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Books > Computing & IT > Applications of computing > Image processing > Computer animation

YouTube Takeover - How You Can Grow Your YouTube Channel Into A Regular Income (Paperback): Spencer Coffman YouTube Takeover - How You Can Grow Your YouTube Channel Into A Regular Income (Paperback)
Spencer Coffman; Illustrated by Spencer Coffman; Spencer Coffman
R324 Discovery Miles 3 240 Ships in 10 - 15 working days
Vlog Like a Boss - How to Kill It Online with Video Blogging (Paperback): Amy Schmittauer Vlog Like a Boss - How to Kill It Online with Video Blogging (Paperback)
Amy Schmittauer
R497 Discovery Miles 4 970 Ships in 10 - 15 working days
Final Cut Pro 10.3: How It Works - A Different Type of Manual - The Visual Approach (Paperback): Edgar Rothermich Final Cut Pro 10.3: How It Works - A Different Type of Manual - The Visual Approach (Paperback)
Edgar Rothermich
R2,134 Discovery Miles 21 340 Ships in 10 - 15 working days
Youtube Success - The Ultimate Guide to Starting a YouTube Channel for Beginners (Paperback): Anuranjan Vikas Youtube Success - The Ultimate Guide to Starting a YouTube Channel for Beginners (Paperback)
Anuranjan Vikas
R150 Discovery Miles 1 500 Ships in 10 - 15 working days
How to Install Kodi on Firestick - Super Easy Step-By-Step Instructions (With Screenshots) to Set Up Kodi on Your Amazon Fire... How to Install Kodi on Firestick - Super Easy Step-By-Step Instructions (With Screenshots) to Set Up Kodi on Your Amazon Fire TV Stick in Under 10 Minutes (Paperback)
Alexa Maxwell
R329 Discovery Miles 3 290 Ships in 10 - 15 working days
GStreamer Plugin Writer's Guide 1.10.1 (Paperback): Richard John Boulton, Erik Walthinsen, Steve Baker GStreamer Plugin Writer's Guide 1.10.1 (Paperback)
Richard John Boulton, Erik Walthinsen, Steve Baker
R366 Discovery Miles 3 660 Ships in 10 - 15 working days
GStreamer Application Development 1.10.1 (Paperback): Wim Taymans, Steve Baker, Andy Wingo GStreamer Application Development 1.10.1 (Paperback)
Wim Taymans, Steve Baker, Andy Wingo
R377 Discovery Miles 3 770 Ships in 10 - 15 working days
Unreal Engine 4 Scripting with C++ Cookbook (Paperback): William Sherif, Stephen Whittle Unreal Engine 4 Scripting with C++ Cookbook (Paperback)
William Sherif, Stephen Whittle
R1,461 Discovery Miles 14 610 Ships in 10 - 15 working days

Get the best out of your games by scripting them using UE4 About This Book * A straightforward and easy-to-follow format * A selection of the most important tasks and problems * Carefully organized instructions to solve problems efficiently * Clear explanations of what you did * Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn * Build function libraries (Blueprints) containing reusable code to reduce upkeep * Move low-level functions from Blueprint into C++ to improve performance * Abstract away complex implementation details to simplify designer workflows * Incorporate existing libraries into your game to add extra functionality such as hardware integration * Implement AI tasks and behaviors in Blueprints and C++ * Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Paperback): Ace McCloud YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Paperback)
Ace McCloud
R310 R261 Discovery Miles 2 610 Save R49 (16%) Ships in 10 - 15 working days
The Avid Assistant Editor's Handbook (Paperback): Kyra Coffie The Avid Assistant Editor's Handbook (Paperback)
Kyra Coffie
R2,184 Discovery Miles 21 840 Ships in 10 - 15 working days
Learn to Produce Video with FFmpeg - In Thirty Minutes or Less (2018 Edition) (Paperback): Jan Lee Ozer Learn to Produce Video with FFmpeg - In Thirty Minutes or Less (2018 Edition) (Paperback)
Jan Lee Ozer
R1,097 Discovery Miles 10 970 Ships in 10 - 15 working days
Learn to Produce Videos with FFmpeg - In Thirty Minutes or Less (Paperback): Jan Lee Ozer Learn to Produce Videos with FFmpeg - In Thirty Minutes or Less (Paperback)
Jan Lee Ozer
R964 Discovery Miles 9 640 Ships in 10 - 15 working days
Interviewing Quick Guide - The Art and Craft (Paperback): Drew Becker Interviewing Quick Guide - The Art and Craft (Paperback)
Drew Becker
R341 Discovery Miles 3 410 Ships in 10 - 15 working days
Mastering Unreal Engine 4.X (Paperback): Muhammad A Moniem Mastering Unreal Engine 4.X (Paperback)
Muhammad A Moniem
R1,445 Discovery Miles 14 450 Ships in 10 - 15 working days

Take your game development skills to the next level with one of the best engines on the market About This Book * Build an entire AAA game level throughout the book * Take your C++ scripting skills to the next level and use them extensively to build the game * An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn * Script your player controls in C++ * Build a superb and engaging level with advanced design techniques * Program AI with C++ * Use Cascade to add life to your games * Use custom shaders and advanced shading techniques to make things pretty * Implement an awesome UI in the game * Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.

Unity 5.x Animation Cookbook (Paperback): Maciej Szczesnik Unity 5.x Animation Cookbook (Paperback)
Maciej Szczesnik
R1,283 Discovery Miles 12 830 Ships in 10 - 15 working days

A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book * A straightforward and easy-to-follow format. * A selection of the most important tasks and problems. * Carefully organized instructions to solve problems efficiently. * Clear explanations of what you did. * Solutions that can be applied to solve real-world problems. Who This Book Is For This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary. What You Will Learn * Importing animations to Unity * Work with different animation assets and components * Create, visualize, and edit animated creatures * Animating game cut scenes * Design character actions and expressions * Create gameplay by animating characters and environments * Use animations to drive in-game logic In Detail This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently. Style and approach This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.

Conservation of Time-Based Media Art (Hardcover): Deena Engel, Joanna Phillips Conservation of Time-Based Media Art (Hardcover)
Deena Engel, Joanna Phillips
R5,649 Discovery Miles 56 490 Ships in 12 - 17 working days

Conservation of Time-based Media Art is the first book to take stock of the current practices and conceptual frameworks that define the emerging field of time-based media conservation, which focuses on contemporary artworks that contain video, audio, film, slides or software components. Written and compiled by a diverse group of time-based media practitioners around the world, including conservators, curators, registrars and technicians among others, this volume offers a comprehensive survey of specialized practices that have developed around the collection, preservation and display of time-based media art. Divided into 23 chapters with contributions from 36 authors and 85 additional voices, the narrative of this book provides both an overview and detailed guidance on critical topics, including the acquisition, examination, documentation and installation of time-based media art; cross-medium and medium-specific treatment approaches and methods; the registration, storage, and management of digital and physical artwork components; collection surveys and project advocacy; lab infrastructures, staffing and the institutional implementation of time-based media conservation. Conservation of Time-based Media Art serves as a critical resource for conservation students and for a diverse professional audience who engage with time-based media art, including conservation practitioners and other collection caretakers, curators, art historians, collectors, gallerists, artists, scholars and academics.

Making Short Films on Your Smartphone (Paperback): Michael K Making Short Films on Your Smartphone (Paperback)
Michael K
R347 Discovery Miles 3 470 Ships in 10 - 15 working days
The Lean Channel - YouTube for Entrepreneurs (Paperback): Carey Martell The Lean Channel - YouTube for Entrepreneurs (Paperback)
Carey Martell
R684 Discovery Miles 6 840 Ships in 10 - 15 working days
Adobe Premiere Pro CC Keyboard Shortcuts. (Paperback): U C Books Adobe Premiere Pro CC Keyboard Shortcuts. (Paperback)
U C Books
R252 Discovery Miles 2 520 Ships in 10 - 15 working days
Video Encoding by the Numbers - Eliminate the Guesswork from your Streaming Video (Paperback): Jan Lee Ozer Video Encoding by the Numbers - Eliminate the Guesswork from your Streaming Video (Paperback)
Jan Lee Ozer
R1,576 Discovery Miles 15 760 Ships in 10 - 15 working days
YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Paperback, Large type / large print edition):... YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Paperback, Large type / large print edition)
Ace McCloud
R343 R291 Discovery Miles 2 910 Save R52 (15%) Ships in 10 - 15 working days
Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.): Craig Lauridsen Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.)
Craig Lauridsen
R1,072 Discovery Miles 10 720 Ships in 10 - 15 working days
Adobe After Effects Keyboard Shortcuts for Widows and Macintosh OS. (Paperback): U C Books Adobe After Effects Keyboard Shortcuts for Widows and Macintosh OS. (Paperback)
U C Books
R265 Discovery Miles 2 650 Ships in 10 - 15 working days
The Complete YouTube Book - What Works for My Channel with 8+ Million Views? (Paperback): Michel Gerard, Jerry Banfield The Complete YouTube Book - What Works for My Channel with 8+ Million Views? (Paperback)
Michel Gerard, Jerry Banfield
R617 Discovery Miles 6 170 Ships in 10 - 15 working days
Stopmotion Explosion (Paperback, 3rd Updated ed.): Nate Eckerson Stopmotion Explosion (Paperback, 3rd Updated ed.)
Nate Eckerson
R803 Discovery Miles 8 030 Ships in 10 - 15 working days
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