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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Elemental Magic, Volume I - The Art of Special Effects Animation (Paperback, New): Joseph Gilland Elemental Magic, Volume I - The Art of Special Effects Animation (Paperback, New)
Joseph Gilland
R428 Discovery Miles 4 280 Ships in 4 - 6 working days

Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects.


* Create stunning animated effects such as sparkling pixie dust, roaring tidal waves, and raging fires
* Apply the theory behind effects animation to your traditional and digital animation projects
* Written by animated effects guru, Joseph Gilland, who has worked on such feature films as Lilo & Stitch, Brother Bear, Pochahontas, Tarzan, and Mulan.

Elemental Magic, Volume II - The Technique of Special Effects Animation (Paperback): Joseph Gilland Elemental Magic, Volume II - The Technique of Special Effects Animation (Paperback)
Joseph Gilland
R1,490 R1,208 Discovery Miles 12 080 Save R282 (19%) Ships in 9 - 17 working days

Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end -- including booming explosions, gusting winds, magical incantations, and raging fires. He also breaks down the process of effects "clean-up," as well as timinig and frame rates. The companion website includes real-time footage of the author lecturing as he animates the drawings from the book. In these videos, he elucidates the entire process from blank page to final animation. See it all come to life like never before. Throughout the book, Joseph refers to and includes examples from his own professional work from feature films such as Lilo & Stitch and Tarzan.

After Effects Expressions (Paperback): Marcus Geduld After Effects Expressions (Paperback)
Marcus Geduld
R1,284 R1,051 Discovery Miles 10 510 Save R233 (18%) Ships in 9 - 17 working days

Put the power of Expressions to work in your animations with controls and efficiencies impossible to achieve with traditional keyframing techniques.
No programming skills are required. Foundation concepts and skills orient the new designer and serve as a handy reference to the experienced one. Basics of creating Expressions, variables, commands, and Expression helpers precede the leap into JavaScript and math essentials for more advanced Expressions that include randomness and physical simulations.
Full color illustrations display the scripts and the resulting effects, Pick Whip techniques, and sequential animations. Downloadable companion files include QuickTime movies of the demo animations, and AE project files that permit you to examine the Expressions at http: //www.taylorandfrancis.com/cw/geduld-9780240809366/

Intervallfasten & ketogene Ernahrung - Mit Kurzzeitfasten & ketogener Ernahrung gesund Leben & gesund abnehmen - Die beste... Intervallfasten & ketogene Ernahrung - Mit Kurzzeitfasten & ketogener Ernahrung gesund Leben & gesund abnehmen - Die beste Kombination fur Ihre Gesundheit - Fur Anfanger & Einsteiger bestens geeignet (German, Paperback)
Sandra Baulich
R370 Discovery Miles 3 700 Ships in 18 - 22 working days
GuiaBurros YouTube - Todo lo que necesitas saber de esta red social (Spanish, Paperback): Daniel Regidor, David Tavio GuiaBurros YouTube - Todo lo que necesitas saber de esta red social (Spanish, Paperback)
Daniel Regidor, David Tavio
R413 Discovery Miles 4 130 Ships in 18 - 22 working days
Sopravvivere al cellulare (Italian, Paperback): Luca Stefano Cristini Sopravvivere al cellulare (Italian, Paperback)
Luca Stefano Cristini
R283 Discovery Miles 2 830 Ships in 18 - 22 working days
Exploring Physics with Computer Animation and PhysGL (Paperback): T.J. Bensky Exploring Physics with Computer Animation and PhysGL (Paperback)
T.J. Bensky
R1,264 Discovery Miles 12 640 Ships in 18 - 22 working days

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

BauDenkmale substanziell-real und digital - - ein axiologisches Phanomen - (German, Paperback): Stephan M Bleichner BauDenkmale substanziell-real und digital - - ein axiologisches Phanomen - (German, Paperback)
Stephan M Bleichner
R831 Discovery Miles 8 310 Ships in 18 - 22 working days
Motion 5 - So funktioniert's - Eine neu Art von Anleitung - die visuelle Form (German, Paperback): Gabriele Wessling Motion 5 - So funktioniert's - Eine neu Art von Anleitung - die visuelle Form (German, Paperback)
Gabriele Wessling; Edgar Rothermich
R692 Discovery Miles 6 920 Ships in 18 - 22 working days

Motion 5 - So funktioniert's von der GEM Reihe (Graphically Enhanced Manuals) erklart Apple's neue Motion 5 Software mit reichhaltigen Illustrationen die man sonst nirgendwo findet in den offiziellen Anleitungen und Buchern. Dieses 147 seitige Buch in Grossformat hilft ihnen in einganglicher Weise die Konzepte und Arbeitsvorgange in Motion 5 zu verstehen und meistern. Was sind Graphically Enhanced Manuals (GEM)? Es handelt sich hierbei um eine neue Art von Anleitungen, die einen Schwerpunkt auf die visuelle Vermittlung des Stoffes legen. Dies hilft ihnen, eine Applikation zu VERSTEHEN und nicht nur zu LERNEN. Sie mussen nicht muhselig 500 Seiten trockene Bedienungsanleitungen mit reinen Texterklarungen durchlesen. Umfangreiche Graphiken und Diagramme helfen Ihnen dabei, den aha Effekt zu erfahren und selbst bei komplizierten Sachverhalten durchzublicken. Die Graphically Enhanced Manuals ermoglichen es Ihnen, ein Programm viel schneller mit einem wesentlich tieferen Verstandnis der Konzepte, Funktionen und Arbeitsvorgange zu meistern - und das in einer intuitiven und leicht verstandlichen Art und Weise

Host me !? - Let's Play Videos erstellen (Host me!? 2) (German, Paperback): Tobias Schindegger Host me !? - Let's Play Videos erstellen (Host me!? 2) (German, Paperback)
Tobias Schindegger
R235 Discovery Miles 2 350 Ships in 18 - 22 working days
Animating with Stop Motion Pro (Paperback): Mark Sawicki Animating with Stop Motion Pro (Paperback)
Mark Sawicki
R63 Discovery Miles 630 Ships in 4 - 6 working days

Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Create professional stop motion animation immediately with detailed exercises at the companion website:

www.focalpress.com/cw/sawicki-9780240812199/. Integrate classic stop motion animation techniques with the latest stop motion software features.

EPUB From the Ground Up (Paperback, Ed): Jarret Buse EPUB From the Ground Up (Paperback, Ed)
Jarret Buse
R827 R721 Discovery Miles 7 210 Save R106 (13%) Ships in 18 - 22 working days

CREATE PERFECTLY FORMATTED E-BOOKS WITH EPUB

"EPUB from the Ground Up" shows you, step by step, how to develop state-of-the-art electronic publications with one of the most widely used standards in the industry. This practical guide walks you through the basics of HTML, XHTML, XML, CSS, and JavaScript. No prior experience with markup languages or programming is needed

You'll learn how to set up your EPUB file, select fonts, add images, and even incorporate audio, video, interactivity, and more features with EPUB 3. The book explains how to convert your file for use on various devices, including the Kindle. The most popular free software for EPUB creation, such as Sigil and Calibre, is also discussed. Detailed examples help you understand the concepts covered in this hands-on resource. Learn how to use XML, HTML, and XHTML to code your EPUB file Enhance the visual quality of your e-book with CSS Change fonts and add colors and images Create the table of contents and manage reading order using Navigation Center eXtended (NCX) and Open Packaging Format (OPF) files Convert your EPUB file to Kindle and other formats Discover how digital rights management (DRM) and signatures protect e-books and how to secure embedded fonts with font obfuscation Learn to use EPUB 3 enhancements, including support for audio, video, and Flash files, Mathematics Markup Language (MathML), Synchronized Multimedia Integration Language (SMIL), and more Create interactive e-books using JavaScript

All examples and source code in the book are available for download at www.mhprofessional.com/EPUB

How to Cheat in Maya 2012 - Tools and Techniques for Character Animation (Paperback, New): Eric Luhta How to Cheat in Maya 2012 - Tools and Techniques for Character Animation (Paperback, New)
Eric Luhta
R563 Discovery Miles 5 630 Ships in 4 - 6 working days

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.

magazineboek 3dstudiogamesbelgium spel maken2d.3d download 3d animation - www.studiogamesbelgium.com (Dutch, Paperback): Laaziz... magazineboek 3dstudiogamesbelgium spel maken2d.3d download 3d animation - www.studiogamesbelgium.com (Dutch, Paperback)
Laaziz Laaziz Laaziz 1
R325 Discovery Miles 3 250 Ships in 18 - 22 working days
How to Make Animated Films - Tony White's Complete Masterclass on the Traditional Principles of Animation (Paperback):... How to Make Animated Films - Tony White's Complete Masterclass on the Traditional Principles of Animation (Paperback)
Tony White; Edited by Kathryn Spencer
R1,492 R1,210 Discovery Miles 12 100 Save R282 (19%) Ships in 9 - 17 working days

Become Tony White's personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond.all from the comfort of your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. . Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The downloadable resources are invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies.

FORCE: Dynamic Life Drawing - 1th Anniversary Edition (Paperback, 3rd Edition): Mike Mattesi FORCE: Dynamic Life Drawing - 1th Anniversary Edition (Paperback, 3rd Edition)
Mike Mattesi
R1,580 Discovery Miles 15 800 Ships in 10 - 15 working days

Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new section on the "FORCE blob," and dozens of fresh illustrations. Mike Mattesi’s 10th anniversary edition of FORCE will teach readers how to put thought and imagination to paper. Whether you are an illustrator, animator, comic book artist, or student, you'll learn to use rhythm, shape, and line to bring out the life in any subject.

The 10th Anniversary Edition contains numerous improvements. Around 30 videos are embedded within the book and accessible through the FORCE Drawing App. In the App, click on the image of the camera, point your mobile device’s camera at the page with the symbol, and then finally tap the video card image floating above the drawing to launch the video. Then sit back and watch the video that shows me creating that drawing and discussing my process. Many new drawings can be found within this edition and the addition of color now further clarifies the theory of FORCE.

Key Features

The unique, dynamic learning system that has helped thousands of artists enhance their figure drawing abilities

Dozens of updated illustrations and all-new content, exclusive to the 3rd edition

Select pages can be scanned by your smartphone or other device to pull up bonus video content, enhancing the learning process

Companion App:

Nearly 50 videos are available on the free FORCE Drawing companion app that can be downloaded through Google Play or the Apple App Store

Table of Contents

Seeing Life

Forceful Form

Forceful Shape

Clothing

On location

Reportage

Index

VR Developer Gems (Hardcover): William R. Sherman VR Developer Gems (Hardcover)
William R. Sherman
R3,999 Discovery Miles 39 990 Ships in 10 - 15 working days

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Essential Effects - Water, Fire, Wind, and More (Paperback): Mauro Maressa Essential Effects - Water, Fire, Wind, and More (Paperback)
Mauro Maressa
R1,598 Discovery Miles 15 980 Ships in 18 - 22 working days

Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects. Key Features Build a strong foundation of observation and drawing skills that you can rely on for the rest of your career Tips and tricks for applying classic effects principles to computer-animated and CG projects Over 400 full-color images and diagrams for clear step-by-step learning

3D Game Environments - Create Professional 3D Game Worlds (Hardcover, 2nd edition): Luke Ahearn 3D Game Environments - Create Professional 3D Game Worlds (Hardcover, 2nd edition)
Luke Ahearn
R2,634 Discovery Miles 26 340 Ships in 10 - 15 working days

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments. Key Features The entire game world development process; from planning to 3D modeling, UV layout, and creating textures. Exercises and projects to practice with; each section includes projects to guide you through creating different world genres. The updated companion website-www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book-all the tools you need in one place.

Design Computing - An Overview of an Emergent Field (Paperback): Brian Johnson Design Computing - An Overview of an Emergent Field (Paperback)
Brian Johnson
R1,975 Discovery Miles 19 750 Ships in 10 - 15 working days

Design Computing will help you understand the rapidly evolving relationship between computing, designers, and the many different environments they create or work in. The book introduces the topic of design computing, and covers the basics of hardware and software, so you don't need to be an expert. Topics include the fundamentals of digital representation, programming and interfaces for design; the shifting landscape of opportunity and expectation in practice and pedagogy; placing sensors in buildings to measure performance; and the challenge of applying information effectively in design. The book also includes additional reading for those who wish to dig deeper into the subject. Design Computing will provide you with a greater awareness of the issues that permeate the field, opportunities for you to investigate, and perhaps motivation to push the boundaries.

Hybrid Drawing Techniques - Design Process and Presentation (Paperback): Gilbert Gorski Hybrid Drawing Techniques - Design Process and Presentation (Paperback)
Gilbert Gorski
R2,520 Discovery Miles 25 200 Ships in 10 - 15 working days

Hybrid Drawing Techniques: Design Process and Presentation reaffirms the value of traditional hand drawing in the design process by demonstrating how to integrate it with digital techniques; enhancing and streamlining the investigative process while at the same time yielding superior presentation images. This book is a foundations guide to both approaches: sketching, hardline drawing, perspective drawing, digital applications, and Adobe Photoshop; providing step-by-step demonstrations and examples from a variety of professional and student work for using and combining traditional and digital tools. Also included are sections addressing strategies for using color, composition and light to further enhance one's drawings. An eResource offers copyright free images for download that includes: tonal patterns, watercolor fields, people, trees, and skies.

HTML5 Game Development from the Ground Up with Construct 2 (Paperback): Roberto Dillon HTML5 Game Development from the Ground Up with Construct 2 (Paperback)
Roberto Dillon
R1,524 Discovery Miles 15 240 Ships in 10 - 15 working days

Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game-the author's own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

Motion Graphics - Principles and Practices from the Ground Up (Paperback): Ian Crook, Peter Beare Motion Graphics - Principles and Practices from the Ground Up (Paperback)
Ian Crook, Peter Beare
R1,044 Discovery Miles 10 440 Ships in 18 - 22 working days

Song lyrics fly across the screen in time to music. A globe spins and zooms into a war-torn country. Money rises from a screen to explain an economic situation. Now, more than ever, we are surrounded by these motion graphics on our TV and cinema screens, on our smartphones, computers, and tablets, on Main Street and in our galleries. Motion Graphics: Principles and Processes from the Ground Up is your introduction to the core principles of the discipline, whether your background or ambitions lie in animation, graphic design, film production, or visual effects. Ian Crook and Peter Beare provide you with a wide understanding of the key concepts and techniques that will help you plan, develop and produce your own creative projects.

How to Cheat in Adobe Flash CS6 - The Art of Design and Animation (Paperback): Chris Georgenes How to Cheat in Adobe Flash CS6 - The Art of Design and Animation (Paperback)
Chris Georgenes
R1,333 Discovery Miles 13 330 Ships in 10 - 15 working days

Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, How to Cheat in Flash CS6, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6 * Work over the shoulder of Chris Georgenes, renowned Flash expert and explore the myriad of tips and tricks based on real-life working methods to help you work faster and more efficiently and to budget * Gain the best possible results from problem to the solution for your animated shorts, cartoons or mobile application developme

Design and Implementation of 3D Graphics Systems (Paperback, New): Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa Design and Implementation of 3D Graphics Systems (Paperback, New)
Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
R2,364 Discovery Miles 23 640 Ships in 10 - 15 working days

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

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