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Books > Computing & IT > Applications of computing > Image processing > Computer animation

GStreamer Plugin Writer's Guide 1.10.1 (Paperback): Richard John Boulton, Erik Walthinsen, Steve Baker GStreamer Plugin Writer's Guide 1.10.1 (Paperback)
Richard John Boulton, Erik Walthinsen, Steve Baker
R359 Discovery Miles 3 590 Ships in 18 - 22 working days
How to Install Kodi on Firestick - Super Easy Step-By-Step Instructions (With Screenshots) to Set Up Kodi on Your Amazon Fire... How to Install Kodi on Firestick - Super Easy Step-By-Step Instructions (With Screenshots) to Set Up Kodi on Your Amazon Fire TV Stick in Under 10 Minutes (Paperback)
Alexa Maxwell
R322 Discovery Miles 3 220 Ships in 18 - 22 working days
YouTube Takeover - How You Can Grow Your YouTube Channel Into A Regular Income (Paperback): Spencer Coffman YouTube Takeover - How You Can Grow Your YouTube Channel Into A Regular Income (Paperback)
Spencer Coffman; Illustrated by Spencer Coffman; Spencer Coffman
R317 Discovery Miles 3 170 Ships in 18 - 22 working days
Youtube Success - The Ultimate Guide to Starting a YouTube Channel for Beginners (Paperback): Anuranjan Vikas Youtube Success - The Ultimate Guide to Starting a YouTube Channel for Beginners (Paperback)
Anuranjan Vikas
R147 Discovery Miles 1 470 Ships in 18 - 22 working days
CRYENGINE Game Development Blueprints (Paperback): Richard Gerard Marcoux III, Chris Goodswen, Riham Toulan, Sam Howels CRYENGINE Game Development Blueprints (Paperback)
Richard Gerard Marcoux III, Chris Goodswen, Riham Toulan, Sam Howels
R1,167 Discovery Miles 11 670 Ships in 18 - 22 working days

Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book * Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit * Discover good working practices and tips to quickly jump into making a new level in the game * Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn * Create a CRYENGINE game from scratch with the Game Starter-kit * Add custom methods to allow the player/AI to use a weapon * Create complete "start" and "end" game menus using Scaleform and C++ * Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use * Use the Crytiff exporter from Photoshop * Export the CHR-the format the engine needs to read the skeleton * Integrate the character in the engine using the character tool * Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE * Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE "Blank" Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete "start" and "end" game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.

Learn to Produce Video with FFmpeg - In Thirty Minutes or Less (2018 Edition) (Paperback): Jan Lee Ozer Learn to Produce Video with FFmpeg - In Thirty Minutes or Less (2018 Edition) (Paperback)
Jan Lee Ozer
R1,010 Discovery Miles 10 100 Ships in 18 - 22 working days
Learn Adobe After Effects CC for Visual Effects and Motion Graphics (Paperback): Joe Dockery, Conrad Chavez Learn Adobe After Effects CC for Visual Effects and Motion Graphics (Paperback)
Joe Dockery, Conrad Chavez
R1,398 R1,303 Discovery Miles 13 030 Save R95 (7%) Ships in 9 - 17 working days

Motion graphics are no longer just for movie and television screens. You now see motion graphics anywhere there's a moving image, including your desktop web browser, your smartphone, and on digital signage when you shop or travel. Creating motion graphics with Adobe After Effects can enhance your value as a creative professional. Learn Adobe After Effects CC by building cool creative projects that teach you how to: Apply and customize effects and layer styles, and use animation presets to apply pre-built animations and effect combinations Achieve advanced effects quickly using techniques such as green screen background removal, masking, speed changes, motion tracking, and animation in 3D space Animate individual layers of still graphics imported from Adobe Photoshop and Adobe Illustrator Animate text, including changing type size, letter spacing, rotation, and color over time, and flowing text along a path Create a set of visually consistent intro videos for a social media platform, while practicing efficient production techniques Export a motion graphics composition once and render multiple versions for different delivery media (such as television, web sites, and smartphones) This study guide uses over 7 hours of video integrated with text to help you gain real-world skills that will get you started in your career in motion graphics. It lays the foundation for taking the Adobe Certified Associate (ACA) certification exam and helps prepare you for an entry-level position in a competitive job market.

Learn to Produce Videos with FFmpeg - In Thirty Minutes or Less (Paperback): Jan Lee Ozer Learn to Produce Videos with FFmpeg - In Thirty Minutes or Less (Paperback)
Jan Lee Ozer
R892 Discovery Miles 8 920 Ships in 18 - 22 working days
The Avid Assistant Editor's Handbook (Paperback): Kyra Coffie The Avid Assistant Editor's Handbook (Paperback)
Kyra Coffie
R1,986 Discovery Miles 19 860 Ships in 18 - 22 working days
YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Paperback): Ace McCloud YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Paperback)
Ace McCloud
R278 R256 Discovery Miles 2 560 Save R22 (8%) Ships in 18 - 22 working days
Adobe After Effects Keyboard Shortcuts for Widows and Macintosh OS. (Paperback): U C Books Adobe After Effects Keyboard Shortcuts for Widows and Macintosh OS. (Paperback)
U C Books
R259 Discovery Miles 2 590 Ships in 18 - 22 working days
YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Paperback, Large type / large print edition):... YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Paperback, Large type / large print edition)
Ace McCloud
R308 R284 Discovery Miles 2 840 Save R24 (8%) Ships in 18 - 22 working days
Learning AngularJS Animations (Paperback): Richard Keller Learning AngularJS Animations (Paperback)
Richard Keller
R682 Discovery Miles 6 820 Ships in 18 - 22 working days

If you are a developer who is new to AngularJS or is experienced with the AngularJS framework, this book is intended for you. If you want to provide a better user experience on your web app, this book is also for you.

Making Short Films on Your Smartphone (Paperback): Michael K Making Short Films on Your Smartphone (Paperback)
Michael K
R339 Discovery Miles 3 390 Ships in 18 - 22 working days
Blender 3D Incredible Machines (Paperback): Christopher Kuhn Blender 3D Incredible Machines (Paperback)
Christopher Kuhn
R1,439 Discovery Miles 14 390 Ships in 18 - 22 working days

Design, model, and texture complex mechanical objects in Blender About This Book * Develop realistic and awesome machines for your 3D projects and animation films * Gain the ability to look at a piece of machinery in real life and then recreate it in Blender * Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn * Reacquaint yourself with Blender's modeling toolset * Practice fundamental skills that are applicable to a range of modeling projects * Know when and where to use various types of geometry-something that saves time in one instance will pose significant problems in another * Think ahead and plan your project out to significantly improve both quality and efficiency * Create models for freestyle use * Overcome challenging modeling problems * Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! * Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

SketchUp 2014 for Architectural Visualization (Paperback, 2nd edition): Thomas Bleicher, Robin De Jongh SketchUp 2014 for Architectural Visualization (Paperback, 2nd edition)
Thomas Bleicher, Robin De Jongh
R1,343 Discovery Miles 13 430 Ships in 18 - 22 working days

Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.

iPad Animation - How to Make Stop Motion Movies on the iPad (Paperback): Craig Lauridsen iPad Animation - How to Make Stop Motion Movies on the iPad (Paperback)
Craig Lauridsen
R1,004 Discovery Miles 10 040 Ships in 18 - 22 working days
Making Short Films on Your Smartphone (Paperback): Michael K Making Short Films on Your Smartphone (Paperback)
Michael K
R214 Discovery Miles 2 140 Ships in 18 - 22 working days
YouTube Sponsorships - How Creators Like You Can Fund Your Channel (Paperback): Carey Martell YouTube Sponsorships - How Creators Like You Can Fund Your Channel (Paperback)
Carey Martell
R176 Discovery Miles 1 760 Ships in 18 - 22 working days
YouTube - Ultimate YouTube Guide To Building A Channel, Audience And To Start Mak (Paperback): Andrew McKinnon YouTube - Ultimate YouTube Guide To Building A Channel, Audience And To Start Mak (Paperback)
Andrew McKinnon
R426 Discovery Miles 4 260 Ships in 18 - 22 working days
Mastering Webcam and Smartphone Video - Onstream Webinars Edition (Paperback): Jan Lee Ozer Mastering Webcam and Smartphone Video - Onstream Webinars Edition (Paperback)
Jan Lee Ozer
R711 Discovery Miles 7 110 Ships in 18 - 22 working days
Stopmotion Explosion (Paperback, 3rd Updated ed.): Nate Eckerson Stopmotion Explosion (Paperback, 3rd Updated ed.)
Nate Eckerson
R747 Discovery Miles 7 470 Ships in 18 - 22 working days
Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Second (Bw) ed.): Craig Lauridsen Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Second (Bw) ed.)
Craig Lauridsen
R759 Discovery Miles 7 590 Ships in 18 - 22 working days
People Eat With Their Eyes - How to Create An Effective Book Trailer (Paperback): La Tanyha Boyd People Eat With Their Eyes - How to Create An Effective Book Trailer (Paperback)
La Tanyha Boyd
R262 Discovery Miles 2 620 Ships in 18 - 22 working days
Blender 3D By Example (Paperback): Romain Caudron, Pierre-Armand Nicq Blender 3D By Example (Paperback)
Romain Caudron, Pierre-Armand Nicq
R1,180 Discovery Miles 11 800 Ships in 18 - 22 working days

Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! About This Book * Give life to a character within a full animated short film by learning the rigging and animation process * Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments * Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects. What You Will Learn * Understand the basics of 3D and how to navigate your way around the Blender interface * Create a 3D robot toy model from start to finish using the basic modeling tools of Blender * Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach * Use re-topology techniques to create a clean 3D version of the previously sculpted alien * Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves * Discover the power of the texture paint tool in order to add color to the haunted house * Get to know the Cycles render engine by creating different materials for the house and the environment In Detail Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based on four concrete projects, with increasing levels of difficulty. Each chapter will teach you how to create these projects step-by-step. New tools and techniques are introduced in a theoretical and practical way, so you can apply them in your own projects later.

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