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Books > Computing & IT > Applications of computing > Image processing > Computer animation
Perfect the art of creating CRYENGINE games through exciting,
hands-on game development projects About This Book * Create
CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit
* Discover good working practices and tips to quickly jump into
making a new level in the game * Build practical game projects and
discover advanced concepts of CRYENGINE game development using the
examples in the book Who This Book Is For This book is intended for
CRYENGINE game developers, wanting to develop their skills with the
help of industry experts. A good knowledge level and understanding
of CRYENGINE is assumed, to allow efficient programming of core
elements and applications. What You Will Learn * Create a CRYENGINE
game from scratch with the Game Starter-kit * Add custom methods to
allow the player/AI to use a weapon * Create complete "start" and
"end" game menus using Scaleform and C++ * Discover how to use
highpoly modeling workflow and techniques within the pipeline for
the SDK to use * Use the Crytiff exporter from Photoshop * Export
the CHR-the format the engine needs to read the skeleton *
Integrate the character in the engine using the character tool *
Better understand the rules to create and author skeletons to rig
characters designed for CRYENGINE * Debug common setup issues that
might appear during production with useful tools In Detail
CRYENGINE is a game engine developed by Crytek for PC, Playstation,
Xbox, Android, and iOS. It can be used to create AAA games, movies,
high-quality simulations, and interactive applications. It is most
popularly used for game development. In this book, you will start
off by exploring the CRYENGINE "Blank" Game Starter-kit, creating a
completely playable character from scratch and controlling its
movement. You will learn how to implement a weapon and ammo class,
and will create complete "start" and "end" game menus using
Scaleform and C++. Additionally, you will learn some key texturing
techniques for PBR and how to create and bake maps to the lowpoly
model. You will also explore how to get a static model from Maya
and shaders setbup in the SDK to check the textures during
creation, and create all the necessary engine files to export and
see the game character's animations in your engine. In the final
third of the book, you will learn how to create objectives, set up
saved games, layer on audio polish to help immerse the player in
the experience, and debug game issues. Style and approach An
easy-to-follow, practical guide covering three exciting projects.
As you work through each project you will explore new topics
including complex animation, advanced scripting, and complex
character motion. All the code used in each project is explained in
detail.
Design, model, and texture complex mechanical objects in Blender
About This Book * Develop realistic and awesome machines for your
3D projects and animation films * Gain the ability to look at a
piece of machinery in real life and then recreate it in Blender *
Develop a comprehensive skill set covering key aspects of
mechanical modeling Who This Book Is For This book is intended for
consumers and hobbyists who are existing users of Blender 3D want
to expand their capabilities by diving into machine modeling with
Blender 3D. You are expected to have experience with basic Blender
operations. What You Will Learn * Reacquaint yourself with
Blender's modeling toolset * Practice fundamental skills that are
applicable to a range of modeling projects * Know when and where to
use various types of geometry-something that saves time in one
instance will pose significant problems in another * Think ahead
and plan your project out to significantly improve both quality and
efficiency * Create models for freestyle use * Overcome challenging
modeling problems * Create customized game models that can easily
be exported to other formats. This is one of the most popular uses
of Blender, and the results can be incorporated into game design! *
Get comfortable with the start-to-finish process to create any type
of hard surface model In Detail Blender 3D is one of the top pieces
of 3D animation software. Machine modeling is an essential aspect
of war games, space games, racing games, and animated action films.
As the Blender software grows more powerful and popular, there is a
demand to take your modeling skills to the next level. This book
will cover all the topics you need to create professional models
and renders. This book will help you develop a comprehensive skill
set that covers the key aspects of mechanical modeling. Through
this book, you will create many types of projects, including a
pistol, spacecraft, robot, and a racer. We start by making a Sci-fi
pistol, creating its basic shape and adding details to it. Moving
on, you'll discover modeling techniques for larger objects such as
a space craft and take a look at how different techniques are
required for freestyle modeling. After this, we'll create the basic
shapes for the robot and combine the meshes to create unified
objects. We'll assign materials and explore the various options for
freestyle rendering. We'll discuss techniques to build low-poly
models, create a low-poly racer, and explain how they differ from
the high poly models we created previously. By the end of this
book, you will have mastered a workflow that you will be able to
apply to your own creations. Style and approach This is an
easy-to-follow book that is based around four concrete projects.
Each topic is explained sequentially in the process of creating a
model, and detailed explanations of the basic and advanced features
are also included.
Beginning with a quick start tutorial which will get you up and
running with SketchUp 2014 quickly, you will move on to learning
the key skills you will need to wow your clients with stunning
visualizations through a series practical steps, tips and tricks.
If you are a SketchUp user, from an amateur right through to an
architectural technician, professional architect, or designer, this
is the book for you. This book is also suitable as a companion to
any architectural design or multimedia course, and is accessible to
anyone who has learned the basics of SketchUp.
A recipe-based guide to give you practical information on Unity 5.x
animation techniques and tools About This Book * A straightforward
and easy-to-follow format. * A selection of the most important
tasks and problems. * Carefully organized instructions to solve
problems efficiently. * Clear explanations of what you did. *
Solutions that can be applied to solve real-world problems. Who
This Book Is For This book is for Unity developers who have some
exposure to Unity game development who want to learn the nuances of
animation in Unity. Previous knowledge of animation techniques and
mecanim is not necessary. What You Will Learn * Importing
animations to Unity * Work with different animation assets and
components * Create, visualize, and edit animated creatures *
Animating game cut scenes * Design character actions and
expressions * Create gameplay by animating characters and
environments * Use animations to drive in-game logic In Detail This
recipe-based practical guide will show you how to unleash the power
of animation in Unity 5.x and make your games visually impeccable.
Our primary focus is on showing you tools and techniques to animate
not only humanoid biped characters, but also other elements. This
includes non-humanoid character animation, game world creation, UI
element animation, and other key features such as opening doors,
changing lights, transitioning to different scenes, using physics,
setting up ragdolls, creating destructible objects and more. While
discussing these topics, the book will focus on mecanim, the Unity
3D animation tool, and how you can use it to perform all these
tasks efficiently and quickly. It contains a downloadable Unity
project with interactive examples for all the recipes. By the end
of this book, you will be confident and self-sufficient in
animating your Unity 3D games efficiently. Style and approach This
practical no-nonsense guide is recipe-based with real-world
examples of almost all the techniques mentioned.
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