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Books > Computing & IT > Applications of computing > Image processing > Computer animation
Perfect the art of creating CRYENGINE games through exciting,
hands-on game development projects About This Book * Create
CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit
* Discover good working practices and tips to quickly jump into
making a new level in the game * Build practical game projects and
discover advanced concepts of CRYENGINE game development using the
examples in the book Who This Book Is For This book is intended for
CRYENGINE game developers, wanting to develop their skills with the
help of industry experts. A good knowledge level and understanding
of CRYENGINE is assumed, to allow efficient programming of core
elements and applications. What You Will Learn * Create a CRYENGINE
game from scratch with the Game Starter-kit * Add custom methods to
allow the player/AI to use a weapon * Create complete "start" and
"end" game menus using Scaleform and C++ * Discover how to use
highpoly modeling workflow and techniques within the pipeline for
the SDK to use * Use the Crytiff exporter from Photoshop * Export
the CHR-the format the engine needs to read the skeleton *
Integrate the character in the engine using the character tool *
Better understand the rules to create and author skeletons to rig
characters designed for CRYENGINE * Debug common setup issues that
might appear during production with useful tools In Detail
CRYENGINE is a game engine developed by Crytek for PC, Playstation,
Xbox, Android, and iOS. It can be used to create AAA games, movies,
high-quality simulations, and interactive applications. It is most
popularly used for game development. In this book, you will start
off by exploring the CRYENGINE "Blank" Game Starter-kit, creating a
completely playable character from scratch and controlling its
movement. You will learn how to implement a weapon and ammo class,
and will create complete "start" and "end" game menus using
Scaleform and C++. Additionally, you will learn some key texturing
techniques for PBR and how to create and bake maps to the lowpoly
model. You will also explore how to get a static model from Maya
and shaders setbup in the SDK to check the textures during
creation, and create all the necessary engine files to export and
see the game character's animations in your engine. In the final
third of the book, you will learn how to create objectives, set up
saved games, layer on audio polish to help immerse the player in
the experience, and debug game issues. Style and approach An
easy-to-follow, practical guide covering three exciting projects.
As you work through each project you will explore new topics
including complex animation, advanced scripting, and complex
character motion. All the code used in each project is explained in
detail.
Conservation of Time-based Media Art is the first book to take
stock of the current practices and conceptual frameworks that
define the emerging field of time-based media conservation, which
focuses on contemporary artworks that contain video, audio, film,
slides or software components. Written and compiled by a diverse
group of time-based media practitioners around the world, including
conservators, curators, registrars and technicians among others,
this volume offers a comprehensive survey of specialized practices
that have developed around the collection, preservation and display
of time-based media art. Divided into 23 chapters with
contributions from 36 authors and 85 additional voices, the
narrative of this book provides both an overview and detailed
guidance on critical topics, including the acquisition,
examination, documentation and installation of time-based media
art; cross-medium and medium-specific treatment approaches and
methods; the registration, storage, and management of digital and
physical artwork components; collection surveys and project
advocacy; lab infrastructures, staffing and the institutional
implementation of time-based media conservation. Conservation of
Time-based Media Art serves as a critical resource for conservation
students and for a diverse professional audience who engage with
time-based media art, including conservation practitioners and
other collection caretakers, curators, art historians, collectors,
gallerists, artists, scholars and academics.
Design, model, and texture complex mechanical objects in Blender
About This Book * Develop realistic and awesome machines for your
3D projects and animation films * Gain the ability to look at a
piece of machinery in real life and then recreate it in Blender *
Develop a comprehensive skill set covering key aspects of
mechanical modeling Who This Book Is For This book is intended for
consumers and hobbyists who are existing users of Blender 3D want
to expand their capabilities by diving into machine modeling with
Blender 3D. You are expected to have experience with basic Blender
operations. What You Will Learn * Reacquaint yourself with
Blender's modeling toolset * Practice fundamental skills that are
applicable to a range of modeling projects * Know when and where to
use various types of geometry-something that saves time in one
instance will pose significant problems in another * Think ahead
and plan your project out to significantly improve both quality and
efficiency * Create models for freestyle use * Overcome challenging
modeling problems * Create customized game models that can easily
be exported to other formats. This is one of the most popular uses
of Blender, and the results can be incorporated into game design! *
Get comfortable with the start-to-finish process to create any type
of hard surface model In Detail Blender 3D is one of the top pieces
of 3D animation software. Machine modeling is an essential aspect
of war games, space games, racing games, and animated action films.
As the Blender software grows more powerful and popular, there is a
demand to take your modeling skills to the next level. This book
will cover all the topics you need to create professional models
and renders. This book will help you develop a comprehensive skill
set that covers the key aspects of mechanical modeling. Through
this book, you will create many types of projects, including a
pistol, spacecraft, robot, and a racer. We start by making a Sci-fi
pistol, creating its basic shape and adding details to it. Moving
on, you'll discover modeling techniques for larger objects such as
a space craft and take a look at how different techniques are
required for freestyle modeling. After this, we'll create the basic
shapes for the robot and combine the meshes to create unified
objects. We'll assign materials and explore the various options for
freestyle rendering. We'll discuss techniques to build low-poly
models, create a low-poly racer, and explain how they differ from
the high poly models we created previously. By the end of this
book, you will have mastered a workflow that you will be able to
apply to your own creations. Style and approach This is an
easy-to-follow book that is based around four concrete projects.
Each topic is explained sequentially in the process of creating a
model, and detailed explanations of the basic and advanced features
are also included.
About This Book Create a curriculum, exercises, and assessments to
leverage the interactivity of edX Get well versed with preparation,
planning, and production techniques of instructional videos A
step-by-step guide to master the art of managing edX Who This Book
Is ForIf you are an educator creating a course for edX or a
corporate trainer using Open edX for large-scale learning and
development initiatives, then edX E-Learning Course Development is
the ideal book for you.
Design a complete workflow with Blender to create stunning 3D
scenes and films step-by-step! About This Book * Give life to a
character within a full animated short film by learning the rigging
and animation process * Make use of the powerful tools available in
Blender to produce professional-quality 3D characters and
environments * Discover advanced techniques by adding fur to a
character, creating a grass field, and fine-tuning a shot with
post-processing effects to enhance your creations Who This Book Is
For This book will give any beginner the necessary skills and
knowledge to create own 3D projects with Blender. You don't need to
have any previous experience in 3D modeling, but if you do, then
this book is a great way get you started with Blender. This book is
for anyone who wants to learn Blender by creating concrete
projects. What You Will Learn * Understand the basics of 3D and how
to navigate your way around the Blender interface * Create a 3D
robot toy model from start to finish using the basic modeling tools
of Blender * Make a full alien character using the skin mesh
modifier and the sculpting tools with an artistic approach * Use
re-topology techniques to create a clean 3D version of the
previously sculpted alien * Model a full haunted house and its
environment using more advanced modeling tools and techniques such
as the Array Modifier, Instance duplication, or Curves * Discover
the power of the texture paint tool in order to add color to the
haunted house * Get to know the Cycles render engine by creating
different materials for the house and the environment In Detail
Blender is a powerful tool, stable, with an integral workflow that
will allow you to understand your learning of 3D creation with
serenity. Today, it is considered to be one of the most complete 3D
packages on the market and it is free and open source! It is very
efficient for many types of productions, such as 3D animated or
live action films, architecture, research, or even game creation
with its integrated game engine and its use of the Python language.
Moreover, Blender has an active community that contributes to
expanding its functionalities. Today, it is used in many
professional products and by many companies. Through this book, you
will create many types of concert projects using a step-by-step
approach. You will start by getting to know the modeling tools
available in Blender as you create a 3D robot toy. Then, you will
discover more advanced techniques such as sculpting and re-topology
by creating a funny alien character. After that, you will create a
full haunted house scene. For the last project, you will create a
short film featuring a rat cowboy shooting cheese in a rat trap!
This will be a more complex project in which you learn how to rig,
animate, compose advanced material, composite, and edit a full
sequence. Each project in this book will give you more practice and
increase your knowledge of the Blender tools. By the end of this
book, you will master a workflow that you will be able to apply to
your own creations. Style and approach This is an easy-to-follow
book that is based on four concrete projects, with increasing
levels of difficulty. Each chapter will teach you how to create
these projects step-by-step. New tools and techniques are
introduced in a theoretical and practical way, so you can apply
them in your own projects later.
If you are a developer who is new to AngularJS or is experienced
with the AngularJS framework, this book is intended for you. If you
want to provide a better user experience on your web app, this book
is also for you.
Beginning with a quick start tutorial which will get you up and
running with SketchUp 2014 quickly, you will move on to learning
the key skills you will need to wow your clients with stunning
visualizations through a series practical steps, tips and tricks.
If you are a SketchUp user, from an amateur right through to an
architectural technician, professional architect, or designer, this
is the book for you. This book is also suitable as a companion to
any architectural design or multimedia course, and is accessible to
anyone who has learned the basics of SketchUp.
Design beautiful, professional-level animated effects with these
detailed step-by-step tutorials from former Disney animator and
animated effects expert Joseph Gilland. Filled with beautiful,
full-color artwork, Elemental Magic, Volume II, breaks down the
animated effect process from beginning to end -- including booming
explosions, gusting winds, magical incantations, and raging fires.
He also breaks down the process of effects "clean-up," as well as
timinig and frame rates. The companion website includes real-time
footage of the author lecturing as he animates the drawings from
the book. In these videos, he elucidates the entire process from
blank page to final animation. See it all come to life like never
before. Throughout the book, Joseph refers to and includes examples
from his own professional work from feature films such as Lilo
& Stitch and Tarzan.
The complete novice's guide to 3D modeling and animation with
step-by-step tutorials Key Features Explore Blender's unique user
interface and unlock Blender's powerful suite of modeling and
animation tools Learn how to use Blender, and also the principles
that make animation, lighting, and camera work come alive Start
with the basics and build your skills through a coordinated series
of projects to create a complex world Book DescriptionThis book
teaches you how to model a nautical scene, complete with boats and
water, and then add materials, lighting, and animation. It
demystifies the Blender interface and explains what each tool does
so that you will be left with a thorough understanding of 3D. This
book starts with an introduction to Blender and some background on
the principles of animation, how they are applied to computer
animation, and how these principles make animation better.
Furthermore, the book helps you advance through various aspects of
animation design such as modeling, lighting, camera work, and
animation through the Blender interface with the help of several
simple projects. Each project will help you practice what you have
learned and do more advanced work in all areas. What you will learn
Use the Blender user interface for building and animating projects
Build objects using Box Modeling, Subdivision Surfaces, and NURBS
Curves Create landscapes and trees with Blender's powerful
procedural modeling plugins Use movie lighting theory to make your
images pop Manipulate cameras for dramatic effect Make entertaining
animations with keyframes and motion curves Connect graphics nodes
to create stereo 3D animation from two separate image streams Who
this book is forThis book is for 3D Artists and Designers who want
to learn efficient building of 3D Animations. Knowledge of 3D
Modeling is essential but no prior experience with Blender is
required.
This book is a standard guide with numerous code examples of
practical applications. It will help you advance your skills in
creating sophisticated visualizations while working with
audio-visual systems. This book is ideal for digital artists and
sound artists who are familiar with SuperCollider and who wish to
expand their technical and practical knowledge of mapping and
visualization. It is assumed that you already have some experience
with the SuperCollider programming language and are familiar with
the fundamental audio synthesis techniques.
Written in an easy to follow manner with practical exercises, this
book takes you through every aspect of Anime Studio, guiding you to
create your own original cartoon. Learning Anime Studio is for
newcomers to Anime Studio or animation in general. Hobbyists and
newcomers with ambitions of being an animator will get the most out
of this book. However, intermediate and long time users will be
able to use various chapters as a reference to some of Anime
Studio's tools and features. The book also serves as a guide for
the new enhancements introduced in Anime Studio Pro 10.
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