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Books > Computing & IT > Applications of computing > Image processing > Computer animation

The Ridiculously Simple Guide to Final Cut Pro X - A Beginners Guide to Video Edition Like a Pro (Paperback): Douglas Ryan The Ridiculously Simple Guide to Final Cut Pro X - A Beginners Guide to Video Edition Like a Pro (Paperback)
Douglas Ryan
R350 R323 Discovery Miles 3 230 Save R27 (8%) Ships in 10 - 15 working days
Final Cut Pro X 10.4 - How it Works - A different type of manual - the visual approach (Paperback): Edgar Rothermich Final Cut Pro X 10.4 - How it Works - A different type of manual - the visual approach (Paperback)
Edgar Rothermich
R2,311 Discovery Miles 23 110 Ships in 10 - 15 working days
How to Use Avidemux - The Open Source Video Editing Sofware for Complete Beginners (Paperback): Kayo Breno Da Silva How to Use Avidemux - The Open Source Video Editing Sofware for Complete Beginners (Paperback)
Kayo Breno Da Silva
R1,542 Discovery Miles 15 420 Ships in 10 - 15 working days
YouTube Takeover - How You Can Grow Your YouTube Channel Into A Regular Income (Paperback): Spencer Coffman YouTube Takeover - How You Can Grow Your YouTube Channel Into A Regular Income (Paperback)
Spencer Coffman; Illustrated by Spencer Coffman; Spencer Coffman
R362 Discovery Miles 3 620 Ships in 10 - 15 working days
Vlog Like a Boss - How to Kill It Online with Video Blogging (Paperback): Amy Schmittauer Vlog Like a Boss - How to Kill It Online with Video Blogging (Paperback)
Amy Schmittauer
R543 Discovery Miles 5 430 Ships in 10 - 15 working days
Final Cut Pro 10.3: How It Works - A Different Type of Manual - The Visual Approach (Paperback): Edgar Rothermich Final Cut Pro 10.3: How It Works - A Different Type of Manual - The Visual Approach (Paperback)
Edgar Rothermich
R2,207 Discovery Miles 22 070 Ships in 10 - 15 working days
Youtube Success - The Ultimate Guide to Starting a YouTube Channel for Beginners (Paperback): Anuranjan Vikas Youtube Success - The Ultimate Guide to Starting a YouTube Channel for Beginners (Paperback)
Anuranjan Vikas
R168 Discovery Miles 1 680 Ships in 10 - 15 working days
How to Install Kodi on Firestick - Super Easy Step-By-Step Instructions (With Screenshots) to Set Up Kodi on Your Amazon Fire... How to Install Kodi on Firestick - Super Easy Step-By-Step Instructions (With Screenshots) to Set Up Kodi on Your Amazon Fire TV Stick in Under 10 Minutes (Paperback)
Alexa Maxwell
R368 Discovery Miles 3 680 Ships in 10 - 15 working days
The Art of Incredibles 2 (Hardcover): Karen Paik The Art of Incredibles 2 (Hardcover)
Karen Paik; Foreword by John Lasseter; Introduction by Brad Bird; Notes by Brad Bird 1
R976 R829 Discovery Miles 8 290 Save R147 (15%) Ships in 9 - 15 working days

From Pixar's upcoming film Incredibles 2, this making-of book is a dive back into the beloved world of the Incredibles. The Art of Incredibles 2 explores Pixar's highly anticipated sequel through colorful artwork, energetic character sketches, intriguing storyboards, and spellbinding colorscripts. Featuring gorgeous production art and interesting details from the production team about the making of the film, The Art of Incredibles 2 overflows with insights into the artistic process behind Pixar's engaging creative vision. Copyright (c)2018 Disney Enterprises, Inc. and Pixar. All rights reserved.

Game Engine Architecture, Third Edition (Hardcover, 3rd edition): Jason Gregory Game Engine Architecture, Third Edition (Hardcover, 3rd edition)
Jason Gregory
R2,781 Discovery Miles 27 810 Ships in 9 - 15 working days

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

GStreamer Plugin Writer's Guide 1.10.1 (Paperback): Richard John Boulton, Erik Walthinsen, Steve Baker GStreamer Plugin Writer's Guide 1.10.1 (Paperback)
Richard John Boulton, Erik Walthinsen, Steve Baker
R410 Discovery Miles 4 100 Ships in 10 - 15 working days
GStreamer Application Development 1.10.1 (Paperback): Wim Taymans, Steve Baker, Andy Wingo GStreamer Application Development 1.10.1 (Paperback)
Wim Taymans, Steve Baker, Andy Wingo
R421 Discovery Miles 4 210 Ships in 10 - 15 working days
Unreal Engine 4 Scripting with C++ Cookbook (Paperback): William Sherif, Stephen Whittle Unreal Engine 4 Scripting with C++ Cookbook (Paperback)
William Sherif, Stephen Whittle
R1,517 Discovery Miles 15 170 Ships in 10 - 15 working days

Get the best out of your games by scripting them using UE4 About This Book * A straightforward and easy-to-follow format * A selection of the most important tasks and problems * Carefully organized instructions to solve problems efficiently * Clear explanations of what you did * Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn * Build function libraries (Blueprints) containing reusable code to reduce upkeep * Move low-level functions from Blueprint into C++ to improve performance * Abstract away complex implementation details to simplify designer workflows * Incorporate existing libraries into your game to add extra functionality such as hardware integration * Implement AI tasks and behaviors in Blueprints and C++ * Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Paperback): Ace McCloud YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Paperback)
Ace McCloud
R318 R292 Discovery Miles 2 920 Save R26 (8%) Ships in 10 - 15 working days
Learn to Produce Video with FFmpeg - In Thirty Minutes or Less (2018 Edition) (Paperback): Jan Lee Ozer Learn to Produce Video with FFmpeg - In Thirty Minutes or Less (2018 Edition) (Paperback)
Jan Lee Ozer
R1,143 Discovery Miles 11 430 Ships in 10 - 15 working days
Learn to Produce Videos with FFmpeg - In Thirty Minutes or Less (Paperback): Jan Lee Ozer Learn to Produce Videos with FFmpeg - In Thirty Minutes or Less (Paperback)
Jan Lee Ozer
R1,007 Discovery Miles 10 070 Ships in 10 - 15 working days
Interviewing Quick Guide - The Art and Craft (Paperback): Drew Becker Interviewing Quick Guide - The Art and Craft (Paperback)
Drew Becker
R381 Discovery Miles 3 810 Ships in 10 - 15 working days
Mastering Unreal Engine 4.X (Paperback): Muhammad A Moniem Mastering Unreal Engine 4.X (Paperback)
Muhammad A Moniem
R1,500 Discovery Miles 15 000 Ships in 10 - 15 working days

Take your game development skills to the next level with one of the best engines on the market About This Book * Build an entire AAA game level throughout the book * Take your C++ scripting skills to the next level and use them extensively to build the game * An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn * Script your player controls in C++ * Build a superb and engaging level with advanced design techniques * Program AI with C++ * Use Cascade to add life to your games * Use custom shaders and advanced shading techniques to make things pretty * Implement an awesome UI in the game * Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.

Unity 5.x Animation Cookbook (Paperback): Maciej Szczesnik Unity 5.x Animation Cookbook (Paperback)
Maciej Szczesnik
R1,334 Discovery Miles 13 340 Ships in 10 - 15 working days

A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book * A straightforward and easy-to-follow format. * A selection of the most important tasks and problems. * Carefully organized instructions to solve problems efficiently. * Clear explanations of what you did. * Solutions that can be applied to solve real-world problems. Who This Book Is For This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary. What You Will Learn * Importing animations to Unity * Work with different animation assets and components * Create, visualize, and edit animated creatures * Animating game cut scenes * Design character actions and expressions * Create gameplay by animating characters and environments * Use animations to drive in-game logic In Detail This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently. Style and approach This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.

Making Short Films on Your Smartphone (Paperback): Michael K Making Short Films on Your Smartphone (Paperback)
Michael K
R388 Discovery Miles 3 880 Ships in 10 - 15 working days
The Lean Channel - YouTube for Entrepreneurs (Paperback): Carey Martell The Lean Channel - YouTube for Entrepreneurs (Paperback)
Carey Martell
R720 Discovery Miles 7 200 Ships in 10 - 15 working days
Adobe Premiere Pro CC Keyboard Shortcuts. (Paperback): U C Books Adobe Premiere Pro CC Keyboard Shortcuts. (Paperback)
U C Books
R282 Discovery Miles 2 820 Ships in 10 - 15 working days
Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.): Craig Lauridsen Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.)
Craig Lauridsen
R1,118 Discovery Miles 11 180 Ships in 10 - 15 working days
Adobe After Effects Keyboard Shortcuts for Widows and Macintosh OS. (Paperback): U C Books Adobe After Effects Keyboard Shortcuts for Widows and Macintosh OS. (Paperback)
U C Books
R296 Discovery Miles 2 960 Ships in 10 - 15 working days
The Complete YouTube Book - What Works for My Channel with 8+ Million Views? (Paperback): Michel Gerard, Jerry Banfield The Complete YouTube Book - What Works for My Channel with 8+ Million Views? (Paperback)
Michel Gerard, Jerry Banfield
R655 Discovery Miles 6 550 Ships in 10 - 15 working days
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