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Books > Computing & IT > Applications of computing > Image processing > Computer animation
A comprehensive, best practice guide from Apple Certified Trainer
Iain Anderson, with illustrated step-by-step instructions to
explore a Final Cut Pro editing workflow from shoot to delivery Key
Features Explore the best ways to use FCP, from importing and
editing to finishing and exporting the final cut Unlock the power
of editing in the magnetic timeline to make huge changes or subtle
adjustments Finish with pro-level color correction, tracking,
effects, transitions, audio, titles, and captions Book
DescriptionFinal Cut Pro (also known as FCP, previously Final Cut
Pro X) is Apple's efficient and accessible video editing software
for everyone, offering powerful features that experienced editors
and novices will find useful. FCP is the quickest way to transform
your raw clips into a finished piece, so if speed is important,
make this a key tool in your editing arsenal. Final Cut Pro
Efficient Editing is a comprehensive best practice guide for all
editors. You'll not only learn how to use the features but also
find out which ones are the most important and when you should use
them. With the help of practical examples, the book will show you
how typical footage can be assembled, trimmed, colored, and
finessed to produce a finished edit, exploring a variety of
techniques. As you progress through the book, you'll follow a
standard editing workflow to get the feel of working on real-world
projects and answer self-assessment questions to make sure that
you're on track. By the end of this Final Cut Pro book, you'll be
well versed with the key features of this app and have all the
tools you need to create impressive edits. What you will learn
Understand the media import process and delve into media management
Effectively organize your footage so you can find the right shot
quickly Discover how to assemble a rough cut edit Explore trimming
and advanced editing techniques to finesse and finalize the edit
Enhance an edit with color correction, effects, transitions,
titles, captions, and much more Sweeten the audio by controlling
volume, using compression, and adding effects Share your final
edited video and archive the job Who this book is forThe book is
for creative professionals, anyone starting out in video editing,
and editors switching to Final Cut Pro from another video editing
system. Whether you are a beginner or a professional, you'll find
this FCP book useful. All you need to get started is familiarity
with macOS.
Make your WebAssembly journey fun while making a game with it Key
Features Create a WebAssembly game that implements sprites,
animations, physics, particle systems, and other game development
fundamentals Get to grips with advanced game mechanics in
WebAssembly Learn to use WebAssembly and WebGL to render to the
HTML5 canvas element Book DescriptionWithin the next few years,
WebAssembly will change the web as we know it. It promises a world
where you can write an application for the web in any language, and
compile it for native platforms as well as the web. This book is
designed to introduce web developers and game developers to the
world of WebAssembly by walking through the development of a retro
arcade game. You will learn how to build a WebAssembly application
using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book
covers a lot of ground in both game development and web application
development. When creating a game or application that targets
WebAssembly, developers need to learn a plethora of skills and
tools. This book is a sample platter of those tools and skills. It
covers topics including Emscripten, C/C++, WebGL, OpenGL,
JavaScript, HTML5, and CSS. The reader will also learn basic
techniques for game development, including 2D sprite animation,
particle systems, 2D camera design, sound effects, 2D game physics,
user interface design, shaders, debugging, and optimization. By the
end of the book, you will be able to create simple web games and
web applications targeting WebAssembly. What you will learn Build
web applications with near-native performance using WebAssembly
Become familiar with how web applications can be used to create
games using HTML5 Canvas, WebGL, and SDL Become well versed with
game development concepts such as sprites, animation, particle
systems, AI, physics, camera design, sound effects, and shaders
Deploy C/C++ applications to the browser using WebAssembly and
Emscripten Understand how Emscripten HTML shell templates,
JavaScript glue code, and a WebAssembly module interact Debug and
performance tune your WebAssembly application Who this book is
forWeb developers and game developers interested in creating
applications for the web using WebAssembly. Game developers
interested in deploying their games to the web Web developers
interested in creating applications that are potentially orders of
magnitude faster than their existing JavaScript web apps C/C++
developers interested in using their existing skills to deploy
applications to the web
Discover techniques to enhance your videos with complex animation
Key Features Design, animate, and sequence a complete motion
graphics project Work with compositions and pre-compositions to
create animations speedily Maximize your motion graphics and visual
effects skills Book DescriptionIf you're thinking seriously about
making and publishing your videos with professional editing and
animation, look no further! Adobe After Effects is a popular tool
among video editors and YouTubers to enhance their videos and bring
them to life by implementing visual effects and motion graphics.
This book will take you right from the basics through to the
advanced techniques in Adobe After Effects CC 2018. You will start
by setting up your editing environment to learn and improve
techniques to sharpen your video editing skills. Furthermore, you
will work with basic and advanced special effects to create,
modify, and optimize motion graphics in your videos. Lastly, you
will not only learn how to create 2.5D animations, but also get to
grips with using Cinema 4D Lite to build and animate complete 3D
scenes. By the end of the book, you'll have learned how to package
a video efficiently with the help of the projects covered. What you
will learn Create a lower third project for a TV show with complex
layers Work with shape layer animation to create an animated lyrics
video Explore different tools to animate characters Apply text
animation to create a dynamic film-opening title Use professional
visual effects to create a VFX project Model, light, and composite
your 3D project in After Effects Who this book is forIf you're a
student, professional, YouTuber, or anyone who is interested in
video editing, animation, and motion graphics, this book is for
you. You'll also find this resource useful if you're an Illustrator
looking to put your creations in motion.
Take your comics and illustrations to the next level with the
powerful art tools in Clip Studio Paint 1.8 Key Features Overcome
"interface overwhelm" with a practical breakdown of the Clip Studio
interface Comprehensive guide on the Clip Studio Paint with
detailed coverage of all the tools and concepts of designing comics
Streamline your workflow to create faster and easier using Clip
Studio's features Book DescriptionClip Studio Paint, the successor
to Manga Studio, is used by over four million illustrators and
comic creators around the world. This book will guide you through
every step of learning this software, from system requirements and
installation, all the way through to exporting your work for print
or the web. Learn how to create new documents, customize tools to
fit your working style, use ruler tools to create anything from
straight lines to intricate backgrounds, add 3D elements, create
comic panels using the specialized panel tools, utilize screentones
and materials, add text and word balloons to your comics, create
sound effects, easily flat and color your comics using reference
layers, and bring your drawings to life using the animation
features. By the end of this book, you will be able to navigate the
Clip Studio Interface and program preferences, customize the
various tools, and be able to create your own black-and-white and
color illustrations and comics from start to finish. What you will
learn Understand the differences between Clip Studio Paint Pro and
EX Discover how to navigate and customize the user interface
Creating custom tools that fit your unique style of illustration
Using the ruler tools to create intricate perspective shots and
complex symmetry Discover how to use 3D elements in your work Learn
how to create lettering and word balloons to bring your comic
stories to life Understand the process of digital art creation from
pencils to inks to color Understand how to use the animation tools
available in Clip Studio Paint Who this book is forIf you are a
beginning digital artist or are switching to Clip Studio from
another graphics software, this book is for you. This book is
excellent for those with no knowledge of digital art up to
intermediate users looking to explore the unique features of Clip
Studio Paint.
Use Blender to edit and produce video for YouTube or any other
social media platforms Key Features Use the Blender Video editing
toolkit and UI Make 3D info-graphics and interactive video with the
latest Blender toolkit Prepare a video production with live
markings for tracking Book DescriptionOne of the critical
components of any workflow related to video production is a
reliable tool to create and edit media such as video and audio. In
most cases, you will find video producers using software that can
only cut and mount video in a "traditional" way. What if you could
use a software that offers not only options to edit and cut video,
but also create 3D content and animation? With Blender, you can
make use of a fantastic set of tools to edit and cut video, and
also produce 3D content that will enable you to take your
productions to the next level. Do you want to take footage from a
camera and cut or add sound and titles? This book will show you how
Blender can do that for you! You will learn to add 3D virtual
objects to the same footage that will help you to create a full 3D
environment. Using some camera tricks, you can even turn Blender
into a powerful 2.5D animation software to create compelling
infographics to produce educational, marketing, and instructional
videos. You will also learn how to work with motion tracking to mix
live-action footage with virtual objects. You will then learn how
to use the video editing capabilities of Blender and match 3D
content to your project for YouTube or any other media. Toward the
end of the book, you will export the project to YouTube using
optimal settings for the best performance in the platform. What you
will learn Import video and audio footage to Blender Use the Video
Sequencer Editor to manipulate footage Prepare a project related to
video in Blender Cut and reorganize video footage in Blender Create
animations and add voiceover and sound to video Build infographics
based on 3D content Blend 3D content with live-action footage
Export video for YouTube using optimal settings Who this book is
forAnyone trying to produce content based on video for platforms
like YouTube. Those artists will need a software to cut and edit
video footage or make small intro clips, animations, or info
graphics for video.
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