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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Adobe Premiere Pro CC Keyboard Shortcuts. (Paperback): U C Books Adobe Premiere Pro CC Keyboard Shortcuts. (Paperback)
U C Books
R268 Discovery Miles 2 680 Ships in 10 - 15 working days
Adobe After Effects Keyboard Shortcuts for Widows and Macintosh OS. (Paperback): U C Books Adobe After Effects Keyboard Shortcuts for Widows and Macintosh OS. (Paperback)
U C Books
R282 Discovery Miles 2 820 Ships in 10 - 15 working days
YouTube Takeover - How You Can Grow Your YouTube Channel Into A Regular Income (Paperback): Spencer Coffman YouTube Takeover - How You Can Grow Your YouTube Channel Into A Regular Income (Paperback)
Spencer Coffman; Illustrated by Spencer Coffman; Spencer Coffman
R344 Discovery Miles 3 440 Ships in 10 - 15 working days
Learn to Produce Videos with FFmpeg - In Thirty Minutes or Less (Paperback): Jan Lee Ozer Learn to Produce Videos with FFmpeg - In Thirty Minutes or Less (Paperback)
Jan Lee Ozer
R961 Discovery Miles 9 610 Ships in 10 - 15 working days
Learn to Produce Video with FFmpeg - In Thirty Minutes or Less (2018 Edition) (Paperback): Jan Lee Ozer Learn to Produce Video with FFmpeg - In Thirty Minutes or Less (2018 Edition) (Paperback)
Jan Lee Ozer
R1,090 Discovery Miles 10 900 Ships in 10 - 15 working days
YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Paperback, Large type / large print edition):... YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Paperback, Large type / large print edition)
Ace McCloud
R334 R309 Discovery Miles 3 090 Save R25 (7%) Ships in 10 - 15 working days
Stopmotion Explosion (Paperback, 3rd Updated ed.): Nate Eckerson Stopmotion Explosion (Paperback, 3rd Updated ed.)
Nate Eckerson
R804 Discovery Miles 8 040 Ships in 10 - 15 working days
CRYENGINE Game Development Blueprints (Paperback): Richard Gerard Marcoux III, Chris Goodswen, Riham Toulan, Sam Howels CRYENGINE Game Development Blueprints (Paperback)
Richard Gerard Marcoux III, Chris Goodswen, Riham Toulan, Sam Howels
R1,260 Discovery Miles 12 600 Ships in 10 - 15 working days

Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book * Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit * Discover good working practices and tips to quickly jump into making a new level in the game * Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn * Create a CRYENGINE game from scratch with the Game Starter-kit * Add custom methods to allow the player/AI to use a weapon * Create complete "start" and "end" game menus using Scaleform and C++ * Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use * Use the Crytiff exporter from Photoshop * Export the CHR-the format the engine needs to read the skeleton * Integrate the character in the engine using the character tool * Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE * Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE "Blank" Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete "start" and "end" game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.

The Avid Assistant Editor's Handbook (Paperback): Kyra Coffie The Avid Assistant Editor's Handbook (Paperback)
Kyra Coffie
R2,150 Discovery Miles 21 500 Ships in 10 - 15 working days
Video Encoding by the Numbers - Eliminate the Guesswork from your Streaming Video (Paperback): Jan Lee Ozer Video Encoding by the Numbers - Eliminate the Guesswork from your Streaming Video (Paperback)
Jan Lee Ozer
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days
iPad Animation - How to Make Stop Motion Movies on the iPad (Paperback): Craig Lauridsen iPad Animation - How to Make Stop Motion Movies on the iPad (Paperback)
Craig Lauridsen
R1,083 Discovery Miles 10 830 Ships in 10 - 15 working days
Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Second (Bw) ed.): Craig Lauridsen Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Second (Bw) ed.)
Craig Lauridsen
R818 Discovery Miles 8 180 Ships in 10 - 15 working days
Blender 3D By Example (Paperback): Romain Caudron, Pierre-Armand Nicq Blender 3D By Example (Paperback)
Romain Caudron, Pierre-Armand Nicq
R1,274 Discovery Miles 12 740 Ships in 10 - 15 working days

Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! About This Book * Give life to a character within a full animated short film by learning the rigging and animation process * Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments * Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects. What You Will Learn * Understand the basics of 3D and how to navigate your way around the Blender interface * Create a 3D robot toy model from start to finish using the basic modeling tools of Blender * Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach * Use re-topology techniques to create a clean 3D version of the previously sculpted alien * Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves * Discover the power of the texture paint tool in order to add color to the haunted house * Get to know the Cycles render engine by creating different materials for the house and the environment In Detail Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based on four concrete projects, with increasing levels of difficulty. Each chapter will teach you how to create these projects step-by-step. New tools and techniques are introduced in a theoretical and practical way, so you can apply them in your own projects later.

The Complete YouTube Book - What Works for My Channel with 8+ Million Views? (Paperback): Michel Gerard, Jerry Banfield The Complete YouTube Book - What Works for My Channel with 8+ Million Views? (Paperback)
Michel Gerard, Jerry Banfield
R626 Discovery Miles 6 260 Ships in 10 - 15 working days
Learning AngularJS Animations (Paperback): Richard Keller Learning AngularJS Animations (Paperback)
Richard Keller
R734 Discovery Miles 7 340 Ships in 10 - 15 working days

If you are a developer who is new to AngularJS or is experienced with the AngularJS framework, this book is intended for you. If you want to provide a better user experience on your web app, this book is also for you.

Conservation of Time-Based Media Art (Hardcover): Deena Engel, Joanna Phillips Conservation of Time-Based Media Art (Hardcover)
Deena Engel, Joanna Phillips
R5,680 Discovery Miles 56 800 Ships in 12 - 19 working days

Conservation of Time-based Media Art is the first book to take stock of the current practices and conceptual frameworks that define the emerging field of time-based media conservation, which focuses on contemporary artworks that contain video, audio, film, slides or software components. Written and compiled by a diverse group of time-based media practitioners around the world, including conservators, curators, registrars and technicians among others, this volume offers a comprehensive survey of specialized practices that have developed around the collection, preservation and display of time-based media art. Divided into 23 chapters with contributions from 36 authors and 85 additional voices, the narrative of this book provides both an overview and detailed guidance on critical topics, including the acquisition, examination, documentation and installation of time-based media art; cross-medium and medium-specific treatment approaches and methods; the registration, storage, and management of digital and physical artwork components; collection surveys and project advocacy; lab infrastructures, staffing and the institutional implementation of time-based media conservation. Conservation of Time-based Media Art serves as a critical resource for conservation students and for a diverse professional audience who engage with time-based media art, including conservation practitioners and other collection caretakers, curators, art historians, collectors, gallerists, artists, scholars and academics.

edX E-Learning Course Development (Paperback, Ed): Matthew A. Gilbert edX E-Learning Course Development (Paperback, Ed)
Matthew A. Gilbert
R1,245 Discovery Miles 12 450 Ships in 10 - 15 working days

About This Book Create a curriculum, exercises, and assessments to leverage the interactivity of edX Get well versed with preparation, planning, and production techniques of instructional videos A step-by-step guide to master the art of managing edX Who This Book Is ForIf you are an educator creating a course for edX or a corporate trainer using Open edX for large-scale learning and development initiatives, then edX E-Learning Course Development is the ideal book for you.

Blender 3D Incredible Machines (Paperback): Christopher Kuhn Blender 3D Incredible Machines (Paperback)
Christopher Kuhn
R1,556 Discovery Miles 15 560 Ships in 10 - 15 working days

Design, model, and texture complex mechanical objects in Blender About This Book * Develop realistic and awesome machines for your 3D projects and animation films * Gain the ability to look at a piece of machinery in real life and then recreate it in Blender * Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn * Reacquaint yourself with Blender's modeling toolset * Practice fundamental skills that are applicable to a range of modeling projects * Know when and where to use various types of geometry-something that saves time in one instance will pose significant problems in another * Think ahead and plan your project out to significantly improve both quality and efficiency * Create models for freestyle use * Overcome challenging modeling problems * Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! * Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

Making Short Films on Your Smartphone (Paperback): Michael K Making Short Films on Your Smartphone (Paperback)
Michael K
R368 Discovery Miles 3 680 Ships in 10 - 15 working days
Elemental Magic, Volume I - The Art of Special Effects Animation (Paperback, New): Joseph Gilland Elemental Magic, Volume I - The Art of Special Effects Animation (Paperback, New)
Joseph Gilland
R1,178 R977 Discovery Miles 9 770 Save R201 (17%) Ships in 9 - 17 working days

Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects.


* Create stunning animated effects such as sparkling pixie dust, roaring tidal waves, and raging fires
* Apply the theory behind effects animation to your traditional and digital animation projects
* Written by animated effects guru, Joseph Gilland, who has worked on such feature films as Lilo & Stitch, Brother Bear, Pochahontas, Tarzan, and Mulan.

SketchUp 2014 for Architectural Visualization (Paperback, 2nd edition): Thomas Bleicher, Robin De Jongh SketchUp 2014 for Architectural Visualization (Paperback, 2nd edition)
Thomas Bleicher, Robin De Jongh
R1,451 Discovery Miles 14 510 Ships in 10 - 15 working days

Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.

YouTube Sponsorships - How Creators Like You Can Fund Your Channel (Paperback): Carey Martell YouTube Sponsorships - How Creators Like You Can Fund Your Channel (Paperback)
Carey Martell
R192 Discovery Miles 1 920 Ships in 10 - 15 working days
Making Short Films on Your Smartphone (Paperback): Michael K Making Short Films on Your Smartphone (Paperback)
Michael K
R232 Discovery Miles 2 320 Ships in 10 - 15 working days
Building Science Graphics - An Illustrated Guide to Communicating Science through Diagrams and Visualizations (Paperback): Jen... Building Science Graphics - An Illustrated Guide to Communicating Science through Diagrams and Visualizations (Paperback)
Jen Christiansen
R1,375 Discovery Miles 13 750 Ships in 12 - 19 working days

Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is a practical guide for anyone-regardless of previous design experience and preferred drawing tools-interested in creating science-centric illustrated explanatory diagrams. Starting with a clear introduction to the concept of information graphics and their role in contemporary science communication, it then outlines a process for creating graphics using evidence-based design strategies. The heart of the book is composed of two step-by-step graphical worksheets, designed to help jump-start any new project. This is both a textbook and a practical reference for anyone that needs to convey scientific information in an illustrated form for articles, poster presentations, slide shows, press releases, blog posts, social media posts and beyond.

YouTube - Ultimate YouTube Guide To Building A Channel, Audience And To Start Mak (Paperback): Andrew McKinnon YouTube - Ultimate YouTube Guide To Building A Channel, Audience And To Start Mak (Paperback)
Andrew McKinnon
R462 Discovery Miles 4 620 Ships in 10 - 15 working days
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