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Books > Computing & IT > Applications of computing > Image processing > Computer animation

3D Modeling, Animation, and Rendering - An Illustrated Lexicon, Black and White Edition (Paperback): Michael E. Mortenson 3D Modeling, Animation, and Rendering - An Illustrated Lexicon, Black and White Edition (Paperback)
Michael E. Mortenson
R606 Discovery Miles 6 060 Ships in 18 - 22 working days

3D Modeling, Animation, and Rendering: An Illustrated Lexicon, Black and White Edition presents definitions for over 1200 terms, with hundreds of illustrations. The lexicon includes terms from many related subjects, such as CAD, CAD/CAM, cinematography, light, physics, natural behaviors, and atmospheric phenomena. It was written for students, teachers, and professionals, as well as for lay readers who want a broader understanding of the tools and concepts involved. Terms related to 3D modeling include bicubic surface, constructive solid geometry, intersection, mesh optimization, polygonization, ruled surface, and spline. Terms related to animation include character rigging, flash animation, keyframing, lattice animation, light animation, motion capture, onion skinning, skeletal animation, storyboard, and velocity curve. Animation and rendering often encompass techniques from cinematography, including lighting, camera work, and mood-setting atmospherics. Terms related to these major subjects and rendering itself include ambient light, beauty pass, caustics, color models, crane shot, Dutch angle, Gouraud shading model, graphics pipeline, lead room, matting, montage, photon mapping, ray casting, ray tracing, reflection pass, shutter angle, and wipe. Some of the key terms refer to other sources for more in-depth coverage of the topic.

Video Compression for Flash, Apple Devices and Html5 (Paperback): Jan L. Ozer Video Compression for Flash, Apple Devices and Html5 (Paperback)
Jan L. Ozer
R919 Discovery Miles 9 190 Ships in 18 - 22 working days

Video Compression for Flash, Apple Devices and HTML5 is a professional reference for producers seeking to distribute video over the Internet and to mobile devices particularly Apple iDevices. In this book, you will learn: *The fundamentals of video streaming and compression, including adaptive streaming *H.264 encoding parameters for a range of streaming encoders, including Apple Compressor, Adobe Media Encoder, Sorenson Squeeze, Telestream Episode Pro and Rhozet Carbon Coder *The resolutions and data rates used by prominent US and European media, B2B and B2C sites, so you can configure your streaming video accordingly *How to encode for iTunes distribution to iDevices from iPods to the iPad 2 *How to encode for Android, webOS, BlackBerry and Windows Phone 7 devices *The critical differences between the key adaptive streaming technologies including HTTP Live Streaming, Dynamic Streaming and Smooth Streaming;and how to encode for distribution via these techniques *How to choose a UGC site for distributing your video, and how to upload and embed video into your website *The key alternatives for producing live streaming video, and the various options for webcasting hardware and software and third-party live streaming service providers *How to accelerate video encoding on multiple-core workstations and LAN clusters *Which streaming file analysis tools provide the most important feedback. About the Author: Jan Ozer has produced and encoded video since the CD-ROM days (1992) and has taught courses in video and streaming production since 1994 most recently at StreamingMedia Seminars in New York, San Jose, Los Angeles and London, and for private organizations like Cisco, Lockheed and Johns Hopkins University. Jan was named a StreamingMedia All Star in 2010. Jan is a contributing editor of StreamingMedia Magazine and EventDV and blogs for AV Technology Magazine. He has has written or co-authored 14 books on digital video related topics. Jan shoots, edits and produces DVDs, live webcasts and streaming media for concerts, ballets and other events. He also produces training videos for local artisans, as well as screencam presentations for multiple organizations, including Roxio, StreamingMedia Magazine, OnlineVideo.net and EventDV. He blogs at streaminglearningcenter.com.

3D Modeling, Animation, and Rendering - An Illustrated Lexicon, Color Edition (Paperback): Michael E. Mortenson 3D Modeling, Animation, and Rendering - An Illustrated Lexicon, Color Edition (Paperback)
Michael E. Mortenson
R889 Discovery Miles 8 890 Ships in 18 - 22 working days

This unique book presents definitions for over 1200 terms, with hundreds of illustrations, in both black and white and color (color edition only). The lexicon includes terms from many related subjects, such as CAD, CAD/CAM, cinematography, light, physics, natural behaviors, and atmospheric phenomena. It was written for students, teachers, and professionals, as well as for lay readers who want a broader understanding of the tools and concepts involved. Terms related to 3D modeling include bicubic surface, constructive solid geometry, intersection, mesh optimization, polygonization, ruled surface, and spline. Terms related to animation include character rigging, flash animation, keyframing, lattice animation, light animation, motion capture, onion skinning, skeletal animation, storyboard, and velocity curve. Animation and rendering often encompass techniques from cinematography, including lighting, camera work, and mood-setting atmospherics. Terms related to these major subjects and rendering itself include ambient light, beauty pass, caustics, color models, crane shot, Dutch angle, Gouraud shading model, graphics pipeline, lead room, matting, montage, photon mapping, ray casting, ray tracing, reflection pass, shutter angle, and wipe. Some of the key terms refer to other sources for more in-depth coverage of the topic.

Flash and Facebook Graph API Development: Beginner's Guide (Paperback): M.J. Williams Flash and Facebook Graph API Development: Beginner's Guide (Paperback)
M.J. Williams
R1,208 Discovery Miles 12 080 Ships in 18 - 22 working days
The Essential Guide to Flash CS4 AIR Development (Paperback, 1st ed.): Marco Casario The Essential Guide to Flash CS4 AIR Development (Paperback, 1st ed.)
Marco Casario
R1,247 R1,075 Discovery Miles 10 750 Save R172 (14%) Ships in 18 - 22 working days

We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe's CS4 release just makes it even better. Among the newer features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 integrated development environment, which means you can start writing desktop applications right away.

This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. Once you've got Flash on the desktop, you're no longer constrained by the limitations of running inside a web browser. You'll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systemsMac OS X, Windows, and Linux.

For any Flash developer who wants to go from the Web to the desktop (and who doesn't?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team

3ds Max Modeling for Games - Insider's Guide to Game Character, Vehicle, and Environment Modeling (Paperback): Andrew Gahan 3ds Max Modeling for Games - Insider's Guide to Game Character, Vehicle, and Environment Modeling (Paperback)
Andrew Gahan
R634 Discovery Miles 6 340 Ships in 4 - 6 working days

This book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan and contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Features of this title include: step-by-step project files for each chapter; all the relevant texture files and source photos used to create the texture maps applied to the 3D projects; extras - panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time; royalty free stock photos that artists can use in their own texture maps, models and scenes; and, additional material on the book's bonus website. Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. Game Modeling techniques offered in this book with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering. Find additional tutorials and even contact the author on the book's website.

Digital Storytelling - The Narrative Power of Visual Effects in Film (Paperback): Shilo T. McClean Digital Storytelling - The Narrative Power of Visual Effects in Film (Paperback)
Shilo T. McClean
R1,181 Discovery Miles 11 810 Ships in 18 - 22 working days

How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles-other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say-contrary to the critics-that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects-whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres-and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.

The Essential Guide to Open Source Flash Development (Paperback, 1st ed.): John Grden, Patrick Mineault, Aral Balkan, Marc... The Essential Guide to Open Source Flash Development (Paperback, 1st ed.)
John Grden, Patrick Mineault, Aral Balkan, Marc Hughes, Tom Arnold, …
R1,090 R933 Discovery Miles 9 330 Save R157 (14%) Ships in 18 - 22 working days

The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with OS Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with a knowledge of how to install and set them up. Open Source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The Open Source tools available expand on Flash's existing toolset, enabling you to do such things as easily create full 3D in Flash, or hook up to an Open Source video streaming server. Many of these useful tools are powerful yet lack documentation. This book explains in step-by-step detail how to use the most popular of the Open Source Flash tools. Explore the Open Source tools available and learn how to identify which tool you need, and how to best fit it into your workflow. Step-by-step workthroughs guide you through development with the most popular Open Source Flash tools. Written by the project leads and Open Source Flash aficionados. What you'll learn Learn how to integrate Open Source tools with existing commercial tools, and where they fit into your workflow most effectively. Get effective documentation on installation and usage, where currently very little exists in a lot of cases. Combine Open Source tools together in optimized workflows, with many real world examples and tips and tricks. Create high-speed, fully interactive 3D in Flash with Papervision3D. Stream audio and video over the internet using Red5. Exchange data natively in Flash and Flash Lite using SWX. Who is this book for? This book is for Flashdevelopers and designers with an interest in discovering what sort of Open Source products are available, and how they can be used. If you want to expand your Flash toolset and explore the Open Source Flash community then this book is for you. If you already use some Open Source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

Maya 8.0 Character Modeling (Paperback, New Ed): Gary Oliverio Maya 8.0 Character Modeling (Paperback, New Ed)
Gary Oliverio
R1,338 Discovery Miles 13 380 Ships in 18 - 22 working days

This title consists of book and CD-ROM. This book takes a unique approach to modelling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modelling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you have finished the book, you will have created a figure that is textured, rigged, and ready to be animated. This book helps: understand the building blocks of modelling, including quads, edge loops, normals, UVs, and mapping; discover how 'modelling by formula' eases the character creation process; find out how to create a UV layout that makes texturing easier; and, learn how to place joints and controls and skin your character so it deforms properly when animated. The companion CD contains the images from the book, Maya files to help build the character, AVI movies that show the modelling process in real time, and Mel scripts for installing a character modelling tool menu that can improve the user's workflow.

LightWave 3D 8: 1001 Tips and Tricks - 1001 Tips and Tricks (Paperback, New Ed): Wes Beckwith, Steve Warner, Robin Wood LightWave 3D 8: 1001 Tips and Tricks - 1001 Tips and Tricks (Paperback, New Ed)
Wes Beckwith, Steve Warner, Robin Wood
R1,260 Discovery Miles 12 600 Ships in 18 - 22 working days

Companion CD included with illustrations demonstrating the use of LightWave in feature films! LightWave 3D [8]: 1001 Tips & Tricks brings together thirty-one masters in the fields of character modeling, animation, texturing, lighting, digital cinematography, special effects, and programming to provide a myriad of helpful tips for all levels of LightWave users. Whether you've just started using LightWave or you've been using it for years, this book of collective wisdom will show you how to achieve better results in less time through a combination of hidden software features, time-saving tricks, and professional techniques. The 1,354 tips cover every aspect of LightWave, including configuration, modeling, texturing, staging, lighting, animating, special effects, rendering, compositing, scripting, and troubleshooting.

3ds Max 7 Bible (Paperback): Kelly Murdock 3ds Max 7 Bible (Paperback)
Kelly Murdock
R1,542 Discovery Miles 15 420 Ships in 10 - 15 working days

* Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials, this book is a must for anyone who wants to master this complex, expensive software package
* Offers full coverage of new software features and enhancements and shows users how to master everything from the Particle Flow interface and architectural objects and materials to Shockwave 3D Export and VertexPaint features
* The companion CD-ROMs include a demo version of the new 3ds max, tutorial files, 3D models, bonus plug-ins, and more
* 3ds max is used to create approximately eighty percent of the top video games-including Grand Theft Auto 3-and is extensively employed for special effects in movies such as The Matrix Reloaded

LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling  &  Texturing - Volume 1 Modeling  &  Texturing (Paperback, New... LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing - Volume 1 Modeling & Texturing (Paperback, New edition)
Jonny Gorden
R1,465 Discovery Miles 14 650 Ships in 18 - 22 working days

Companion CD included with all the featured third-party plug-ins and more! Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages; discover multiple methods for modeling characters and clothing using subdivision patches; understand the techniques for creating complex UV mapping; learn about surface attributes and surfacing characters; enhance the appearance of your characters through the use of gradients and procedural textures; explore a variety of techniques for creating image maps and applying them to your characters.

Mobile Macromedia Flash MX with Flash Remoting and Flash Communication Server (Paperback): Alan Yeung, Nicholas Pang Mobile Macromedia Flash MX with Flash Remoting and Flash Communication Server (Paperback)
Alan Yeung, Nicholas Pang
R1,128 R961 Discovery Miles 9 610 Save R167 (15%) Ships in 18 - 22 working days

Go mobile with the most popular motion tool on the Web. Written by a team of software development experts, this thorough resource will help you build, deploy, and run rich media applications across multiple channels and devices. Plus, utilize JSP, ASP.NET, or ColdFusion MX to port information dynamically.

3D Animation Essentials +WS (Paperback): A Beane 3D Animation Essentials +WS (Paperback)
A Beane
R982 R851 Discovery Miles 8 510 Save R131 (13%) Ships in 18 - 22 working days

The essential fundamentals of 3D animation for aspiring 3D artists

3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG)Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-productionDissects core 3D concepts including design, film, video, and gamesExamines what artistic and technical skills are needed to succeed in the industryOffers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals

Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Adaptation for Animation - Transforming Literature Frame by Frame (Hardcover): Hannes Rall Adaptation for Animation - Transforming Literature Frame by Frame (Hardcover)
Hannes Rall
R3,993 Discovery Miles 39 930 Ships in 10 - 15 working days

Talented animation artists often neglect successful storytelling in favor of strong visuals, but now you can have both with this complete guide to adaptation for animation. Veteran independent filmmaker Hannes Rall teaches you how to draw and adapt inspiration from copyright-free materials like fairy tales, myths, and classic literature, making it easier than ever to create your own compelling narrative. Particular focus is given to making the adequate narrative and visual choices when transferring a text from page to screen: How to create a successful adaptation. With sections on subjects like transcultural adaptations, visual poetry and production design, this book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start adapting your story today. Key features: Learn to apply concepts of adapting classic and modern literature for animation in different techniques Exclusive interviews with animation legends Giannalberto Bendazzi, John Canemaker, Ishu Patel and Georges Schwizgebel Lavishly illustrated with 325 color images (mostly never published before) that give thrilling insights into the visual development of award-winning animated adaptations

Creating Visual Effects in Maya - Fire, Water, Debris, and Destruction (Paperback, New): Lee Lanier Creating Visual Effects in Maya - Fire, Water, Debris, and Destruction (Paperback, New)
Lee Lanier
R1,634 Discovery Miles 16 340 Ships in 10 - 15 working days

Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: Creating foliage, fire, and smoke with Paint Effects Growing Maya Fur and nHair on clothing, characters, and sets Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers Creating damage with Effects presets, deformers, and animated textures Matchmoving and motion tracking with Maya and MatchMover Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

Acting and Character Animation - The Art of Animated Films, Acting and Visualizing (Paperback): Rolf Giesen, Anna Khan Acting and Character Animation - The Art of Animated Films, Acting and Visualizing (Paperback)
Rolf Giesen, Anna Khan
R2,217 Discovery Miles 22 170 Ships in 10 - 15 working days

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately

Fluid Engine Development (Hardcover): Doyub Kim Fluid Engine Development (Hardcover)
Doyub Kim
R1,955 Discovery Miles 19 550 Ships in 9 - 17 working days

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development. Explains how to create a fluid simulation engine from scratch Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available Explores various kinds of simulation techniques for fluids using particles and grids Discusses practical issues such as data structure design and optimizations Covers core numerical tools including linear system and level set solvers

Action Analysis for Animators (Paperback): Chris Webster Action Analysis for Animators (Paperback)
Chris Webster
R1,232 Discovery Miles 12 320 Ships in 10 - 15 working days

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals. * A title that unites classic principles of Action Analysis with contemporary workflows. Apply the practices of action analysis to any animaton process. * Extensive illustrations of people and animals in motion that break down the action of animals and humans in a step-by-step manner. * Tips included throughout the book on how to capture motion and analyse action. * Detailed case studies illustrated with line drawings, diagrams, photographs and live action footage, integrate real world examples with practical knowledge. * DVD included as a resource for amateur and experience animators, featuring Short Animations and Live Action examples juxtaposed with stills of animals and humans in motion.

The FORCE Companion - Quick Tips and Tricks (Hardcover): Mike Mattesi, Swendly Benilia The FORCE Companion - Quick Tips and Tricks (Hardcover)
Mike Mattesi, Swendly Benilia
R3,973 Discovery Miles 39 730 Ships in 10 - 15 working days

Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and approved by Mike Mattesi, about how to improve your FORCE drawing skills Key Features: Hundreds of dynamic FORCE drawing that inspire the reader to see and draw FORCE Succinct tips and tricks keep it light and educational The tips and tricks not only explain how but also why the drawings are successful. This is unique to the FORCE Drawing method Each page shares numerous drawing around a FORCE idea with a short paragraph to further clarify the FORCE tip or trick. Explaining to the reader why the drawings work increases their ability of achieving the same level of excellence Swendly Benilia is a professional character designer and illustrator. During his five years in the field he contributed with artwork for various game and publishing projects. Swendly also instructs FORCE Drawing. Michael Mattesi has authored four FORCE books, published in numerous languages, utilized around the world to inspire and educate artists on the concept of FORCE. He has instructed FORCE Drawing for over twenty years and inspired thousands of artists. Simultaneously, Michael has been contributing his skills as a professional artists on numerous award-winning projects in varied capacities and has collaborated with Pixar, Walt Disney Feature Animation, Walt Disney Consumer Products, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks/PDI, Zynga, The School of Visual Arts, Beijing University, Art Center, Scuola Internazionale di Comics, San Jose State University. The Academy of Art University, Nickelodeoan, LeapFrog and many others. Micael's students occupy all fields of the art industry and have themselves gained prestige for their abilities. Michael lives in northern California with his wife and two daughters. Visit him at: DrawingFORCE.com and connect with Michael on Facebook at: DrawingFORCE.com with Mike Mattesi or email him directly: [email protected] Key Features Hundreds of dynamic FORCE drawings that inspire the reader to see and draw FORCE. Compact tips and tricks keep it light and educational. The tips and tricks explain how and why the drawings are successful. Explaining to the you why the drawings work increases your ability of achieving the same level of excellence.

Learn Adobe After Effects CC for Visual Effects and Motion Graphics (Paperback): Joe Dockery, Conrad Chavez Learn Adobe After Effects CC for Visual Effects and Motion Graphics (Paperback)
Joe Dockery, Conrad Chavez
R1,639 Discovery Miles 16 390 Ships in 10 - 15 working days

Motion graphics are no longer just for movie and television screens. You now see motion graphics anywhere there's a moving image, including your desktop web browser, your smartphone, and on digital signage when you shop or travel. Creating motion graphics with Adobe After Effects can enhance your value as a creative professional. Learn Adobe After Effects CC by building cool creative projects that teach you how to: Apply and customize effects and layer styles, and use animation presets to apply pre-built animations and effect combinations Achieve advanced effects quickly using techniques such as green screen background removal, masking, speed changes, motion tracking, and animation in 3D space Animate individual layers of still graphics imported from Adobe Photoshop and Adobe Illustrator Animate text, including changing type size, letter spacing, rotation, and color over time, and flowing text along a path Create a set of visually consistent intro videos for a social media platform, while practicing efficient production techniques Export a motion graphics composition once and render multiple versions for different delivery media (such as television, web sites, and smartphones) This study guide uses over 7 hours of video integrated with text to help you gain real-world skills that will get you started in your career in motion graphics. It lays the foundation for taking the Adobe Certified Associate (ACA) certification exam and helps prepare you for an entry-level position in a competitive job market.

FORCE: Dynamic Life Drawing - 1th Anniversary Edition (Paperback, 3rd Edition): Mike Mattesi FORCE: Dynamic Life Drawing - 1th Anniversary Edition (Paperback, 3rd Edition)
Mike Mattesi
R1,583 Discovery Miles 15 830 Ships in 10 - 15 working days

Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new section on the "FORCE blob," and dozens of fresh illustrations. Mike Mattesi’s 10th anniversary edition of FORCE will teach readers how to put thought and imagination to paper. Whether you are an illustrator, animator, comic book artist, or student, you'll learn to use rhythm, shape, and line to bring out the life in any subject.

The 10th Anniversary Edition contains numerous improvements. Around 30 videos are embedded within the book and accessible through the FORCE Drawing App. In the App, click on the image of the camera, point your mobile device’s camera at the page with the symbol, and then finally tap the video card image floating above the drawing to launch the video. Then sit back and watch the video that shows me creating that drawing and discussing my process. Many new drawings can be found within this edition and the addition of color now further clarifies the theory of FORCE.

Key Features

The unique, dynamic learning system that has helped thousands of artists enhance their figure drawing abilities

Dozens of updated illustrations and all-new content, exclusive to the 3rd edition

Select pages can be scanned by your smartphone or other device to pull up bonus video content, enhancing the learning process

Companion App:

Nearly 50 videos are available on the free FORCE Drawing companion app that can be downloaded through Google Play or the Apple App Store

Table of Contents

Seeing Life

Forceful Form

Forceful Shape

Clothing

On location

Reportage

Index

Elemental Magic, Volume II - The Technique of Special Effects Animation (Paperback): Joseph Gilland Elemental Magic, Volume II - The Technique of Special Effects Animation (Paperback)
Joseph Gilland
R1,490 R1,208 Discovery Miles 12 080 Save R282 (19%) Ships in 9 - 17 working days

Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end -- including booming explosions, gusting winds, magical incantations, and raging fires. He also breaks down the process of effects "clean-up," as well as timinig and frame rates. The companion website includes real-time footage of the author lecturing as he animates the drawings from the book. In these videos, he elucidates the entire process from blank page to final animation. See it all come to life like never before. Throughout the book, Joseph refers to and includes examples from his own professional work from feature films such as Lilo & Stitch and Tarzan.

Animating with Stop Motion Pro (Paperback): Mark Sawicki Animating with Stop Motion Pro (Paperback)
Mark Sawicki
R63 Discovery Miles 630 Ships in 4 - 6 working days

Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Create professional stop motion animation immediately with detailed exercises at the companion website:

www.focalpress.com/cw/sawicki-9780240812199/. Integrate classic stop motion animation techniques with the latest stop motion software features.

Intervallfasten & ketogene Ernahrung - Mit Kurzzeitfasten & ketogener Ernahrung gesund Leben & gesund abnehmen - Die beste... Intervallfasten & ketogene Ernahrung - Mit Kurzzeitfasten & ketogener Ernahrung gesund Leben & gesund abnehmen - Die beste Kombination fur Ihre Gesundheit - Fur Anfanger & Einsteiger bestens geeignet (German, Paperback)
Sandra Baulich
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