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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Acting and Character Animation - The Art of Animated Films, Acting and Visualizing (Paperback): Rolf Giesen, Anna Khan Acting and Character Animation - The Art of Animated Films, Acting and Visualizing (Paperback)
Rolf Giesen, Anna Khan
R2,104 Discovery Miles 21 040 Ships in 10 - 15 working days

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately

Adobe Animate Classroom in a Book (2021 release) (Paperback): Russell Chun Adobe Animate Classroom in a Book (2021 release) (Paperback)
Russell Chun
R1,534 Discovery Miles 15 340 Ships in 10 - 15 working days

The fastest, easiest, most comprehensive way to learn Adobe Animate Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Animate Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Animate (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.

Action Analysis for Animators (Paperback): Chris Webster Action Analysis for Animators (Paperback)
Chris Webster
R1,176 Discovery Miles 11 760 Ships in 10 - 15 working days

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals. * A title that unites classic principles of Action Analysis with contemporary workflows. Apply the practices of action analysis to any animaton process. * Extensive illustrations of people and animals in motion that break down the action of animals and humans in a step-by-step manner. * Tips included throughout the book on how to capture motion and analyse action. * Detailed case studies illustrated with line drawings, diagrams, photographs and live action footage, integrate real world examples with practical knowledge. * DVD included as a resource for amateur and experience animators, featuring Short Animations and Live Action examples juxtaposed with stills of animals and humans in motion.

Conservation of Time-Based Media Art (Hardcover): Deena Engel, Joanna Phillips Conservation of Time-Based Media Art (Hardcover)
Deena Engel, Joanna Phillips
R5,350 Discovery Miles 53 500 Ships in 10 - 15 working days

Conservation of Time-based Media Art is the first book to take stock of the current practices and conceptual frameworks that define the emerging field of time-based media conservation, which focuses on contemporary artworks that contain video, audio, film, slides or software components. Written and compiled by a diverse group of time-based media practitioners around the world, including conservators, curators, registrars and technicians among others, this volume offers a comprehensive survey of specialized practices that have developed around the collection, preservation and display of time-based media art. Divided into 23 chapters with contributions from 36 authors and 85 additional voices, the narrative of this book provides both an overview and detailed guidance on critical topics, including the acquisition, examination, documentation and installation of time-based media art; cross-medium and medium-specific treatment approaches and methods; the registration, storage, and management of digital and physical artwork components; collection surveys and project advocacy; lab infrastructures, staffing and the institutional implementation of time-based media conservation. Conservation of Time-based Media Art serves as a critical resource for conservation students and for a diverse professional audience who engage with time-based media art, including conservation practitioners and other collection caretakers, curators, art historians, collectors, gallerists, artists, scholars and academics.

Animating Short Stories - Narrative Techniques and Visual Design (Paperback): Cheryl Briggs Animating Short Stories - Narrative Techniques and Visual Design (Paperback)
Cheryl Briggs
R1,214 Discovery Miles 12 140 Ships in 10 - 15 working days

Whether you're a novice making your first film or a more advanced animator looking to strengthen an existing concept, Animating Short Stories provides practical techniques to bring your story to life. Each technique is clearly and beautifully illustrated covering different animation mediums; including 2D, 3D and stop-motion. It takes readers step by step through: - how to develop story ideas - to prepare for creative obstacles - scriptwriting and storyboarding - each chapter provides clear examples and full colour images from award-winning student films as well as commercial examples from big studios In addition, a companion website includes a specially created short film demonstrating key visual storytelling and narrative techniques alongside the student movies featured throughout. Also included are documents pertaining to sample production schedule and shotlists, screenplay templates, style guides and cheat sheets.

Elemental Magic, Volume II - The Technique of Special Effects Animation (Paperback): Joseph Gilland Elemental Magic, Volume II - The Technique of Special Effects Animation (Paperback)
Joseph Gilland
R1,409 R1,148 Discovery Miles 11 480 Save R261 (19%) Ships in 9 - 17 working days

Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end -- including booming explosions, gusting winds, magical incantations, and raging fires. He also breaks down the process of effects "clean-up," as well as timinig and frame rates. The companion website includes real-time footage of the author lecturing as he animates the drawings from the book. In these videos, he elucidates the entire process from blank page to final animation. See it all come to life like never before. Throughout the book, Joseph refers to and includes examples from his own professional work from feature films such as Lilo & Stitch and Tarzan.

The FORCE Companion - Quick Tips and Tricks (Hardcover): Mike Mattesi, Swendly Benilia The FORCE Companion - Quick Tips and Tricks (Hardcover)
Mike Mattesi, Swendly Benilia
R3,691 Discovery Miles 36 910 Ships in 10 - 15 working days

Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and approved by Mike Mattesi, about how to improve your FORCE drawing skills Key Features: Hundreds of dynamic FORCE drawing that inspire the reader to see and draw FORCE Succinct tips and tricks keep it light and educational The tips and tricks not only explain how but also why the drawings are successful. This is unique to the FORCE Drawing method Each page shares numerous drawing around a FORCE idea with a short paragraph to further clarify the FORCE tip or trick. Explaining to the reader why the drawings work increases their ability of achieving the same level of excellence Swendly Benilia is a professional character designer and illustrator. During his five years in the field he contributed with artwork for various game and publishing projects. Swendly also instructs FORCE Drawing. Michael Mattesi has authored four FORCE books, published in numerous languages, utilized around the world to inspire and educate artists on the concept of FORCE. He has instructed FORCE Drawing for over twenty years and inspired thousands of artists. Simultaneously, Michael has been contributing his skills as a professional artists on numerous award-winning projects in varied capacities and has collaborated with Pixar, Walt Disney Feature Animation, Walt Disney Consumer Products, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks/PDI, Zynga, The School of Visual Arts, Beijing University, Art Center, Scuola Internazionale di Comics, San Jose State University. The Academy of Art University, Nickelodeoan, LeapFrog and many others. Micael's students occupy all fields of the art industry and have themselves gained prestige for their abilities. Michael lives in northern California with his wife and two daughters. Visit him at: DrawingFORCE.com and connect with Michael on Facebook at: DrawingFORCE.com with Mike Mattesi or email him directly: [email protected] Key Features Hundreds of dynamic FORCE drawings that inspire the reader to see and draw FORCE. Compact tips and tricks keep it light and educational. The tips and tricks explain how and why the drawings are successful. Explaining to the you why the drawings work increases your ability of achieving the same level of excellence.

After Effects Expressions (Paperback): Marcus Geduld After Effects Expressions (Paperback)
Marcus Geduld
R1,203 R991 Discovery Miles 9 910 Save R212 (18%) Ships in 9 - 17 working days

Put the power of Expressions to work in your animations with controls and efficiencies impossible to achieve with traditional keyframing techniques.
No programming skills are required. Foundation concepts and skills orient the new designer and serve as a handy reference to the experienced one. Basics of creating Expressions, variables, commands, and Expression helpers precede the leap into JavaScript and math essentials for more advanced Expressions that include randomness and physical simulations.
Full color illustrations display the scripts and the resulting effects, Pick Whip techniques, and sequential animations. Downloadable companion files include QuickTime movies of the demo animations, and AE project files that permit you to examine the Expressions at http: //www.taylorandfrancis.com/cw/geduld-9780240809366/

FORCE: Dynamic Life Drawing - 1th Anniversary Edition (Paperback, 3rd Edition): Mike Mattesi FORCE: Dynamic Life Drawing - 1th Anniversary Edition (Paperback, 3rd Edition)
Mike Mattesi
R1,511 Discovery Miles 15 110 Ships in 10 - 15 working days

Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new section on the "FORCE blob," and dozens of fresh illustrations. Mike Mattesi’s 10th anniversary edition of FORCE will teach readers how to put thought and imagination to paper. Whether you are an illustrator, animator, comic book artist, or student, you'll learn to use rhythm, shape, and line to bring out the life in any subject.

The 10th Anniversary Edition contains numerous improvements. Around 30 videos are embedded within the book and accessible through the FORCE Drawing App. In the App, click on the image of the camera, point your mobile device’s camera at the page with the symbol, and then finally tap the video card image floating above the drawing to launch the video. Then sit back and watch the video that shows me creating that drawing and discussing my process. Many new drawings can be found within this edition and the addition of color now further clarifies the theory of FORCE.

Key Features

The unique, dynamic learning system that has helped thousands of artists enhance their figure drawing abilities

Dozens of updated illustrations and all-new content, exclusive to the 3rd edition

Select pages can be scanned by your smartphone or other device to pull up bonus video content, enhancing the learning process

Companion App:

Nearly 50 videos are available on the free FORCE Drawing companion app that can be downloaded through Google Play or the Apple App Store

Table of Contents

Seeing Life

Forceful Form

Forceful Shape

Clothing

On location

Reportage

Index

Intervallfasten & ketogene Ernahrung - Mit Kurzzeitfasten & ketogener Ernahrung gesund Leben & gesund abnehmen - Die beste... Intervallfasten & ketogene Ernahrung - Mit Kurzzeitfasten & ketogener Ernahrung gesund Leben & gesund abnehmen - Die beste Kombination fur Ihre Gesundheit - Fur Anfanger & Einsteiger bestens geeignet (German, Paperback)
Sandra Baulich
R370 Discovery Miles 3 700 Ships in 18 - 22 working days
Game Engine Architecture, Third Edition (Hardcover, 3rd edition): Jason Gregory Game Engine Architecture, Third Edition (Hardcover, 3rd edition)
Jason Gregory
R1,555 R1,445 Discovery Miles 14 450 Save R110 (7%) Out of stock

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Mary Ellen Bute - Pioneer Animator (Paperback): Kit Smyth Basquin Mary Ellen Bute - Pioneer Animator (Paperback)
Kit Smyth Basquin
R701 Discovery Miles 7 010 Ships in 10 - 15 working days
GuiaBurros YouTube - Todo lo que necesitas saber de esta red social (Spanish, Paperback): Daniel Regidor, David Tavio GuiaBurros YouTube - Todo lo que necesitas saber de esta red social (Spanish, Paperback)
Daniel Regidor, David Tavio
R413 Discovery Miles 4 130 Ships in 18 - 22 working days
Sopravvivere al cellulare (Italian, Paperback): Luca Stefano Cristini Sopravvivere al cellulare (Italian, Paperback)
Luca Stefano Cristini
R283 Discovery Miles 2 830 Ships in 18 - 22 working days
Exploring Physics with Computer Animation and PhysGL (Paperback): T.J. Bensky Exploring Physics with Computer Animation and PhysGL (Paperback)
T.J. Bensky
R1,264 Discovery Miles 12 640 Ships in 18 - 22 working days

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

BauDenkmale substanziell-real und digital - - ein axiologisches Phanomen - (German, Paperback): Stephan M Bleichner BauDenkmale substanziell-real und digital - - ein axiologisches Phanomen - (German, Paperback)
Stephan M Bleichner
R831 Discovery Miles 8 310 Ships in 18 - 22 working days
magazineboek 3dstudiogamesbelgium spel maken2d.3d download 3d animation - www.studiogamesbelgium.com (Dutch, Paperback): Laaziz... magazineboek 3dstudiogamesbelgium spel maken2d.3d download 3d animation - www.studiogamesbelgium.com (Dutch, Paperback)
Laaziz Laaziz Laaziz 1
R325 Discovery Miles 3 250 Ships in 18 - 22 working days
Motion 5 - So funktioniert's - Eine neu Art von Anleitung - die visuelle Form (German, Paperback): Gabriele Wessling Motion 5 - So funktioniert's - Eine neu Art von Anleitung - die visuelle Form (German, Paperback)
Gabriele Wessling; Edgar Rothermich
R692 Discovery Miles 6 920 Ships in 18 - 22 working days

Motion 5 - So funktioniert's von der GEM Reihe (Graphically Enhanced Manuals) erklart Apple's neue Motion 5 Software mit reichhaltigen Illustrationen die man sonst nirgendwo findet in den offiziellen Anleitungen und Buchern. Dieses 147 seitige Buch in Grossformat hilft ihnen in einganglicher Weise die Konzepte und Arbeitsvorgange in Motion 5 zu verstehen und meistern. Was sind Graphically Enhanced Manuals (GEM)? Es handelt sich hierbei um eine neue Art von Anleitungen, die einen Schwerpunkt auf die visuelle Vermittlung des Stoffes legen. Dies hilft ihnen, eine Applikation zu VERSTEHEN und nicht nur zu LERNEN. Sie mussen nicht muhselig 500 Seiten trockene Bedienungsanleitungen mit reinen Texterklarungen durchlesen. Umfangreiche Graphiken und Diagramme helfen Ihnen dabei, den aha Effekt zu erfahren und selbst bei komplizierten Sachverhalten durchzublicken. Die Graphically Enhanced Manuals ermoglichen es Ihnen, ein Programm viel schneller mit einem wesentlich tieferen Verstandnis der Konzepte, Funktionen und Arbeitsvorgange zu meistern - und das in einer intuitiven und leicht verstandlichen Art und Weise

EPUB From the Ground Up (Paperback, Ed): Jarret Buse EPUB From the Ground Up (Paperback, Ed)
Jarret Buse
R827 R721 Discovery Miles 7 210 Save R106 (13%) Ships in 18 - 22 working days

CREATE PERFECTLY FORMATTED E-BOOKS WITH EPUB

"EPUB from the Ground Up" shows you, step by step, how to develop state-of-the-art electronic publications with one of the most widely used standards in the industry. This practical guide walks you through the basics of HTML, XHTML, XML, CSS, and JavaScript. No prior experience with markup languages or programming is needed

You'll learn how to set up your EPUB file, select fonts, add images, and even incorporate audio, video, interactivity, and more features with EPUB 3. The book explains how to convert your file for use on various devices, including the Kindle. The most popular free software for EPUB creation, such as Sigil and Calibre, is also discussed. Detailed examples help you understand the concepts covered in this hands-on resource. Learn how to use XML, HTML, and XHTML to code your EPUB file Enhance the visual quality of your e-book with CSS Change fonts and add colors and images Create the table of contents and manage reading order using Navigation Center eXtended (NCX) and Open Packaging Format (OPF) files Convert your EPUB file to Kindle and other formats Discover how digital rights management (DRM) and signatures protect e-books and how to secure embedded fonts with font obfuscation Learn to use EPUB 3 enhancements, including support for audio, video, and Flash files, Mathematics Markup Language (MathML), Synchronized Multimedia Integration Language (SMIL), and more Create interactive e-books using JavaScript

All examples and source code in the book are available for download at www.mhprofessional.com/EPUB

Host me !? - Let's Play Videos erstellen (Host me!? 2) (German, Paperback): Tobias Schindegger Host me !? - Let's Play Videos erstellen (Host me!? 2) (German, Paperback)
Tobias Schindegger
R235 Discovery Miles 2 350 Ships in 18 - 22 working days
VR Developer Gems (Hardcover): William R. Sherman VR Developer Gems (Hardcover)
William R. Sherman
R3,717 Discovery Miles 37 170 Ships in 10 - 15 working days

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

How to Cheat in Maya 2012 - Tools and Techniques for Character Animation (Paperback, New): Eric Luhta How to Cheat in Maya 2012 - Tools and Techniques for Character Animation (Paperback, New)
Eric Luhta
R627 Discovery Miles 6 270 Ships in 2 - 4 working days

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.

GPU Pro 6 - Advanced Rendering Techniques (Hardcover): Wolfgang Engel GPU Pro 6 - Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
R2,484 Discovery Miles 24 840 Ships in 10 - 15 working days

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

Essential Effects - Water, Fire, Wind, and More (Paperback): Mauro Maressa Essential Effects - Water, Fire, Wind, and More (Paperback)
Mauro Maressa
R1,507 Discovery Miles 15 070 Ships in 18 - 22 working days

Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects. Key Features Build a strong foundation of observation and drawing skills that you can rely on for the rest of your career Tips and tricks for applying classic effects principles to computer-animated and CG projects Over 400 full-color images and diagrams for clear step-by-step learning

3D Game Environments - Create Professional 3D Game Worlds (Hardcover, 2nd edition): Luke Ahearn 3D Game Environments - Create Professional 3D Game Worlds (Hardcover, 2nd edition)
Luke Ahearn
R2,634 Discovery Miles 26 340 Ships in 10 - 15 working days

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments. Key Features The entire game world development process; from planning to 3D modeling, UV layout, and creating textures. Exercises and projects to practice with; each section includes projects to guide you through creating different world genres. The updated companion website-www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book-all the tools you need in one place.

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