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Books > Computing & IT > Applications of computing > Image processing > Computer animation

edX E-Learning Course Development (Paperback, Ed): Matthew A. Gilbert edX E-Learning Course Development (Paperback, Ed)
Matthew A. Gilbert
R1,153 Discovery Miles 11 530 Ships in 18 - 22 working days

About This Book Create a curriculum, exercises, and assessments to leverage the interactivity of edX Get well versed with preparation, planning, and production techniques of instructional videos A step-by-step guide to master the art of managing edX Who This Book Is ForIf you are an educator creating a course for edX or a corporate trainer using Open edX for large-scale learning and development initiatives, then edX E-Learning Course Development is the ideal book for you.

Making Short Films on Your Smartphone (Paperback): Michael K Making Short Films on Your Smartphone (Paperback)
Michael K
R339 Discovery Miles 3 390 Ships in 18 - 22 working days
Blender 3D Incredible Machines (Paperback): Christopher Kuhn Blender 3D Incredible Machines (Paperback)
Christopher Kuhn
R1,439 Discovery Miles 14 390 Ships in 18 - 22 working days

Design, model, and texture complex mechanical objects in Blender About This Book * Develop realistic and awesome machines for your 3D projects and animation films * Gain the ability to look at a piece of machinery in real life and then recreate it in Blender * Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn * Reacquaint yourself with Blender's modeling toolset * Practice fundamental skills that are applicable to a range of modeling projects * Know when and where to use various types of geometry-something that saves time in one instance will pose significant problems in another * Think ahead and plan your project out to significantly improve both quality and efficiency * Create models for freestyle use * Overcome challenging modeling problems * Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! * Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

SketchUp 2014 for Architectural Visualization (Paperback, 2nd edition): Thomas Bleicher, Robin De Jongh SketchUp 2014 for Architectural Visualization (Paperback, 2nd edition)
Thomas Bleicher, Robin De Jongh
R1,343 Discovery Miles 13 430 Ships in 18 - 22 working days

Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.

Making Short Films on Your Smartphone (Paperback): Michael K Making Short Films on Your Smartphone (Paperback)
Michael K
R214 Discovery Miles 2 140 Ships in 18 - 22 working days
YouTube Sponsorships - How Creators Like You Can Fund Your Channel (Paperback): Carey Martell YouTube Sponsorships - How Creators Like You Can Fund Your Channel (Paperback)
Carey Martell
R176 Discovery Miles 1 760 Ships in 18 - 22 working days
YouTube - Ultimate YouTube Guide To Building A Channel, Audience And To Start Mak (Paperback): Andrew McKinnon YouTube - Ultimate YouTube Guide To Building A Channel, Audience And To Start Mak (Paperback)
Andrew McKinnon
R426 Discovery Miles 4 260 Ships in 18 - 22 working days
Mastering Webcam and Smartphone Video - Onstream Webinars Edition (Paperback): Jan Lee Ozer Mastering Webcam and Smartphone Video - Onstream Webinars Edition (Paperback)
Jan Lee Ozer
R711 Discovery Miles 7 110 Ships in 18 - 22 working days
Stopmotion Explosion (Paperback, 3rd Updated ed.): Nate Eckerson Stopmotion Explosion (Paperback, 3rd Updated ed.)
Nate Eckerson
R747 Discovery Miles 7 470 Ships in 18 - 22 working days
Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Second (Bw) ed.): Craig Lauridsen Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Second (Bw) ed.)
Craig Lauridsen
R759 Discovery Miles 7 590 Ships in 18 - 22 working days
People Eat With Their Eyes - How to Create An Effective Book Trailer (Paperback): La Tanyha Boyd People Eat With Their Eyes - How to Create An Effective Book Trailer (Paperback)
La Tanyha Boyd
R262 Discovery Miles 2 620 Ships in 18 - 22 working days
Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.): Craig Lauridsen Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.)
Craig Lauridsen
R988 Discovery Miles 9 880 Ships in 18 - 22 working days
Blender 3D By Example (Paperback): Romain Caudron, Pierre-Armand Nicq Blender 3D By Example (Paperback)
Romain Caudron, Pierre-Armand Nicq
R1,180 Discovery Miles 11 800 Ships in 18 - 22 working days

Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! About This Book * Give life to a character within a full animated short film by learning the rigging and animation process * Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments * Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects. What You Will Learn * Understand the basics of 3D and how to navigate your way around the Blender interface * Create a 3D robot toy model from start to finish using the basic modeling tools of Blender * Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach * Use re-topology techniques to create a clean 3D version of the previously sculpted alien * Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves * Discover the power of the texture paint tool in order to add color to the haunted house * Get to know the Cycles render engine by creating different materials for the house and the environment In Detail Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based on four concrete projects, with increasing levels of difficulty. Each chapter will teach you how to create these projects step-by-step. New tools and techniques are introduced in a theoretical and practical way, so you can apply them in your own projects later.

Art of Pixar: 25th Anniv (Hardcover): amid amidi Art of Pixar: 25th Anniv (Hardcover)
amid amidi
R1,089 R925 Discovery Miles 9 250 Save R164 (15%) Ships in 9 - 17 working days

Over the past 25 years, Pixar s team of artists, writers, and directors have shaped the world of contemporary animation with their feature films and shorts. From classics such as Toy Story and A Bug s Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.

Cinder Creative Coding Cookbook (Paperback): Dawid Gorny, Rui Madeira Cinder Creative Coding Cookbook (Paperback)
Dawid Gorny, Rui Madeira
R1,302 Discovery Miles 13 020 Ships in 18 - 22 working days

Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.

Learning Anime Studio (Paperback, 3rd Revised edition): Chad Troftgruben Learning Anime Studio (Paperback, 3rd Revised edition)
Chad Troftgruben
R1,187 Discovery Miles 11 870 Ships in 18 - 22 working days

Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio's tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

Blender 3D Basics Beginner's Guide - A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7... Blender 3D Basics Beginner's Guide - A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7 (Paperback, 2 Ed)
Gordon Fisher
R1,210 Discovery Miles 12 100 Ships in 18 - 22 working days

The complete novice's guide to 3D modeling and animation with step-by-step tutorials Key Features Explore Blender's unique user interface and unlock Blender's powerful suite of modeling and animation tools Learn how to use Blender, and also the principles that make animation, lighting, and camera work come alive Start with the basics and build your skills through a coordinated series of projects to create a complex world Book DescriptionThis book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas. What you will learn Use the Blender user interface for building and animating projects Build objects using Box Modeling, Subdivision Surfaces, and NURBS Curves Create landscapes and trees with Blender's powerful procedural modeling plugins Use movie lighting theory to make your images pop Manipulate cameras for dramatic effect Make entertaining animations with keyframes and motion curves Connect graphics nodes to create stereo 3D animation from two separate image streams Who this book is forThis book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.

Multimedia Programming with Pure Data (Paperback): Bryan Wc Chung Multimedia Programming with Pure Data (Paperback)
Bryan Wc Chung
R1,192 Discovery Miles 11 920 Ships in 18 - 22 working days

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment. An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.

Adobe Premiere Pro CC - A Tutorial Approach (Paperback): Cadcim Technologies, Prof Sham Tickoo Purdue Univ Adobe Premiere Pro CC - A Tutorial Approach (Paperback)
Cadcim Technologies, Prof Sham Tickoo Purdue Univ
R898 Discovery Miles 8 980 Ships in 18 - 22 working days

Adobe Premiere Pro CC: A Tutorial Approach textbook introduces the readers to Adobe Premiere Pro CC, one of the most powerful real-time professional grade video editing applications. It has flexible, precise, and reliable editing tools. The Mercury playback engine allows it to deliver astounding performance on both desktops and laptops. You can use the roundtrip audio workflow with the Adobe Audition application. In addition, you can render a great quality video for computers, TV, smart phones, films, and tablets by using Adobe Media Encoder. This Premiere Pro CC book has been written to enable the readers to use the video editing power of Premiere Pro CC effectively. The Premiere Pro CC book caters to the needs of both the novice and the advanced users of the software. This book will help you unleash your creativity. The Premiere Pro CC book will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of video editing through progressive examples, numerous illustrations, and relevant exercises.

Apple Motion 5 Cookbook (Paperback): Nick Harauz Apple Motion 5 Cookbook (Paperback)
Nick Harauz
R1,206 Discovery Miles 12 060 Ships in 18 - 22 working days

Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5. "Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a 'WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets.

E-learning with Camtasia Studio (Paperback): David B Demyan E-learning with Camtasia Studio (Paperback)
David B Demyan
R725 Discovery Miles 7 250 Ships in 18 - 22 working days

If you want to educate people using video learning techniques, this book is for you. Whether you are a teacher, a designer, or corporate learning staff and intend to deliver knowledge through videos, the exercises will benefit you, teaching the indispensable skills to produce and deliver effective educational content. No previous knowledge of Camtasia Studio or video production is required.

Autodesk Maya 2015 - A Comprehensive Guide (Paperback): Prof Sham Tickoo Purdue Univ, Cadcim Technologies Autodesk Maya 2015 - A Comprehensive Guide (Paperback)
Prof Sham Tickoo Purdue Univ, Cadcim Technologies
R1,205 Discovery Miles 12 050 Ships in 18 - 22 working days
Kinect in Motion - Audio and Visual Tracking by Example (Paperback): Clemente Giorio, Massimo Fascinari Kinect in Motion - Audio and Visual Tracking by Example (Paperback)
Clemente Giorio, Massimo Fascinari
R787 Discovery Miles 7 870 Ships in 18 - 22 working days

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows. Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It's assumed that you have some experience in C# and XAML already.

Producing Streaming Video for Multiple Screen Delivery (Paperback): Jan Lee Ozer Producing Streaming Video for Multiple Screen Delivery (Paperback)
Jan Lee Ozer
R1,220 Discovery Miles 12 200 Ships in 18 - 22 working days

Published in 2013, Producing Streaming Video for Multiple Screen Delivery the only compression-related textbook released after 2010, and it incorporates the latest technologies, including DASH and HTML5 and new devices such as 4G transmitters for mobile delivery. This book is written for producers seeking to distribute streaming video to the widest possible audience, including computers, smartphones and tablets, and Over the Top (OTT) devices. Written by Jan Ozer, this book delivers the lessons learned from years of producing and consulting on streaming, and serving as a contributing editor to the industry bible, Streaming Media Magazine. In this book, you will learn:
The fundamentals of video streaming and compression, including adaptive streaming and H.264 encoding, and new technologies like DASH, HTML5 and HEVC.
How to configure a single group of files to distribute to computers, mobile and OTT devices, and when it s better to customize files for different target platforms.
How to most efficiently produce maximum quality video using tools like the Adobe Media Encoder, Apple Compressor, Sorenson Squeeze and Telestream Episode Pro.
How to choose an enterprise class encoder, with extensive discussions of workflow tools like Telestream Vantage and the ProMedia Workflow System from Harmonic.
How to choose between setting up your own streaming server or using an online video platform (OVP) and the most relevant questions to ask before choosing an OVP service provider.
The best technology options for producing a live event, from choosing an encoding tool or 4G delivery platform, to choosing a streaming media server or Live Streaming Service Provider (LSSP) like Livestream or Ustream.
When to consider using a rich media presentation system like Sonic Foundry MediaSite or MediaPlatform WebCaster and how to choose between the available systems.
Which producers need to add closed captions to their streaming videos and how to do so.
This book is the successor to Ozer s highly regarded Video Compression for Flash, Apple Devices and HTML5, which has earned a five-star rating on Amazon and is used as a textbook by many colleges and universities. Published over two years after Video Compression, however, Producing Streaming Video for Multiple Screen Delivery is almost a complete rewrite, and contains links to the dozens of product reviews and video tutorials published and produced by Ozer over the last 24 months.

Mapping and Visualization with SuperCollider (Paperback): Marinos Koutsomichalis Mapping and Visualization with SuperCollider (Paperback)
Marinos Koutsomichalis
R1,039 Discovery Miles 10 390 Ships in 18 - 22 working days

This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems. This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.

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