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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Design and Implementation of 3D Graphics Systems (Paperback, New): Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa Design and Implementation of 3D Graphics Systems (Paperback, New)
Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
R2,389 Discovery Miles 23 890 Ships in 12 - 19 working days

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Plug-In to After Effects - Third Party Plug-In Mastery (Paperback): Michele Yamazaki Plug-In to After Effects - Third Party Plug-In Mastery (Paperback)
Michele Yamazaki
R1,739 Discovery Miles 17 390 Ships in 12 - 19 working days

After Effects (AE) is the most commonly used application in the postproduction field. It is commonly referred to as "Photoshop on wheels." AE is the dominant application of its ilk with an estimated user base of 1.25 million users. A plug-in is a computer program that interacts with a host application to provide certain functionality to the software. The right one can dramatically expand the look or sound of a video project. 3rd party plug-ins are programs developed by companies other than the company that developed the software's OS. After Effects has extensive plug-in support, and a broad range of 3rd party plug-ins are available (several hundred), such as particle systems for realistic effects for rain, snow, or fire, tools for cropping footage or adding motion blur, twisting and shattering layers in 3D space, and much more. Surveys show that the vast majority of AE users heavily use 3rd party plug-ins, and this trend has and will continue to increase. This 4c book is the first to cover how, when, and why an AE user should use a specific 3rd party plug-in. From sexy effects and graphics enhancements to workflow automation and file conversion, it's all covered.The DVD features video tutorials, plug-in demos, video interviews with vendors and users, as well as video samples of the plug-ins. Also available is a free companion website with rolling plug-in updates, links to sample movies on YouTube, and more.

AI for Games and Animation - A Cognitive Modeling Approach (Hardcover): John David Funge AI for Games and Animation - A Cognitive Modeling Approach (Hardcover)
John David Funge
R2,727 Discovery Miles 27 270 Ships in 12 - 19 working days

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.

How to Cheat in Adobe Flash CC - The Art of Design and Animation (Paperback): Chris Georgenes How to Cheat in Adobe Flash CC - The Art of Design and Animation (Paperback)
Chris Georgenes; Series edited by Steve Caplin
R1,637 Discovery Miles 16 370 Ships in 12 - 19 working days

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage. Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!

Animating with Stop Motion Pro (Paperback): Mark Sawicki Animating with Stop Motion Pro (Paperback)
Mark Sawicki
R1,329 Discovery Miles 13 290 Ships in 12 - 19 working days

Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Create professional stop motion animation immediately with detailed exercises at the companion website:

www.focalpress.com/cw/sawicki-9780240812199/. Integrate classic stop motion animation techniques with the latest stop motion software features.

Animator's Notebook (PDF), Chapter 7 - Dialogue (Paperback): Tony White Animator's Notebook (PDF), Chapter 7 - Dialogue (Paperback)
Tony White
R424 Discovery Miles 4 240 Out of stock
Encyclopedia of Multimedia (Paperback): Borko Furht Encyclopedia of Multimedia (Paperback)
Borko Furht
R15,625 Discovery Miles 156 250 Out of stock

The Encyclopedia of Multimedia provides in-depth coverage of the important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. It is a comprehensive collection of entries in A-Z format, presenting perspectives and future trends in the field from hundreds of leading researchers and world experts. The Editor-in-Chief, Borko Furht, in collaboration with the Editorial Board and numerous contributors, surveyed and divided the field of multimedia into specific topics that collectively encompass the foundations, technologies, applications, and emerging elements of this exciting field. Borko Furht is also the founder and Editor-in-Chief of Multimedia Tools and Applications, a Springer journal. This essential reference features: --Topics ranging from multimedia servers, to multimedia databases and multimedia networks and communications, to emerging multimedia applications --The most sought-after topics in multimedia, including new standards --Cross referenced entries The intended audience of the Encyclopedia of Multimedia is technically diverse and broad; it includes everyone concerned with multimedia systems and their applications.

Autodesk VIZ 2008 Fundamentals (Paperback): Stephen J. Ethier, Christine A. Ethier, Autodesk Autodesk VIZ 2008 Fundamentals (Paperback)
Stephen J. Ethier, Christine A. Ethier, Autodesk
R1,923 Discovery Miles 19 230 Out of stock

For intermediate/advanced-level courses in 3D Design and Concepts, Technical Illustration, Mechanical Design and Drafting, Architectural Design and Drafting, Animation, and Computer Graphics in departments of Engineering, Architecture, Drafting, and Computer Graphic Arts. Designed to provide students with the skills and practical applications necessary to use VIZ for those who are familiar with AutoCAD. Autodesk VIZ 2008 Fundamentals is the next book in the Instant AutoCAD series and continues with the tradition of delivering technical information in a quick and easy format. With integrated Hands-On sessions to illustrate basic concepts and lots of questions, texts and exercises, it will offer a look at VIZ, the 3D modeling and animation program for Autodesk. This book begins with an overview of VIZ and how it relates to AutoCAD thereby ensuring an increased learning speed. It then moves onto viewing, creating, and editing, special modeling including walls, doors, and windows. The book is completed with the creation and application of materials and the generation of animations.

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