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Books > Computing & IT > Applications of computing > Image processing > Computer animation

edX E-Learning Course Development (Paperback, Ed): Matthew A. Gilbert edX E-Learning Course Development (Paperback, Ed)
Matthew A. Gilbert
R1,245 Discovery Miles 12 450 Ships in 10 - 15 working days

About This Book Create a curriculum, exercises, and assessments to leverage the interactivity of edX Get well versed with preparation, planning, and production techniques of instructional videos A step-by-step guide to master the art of managing edX Who This Book Is ForIf you are an educator creating a course for edX or a corporate trainer using Open edX for large-scale learning and development initiatives, then edX E-Learning Course Development is the ideal book for you.

Blender 3D Incredible Machines (Paperback): Christopher Kuhn Blender 3D Incredible Machines (Paperback)
Christopher Kuhn
R1,556 Discovery Miles 15 560 Ships in 10 - 15 working days

Design, model, and texture complex mechanical objects in Blender About This Book * Develop realistic and awesome machines for your 3D projects and animation films * Gain the ability to look at a piece of machinery in real life and then recreate it in Blender * Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn * Reacquaint yourself with Blender's modeling toolset * Practice fundamental skills that are applicable to a range of modeling projects * Know when and where to use various types of geometry-something that saves time in one instance will pose significant problems in another * Think ahead and plan your project out to significantly improve both quality and efficiency * Create models for freestyle use * Overcome challenging modeling problems * Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! * Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

Making Short Films on Your Smartphone (Paperback): Michael K Making Short Films on Your Smartphone (Paperback)
Michael K
R368 Discovery Miles 3 680 Ships in 10 - 15 working days
SketchUp 2014 for Architectural Visualization (Paperback, 2nd edition): Thomas Bleicher, Robin De Jongh SketchUp 2014 for Architectural Visualization (Paperback, 2nd edition)
Thomas Bleicher, Robin De Jongh
R1,451 Discovery Miles 14 510 Ships in 10 - 15 working days

Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.

Building Science Graphics - An Illustrated Guide to Communicating Science through Diagrams and Visualizations (Paperback): Jen... Building Science Graphics - An Illustrated Guide to Communicating Science through Diagrams and Visualizations (Paperback)
Jen Christiansen
R1,375 Discovery Miles 13 750 Ships in 12 - 19 working days

Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is a practical guide for anyone-regardless of previous design experience and preferred drawing tools-interested in creating science-centric illustrated explanatory diagrams. Starting with a clear introduction to the concept of information graphics and their role in contemporary science communication, it then outlines a process for creating graphics using evidence-based design strategies. The heart of the book is composed of two step-by-step graphical worksheets, designed to help jump-start any new project. This is both a textbook and a practical reference for anyone that needs to convey scientific information in an illustrated form for articles, poster presentations, slide shows, press releases, blog posts, social media posts and beyond.

Mapping and Visualization with SuperCollider (Paperback): Marinos Koutsomichalis Mapping and Visualization with SuperCollider (Paperback)
Marinos Koutsomichalis
R1,121 Discovery Miles 11 210 Ships in 10 - 15 working days

This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems. This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.

Mastering Webcam and Smartphone Video - Onstream Webinars Edition (Paperback): Jan Lee Ozer Mastering Webcam and Smartphone Video - Onstream Webinars Edition (Paperback)
Jan Lee Ozer
R765 Discovery Miles 7 650 Ships in 10 - 15 working days
People Eat With Their Eyes - How to Create An Effective Book Trailer (Paperback): La Tanyha Boyd People Eat With Their Eyes - How to Create An Effective Book Trailer (Paperback)
La Tanyha Boyd
R284 Discovery Miles 2 840 Ships in 10 - 15 working days
Blender Cycles: Materials and Textures Cookbook - Third Edition (Paperback, Ed): Enrico Valenza Blender Cycles: Materials and Textures Cookbook - Third Edition (Paperback, Ed)
Enrico Valenza
R1,420 Discovery Miles 14 200 Ships in 10 - 15 working days

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Cinder Creative Coding Cookbook (Paperback): Dawid Gorny, Rui Madeira Cinder Creative Coding Cookbook (Paperback)
Dawid Gorny, Rui Madeira
R1,407 Discovery Miles 14 070 Ships in 10 - 15 working days

Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.

Autodesk Maya 2015 - A Comprehensive Guide (Paperback): Prof Sham Tickoo Purdue Univ, Cadcim Technologies Autodesk Maya 2015 - A Comprehensive Guide (Paperback)
Prof Sham Tickoo Purdue Univ, Cadcim Technologies
R1,301 Discovery Miles 13 010 Ships in 10 - 15 working days
Learning Anime Studio (Paperback, 3rd Revised edition): Chad Troftgruben Learning Anime Studio (Paperback, 3rd Revised edition)
Chad Troftgruben
R1,281 Discovery Miles 12 810 Ships in 10 - 15 working days

Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio's tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

Blender 3D Basics Beginner's Guide - A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7... Blender 3D Basics Beginner's Guide - A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7 (Paperback, 2 Ed)
Gordon Fisher
R1,307 Discovery Miles 13 070 Ships in 10 - 15 working days

The complete novice's guide to 3D modeling and animation with step-by-step tutorials Key Features Explore Blender's unique user interface and unlock Blender's powerful suite of modeling and animation tools Learn how to use Blender, and also the principles that make animation, lighting, and camera work come alive Start with the basics and build your skills through a coordinated series of projects to create a complex world Book DescriptionThis book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas. What you will learn Use the Blender user interface for building and animating projects Build objects using Box Modeling, Subdivision Surfaces, and NURBS Curves Create landscapes and trees with Blender's powerful procedural modeling plugins Use movie lighting theory to make your images pop Manipulate cameras for dramatic effect Make entertaining animations with keyframes and motion curves Connect graphics nodes to create stereo 3D animation from two separate image streams Who this book is forThis book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.

Instant Brainshark (Paperback): Daniel Li Instant Brainshark (Paperback)
Daniel Li
R709 Discovery Miles 7 090 Ships in 10 - 15 working days

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. "Instant BrainShark" is a step-by-step guide to creating online presentations using BrainShark. The book covers digital marketing best practices alongside tips for sales conversions. The book is written in an easy-to-read style for anybody to easily pick up and get started with BrainShark. Instant BrainShark is for anyone who wants to use BrainShark to create presentations online and share them around the community. The book is also useful for developers who are looking to explore BrainShark as a possible way to market their existing presentations or podcasts.

E-learning with Camtasia Studio (Paperback): David B Demyan E-learning with Camtasia Studio (Paperback)
David B Demyan
R780 Discovery Miles 7 800 Ships in 10 - 15 working days

If you want to educate people using video learning techniques, this book is for you. Whether you are a teacher, a designer, or corporate learning staff and intend to deliver knowledge through videos, the exercises will benefit you, teaching the indispensable skills to produce and deliver effective educational content. No previous knowledge of Camtasia Studio or video production is required.

Multimedia Programming with Pure Data (Paperback): Bryan Wc Chung Multimedia Programming with Pure Data (Paperback)
Bryan Wc Chung
R1,287 Discovery Miles 12 870 Ships in 10 - 15 working days

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment. An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.

Apple Motion 5 Cookbook (Paperback): Nick Harauz Apple Motion 5 Cookbook (Paperback)
Nick Harauz
R1,303 Discovery Miles 13 030 Ships in 10 - 15 working days

Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5. "Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a 'WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets.

Kinect in Motion - Audio and Visual Tracking by Example (Paperback): Clemente Giorio, Massimo Fascinari Kinect in Motion - Audio and Visual Tracking by Example (Paperback)
Clemente Giorio, Massimo Fascinari
R847 Discovery Miles 8 470 Ships in 10 - 15 working days

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows. Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It's assumed that you have some experience in C# and XAML already.

Producing Streaming Video for Multiple Screen Delivery (Paperback): Jan Lee Ozer Producing Streaming Video for Multiple Screen Delivery (Paperback)
Jan Lee Ozer
R1,318 Discovery Miles 13 180 Ships in 10 - 15 working days

Published in 2013, Producing Streaming Video for Multiple Screen Delivery the only compression-related textbook released after 2010, and it incorporates the latest technologies, including DASH and HTML5 and new devices such as 4G transmitters for mobile delivery. This book is written for producers seeking to distribute streaming video to the widest possible audience, including computers, smartphones and tablets, and Over the Top (OTT) devices. Written by Jan Ozer, this book delivers the lessons learned from years of producing and consulting on streaming, and serving as a contributing editor to the industry bible, Streaming Media Magazine. In this book, you will learn:
The fundamentals of video streaming and compression, including adaptive streaming and H.264 encoding, and new technologies like DASH, HTML5 and HEVC.
How to configure a single group of files to distribute to computers, mobile and OTT devices, and when it s better to customize files for different target platforms.
How to most efficiently produce maximum quality video using tools like the Adobe Media Encoder, Apple Compressor, Sorenson Squeeze and Telestream Episode Pro.
How to choose an enterprise class encoder, with extensive discussions of workflow tools like Telestream Vantage and the ProMedia Workflow System from Harmonic.
How to choose between setting up your own streaming server or using an online video platform (OVP) and the most relevant questions to ask before choosing an OVP service provider.
The best technology options for producing a live event, from choosing an encoding tool or 4G delivery platform, to choosing a streaming media server or Live Streaming Service Provider (LSSP) like Livestream or Ustream.
When to consider using a rich media presentation system like Sonic Foundry MediaSite or MediaPlatform WebCaster and how to choose between the available systems.
Which producers need to add closed captions to their streaming videos and how to do so.
This book is the successor to Ozer s highly regarded Video Compression for Flash, Apple Devices and HTML5, which has earned a five-star rating on Amazon and is used as a textbook by many colleges and universities. Published over two years after Video Compression, however, Producing Streaming Video for Multiple Screen Delivery is almost a complete rewrite, and contains links to the dozens of product reviews and video tutorials published and produced by Ozer over the last 24 months.

Box2D for Flash Games (Paperback): Emanuele Feronato Box2D for Flash Games (Paperback)
Emanuele Feronato
R731 Discovery Miles 7 310 Ships in 10 - 15 working days

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

iClone 4.31 3D Animation Beginner's Guide (Paperback): M.D. McCallum iClone 4.31 3D Animation Beginner's Guide (Paperback)
M.D. McCallum
R1,335 Discovery Miles 13 350 Ships in 10 - 15 working days

This book is a part of the Beginner's guide series, wherein you will quickly start doing tasks with precise instructions. Then the tasks will be followed by explanation and then a challenging task or a multiple choice question about the topic just covered. Do you have a story to tell or an idea to illustrate? This book is aimed at film makers, video producers/compositors, vxf artists or 3D artists/designers like you who have no previous experience with iClone. If you have that drive inside you to entertain people via the internet on sites like YouTube or Vimeo, create a superb presentation video, showcase a product or create a movie, or get a fast start on the iClone program, this Beginner's guide was written with you in mind.

Adobe Edge Quickstart Guide (Paperback): Joseph Labrecque Adobe Edge Quickstart Guide (Paperback)
Joseph Labrecque
R854 Discovery Miles 8 540 Ships in 10 - 15 working days

Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.

Blender 3D Basics (Paperback): Gordon Fisher Blender 3D Basics (Paperback)
Gordon Fisher
R1,449 Discovery Miles 14 490 Ships in 10 - 15 working days

Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. Blender 3D Basics is great for anyone who is new to Blender or new to 3D.

WebGL Beginner's Guide (Paperback): Diego Cantor, Brandon Jones WebGL Beginner's Guide (Paperback)
Diego Cantor, Brandon Jones
R1,288 Discovery Miles 12 880 Ships in 10 - 15 working days

This book is a step-by-step tutorial that includes complete source code for all of the examples covered. Every chapter builds on top of the previous one thereby giving the reader an immediate feeling of progression. Each block of code is explained, and 3D web development concepts are diagrammed and covered in detail. This book is written for JavaScript developers who are interested in 3D web development. A basic understanding of the DOM object model and the jQuery library is ideal but not required. No prior WebGL knowledge is expected.

Video Compression for Flash, Apple Devices and Html5 (Paperback): Jan L. Ozer Video Compression for Flash, Apple Devices and Html5 (Paperback)
Jan L. Ozer
R991 Discovery Miles 9 910 Ships in 10 - 15 working days

Video Compression for Flash, Apple Devices and HTML5 is a professional reference for producers seeking to distribute video over the Internet and to mobile devices particularly Apple iDevices. In this book, you will learn: *The fundamentals of video streaming and compression, including adaptive streaming *H.264 encoding parameters for a range of streaming encoders, including Apple Compressor, Adobe Media Encoder, Sorenson Squeeze, Telestream Episode Pro and Rhozet Carbon Coder *The resolutions and data rates used by prominent US and European media, B2B and B2C sites, so you can configure your streaming video accordingly *How to encode for iTunes distribution to iDevices from iPods to the iPad 2 *How to encode for Android, webOS, BlackBerry and Windows Phone 7 devices *The critical differences between the key adaptive streaming technologies including HTTP Live Streaming, Dynamic Streaming and Smooth Streaming;and how to encode for distribution via these techniques *How to choose a UGC site for distributing your video, and how to upload and embed video into your website *The key alternatives for producing live streaming video, and the various options for webcasting hardware and software and third-party live streaming service providers *How to accelerate video encoding on multiple-core workstations and LAN clusters *Which streaming file analysis tools provide the most important feedback. About the Author: Jan Ozer has produced and encoded video since the CD-ROM days (1992) and has taught courses in video and streaming production since 1994 most recently at StreamingMedia Seminars in New York, San Jose, Los Angeles and London, and for private organizations like Cisco, Lockheed and Johns Hopkins University. Jan was named a StreamingMedia All Star in 2010. Jan is a contributing editor of StreamingMedia Magazine and EventDV and blogs for AV Technology Magazine. He has has written or co-authored 14 books on digital video related topics. Jan shoots, edits and produces DVDs, live webcasts and streaming media for concerts, ballets and other events. He also produces training videos for local artisans, as well as screencam presentations for multiple organizations, including Roxio, StreamingMedia Magazine, OnlineVideo.net and EventDV. He blogs at streaminglearningcenter.com.

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