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Books > Computing & IT > Applications of computing > Image processing > Computer animation
Get the best out of your games by scripting them using UE4 About
This Book * A straightforward and easy-to-follow format * A
selection of the most important tasks and problems * Carefully
organized instructions to solve problems efficiently * Clear
explanations of what you did * Solutions that can be applied to
solve real-world problems Who This Book Is For This book is
intended for game developers who understand the fundamentals of
game design and C++ and would like to incorporate native code into
the games they make with Unreal. They will be programmers who want
to extend the engine, or implement systems and Actors that allow
designers control and flexibility when building levels. What You
Will Learn * Build function libraries (Blueprints) containing
reusable code to reduce upkeep * Move low-level functions from
Blueprint into C++ to improve performance * Abstract away complex
implementation details to simplify designer workflows * Incorporate
existing libraries into your game to add extra functionality such
as hardware integration * Implement AI tasks and behaviors in
Blueprints and C++ * Generate data to control the appearance and
content of UI elements In Detail Unreal Engine 4 (UE4) is a
complete suite of game development tools made by game developers,
for game developers. With more than 100 practical recipes, this
book is a guide showcasing techniques to use the power of C++
scripting while developing games with UE4. It will start with
adding and editing C++ classes from within the Unreal Editor. It
will delve into one of Unreal's primary strengths, the ability for
designers to customize programmer-developed actors and components.
It will help you understand the benefits of when and how to use C++
as the scripting tool. With a blend of task-oriented recipes, this
book will provide actionable information about scripting games with
UE4, and manipulating the game and the development environment
using C++. Towards the end of the book, you will be empowered to
become a top-notch developer with Unreal Engine 4 using C++ as the
scripting language. Style and approach A recipe based practical
guide to show you how you can leverage C++ to manipulate and change
your game behavior and game design using Unreal Engine 4.
Take your game development skills to the next level with one of the
best engines on the market About This Book * Build an entire AAA
game level throughout the book * Take your C++ scripting skills to
the next level and use them extensively to build the game * An
advanced practical guide with a tutorial style approach that will
help you make the best of Unreal engine 4 Who This Book Is For This
book is for game developers who have a basic knowledge of Unreal
Engine and C++ scripting knowledge. If you want to take the leap
from a casual game developer to a full-fledged professional game
developer with Unreal Engine 4, this is the book for you. What You
Will Learn * Script your player controls in C++ * Build a superb
and engaging level with advanced design techniques * Program AI
with C++ * Use Cascade to add life to your games * Use custom
shaders and advanced shading techniques to make things pretty *
Implement an awesome UI in the game * Control gameplay using data
tables In Detail Unreal Engine 4 has garnered a lot of attention in
the gaming world because of its new and improved graphics and
rendering engine, the physics simulator, particle generator, and
more. This book is the ideal guide to help you leverage all these
features to create state-of-the-art games that capture the eye of
your audience. Inside we'll explain advanced shaders and effects
techniques and how you can implement them in your games. You'll
create custom lighting effects, use the physics simulator to add
that extra edge to your games, and create customized game
environments that look visually stunning using the rendering
technique. You'll find out how to use the new rendering engine
efficiently, add amazing post-processing effects, and use data
tables to create data-driven gameplay that is engaging and
exciting. By the end of this book, you will be able to create
professional games with stunning graphics using Unreal Engine 4!
Style and approach An advanced guide that will take you to the next
level of developing games with Unreal engine with illustrative
examples that will make you confident of creating customized
professional level games on your won.
A recipe-based guide to give you practical information on Unity 5.x
animation techniques and tools About This Book * A straightforward
and easy-to-follow format. * A selection of the most important
tasks and problems. * Carefully organized instructions to solve
problems efficiently. * Clear explanations of what you did. *
Solutions that can be applied to solve real-world problems. Who
This Book Is For This book is for Unity developers who have some
exposure to Unity game development who want to learn the nuances of
animation in Unity. Previous knowledge of animation techniques and
mecanim is not necessary. What You Will Learn * Importing
animations to Unity * Work with different animation assets and
components * Create, visualize, and edit animated creatures *
Animating game cut scenes * Design character actions and
expressions * Create gameplay by animating characters and
environments * Use animations to drive in-game logic In Detail This
recipe-based practical guide will show you how to unleash the power
of animation in Unity 5.x and make your games visually impeccable.
Our primary focus is on showing you tools and techniques to animate
not only humanoid biped characters, but also other elements. This
includes non-humanoid character animation, game world creation, UI
element animation, and other key features such as opening doors,
changing lights, transitioning to different scenes, using physics,
setting up ragdolls, creating destructible objects and more. While
discussing these topics, the book will focus on mecanim, the Unity
3D animation tool, and how you can use it to perform all these
tasks efficiently and quickly. It contains a downloadable Unity
project with interactive examples for all the recipes. By the end
of this book, you will be confident and self-sufficient in
animating your Unity 3D games efficiently. Style and approach This
practical no-nonsense guide is recipe-based with real-world
examples of almost all the techniques mentioned.
Design, model, and texture complex mechanical objects in Blender
About This Book * Develop realistic and awesome machines for your
3D projects and animation films * Gain the ability to look at a
piece of machinery in real life and then recreate it in Blender *
Develop a comprehensive skill set covering key aspects of
mechanical modeling Who This Book Is For This book is intended for
consumers and hobbyists who are existing users of Blender 3D want
to expand their capabilities by diving into machine modeling with
Blender 3D. You are expected to have experience with basic Blender
operations. What You Will Learn * Reacquaint yourself with
Blender's modeling toolset * Practice fundamental skills that are
applicable to a range of modeling projects * Know when and where to
use various types of geometry-something that saves time in one
instance will pose significant problems in another * Think ahead
and plan your project out to significantly improve both quality and
efficiency * Create models for freestyle use * Overcome challenging
modeling problems * Create customized game models that can easily
be exported to other formats. This is one of the most popular uses
of Blender, and the results can be incorporated into game design! *
Get comfortable with the start-to-finish process to create any type
of hard surface model In Detail Blender 3D is one of the top pieces
of 3D animation software. Machine modeling is an essential aspect
of war games, space games, racing games, and animated action films.
As the Blender software grows more powerful and popular, there is a
demand to take your modeling skills to the next level. This book
will cover all the topics you need to create professional models
and renders. This book will help you develop a comprehensive skill
set that covers the key aspects of mechanical modeling. Through
this book, you will create many types of projects, including a
pistol, spacecraft, robot, and a racer. We start by making a Sci-fi
pistol, creating its basic shape and adding details to it. Moving
on, you'll discover modeling techniques for larger objects such as
a space craft and take a look at how different techniques are
required for freestyle modeling. After this, we'll create the basic
shapes for the robot and combine the meshes to create unified
objects. We'll assign materials and explore the various options for
freestyle rendering. We'll discuss techniques to build low-poly
models, create a low-poly racer, and explain how they differ from
the high poly models we created previously. By the end of this
book, you will have mastered a workflow that you will be able to
apply to your own creations. Style and approach This is an
easy-to-follow book that is based around four concrete projects.
Each topic is explained sequentially in the process of creating a
model, and detailed explanations of the basic and advanced features
are also included.
Design a complete workflow with Blender to create stunning 3D
scenes and films step-by-step! About This Book * Give life to a
character within a full animated short film by learning the rigging
and animation process * Make use of the powerful tools available in
Blender to produce professional-quality 3D characters and
environments * Discover advanced techniques by adding fur to a
character, creating a grass field, and fine-tuning a shot with
post-processing effects to enhance your creations Who This Book Is
For This book will give any beginner the necessary skills and
knowledge to create own 3D projects with Blender. You don't need to
have any previous experience in 3D modeling, but if you do, then
this book is a great way get you started with Blender. This book is
for anyone who wants to learn Blender by creating concrete
projects. What You Will Learn * Understand the basics of 3D and how
to navigate your way around the Blender interface * Create a 3D
robot toy model from start to finish using the basic modeling tools
of Blender * Make a full alien character using the skin mesh
modifier and the sculpting tools with an artistic approach * Use
re-topology techniques to create a clean 3D version of the
previously sculpted alien * Model a full haunted house and its
environment using more advanced modeling tools and techniques such
as the Array Modifier, Instance duplication, or Curves * Discover
the power of the texture paint tool in order to add color to the
haunted house * Get to know the Cycles render engine by creating
different materials for the house and the environment In Detail
Blender is a powerful tool, stable, with an integral workflow that
will allow you to understand your learning of 3D creation with
serenity. Today, it is considered to be one of the most complete 3D
packages on the market and it is free and open source! It is very
efficient for many types of productions, such as 3D animated or
live action films, architecture, research, or even game creation
with its integrated game engine and its use of the Python language.
Moreover, Blender has an active community that contributes to
expanding its functionalities. Today, it is used in many
professional products and by many companies. Through this book, you
will create many types of concert projects using a step-by-step
approach. You will start by getting to know the modeling tools
available in Blender as you create a 3D robot toy. Then, you will
discover more advanced techniques such as sculpting and re-topology
by creating a funny alien character. After that, you will create a
full haunted house scene. For the last project, you will create a
short film featuring a rat cowboy shooting cheese in a rat trap!
This will be a more complex project in which you learn how to rig,
animate, compose advanced material, composite, and edit a full
sequence. Each project in this book will give you more practice and
increase your knowledge of the Blender tools. By the end of this
book, you will master a workflow that you will be able to apply to
your own creations. Style and approach This is an easy-to-follow
book that is based on four concrete projects, with increasing
levels of difficulty. Each chapter will teach you how to create
these projects step-by-step. New tools and techniques are
introduced in a theoretical and practical way, so you can apply
them in your own projects later.
Over the past 25 years, Pixar s team of artists, writers, and
directors have shaped the world of contemporary animation with
their feature films and shorts. From classics such as Toy Story and
A Bug s Life to recent masterpieces such as Up, Toy Story 3, and
Cars 2, this comprehensive collection offers a behind-the-scenes
tour of every Pixar film to date. Featuring a foreword by Chief
Creative Officer John Lasseter, the complete color scripts for
every film published in full for the first time as well as stunning
visual development art, The Art of Pixar is a treasure trove of
rare artwork and an essential addition to the library of animation
fans and Pixar enthusiasts.
Perfect the art of creating CRYENGINE games through exciting,
hands-on game development projects About This Book * Create
CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit
* Discover good working practices and tips to quickly jump into
making a new level in the game * Build practical game projects and
discover advanced concepts of CRYENGINE game development using the
examples in the book Who This Book Is For This book is intended for
CRYENGINE game developers, wanting to develop their skills with the
help of industry experts. A good knowledge level and understanding
of CRYENGINE is assumed, to allow efficient programming of core
elements and applications. What You Will Learn * Create a CRYENGINE
game from scratch with the Game Starter-kit * Add custom methods to
allow the player/AI to use a weapon * Create complete "start" and
"end" game menus using Scaleform and C++ * Discover how to use
highpoly modeling workflow and techniques within the pipeline for
the SDK to use * Use the Crytiff exporter from Photoshop * Export
the CHR-the format the engine needs to read the skeleton *
Integrate the character in the engine using the character tool *
Better understand the rules to create and author skeletons to rig
characters designed for CRYENGINE * Debug common setup issues that
might appear during production with useful tools In Detail
CRYENGINE is a game engine developed by Crytek for PC, Playstation,
Xbox, Android, and iOS. It can be used to create AAA games, movies,
high-quality simulations, and interactive applications. It is most
popularly used for game development. In this book, you will start
off by exploring the CRYENGINE "Blank" Game Starter-kit, creating a
completely playable character from scratch and controlling its
movement. You will learn how to implement a weapon and ammo class,
and will create complete "start" and "end" game menus using
Scaleform and C++. Additionally, you will learn some key texturing
techniques for PBR and how to create and bake maps to the lowpoly
model. You will also explore how to get a static model from Maya
and shaders setbup in the SDK to check the textures during
creation, and create all the necessary engine files to export and
see the game character's animations in your engine. In the final
third of the book, you will learn how to create objectives, set up
saved games, layer on audio polish to help immerse the player in
the experience, and debug game issues. Style and approach An
easy-to-follow, practical guide covering three exciting projects.
As you work through each project you will explore new topics
including complex animation, advanced scripting, and complex
character motion. All the code used in each project is explained in
detail.
About This Book Create a curriculum, exercises, and assessments to
leverage the interactivity of edX Get well versed with preparation,
planning, and production techniques of instructional videos A
step-by-step guide to master the art of managing edX Who This Book
Is ForIf you are an educator creating a course for edX or a
corporate trainer using Open edX for large-scale learning and
development initiatives, then edX E-Learning Course Development is
the ideal book for you.
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