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Books > Computing & IT > Applications of computing > Image processing > Computer animation
Motion graphics are no longer just for movie and television screens. You now see motion graphics anywhere there's a moving image, including your desktop web browser, your smartphone, and on digital signage when you shop or travel. Creating motion graphics with Adobe After Effects can enhance your value as a creative professional. Learn Adobe After Effects CC by building cool creative projects that teach you how to: Apply and customize effects and layer styles, and use animation presets to apply pre-built animations and effect combinations Achieve advanced effects quickly using techniques such as green screen background removal, masking, speed changes, motion tracking, and animation in 3D space Animate individual layers of still graphics imported from Adobe Photoshop and Adobe Illustrator Animate text, including changing type size, letter spacing, rotation, and color over time, and flowing text along a path Create a set of visually consistent intro videos for a social media platform, while practicing efficient production techniques Export a motion graphics composition once and render multiple versions for different delivery media (such as television, web sites, and smartphones) This study guide uses over 7 hours of video integrated with text to help you gain real-world skills that will get you started in your career in motion graphics. It lays the foundation for taking the Adobe Certified Associate (ACA) certification exam and helps prepare you for an entry-level position in a competitive job market.
Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end -- including booming explosions, gusting winds, magical incantations, and raging fires. He also breaks down the process of effects "clean-up," as well as timinig and frame rates. The companion website includes real-time footage of the author lecturing as he animates the drawings from the book. In these videos, he elucidates the entire process from blank page to final animation. See it all come to life like never before. Throughout the book, Joseph refers to and includes examples from his own professional work from feature films such as Lilo & Stitch and Tarzan.
Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new section on the "FORCE blob," and dozens of fresh illustrations. Mike Mattesi’s 10th anniversary edition of FORCE will teach readers how to put thought and imagination to paper. Whether you are an illustrator, animator, comic book artist, or student, you'll learn to use rhythm, shape, and line to bring out the life in any subject.
Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Create professional stop motion animation immediately with detailed exercises at the companion website: www.focalpress.com/cw/sawicki-9780240812199/. Integrate classic stop motion animation techniques with the latest stop motion software features.
Motion 5 - So funktioniert's von der GEM Reihe (Graphically Enhanced Manuals) erklart Apple's neue Motion 5 Software mit reichhaltigen Illustrationen die man sonst nirgendwo findet in den offiziellen Anleitungen und Buchern. Dieses 147 seitige Buch in Grossformat hilft ihnen in einganglicher Weise die Konzepte und Arbeitsvorgange in Motion 5 zu verstehen und meistern. Was sind Graphically Enhanced Manuals (GEM)? Es handelt sich hierbei um eine neue Art von Anleitungen, die einen Schwerpunkt auf die visuelle Vermittlung des Stoffes legen. Dies hilft ihnen, eine Applikation zu VERSTEHEN und nicht nur zu LERNEN. Sie mussen nicht muhselig 500 Seiten trockene Bedienungsanleitungen mit reinen Texterklarungen durchlesen. Umfangreiche Graphiken und Diagramme helfen Ihnen dabei, den aha Effekt zu erfahren und selbst bei komplizierten Sachverhalten durchzublicken. Die Graphically Enhanced Manuals ermoglichen es Ihnen, ein Programm viel schneller mit einem wesentlich tieferen Verstandnis der Konzepte, Funktionen und Arbeitsvorgange zu meistern - und das in einer intuitiven und leicht verstandlichen Art und Weise
The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
CREATE PERFECTLY FORMATTED E-BOOKS WITH EPUB "EPUB from the Ground Up" shows you, step by step, how to develop state-of-the-art electronic publications with one of the most widely used standards in the industry. This practical guide walks you through the basics of HTML, XHTML, XML, CSS, and JavaScript. No prior experience with markup languages or programming is needed You'll learn how to set up your EPUB file, select fonts, add images, and even incorporate audio, video, interactivity, and more features with EPUB 3. The book explains how to convert your file for use on various devices, including the Kindle. The most popular free software for EPUB creation, such as Sigil and Calibre, is also discussed. Detailed examples help you understand the concepts covered in this hands-on resource. Learn how to use XML, HTML, and XHTML to code your EPUB file Enhance the visual quality of your e-book with CSS Change fonts and add colors and images Create the table of contents and manage reading order using Navigation Center eXtended (NCX) and Open Packaging Format (OPF) files Convert your EPUB file to Kindle and other formats Discover how digital rights management (DRM) and signatures protect e-books and how to secure embedded fonts with font obfuscation Learn to use EPUB 3 enhancements, including support for audio, video, and Flash files, Mathematics Markup Language (MathML), Synchronized Multimedia Integration Language (SMIL), and more Create interactive e-books using JavaScript All examples and source code in the book are available for download at www.mhprofessional.com/EPUB
After Effects (AE) is the most commonly used application in the postproduction field. It is commonly referred to as "Photoshop on wheels." AE is the dominant application of its ilk with an estimated user base of 1.25 million users. A plug-in is a computer program that interacts with a host application to provide certain functionality to the software. The right one can dramatically expand the look or sound of a video project. 3rd party plug-ins are programs developed by companies other than the company that developed the software's OS. After Effects has extensive plug-in support, and a broad range of 3rd party plug-ins are available (several hundred), such as particle systems for realistic effects for rain, snow, or fire, tools for cropping footage or adding motion blur, twisting and shattering layers in 3D space, and much more. Surveys show that the vast majority of AE users heavily use 3rd party plug-ins, and this trend has and will continue to increase. This 4c book is the first to cover how, when, and why an AE user should use a specific 3rd party plug-in. From sexy effects and graphics enhancements to workflow automation and file conversion, it's all covered.The DVD features video tutorials, plug-in demos, video interviews with vendors and users, as well as video samples of the plug-ins. Also available is a free companion website with rolling plug-in updates, links to sample movies on YouTube, and more.
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
Put the power of Expressions to work in your animations with
controls and efficiencies impossible to achieve with traditional
keyframing techniques.
Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects. Key Features Build a strong foundation of observation and drawing skills that you can rely on for the rest of your career Tips and tricks for applying classic effects principles to computer-animated and CG projects Over 400 full-color images and diagrams for clear step-by-step learning
From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments. Key Features The entire game world development process; from planning to 3D modeling, UV layout, and creating textures. Exercises and projects to practice with; each section includes projects to guide you through creating different world genres. The updated companion website-www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book-all the tools you need in one place.
Hybrid Drawing Techniques: Design Process and Presentation reaffirms the value of traditional hand drawing in the design process by demonstrating how to integrate it with digital techniques; enhancing and streamlining the investigative process while at the same time yielding superior presentation images. This book is a foundations guide to both approaches: sketching, hardline drawing, perspective drawing, digital applications, and Adobe Photoshop; providing step-by-step demonstrations and examples from a variety of professional and student work for using and combining traditional and digital tools. Also included are sections addressing strategies for using color, composition and light to further enhance one's drawings. An eResource offers copyright free images for download that includes: tonal patterns, watercolor fields, people, trees, and skies.
Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game-the author's own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
Song lyrics fly across the screen in time to music. A globe spins and zooms into a war-torn country. Money rises from a screen to explain an economic situation. Now, more than ever, we are surrounded by these motion graphics on our TV and cinema screens, on our smartphones, computers, and tablets, on Main Street and in our galleries. Motion Graphics: Principles and Processes from the Ground Up is your introduction to the core principles of the discipline, whether your background or ambitions lie in animation, graphic design, film production, or visual effects. Ian Crook and Peter Beare provide you with a wide understanding of the key concepts and techniques that will help you plan, develop and produce your own creative projects.
Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
Digital technology has made animation simpler, faster, and easier
than ever before. New tools have broadened the palette available to
both beginners and experienced animators. "Basics Animation:
Digital Animation" looks at the history of the medium, charting its
progress by looking at specific examples that document the growth
and development of the form over the past fifty years. With
contributions from pioneers of the medium as well as today's
leading animators in movies, games, and television, "Digital
Animation" is an animated look at animation yesterday and today.
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
Whether you're a novice making your first film or a more advanced animator looking to strengthen an existing concept, Animating Short Stories provides practical techniques to bring your story to life. Each technique is clearly and beautifully illustrated covering different animation mediums; including 2D, 3D and stop-motion. It takes readers step by step through: - how to develop story ideas - to prepare for creative obstacles - scriptwriting and storyboarding - each chapter provides clear examples and full colour images from award-winning student films as well as commercial examples from big studios In addition, a companion website includes a specially created short film demonstrating key visual storytelling and narrative techniques alongside the student movies featured throughout. Also included are documents pertaining to sample production schedule and shotlists, screenplay templates, style guides and cheat sheets. |
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