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Books > Computing & IT > Applications of computing > Image processing > Computer animation

How to Cheat in 3ds Max 2015 - Get Spectacular Results Fast (Paperback): Michael McCarthy How to Cheat in 3ds Max 2015 - Get Spectacular Results Fast (Paperback)
Michael McCarthy
R1,740 Discovery Miles 17 400 Ships in 12 - 17 working days

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs you ll wonder how you every got by without it This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations all featured on the companion website."

Pixar Museum - Stories and art from the animation studio (Hardcover): Walt Disney Company Ltd., Simon Beecroft Pixar Museum - Stories and art from the animation studio (Hardcover)
Walt Disney Company Ltd., Simon Beecroft; Illustrated by Walt Disney Company Ltd.
R680 R608 Discovery Miles 6 080 Save R72 (11%) Ships in 9 - 15 working days

Discover the story of Pixar Animation Studios in this coffee-table book illustrated with development artwork from the Pixar archives. Take a walk through the Pixar Museum without leaving the sofa! Discover the story of how this animation studio changed the film industry in just a few years. This large-format book showcases rarely-seen artwork from the official Pixar Studios, including concept drawings from the early stages of popular films such as Toy Story, Monsters Inc, Finding Nemo, Up, Cars, Coco and The Incredibles. Chronicling the fascinating history of Pixar, this book is a must-have addition to the shelf of all fans of animation, film and Pixar Studios.

Special Effects - Still in Search of Wonder (Paperback): Michele Pierson Special Effects - Still in Search of Wonder (Paperback)
Michele Pierson
R758 Discovery Miles 7 580 Ships in 12 - 17 working days

Designed to trick the eye and stimulate the imagination, special effects have changed the way we look at films and the worlds created in them. Computer-generated imagery (CGI), as seen in Hollywood blockbusters like Star Wars, Terminator 2, Jurassic Park, Independence Day, Men in Black, and The Matrix, is just the latest advance in the evolution of special effects. Even as special effects have been marveled at by millions, this is the first investigation of their broader cultural reception. Moving from an exploration of nineteenth-century popular science and magic to the Hollywood science fiction cinema of our time, Special Effects examines the history, advancements, and connoisseurship of special effects, asking what makes certain types of cinematic effects special, why this matters, and for whom. Michele Pierson shows how popular science magazines, genre filmzines, and computer lifestyle magazines have articulated an aesthetic criticism of this emerging art form and have helped shape how these hugely popular on-screen technological wonders have been viewed by moviegoers.

Foundation Flash CS4 for Designers (Paperback, 1st Corrected ed., Corr. 3rd printing): Tom Green, David Stiller Foundation Flash CS4 for Designers (Paperback, 1st Corrected ed., Corr. 3rd printing)
Tom Green, David Stiller
R1,235 R1,085 Discovery Miles 10 850 Save R150 (12%) Ships in 10 - 15 working days

If you're a Flash designer looking for a solid overview of Flash CS4, this book is for you. Through the use of solid and practical exercises, you will soon master the fundamentals of this fourth edition of the Adobe Flash authoring tool. Using a series of carefully developed tutorials, you will be led from basic Flash CS4 techniques to the point where you can create animations, MP3 players, and customized Flash video players in no time. Each chapter focuses on a major aspect of Flash, and then lets you take the reins in a "Your Turn" exercise to create something amazing with what you've learned.

This book focuses on the core skill set you need to feel at home with Flash CS4, and also introduces you to some of the biggest names in today's Flash community through interviews and actual "How To" examples, so you can learn from the masters. You will start by studying the Flash CS4 interface, and while you're at it, you'll be guided toward mastery of the fundamentals, such as movie clips, text, and graphics, which will lead you into some of the more fascinating aspects of Flash, including audio, video, animation, and 3D transformations.

By the time you finish, you will have created an MP3 player and a Flash video player, been introduced to the basics of ActionScript 3.0, learned how to combine Flash with XML, styled Flash text with CSS, created animated scenes, and worked your way through a host of additional projects. All of these exercises are designed to give you the knowledge necessary to master Flash CS4 from the ground up. If you're already a seasoned Flash designer, this book will get you up to speed with the fourth version in relatively short order.

This book covers all of the new Flash CS4 features, such as the new animation and 3D tools, the new Adobe Media Encoder, and a pair of the coolest new additions to the tools panel: a spray brush tool and a deco tool.

You can discover more about this book, download source code, and more at the book's companion website: www.foundationflashcs4.com.

Creating Flash Widgets with Flash CS4 and ActionScript 3.0 (Paperback, 1st ed.): John Arana Creating Flash Widgets with Flash CS4 and ActionScript 3.0 (Paperback, 1st ed.)
John Arana
R821 Discovery Miles 8 210 Ships in 10 - 15 working days

Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an introduction to developing widgets for the Internet using the features of Flash CS4 and ActionScript 3.0. Many social-networking sites, blogs, and personal home pages have adopted the use of widgets and Flash developers can create and distribute their own widgets for others to use. A step-by-step example demonstrates how to design and develop your own Flash widgets and integrate them with XML. In addition, publishing, promoting, and capitalizing on your Flash widgets is discussed. What you'll learn Using the tools in Flash CS4 Basic differences of ActionScript 3.0 Designing and developing widgets Utilizing XML with widgets Publishing widgets to the Internet Promoting and capitalizing on widgets Who this book is for

Creating Flash Widgets with Flash CS4 and ActionScript 3.0 targets novice to intermediate Flash designers/developers interested in learning how to create and publish widgets for the Internet. Table of Contents Introducing Flash Widgets Migrating to Flash CS4 and ActionScript 3.0 Developing Your First Widget Taking Flash Widgets to the Next Level Publishing, Promoting, and Capitalizing on Your Widgets

Creating Web Animations (Paperback): Kirupa Chinnathambi Creating Web Animations (Paperback)
Kirupa Chinnathambi
R1,128 Discovery Miles 11 280 Ships in 10 - 15 working days

Thanks to faster browsers, better web standards support, and more powerful devices, the web now defines the next generation of user interfaces that are fun, practical, fluid, and memorable. The key? Animation. But learning how to create animations is hard, and existing learning material doesn't explain the context of the UI problem that animations are trying to solve. That's where this book comes in. You'll gain a solid technical understanding of how to create awesome animations using CSS and learn how to implement common UI patterns, using practical examples that rely on animations to solve a core problem. Frontend web developers and designers only will learn important technical details, but also how to apply them to solve real-world problems. Create animations found in common user interface implementations, such as bounce after scrolling, expanding search boxes, and content sliders Learn the technical details of working with CSS animations and transitions Use CSS transforms to very animate an element's position, scale, and orientation

Character Animation Fundamentals - Developing Skills for 2D and 3D Character Animation (Paperback): Steve Roberts Character Animation Fundamentals - Developing Skills for 2D and 3D Character Animation (Paperback)
Steve Roberts
R1,378 Discovery Miles 13 780 Ships in 12 - 17 working days

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Acting and Character Animation - The Art of Animated Films, Acting and Visualizing (Paperback): Rolf Giesen, Anna Khan Acting and Character Animation - The Art of Animated Films, Acting and Visualizing (Paperback)
Rolf Giesen, Anna Khan
R2,276 Discovery Miles 22 760 Ships in 12 - 17 working days

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately

Realizing 3D Animation in Blender - The fundamentals of 3D animation in Blender, from keyframing to advanced motion... Realizing 3D Animation in Blender - The fundamentals of 3D animation in Blender, from keyframing to advanced motion (Paperback)
Sam Brubaker
R1,271 Discovery Miles 12 710 Ships in 10 - 15 working days

Learn how to animate using the world's most advanced free software for 3D content creation Key Features * Master the essentials of 3D animation with enjoyable step-by-step exercises * Get inspired by expert techniques used by professional Blender animators * Learn unique Blender insights and secrets that you won't find in its documentation Book Description Blender's supportive community and powerful feature set make it an indispensable tool for creating 3D animations. Completely free and open source, Blender holds its own against other 3D applications that cost hundreds, even thousands of dollars. However, learning the software can be a challenge as Blender is known for its complex interface, and animation is not an easy subject to begin with.! If you want to get into 3D animation but don't know where to begin, Realizing 3D Animation in Blender will help you overcome these challenges by taking a practical approach to demystifying both the theories of 3D animation and the many animation workflows specific to Blender. With detailed explanations of exercises and a sharp focus on the animation process, this book will help you learn everything you need to set out on your path to becoming a 3D animator. It's much more than just an introduction. The book covers complex concepts in an easy-to-follow manner, and shows you how to avoid common errors that novice animators are prone to making. By the end of this Blender 3D animation book, you'll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own. What you will learn * Become well-versed with the simple rules of keyframing and interpolation * Understand the function and behavior of Blender's animation curves * Set up object relationships * Pose an advanced character rig * Bring a character to life with Blender 3D character animation * Explore advanced features such as physics simulation * Get to grips with Blender's mysterious non-linear animation tool * Render animations the professional way Who This Book Is For This book guides you in working with Blender's latest animation tools from the ground up. If you have a background in art or animation in other software, this book will help you transition to Blender. You'll find this book useful even if you are new to 3D art. No prior art skills or experience with Blender are necessary to get started.

GPU Pro 6 - Advanced Rendering Techniques (Hardcover): Wolfgang Engel GPU Pro 6 - Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
R2,688 Discovery Miles 26 880 Ships in 12 - 17 working days

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

UI Animations with Lottie and After Effects - Create, render, and ship stunning animations natively on mobile with React Native... UI Animations with Lottie and After Effects - Create, render, and ship stunning animations natively on mobile with React Native (Paperback)
Mireia Alegre Ruiz, Emilio Rodriguez Martinez
R1,156 Discovery Miles 11 560 Ships in 10 - 15 working days

Understand and develop immersive animations along with animated stickers for Telegram using Bodymovin, After Effects and LottieFiles and integrate them in your React Native apps using this color guide to UI animations Key Features Explore key principles of storytelling, 2D digital animation, and design thinking Create animations in After Effects, learn how to export them with both Bodymovin and LottieFiles plugins, and tweak them using the LottieFiles platform Understand how to implement Lottie animations with React Native Book DescriptionLottie is a small and scalable JSON-based animation file. LottieFiles is the platform where Lottie animations can be uploaded, tested, and shared. By combining the LottieFiles plugin and the LottieFiles platform, you'll be able to create stunning animations that are easy to integrate in any device. You'll also see how to use the Bodymovin plugin in After Effects to export your animation to a JSON file. The book starts by giving you an overview of Lottie and LottieFiles. As you keep reading, you'll understand the entire Lottie ecosystem and get hands-on with classic 2D animation principles. You'll also get a step-by-step guided tour to ideate, sketch for storytelling, design an icon that will fulfill the needs and expectations of users based on UX, and finally animate it in Adobe After Effects. This will help you get familiar with the After Effects environment, work with vector shape layers, create and modify keyframes using layer properties, explore path and mask features, and adjust timing easily to create professional-looking animations. By the end of this animation book, you'll be able to create and export your own Lottie animations using After Effects and implement them in mobile apps using React Native. You'll also have an understanding of 2D animation best practices and principles that you can apply in your own projects. What you will learn Get started with Lottie and integrate animations either by creating them from scratch or by downloading them through LottieFiles Explore the key principles of 2D classic animation Understand the basics to create your first animation using After Effects Export your animations into Lottie JSON files through Bodymovin Integrate your very first Lottie icon animation inside your React Native app Control your animation within the app through React APIs, while exploring best practices and common pitfalls Who this book is forThis book is for developers and engineers who are already familiar with React Native, as well as UX and UI designers who want to create their own animations and integrate them with their platforms through React Native. Basic knowledge of JavaScript programming is assumed. Beginner-level illustration skills are also preferred, although not necessary.

UX - This book includes: User Experience Basics for Beginners + Planning and Analyzing Data in a UX Project + Optimizing User... UX - This book includes: User Experience Basics for Beginners + Planning and Analyzing Data in a UX Project + Optimizing User Experience (Paperback)
Andy Vickler
R1,502 R1,238 Discovery Miles 12 380 Save R264 (18%) Ships in 10 - 15 working days
ActionScript 3.0 Cookbook (Paperback): Joey Lott ActionScript 3.0 Cookbook (Paperback)
Joey Lott; Contributions by Darron Schall, Keith Peter
R1,003 R775 Discovery Miles 7 750 Save R228 (23%) Ships in 12 - 17 working days

Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ...Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

Art of Pixar: 25th Anniv (Hardcover): amid amidi Art of Pixar: 25th Anniv (Hardcover)
amid amidi
R1,182 R997 Discovery Miles 9 970 Save R185 (16%) Ships in 9 - 15 working days

Over the past 25 years, Pixar s team of artists, writers, and directors have shaped the world of contemporary animation with their feature films and shorts. From classics such as Toy Story and A Bug s Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.

The Essential Guide to Flash CS4 AIR Development (Paperback, 1st ed.): Marco Casario The Essential Guide to Flash CS4 AIR Development (Paperback, 1st ed.)
Marco Casario
R1,425 R1,217 Discovery Miles 12 170 Save R208 (15%) Ships in 10 - 15 working days

We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe's CS4 release just makes it even better. Among the newer features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 integrated development environment, which means you can start writing desktop applications right away.

This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. Once you've got Flash on the desktop, you're no longer constrained by the limitations of running inside a web browser. You'll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systemsMac OS X, Windows, and Linux.

For any Flash developer who wants to go from the Web to the desktop (and who doesn't?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team

Adobe Animate CC Classroom in a Book (2017 release) (Paperback): Russell Chun Adobe Animate CC Classroom in a Book (2017 release) (Paperback)
Russell Chun
R1,371 R564 Discovery Miles 5 640 Save R807 (59%) Ships in 9 - 15 working days

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

Prepare to Board! Creating Story and Characters for Animated Features and Shorts - Creating Story and Characters for Animated... Prepare to Board! Creating Story and Characters for Animated Features and Shorts - Creating Story and Characters for Animated Features and Shorts (Paperback, 3rd edition)
Nancy Beiman
R1,549 Discovery Miles 15 490 Ships in 9 - 15 working days

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists. Key Features Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects. Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips. Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks. Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.

The Insanely Easy Guide to the 2021 Apple TV 4k - Getting Started with the Latest Generation of Apple TV and TVOS 14.5... The Insanely Easy Guide to the 2021 Apple TV 4k - Getting Started with the Latest Generation of Apple TV and TVOS 14.5 (Paperback)
Scott La Counte
R576 Discovery Miles 5 760 Ships in 10 - 15 working days
Real-Time Animation with Adobe Character Animator - Animate characters in real time with webcam, microphone, and custom actions... Real-Time Animation with Adobe Character Animator - Animate characters in real time with webcam, microphone, and custom actions (Paperback)
Chad Troftgruben
R1,271 Discovery Miles 12 710 Ships in 10 - 15 working days

Build real-time animations without expensive equipment using this quick how-to guide printed in full-color Key Features Get the hang of enhancing and polishing character rigs Create quick and effective animations for business or entertainment without having to delve into all the intricacies of the craft Create triggers to customize your animated experience Book DescriptionAdobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process-from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you'll organize and condense the file to prepare it for rigging and animation. From there, you'll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app's best features. By the end of this book, you'll be able to create appealing animations in Character Animator for any purpose. What you will learn Assemble rigs in Photoshop for Character Animator Add tags, handles, draggable limbs, swap sets, and physics effects Use a webcam and microphone for lip-syncing, head turns, and other real-time actions Work with multiple characters, scene layers, and audio files Add loopable motions such as walk cycles Record a short animation for export Who this book is forIf you are a beginner in animation and looking to get up and running quickly by creating your own animated scenes, this is the book for you. With just basic computer knowledge and a webcam and microphone connected, you'll be able to follow along effectively. Although not a prerequisite, knowing the principles of animation or having any history with other animation software will be helpful.

Blender Game Development Tutorial (Paperback): Liu Liqun Blender Game Development Tutorial (Paperback)
Liu Liqun
R641 Discovery Miles 6 410 Ships in 10 - 15 working days
The Insanely Easy Guide to the 2021 Apple TV 4K - Getting Started With the Latest Generation of Apple TV and TVOS 14.5... The Insanely Easy Guide to the 2021 Apple TV 4K - Getting Started With the Latest Generation of Apple TV and TVOS 14.5 (Paperback)
Scott La Counte
R490 R450 Discovery Miles 4 500 Save R40 (8%) Ships in 10 - 15 working days
Animation: A World History - Volume II: The Birth of a Style - The Three Markets (Paperback): Giannalberto Bendazzi Animation: A World History - Volume II: The Birth of a Style - The Three Markets (Paperback)
Giannalberto Bendazzi
R1,651 Discovery Miles 16 510 Ships in 12 - 17 working days

A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history. Key Features Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for

Design Computing - An Overview of an Emergent Field (Paperback): Brian Johnson Design Computing - An Overview of an Emergent Field (Paperback)
Brian Johnson
R2,013 Discovery Miles 20 130 Ships in 12 - 17 working days

Design Computing will help you understand the rapidly evolving relationship between computing, designers, and the many different environments they create or work in. The book introduces the topic of design computing, and covers the basics of hardware and software, so you don't need to be an expert. Topics include the fundamentals of digital representation, programming and interfaces for design; the shifting landscape of opportunity and expectation in practice and pedagogy; placing sensors in buildings to measure performance; and the challenge of applying information effectively in design. The book also includes additional reading for those who wish to dig deeper into the subject. Design Computing will provide you with a greater awareness of the issues that permeate the field, opportunities for you to investigate, and perhaps motivation to push the boundaries.

Apple TV Guide (Paperback): Katrine Isaksen Apple TV Guide (Paperback)
Katrine Isaksen
R358 Discovery Miles 3 580 Out of stock
Writing for Games - Theory and Practice (Paperback): Hannah Nicklin Writing for Games - Theory and Practice (Paperback)
Hannah Nicklin
R1,403 Discovery Miles 14 030 Ships in 12 - 17 working days

A uniquely cross-disciplinary and cross-experience book written as an accessible guide for people new to storytelling in games, new to games as a practice, and those eager to develop their existing practices & knowledge around storytelling in games. Offers careful, clear, and practical advice for understanding creative writing, in the context of games, and in discovering and developing your own games writing practice. Focuses on writing, not narrative design, as an area underdeveloped in the context of games storytelling.

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