|
Books > Computing & IT > Applications of computing > Image processing > Computer animation
The Essential Guide to Open Source Flash Development is a practical
development guide to creating Flash applications with OS Flash
tools and workflows. You will walk away with an understanding of
what tools will best suit your current situation, making your
development easier and more productive, and with a knowledge of how
to install and set them up. Open Source Flash has been a revolution
for Flash and has made a major impact on how people build Flash
content. The Open Source tools available expand on Flash's existing
toolset, enabling you to do such things as easily create full 3D in
Flash, or hook up to an Open Source video streaming server. Many of
these useful tools are powerful yet lack documentation. This book
explains in step-by-step detail how to use the most popular of the
Open Source Flash tools. Explore the Open Source tools available
and learn how to identify which tool you need, and how to best fit
it into your workflow. Step-by-step workthroughs guide you through
development with the most popular Open Source Flash tools. Written
by the project leads and Open Source Flash aficionados. What you'll
learn Learn how to integrate Open Source tools with existing
commercial tools, and where they fit into your workflow most
effectively. Get effective documentation on installation and usage,
where currently very little exists in a lot of cases. Combine Open
Source tools together in optimized workflows, with many real world
examples and tips and tricks. Create high-speed, fully interactive
3D in Flash with Papervision3D. Stream audio and video over the
internet using Red5. Exchange data natively in Flash and Flash Lite
using SWX. Who is this book for? This book is for Flashdevelopers
and designers with an interest in discovering what sort of Open
Source products are available, and how they can be used. If you
want to expand your Flash toolset and explore the Open Source Flash
community then this book is for you. If you already use some Open
Source Flash tools, then you will find this book a useful
documentation resource as well as an eye-opener to the other tools
that are available.
Detailed tutorials meant for beginners to Unreal Engine At-length
discussion of Unreal Engine architecture to help build robust
knowledge. Special focus on game programming on Unreal Engine
Real-Time Rendering combines fundamental principles with guidance
on the latest techniques to provide a complete reference on
three-dimensional interactive computer graphics. It will help you
increase speed and improve image quality and learn the features and
limitations of acceleration algorithms and graphics APIs. This
latest fourth edition has been updated to include a chapter on
virtual reality and augmented reality and covers new topics such as
visual appearance, global illumination, and curves and curved
surfaces. It is for anyone serious about computer graphics who
wants to learn about algorithms that create synthetic images fast
enough that the viewer can interact with a virtual environment.
Reviews "This is the book I recommend to everyone starting out in
the industry. Not only is it a great reference on so many topics,
each topic is covered in impressive depth with great references for
further exploration." - Alex Vlachos, Valve "Real-Time Rendering
condenses literally thousands of cutting-edge papers, talks, and
blogs into a single, easy-to-read volume presenting today's best
practices, open problems, and promising state-of-the-art research.
A key reference for beginners and experts!" - Chris Wyman,
Principal Research Scientist, NVIDIA "Since it was first published,
Real-Time Rendering has been an invaluable companion to anyone who
wants to keep up with this dynamic field. It combines rigorous
coverage of the fundamentals with up-to-date discussion of the
latest techniques. The fourth edition is required reading for
anyone serious about computer graphics." - Matt Pharr, co-author of
Physically Based Rendering: From Theory to Implementation "I built
our rendering engine and my career on what I learned in previous
editions of Real-Time Rendering. This new edition is carefully
updated to represent the current state of our field, and will
remain the first resource I check when tackling a new challenge." -
Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor
of OpenGL Insights "Real-Time Rendering is the first book I
recommend reading to anyone who wants to learn real-time graphics.
All the relevant knowledge in one place, and a joy to read, too!" -
Aras Pranckevicius, Unity Technologies About the Cover: The cover
shows an example of advanced real-time rendering technology used in
the 2018 Star Wars (TM) short Reflections, which includes real-time
ray tracing of reflections and area light shadows computed on the
GPU. The short was produced by Epic Games and built in Unreal
Engine in collaboration with ILMxLAB and NVIDIA.
Understand and develop immersive animations along with animated
stickers for Telegram using Bodymovin, After Effects and
LottieFiles and integrate them in your React Native apps using this
color guide to UI animations Key Features Explore key principles of
storytelling, 2D digital animation, and design thinking Create
animations in After Effects, learn how to export them with both
Bodymovin and LottieFiles plugins, and tweak them using the
LottieFiles platform Understand how to implement Lottie animations
with React Native Book DescriptionLottie is a small and scalable
JSON-based animation file. LottieFiles is the platform where Lottie
animations can be uploaded, tested, and shared. By combining the
LottieFiles plugin and the LottieFiles platform, you'll be able to
create stunning animations that are easy to integrate in any
device. You'll also see how to use the Bodymovin plugin in After
Effects to export your animation to a JSON file. The book starts by
giving you an overview of Lottie and LottieFiles. As you keep
reading, you'll understand the entire Lottie ecosystem and get
hands-on with classic 2D animation principles. You'll also get a
step-by-step guided tour to ideate, sketch for storytelling, design
an icon that will fulfill the needs and expectations of users based
on UX, and finally animate it in Adobe After Effects. This will
help you get familiar with the After Effects environment, work with
vector shape layers, create and modify keyframes using layer
properties, explore path and mask features, and adjust timing
easily to create professional-looking animations. By the end of
this animation book, you'll be able to create and export your own
Lottie animations using After Effects and implement them in mobile
apps using React Native. You'll also have an understanding of 2D
animation best practices and principles that you can apply in your
own projects. What you will learn Get started with Lottie and
integrate animations either by creating them from scratch or by
downloading them through LottieFiles Explore the key principles of
2D classic animation Understand the basics to create your first
animation using After Effects Export your animations into Lottie
JSON files through Bodymovin Integrate your very first Lottie icon
animation inside your React Native app Control your animation
within the app through React APIs, while exploring best practices
and common pitfalls Who this book is forThis book is for developers
and engineers who are already familiar with React Native, as well
as UX and UI designers who want to create their own animations and
integrate them with their platforms through React Native. Basic
knowledge of JavaScript programming is assumed. Beginner-level
illustration skills are also preferred, although not necessary.
Step into the world of animation and go beyond the fundamentals of
Adobe Animate to bring experiences to life with the help of
expert-led content Key Features Produce rich motion graphics and
interactive animations for multiple platforms Explore the key
features and enhancements in the latest Adobe Animate release Take
your Adobe Animate projects to the next level with creative
workflows Book DescriptionAdobe Animate is platform-agnostic asset
creation, motion design, animation, and interactivity software.
Complete with explanations of essential concepts and step-by-step
walkthroughs of practical examples, this book will guide you in
using Adobe Animate to create immersive experiences by breaking
through creative limitations across every medium. We begin by
getting up to speed with all that you need to know about Adobe
Animate. You'll learn how to get started with Animate as a creative
platform and explore the features introduced in its most recent
versions. The book will show you how to consume and produce media
assets for multiple platforms through both the publish and export
workflows. Following this, you'll explore advanced rigging
techniques and discover how to create more dynamic animation with
advanced depth and movement techniques. You'll also find out how to
build projects such as games, virtual reality experiences, and apps
for various platforms as the book demonstrates different ways to
use Animate. Finally, it covers the different methods used to
extend the software for various needs. By the end of this Adobe
Animate book, you'll be able to produce a variety of media assets,
motion graphic design materials, animated artifacts, and
interactive content pieces for platforms such as HTML5 Canvas,
WebGL, and mobile devices. What you will learn Gain a solid
understanding of Adobe Animate foundations and new features
Understand the nuances associated with publishing and exporting
rich media content to various platforms Make use of advanced
layering and rigging techniques to create engaging motion content
Create dynamic motion using the camera and variable layer depth
techniques Develop web-based games, virtual reality experiences,
and multiplatform mobile applications Extend Animate with
extensions, application-level scripting, and the creation of custom
integrated tutorials Who this book is forThis book is for web,
graphic, and motion design professionals with basic experience in
animation who want to take their existing skills to the next level.
A clear understanding of fundamental animation concepts will help
you to get the most out of this book and produce impressive
results.
An authoritative introduction and guide to the latest developments in animation technology.
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations.
"At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes."—Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
A comprehensive, best practice guide from Apple Certified Trainer
Iain Anderson, with illustrated step-by-step instructions to
explore a Final Cut Pro editing workflow from shoot to delivery Key
Features Explore the best ways to use FCP, from importing and
editing to finishing and exporting the final cut Unlock the power
of editing in the magnetic timeline to make huge changes or subtle
adjustments Finish with pro-level color correction, tracking,
effects, transitions, audio, titles, and captions Book
DescriptionFinal Cut Pro (also known as FCP, previously Final Cut
Pro X) is Apple's efficient and accessible video editing software
for everyone, offering powerful features that experienced editors
and novices will find useful. FCP is the quickest way to transform
your raw clips into a finished piece, so if speed is important,
make this a key tool in your editing arsenal. Final Cut Pro
Efficient Editing is a comprehensive best practice guide for all
editors. You'll not only learn how to use the features but also
find out which ones are the most important and when you should use
them. With the help of practical examples, the book will show you
how typical footage can be assembled, trimmed, colored, and
finessed to produce a finished edit, exploring a variety of
techniques. As you progress through the book, you'll follow a
standard editing workflow to get the feel of working on real-world
projects and answer self-assessment questions to make sure that
you're on track. By the end of this Final Cut Pro book, you'll be
well versed with the key features of this app and have all the
tools you need to create impressive edits. What you will learn
Understand the media import process and delve into media management
Effectively organize your footage so you can find the right shot
quickly Discover how to assemble a rough cut edit Explore trimming
and advanced editing techniques to finesse and finalize the edit
Enhance an edit with color correction, effects, transitions,
titles, captions, and much more Sweeten the audio by controlling
volume, using compression, and adding effects Share your final
edited video and archive the job Who this book is forThe book is
for creative professionals, anyone starting out in video editing,
and editors switching to Final Cut Pro from another video editing
system. Whether you are a beginner or a professional, you'll find
this FCP book useful. All you need to get started is familiarity
with macOS.
Discover techniques to enhance your videos with complex animation
Key Features Design, animate, and sequence a complete motion
graphics project Work with compositions and pre-compositions to
create animations speedily Maximize your motion graphics and visual
effects skills Book DescriptionIf you're thinking seriously about
making and publishing your videos with professional editing and
animation, look no further! Adobe After Effects is a popular tool
among video editors and YouTubers to enhance their videos and bring
them to life by implementing visual effects and motion graphics.
This book will take you right from the basics through to the
advanced techniques in Adobe After Effects CC 2018. You will start
by setting up your editing environment to learn and improve
techniques to sharpen your video editing skills. Furthermore, you
will work with basic and advanced special effects to create,
modify, and optimize motion graphics in your videos. Lastly, you
will not only learn how to create 2.5D animations, but also get to
grips with using Cinema 4D Lite to build and animate complete 3D
scenes. By the end of the book, you'll have learned how to package
a video efficiently with the help of the projects covered. What you
will learn Create a lower third project for a TV show with complex
layers Work with shape layer animation to create an animated lyrics
video Explore different tools to animate characters Apply text
animation to create a dynamic film-opening title Use professional
visual effects to create a VFX project Model, light, and composite
your 3D project in After Effects Who this book is forIf you're a
student, professional, YouTuber, or anyone who is interested in
video editing, animation, and motion graphics, this book is for
you. You'll also find this resource useful if you're an Illustrator
looking to put your creations in motion.
Make your WebAssembly journey fun while making a game with it Key
Features Create a WebAssembly game that implements sprites,
animations, physics, particle systems, and other game development
fundamentals Get to grips with advanced game mechanics in
WebAssembly Learn to use WebAssembly and WebGL to render to the
HTML5 canvas element Book DescriptionWithin the next few years,
WebAssembly will change the web as we know it. It promises a world
where you can write an application for the web in any language, and
compile it for native platforms as well as the web. This book is
designed to introduce web developers and game developers to the
world of WebAssembly by walking through the development of a retro
arcade game. You will learn how to build a WebAssembly application
using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book
covers a lot of ground in both game development and web application
development. When creating a game or application that targets
WebAssembly, developers need to learn a plethora of skills and
tools. This book is a sample platter of those tools and skills. It
covers topics including Emscripten, C/C++, WebGL, OpenGL,
JavaScript, HTML5, and CSS. The reader will also learn basic
techniques for game development, including 2D sprite animation,
particle systems, 2D camera design, sound effects, 2D game physics,
user interface design, shaders, debugging, and optimization. By the
end of the book, you will be able to create simple web games and
web applications targeting WebAssembly. What you will learn Build
web applications with near-native performance using WebAssembly
Become familiar with how web applications can be used to create
games using HTML5 Canvas, WebGL, and SDL Become well versed with
game development concepts such as sprites, animation, particle
systems, AI, physics, camera design, sound effects, and shaders
Deploy C/C++ applications to the browser using WebAssembly and
Emscripten Understand how Emscripten HTML shell templates,
JavaScript glue code, and a WebAssembly module interact Debug and
performance tune your WebAssembly application Who this book is
forWeb developers and game developers interested in creating
applications for the web using WebAssembly. Game developers
interested in deploying their games to the web Web developers
interested in creating applications that are potentially orders of
magnitude faster than their existing JavaScript web apps C/C++
developers interested in using their existing skills to deploy
applications to the web
|
|