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Books > Computing & IT > Applications of computing > Image processing > Computer animation

The Essential Guide to Open Source Flash Development (Paperback, 1st ed.): John Grden, Patrick Mineault, Aral Balkan, Marc... The Essential Guide to Open Source Flash Development (Paperback, 1st ed.)
John Grden, Patrick Mineault, Aral Balkan, Marc Hughes, Tom Arnold, …
R1,183 R1,007 Discovery Miles 10 070 Save R176 (15%) Ships in 10 - 15 working days

The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with OS Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with a knowledge of how to install and set them up. Open Source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The Open Source tools available expand on Flash's existing toolset, enabling you to do such things as easily create full 3D in Flash, or hook up to an Open Source video streaming server. Many of these useful tools are powerful yet lack documentation. This book explains in step-by-step detail how to use the most popular of the Open Source Flash tools. Explore the Open Source tools available and learn how to identify which tool you need, and how to best fit it into your workflow. Step-by-step workthroughs guide you through development with the most popular Open Source Flash tools. Written by the project leads and Open Source Flash aficionados. What you'll learn Learn how to integrate Open Source tools with existing commercial tools, and where they fit into your workflow most effectively. Get effective documentation on installation and usage, where currently very little exists in a lot of cases. Combine Open Source tools together in optimized workflows, with many real world examples and tips and tricks. Create high-speed, fully interactive 3D in Flash with Papervision3D. Stream audio and video over the internet using Red5. Exchange data natively in Flash and Flash Lite using SWX. Who is this book for? This book is for Flashdevelopers and designers with an interest in discovering what sort of Open Source products are available, and how they can be used. If you want to expand your Flash toolset and explore the Open Source Flash community then this book is for you. If you already use some Open Source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

Mastering Unreal Engine - A Beginner's Guide (Hardcover): Sufyan Bin Uzayr Mastering Unreal Engine - A Beginner's Guide (Hardcover)
Sufyan Bin Uzayr
R3,786 Discovery Miles 37 860 Ships in 9 - 17 working days

Detailed tutorials meant for beginners to Unreal Engine At-length discussion of Unreal Engine architecture to help build robust knowledge. Special focus on game programming on Unreal Engine

Real-Time Rendering, Fourth Edition (Hardcover, 4th edition): Eric Haines, Naty Hoffman, Tomas Akenine-Moller Real-Time Rendering, Fourth Edition (Hardcover, 4th edition)
Eric Haines, Naty Hoffman, Tomas Akenine-Moller
R2,837 Discovery Miles 28 370 Ships in 9 - 17 working days

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment. Reviews "This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration." - Alex Vlachos, Valve "Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!" - Chris Wyman, Principal Research Scientist, NVIDIA "Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics." - Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation "I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge." - Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights "Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too!" - Aras Pranckevicius, Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars (TM) short Reflections, which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA.

UI Animations with Lottie and After Effects - Create, render, and ship stunning animations natively on mobile with React Native... UI Animations with Lottie and After Effects - Create, render, and ship stunning animations natively on mobile with React Native (Paperback)
Mireia Alegre Ruiz, Emilio Rodriguez Martinez
R1,321 Discovery Miles 13 210 Ships in 10 - 15 working days

Understand and develop immersive animations along with animated stickers for Telegram using Bodymovin, After Effects and LottieFiles and integrate them in your React Native apps using this color guide to UI animations Key Features Explore key principles of storytelling, 2D digital animation, and design thinking Create animations in After Effects, learn how to export them with both Bodymovin and LottieFiles plugins, and tweak them using the LottieFiles platform Understand how to implement Lottie animations with React Native Book DescriptionLottie is a small and scalable JSON-based animation file. LottieFiles is the platform where Lottie animations can be uploaded, tested, and shared. By combining the LottieFiles plugin and the LottieFiles platform, you'll be able to create stunning animations that are easy to integrate in any device. You'll also see how to use the Bodymovin plugin in After Effects to export your animation to a JSON file. The book starts by giving you an overview of Lottie and LottieFiles. As you keep reading, you'll understand the entire Lottie ecosystem and get hands-on with classic 2D animation principles. You'll also get a step-by-step guided tour to ideate, sketch for storytelling, design an icon that will fulfill the needs and expectations of users based on UX, and finally animate it in Adobe After Effects. This will help you get familiar with the After Effects environment, work with vector shape layers, create and modify keyframes using layer properties, explore path and mask features, and adjust timing easily to create professional-looking animations. By the end of this animation book, you'll be able to create and export your own Lottie animations using After Effects and implement them in mobile apps using React Native. You'll also have an understanding of 2D animation best practices and principles that you can apply in your own projects. What you will learn Get started with Lottie and integrate animations either by creating them from scratch or by downloading them through LottieFiles Explore the key principles of 2D classic animation Understand the basics to create your first animation using After Effects Export your animations into Lottie JSON files through Bodymovin Integrate your very first Lottie icon animation inside your React Native app Control your animation within the app through React APIs, while exploring best practices and common pitfalls Who this book is forThis book is for developers and engineers who are already familiar with React Native, as well as UX and UI designers who want to create their own animations and integrate them with their platforms through React Native. Basic knowledge of JavaScript programming is assumed. Beginner-level illustration skills are also preferred, although not necessary.

How to Borrow and Loan Kindle Books in Just 30 Seconds - Loan Books from Public Libraries with Updated Step by Step Guide with... How to Borrow and Loan Kindle Books in Just 30 Seconds - Loan Books from Public Libraries with Updated Step by Step Guide with Screenshots for all Devices with Tips & Tricks (Paperback)
Mac. Andrews
R190 Discovery Miles 1 900 Ships in 10 - 15 working days
Adobe Animate 2022 for Creative Professionals - Implement professional techniques and create vivid animated and interactive... Adobe Animate 2022 for Creative Professionals - Implement professional techniques and create vivid animated and interactive content with Animate (Paperback, 2nd Revised edition)
Joseph Labrecque
R1,867 Discovery Miles 18 670 Ships in 10 - 15 working days

Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content Key Features Produce rich motion graphics and interactive animations for multiple platforms Explore the key features and enhancements in the latest Adobe Animate release Take your Adobe Animate projects to the next level with creative workflows Book DescriptionAdobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices. What you will learn Gain a solid understanding of Adobe Animate foundations and new features Understand the nuances associated with publishing and exporting rich media content to various platforms Make use of advanced layering and rigging techniques to create engaging motion content Create dynamic motion using the camera and variable layer depth techniques Develop web-based games, virtual reality experiences, and multiplatform mobile applications Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials Who this book is forThis book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.

Windows Video Editor Made Easy - Creating Memories the Easy Way (Paperback): James Bernstein Windows Video Editor Made Easy - Creating Memories the Easy Way (Paperback)
James Bernstein
R385 Discovery Miles 3 850 Ships in 10 - 15 working days
Principles of Three-Dimensional Computer Animation (Hardcover, Third Edition): Michael O'Rourke Principles of Three-Dimensional Computer Animation (Hardcover, Third Edition)
Michael O'Rourke
R1,387 Discovery Miles 13 870 Ships in 12 - 19 working days

An authoritative introduction and guide to the latest developments in animation technology.

This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations.

"At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes."—Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts

Animation for Beginners - Getting Started with Animation Filmmaking (Paperback, 2nd ed.): Morr Meroz Animation for Beginners - Getting Started with Animation Filmmaking (Paperback, 2nd ed.)
Morr Meroz
R534 R494 Discovery Miles 4 940 Save R40 (7%) Ships in 10 - 15 working days
How To Get Started On YouTube - A Beginners Guide to Upload, Market and Become an Expert in YouTube. (Passive Income, Online... How To Get Started On YouTube - A Beginners Guide to Upload, Market and Become an Expert in YouTube. (Passive Income, Online Business, Social Media Marketing etc.) (Paperback)
R162 Discovery Miles 1 620 Ships in 10 - 15 working days
Cool Tricks & Hot Tips for Adobe Premiere Elements 2018 - A step-by-step guide to creating 50 cool special effects with Adobe... Cool Tricks & Hot Tips for Adobe Premiere Elements 2018 - A step-by-step guide to creating 50 cool special effects with Adobe Premiere Elements (Paperback)
Steve Grisetti
R1,003 Discovery Miles 10 030 Ships in 10 - 15 working days
Final Cut Pro Efficient Editing - A step-by-step guide to smart video editing with FCP 10.6 (Paperback): Iain Anderson Final Cut Pro Efficient Editing - A step-by-step guide to smart video editing with FCP 10.6 (Paperback)
Iain Anderson
R2,550 Discovery Miles 25 500 Ships in 10 - 15 working days

A comprehensive, best practice guide from Apple Certified Trainer Iain Anderson, with illustrated step-by-step instructions to explore a Final Cut Pro editing workflow from shoot to delivery Key Features Explore the best ways to use FCP, from importing and editing to finishing and exporting the final cut Unlock the power of editing in the magnetic timeline to make huge changes or subtle adjustments Finish with pro-level color correction, tracking, effects, transitions, audio, titles, and captions Book DescriptionFinal Cut Pro (also known as FCP, previously Final Cut Pro X) is Apple's efficient and accessible video editing software for everyone, offering powerful features that experienced editors and novices will find useful. FCP is the quickest way to transform your raw clips into a finished piece, so if speed is important, make this a key tool in your editing arsenal. Final Cut Pro Efficient Editing is a comprehensive best practice guide for all editors. You'll not only learn how to use the features but also find out which ones are the most important and when you should use them. With the help of practical examples, the book will show you how typical footage can be assembled, trimmed, colored, and finessed to produce a finished edit, exploring a variety of techniques. As you progress through the book, you'll follow a standard editing workflow to get the feel of working on real-world projects and answer self-assessment questions to make sure that you're on track. By the end of this Final Cut Pro book, you'll be well versed with the key features of this app and have all the tools you need to create impressive edits. What you will learn Understand the media import process and delve into media management Effectively organize your footage so you can find the right shot quickly Discover how to assemble a rough cut edit Explore trimming and advanced editing techniques to finesse and finalize the edit Enhance an edit with color correction, effects, transitions, titles, captions, and much more Sweeten the audio by controlling volume, using compression, and adding effects Share your final edited video and archive the job Who this book is forThe book is for creative professionals, anyone starting out in video editing, and editors switching to Final Cut Pro from another video editing system. Whether you are a beginner or a professional, you'll find this FCP book useful. All you need to get started is familiarity with macOS.

Animation at Work (Paperback): Rachel Nabors Animation at Work (Paperback)
Rachel Nabors
R530 Discovery Miles 5 300 Ships in 10 - 15 working days
Duik Bassel - User Guide (Paperback): Nicolas Dufresne Duik Bassel - User Guide (Paperback)
Nicolas Dufresne
R609 Discovery Miles 6 090 Ships in 10 - 15 working days
Video Blogging - Make Money Online through vlogging on YouTube and other video web marketing platforms (Paperback): George Pain Video Blogging - Make Money Online through vlogging on YouTube and other video web marketing platforms (Paperback)
George Pain
R645 Discovery Miles 6 450 Ships in 10 - 15 working days
Live Streaming is Smart Marketing - Join the StreamGeeks Chief Streaming Officer Paul Richards as he builds a team to take... Live Streaming is Smart Marketing - Join the StreamGeeks Chief Streaming Officer Paul Richards as he builds a team to take advantage of social media live streaming for his business. (Paperback)
Paul William Richards
R255 Discovery Miles 2 550 Ships in 10 - 15 working days
Premiere Pro for Filmmakers (Paperback): Sonja Schenk Premiere Pro for Filmmakers (Paperback)
Sonja Schenk
R1,335 R1,114 Discovery Miles 11 140 Save R221 (17%) Ships in 10 - 15 working days
Tiny YouTube - The ultimate guide to starting, growing & making money from your small YouTube channel (Paperback): Realtough... Tiny YouTube - The ultimate guide to starting, growing & making money from your small YouTube channel (Paperback)
Realtough Candy
R403 Discovery Miles 4 030 Ships in 10 - 15 working days
YouTube Secrets 2019 - Discover YouTube Marketing Strategies to Grow Your Channel Very Fast (Paperback): Eric Klein YouTube Secrets 2019 - Discover YouTube Marketing Strategies to Grow Your Channel Very Fast (Paperback)
Eric Klein
R350 R325 Discovery Miles 3 250 Save R25 (7%) Ships in 10 - 15 working days
Video Blogging - Make Money Online through vlogging on YouTube and other video web marketing platforms (Paperback): George Pain Video Blogging - Make Money Online through vlogging on YouTube and other video web marketing platforms (Paperback)
George Pain
R645 Discovery Miles 6 450 Ships in 10 - 15 working days
Video Marketing for Marketers - Building Trust, Engagement, and Conversion on the Customer Journey (Paperback): Adrian Sandmeier Video Marketing for Marketers - Building Trust, Engagement, and Conversion on the Customer Journey (Paperback)
Adrian Sandmeier
R392 R372 Discovery Miles 3 720 Save R20 (5%) Ships in 10 - 15 working days
Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist... Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist (Paperback)
David Dodds
R1,301 Discovery Miles 13 010 Ships in 10 - 15 working days

Discover techniques to enhance your videos with complex animation Key Features Design, animate, and sequence a complete motion graphics project Work with compositions and pre-compositions to create animations speedily Maximize your motion graphics and visual effects skills Book DescriptionIf you're thinking seriously about making and publishing your videos with professional editing and animation, look no further! Adobe After Effects is a popular tool among video editors and YouTubers to enhance their videos and bring them to life by implementing visual effects and motion graphics. This book will take you right from the basics through to the advanced techniques in Adobe After Effects CC 2018. You will start by setting up your editing environment to learn and improve techniques to sharpen your video editing skills. Furthermore, you will work with basic and advanced special effects to create, modify, and optimize motion graphics in your videos. Lastly, you will not only learn how to create 2.5D animations, but also get to grips with using Cinema 4D Lite to build and animate complete 3D scenes. By the end of the book, you'll have learned how to package a video efficiently with the help of the projects covered. What you will learn Create a lower third project for a TV show with complex layers Work with shape layer animation to create an animated lyrics video Explore different tools to animate characters Apply text animation to create a dynamic film-opening title Use professional visual effects to create a VFX project Model, light, and composite your 3D project in After Effects Who this book is forIf you're a student, professional, YouTuber, or anyone who is interested in video editing, animation, and motion graphics, this book is for you. You'll also find this resource useful if you're an Illustrator looking to put your creations in motion.

Decode to Encode - Master Complex Concepts Faster, Bridge Gaps and Be the Expert in Video Coding (Paperback): Avinash... Decode to Encode - Master Complex Concepts Faster, Bridge Gaps and Be the Expert in Video Coding (Paperback)
Avinash Ramachandran
R1,192 Discovery Miles 11 920 Ships in 10 - 15 working days
Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback): Rick... Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback)
Rick Battagline
R1,081 Discovery Miles 10 810 Ships in 10 - 15 working days

Make your WebAssembly journey fun while making a game with it Key Features Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book DescriptionWithin the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learn Build web applications with near-native performance using WebAssembly Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders Deploy C/C++ applications to the browser using WebAssembly and Emscripten Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact Debug and performance tune your WebAssembly application Who this book is forWeb developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

The Ridiculously Simple Guide to Final Cut Pro X - A Beginners Guide to Video Edition Like a Pro (Paperback): Douglas Ryan The Ridiculously Simple Guide to Final Cut Pro X - A Beginners Guide to Video Edition Like a Pro (Paperback)
Douglas Ryan
R332 R307 Discovery Miles 3 070 Save R25 (8%) Ships in 10 - 15 working days
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