take the leap
from a casual game developer to a full-fledged professional game
developer with Unreal Engine 4, this is the book for you. What You
Will Learn * Script your player controls in C++ * Build a superb
and engaging level with advanced design techniques * Program AI
with C++ * Use Cascade to add life to your games * Use custom
shaders and advanced shading techniques to make things pretty *
Implement an awesome UI in the game * Control gameplay using data
tables In Detail Unreal Engine 4 has garnered a lot of attention in
the gaming world because of its new and improved graphics and
rendering engine, the physics simulator, particle generator, and
more. This book is the ideal guide to help you leverage all these
features to create state-of-the-art games that capture the eye of
your audience. Inside we'll explain advanced shaders and effects
techniques and how you can implement them in your games. You'll
create custom lighting effects, use the physics simulator to add
that extra edge to your games, and create customized game
environments that look visually stunning using the rendering
technique. You'll find out how to use the new rendering engine
efficiently, add amazing post-processing effects, and use data
tables to create data-driven gameplay that is engaging and
exciting. By the end of this book, you will be able to create
professional games with stunning graphics using Unreal Engine 4!
Style and approach An advanced guide that will take you to the next
level of developing games with Unreal engine with illustrative
examples that will make you confident of creating customized
professional level games on your won.
Get the best out of your games by scripting them using UE4 About
This Book * A straightforward and easy-to-follow format * A
selection of the most important tasks and problems * Carefully
organized instructions to solve problems efficiently * Clear
explanations of what you did * Solutions that can be applied to
solve real-world problems Who This Book Is For This book is
intended for game developers who understand the fundamentals of
game design and C++ and would like to incorporate native code into
the games they make with Unreal. They will be programmers who want
to extend the engine, or implement systems and Actors that allow
designers control and flexibility when building levels. What You
Will Learn * Build function libraries (Blueprints) containing
reusable code to reduce upkeep * Move low-level functions from
Blueprint into C++ to improve performance * Abstract away complex
implementation details to simplify designer workflows * Incorporate
existing libraries into your game to add extra functionality such
as hardware integration * Implement AI tasks and behaviors in
Blueprints and C++ * Generate data to control the appearance and
content of UI elements In Detail Unreal Engine 4 (UE4) is a
complete suite of game development tools made by game developers,
for game developers. With more than 100 practical recipes, this
book is a guide showcasing techniques to use the power of C++
scripting while developing games with UE4. It will start with
adding and editing C++ classes from within the Unreal Editor. It
will delve into one of Unreal's primary strengths, the ability for
designers to customize programmer-developed actors and components.
It will help you understand the benefits of when and how to use C++
as the scripting tool. With a blend of task-oriented recipes, this
book will provide actionable information about scripting games with
UE4, and manipulating the game and the development environment
using C++. Towards the end of the book, you will be empowered to
become a top-notch developer with Unreal Engine 4 using C++ as the
scripting language. Style and approach A recipe based practical
guide to show you how you can leverage C++ to manipulate and change
your game behavior and game design using Unreal Engine 4.
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