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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.): Craig Lauridsen Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.)
Craig Lauridsen
R988 Discovery Miles 9 880 Ships in 18 - 22 working days
Art of Pixar: 25th Anniv (Hardcover): amid amidi Art of Pixar: 25th Anniv (Hardcover)
amid amidi
R1,089 R925 Discovery Miles 9 250 Save R164 (15%) Ships in 9 - 17 working days

Over the past 25 years, Pixar s team of artists, writers, and directors have shaped the world of contemporary animation with their feature films and shorts. From classics such as Toy Story and A Bug s Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.

Cinder Creative Coding Cookbook (Paperback): Dawid Gorny, Rui Madeira Cinder Creative Coding Cookbook (Paperback)
Dawid Gorny, Rui Madeira
R1,302 Discovery Miles 13 020 Ships in 18 - 22 working days

Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.

edX E-Learning Course Development (Paperback, Ed): Matthew A. Gilbert edX E-Learning Course Development (Paperback, Ed)
Matthew A. Gilbert
R1,153 Discovery Miles 11 530 Ships in 18 - 22 working days

About This Book Create a curriculum, exercises, and assessments to leverage the interactivity of edX Get well versed with preparation, planning, and production techniques of instructional videos A step-by-step guide to master the art of managing edX Who This Book Is ForIf you are an educator creating a course for edX or a corporate trainer using Open edX for large-scale learning and development initiatives, then edX E-Learning Course Development is the ideal book for you.

Learning Anime Studio (Paperback, 3rd Revised edition): Chad Troftgruben Learning Anime Studio (Paperback, 3rd Revised edition)
Chad Troftgruben
R1,187 Discovery Miles 11 870 Ships in 18 - 22 working days

Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio's tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

Mastering Webcam and Smartphone Video - Onstream Webinars Edition (Paperback): Jan Lee Ozer Mastering Webcam and Smartphone Video - Onstream Webinars Edition (Paperback)
Jan Lee Ozer
R711 Discovery Miles 7 110 Ships in 18 - 22 working days
Blender Cycles: Materials and Textures Cookbook - Third Edition (Paperback, Ed): Enrico Valenza Blender Cycles: Materials and Textures Cookbook - Third Edition (Paperback, Ed)
Enrico Valenza
R1,315 Discovery Miles 13 150 Ships in 18 - 22 working days

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Blender 3D Basics Beginner's Guide - A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7... Blender 3D Basics Beginner's Guide - A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7 (Paperback, 2 Ed)
Gordon Fisher
R1,210 Discovery Miles 12 100 Ships in 18 - 22 working days

The complete novice's guide to 3D modeling and animation with step-by-step tutorials Key Features Explore Blender's unique user interface and unlock Blender's powerful suite of modeling and animation tools Learn how to use Blender, and also the principles that make animation, lighting, and camera work come alive Start with the basics and build your skills through a coordinated series of projects to create a complex world Book DescriptionThis book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas. What you will learn Use the Blender user interface for building and animating projects Build objects using Box Modeling, Subdivision Surfaces, and NURBS Curves Create landscapes and trees with Blender's powerful procedural modeling plugins Use movie lighting theory to make your images pop Manipulate cameras for dramatic effect Make entertaining animations with keyframes and motion curves Connect graphics nodes to create stereo 3D animation from two separate image streams Who this book is forThis book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.

Adobe Premiere Pro CC - A Tutorial Approach (Paperback): Cadcim Technologies, Prof Sham Tickoo Purdue Univ Adobe Premiere Pro CC - A Tutorial Approach (Paperback)
Cadcim Technologies, Prof Sham Tickoo Purdue Univ
R898 Discovery Miles 8 980 Ships in 18 - 22 working days

Adobe Premiere Pro CC: A Tutorial Approach textbook introduces the readers to Adobe Premiere Pro CC, one of the most powerful real-time professional grade video editing applications. It has flexible, precise, and reliable editing tools. The Mercury playback engine allows it to deliver astounding performance on both desktops and laptops. You can use the roundtrip audio workflow with the Adobe Audition application. In addition, you can render a great quality video for computers, TV, smart phones, films, and tablets by using Adobe Media Encoder. This Premiere Pro CC book has been written to enable the readers to use the video editing power of Premiere Pro CC effectively. The Premiere Pro CC book caters to the needs of both the novice and the advanced users of the software. This book will help you unleash your creativity. The Premiere Pro CC book will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of video editing through progressive examples, numerous illustrations, and relevant exercises.

Apple Motion 5 Cookbook (Paperback): Nick Harauz Apple Motion 5 Cookbook (Paperback)
Nick Harauz
R1,206 Discovery Miles 12 060 Ships in 18 - 22 working days

Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5. "Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a 'WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets.

E-learning with Camtasia Studio (Paperback): David B Demyan E-learning with Camtasia Studio (Paperback)
David B Demyan
R725 Discovery Miles 7 250 Ships in 18 - 22 working days

If you want to educate people using video learning techniques, this book is for you. Whether you are a teacher, a designer, or corporate learning staff and intend to deliver knowledge through videos, the exercises will benefit you, teaching the indispensable skills to produce and deliver effective educational content. No previous knowledge of Camtasia Studio or video production is required.

Autodesk Maya 2015 - A Comprehensive Guide (Paperback): Prof Sham Tickoo Purdue Univ, Cadcim Technologies Autodesk Maya 2015 - A Comprehensive Guide (Paperback)
Prof Sham Tickoo Purdue Univ, Cadcim Technologies
R1,205 Discovery Miles 12 050 Ships in 18 - 22 working days
Learning AngularJS Animations (Paperback): Richard Keller Learning AngularJS Animations (Paperback)
Richard Keller
R682 Discovery Miles 6 820 Ships in 18 - 22 working days

If you are a developer who is new to AngularJS or is experienced with the AngularJS framework, this book is intended for you. If you want to provide a better user experience on your web app, this book is also for you.

Fluid Engine Development (Hardcover): Doyub Kim Fluid Engine Development (Hardcover)
Doyub Kim
R1,955 Discovery Miles 19 550 Ships in 9 - 17 working days

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development. Explains how to create a fluid simulation engine from scratch Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available Explores various kinds of simulation techniques for fluids using particles and grids Discusses practical issues such as data structure design and optimizations Covers core numerical tools including linear system and level set solvers

Mapping and Visualization with SuperCollider (Paperback): Marinos Koutsomichalis Mapping and Visualization with SuperCollider (Paperback)
Marinos Koutsomichalis
R1,039 Discovery Miles 10 390 Ships in 18 - 22 working days

This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems. This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.

Instant Brainshark (Paperback): Daniel Li Instant Brainshark (Paperback)
Daniel Li
R660 Discovery Miles 6 600 Ships in 18 - 22 working days

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. "Instant BrainShark" is a step-by-step guide to creating online presentations using BrainShark. The book covers digital marketing best practices alongside tips for sales conversions. The book is written in an easy-to-read style for anybody to easily pick up and get started with BrainShark. Instant BrainShark is for anyone who wants to use BrainShark to create presentations online and share them around the community. The book is also useful for developers who are looking to explore BrainShark as a possible way to market their existing presentations or podcasts.

iClone 4.31 3D Animation Beginner's Guide (Paperback): M.D. McCallum iClone 4.31 3D Animation Beginner's Guide (Paperback)
M.D. McCallum
R1,236 Discovery Miles 12 360 Ships in 18 - 22 working days

This book is a part of the Beginner's guide series, wherein you will quickly start doing tasks with precise instructions. Then the tasks will be followed by explanation and then a challenging task or a multiple choice question about the topic just covered. Do you have a story to tell or an idea to illustrate? This book is aimed at film makers, video producers/compositors, vxf artists or 3D artists/designers like you who have no previous experience with iClone. If you have that drive inside you to entertain people via the internet on sites like YouTube or Vimeo, create a superb presentation video, showcase a product or create a movie, or get a fast start on the iClone program, this Beginner's guide was written with you in mind.

Blender Meets Python - Blender 2.6 Unites with Python 3 for a Completely 3D Relationship (Paperback): Justin Valencia, Jordan... Blender Meets Python - Blender 2.6 Unites with Python 3 for a Completely 3D Relationship (Paperback)
Justin Valencia, Jordan Kaufman
R252 Discovery Miles 2 520 Ships in 18 - 22 working days

Blender Meets Python is an exciting and concise volume that introduces you to the wonderful couple that have been getting along so well for years now, that's right Blender 3D and Python scripting
This first volume will cover a few topics to lay some groundwork, then quickly cover exactly what you need to know to get your first few Python scripts running, then it will train you to get any additional information you will need for any future Python scripting.
Finally it closes with a huge bang as an exciting future for 3D Animation is laid out where Machinima will finally break free of it's current limitations and become a production quality approach using Blender 3D. They even invite you personally to join in their project "Puppet Smoothie" that will need much help from Python script coders just like you

Multimedia Programming with Pure Data (Paperback): Bryan Wc Chung Multimedia Programming with Pure Data (Paperback)
Bryan Wc Chung
R1,192 Discovery Miles 11 920 Ships in 18 - 22 working days

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment. An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.

Blender 3D Basics (Paperback): Gordon Fisher Blender 3D Basics (Paperback)
Gordon Fisher
R1,341 Discovery Miles 13 410 Ships in 18 - 22 working days

Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. Blender 3D Basics is great for anyone who is new to Blender or new to 3D.

Kinect in Motion - Audio and Visual Tracking by Example (Paperback): Clemente Giorio, Massimo Fascinari Kinect in Motion - Audio and Visual Tracking by Example (Paperback)
Clemente Giorio, Massimo Fascinari
R787 Discovery Miles 7 870 Ships in 18 - 22 working days

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows. Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It's assumed that you have some experience in C# and XAML already.

Box2D for Flash Games (Paperback): Emanuele Feronato Box2D for Flash Games (Paperback)
Emanuele Feronato
R680 Discovery Miles 6 800 Ships in 18 - 22 working days

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

Producing Streaming Video for Multiple Screen Delivery (Paperback): Jan Lee Ozer Producing Streaming Video for Multiple Screen Delivery (Paperback)
Jan Lee Ozer
R1,220 Discovery Miles 12 200 Ships in 18 - 22 working days

Published in 2013, Producing Streaming Video for Multiple Screen Delivery the only compression-related textbook released after 2010, and it incorporates the latest technologies, including DASH and HTML5 and new devices such as 4G transmitters for mobile delivery. This book is written for producers seeking to distribute streaming video to the widest possible audience, including computers, smartphones and tablets, and Over the Top (OTT) devices. Written by Jan Ozer, this book delivers the lessons learned from years of producing and consulting on streaming, and serving as a contributing editor to the industry bible, Streaming Media Magazine. In this book, you will learn:
The fundamentals of video streaming and compression, including adaptive streaming and H.264 encoding, and new technologies like DASH, HTML5 and HEVC.
How to configure a single group of files to distribute to computers, mobile and OTT devices, and when it s better to customize files for different target platforms.
How to most efficiently produce maximum quality video using tools like the Adobe Media Encoder, Apple Compressor, Sorenson Squeeze and Telestream Episode Pro.
How to choose an enterprise class encoder, with extensive discussions of workflow tools like Telestream Vantage and the ProMedia Workflow System from Harmonic.
How to choose between setting up your own streaming server or using an online video platform (OVP) and the most relevant questions to ask before choosing an OVP service provider.
The best technology options for producing a live event, from choosing an encoding tool or 4G delivery platform, to choosing a streaming media server or Live Streaming Service Provider (LSSP) like Livestream or Ustream.
When to consider using a rich media presentation system like Sonic Foundry MediaSite or MediaPlatform WebCaster and how to choose between the available systems.
Which producers need to add closed captions to their streaming videos and how to do so.
This book is the successor to Ozer s highly regarded Video Compression for Flash, Apple Devices and HTML5, which has earned a five-star rating on Amazon and is used as a textbook by many colleges and universities. Published over two years after Video Compression, however, Producing Streaming Video for Multiple Screen Delivery is almost a complete rewrite, and contains links to the dozens of product reviews and video tutorials published and produced by Ozer over the last 24 months.

Instant Adobe Edge Inspect Starter (Paperback): Joseph Khan Instant Adobe Edge Inspect Starter (Paperback)
Joseph Khan
R619 Discovery Miles 6 190 Ships in 18 - 22 working days

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This easy-to-understand Starter guide will get you up to speed with Adobe Edge Inspect quickly and with little effort. This book is for frontend web developers and designers who are developing and testing web applications targeted for mobile browsers. It's assumed that you have a basic understanding of creating web applications using HTML, CSS, and JavaScript, as well as being familiar with running web pages from local HTTP servers. Readers are also expected to have a basic knowledge of debugging web applications using developer tools such as the Chrome web inspector. And of course you need some mobile devices for running the example in this book and testing it.

A Study of Japanese Animation as Translation - A Descriptive Analysis of Hayao Miyazaki and Other Anime Dubbed into English... A Study of Japanese Animation as Translation - A Descriptive Analysis of Hayao Miyazaki and Other Anime Dubbed into English (Paperback)
Reito Adachi
R970 Discovery Miles 9 700 Ships in 18 - 22 working days

Despite the growing popularity and influence of Japanese animation in America and other parts of the world, the importance of anime studies as audio-visual translation has not been well-recognized academically. In order to throw new light on this problem, the author attempts to clarify distinctive characteristics of English dubs of Japanese animated films between the 1980s and the 2000s, including Hayao Miyazaki's, in descriptive ways: through a corpus-based statistical analysis of vocabulary and a qualitative case study approach to the multimodal text from a synchronic and diachronic point of view. Discussing how translation norms have changed on the spectrum from target-oriented to source-oriented, the author carefully examines what kind of shift occurred to translations of Japanese animation around the turn of the 21st century. Whereas the pre-2000 translations tend to give preference to linguistic persuasion (i.e., a preference for expository dialogue that sounds natural to the American audiences), the post-2000 translations attach higher priority to achieving dynamic equivalence of the multimodal situations as a whole. The translation of anime has been rapidly increasing its rich diversity these few decades, opening up new possibilities and directions for translating its unique visual and iconic language.

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