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Blender 3D Incredible Machines (Paperback)
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Blender 3D Incredible Machines (Paperback)
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Design, model, and texture complex mechanical objects in Blender
About This Book * Develop realistic and awesome machines for your
3D projects and animation films * Gain the ability to look at a
piece of machinery in real life and then recreate it in Blender *
Develop a comprehensive skill set covering key aspects of
mechanical modeling Who This Book Is For This book is intended for
consumers and hobbyists who are existing users of Blender 3D want
to expand their capabilities by diving into machine modeling with
Blender 3D. You are expected to have experience with basic Blender
operations. What You Will Learn * Reacquaint yourself with
Blender's modeling toolset * Practice fundamental skills that are
applicable to a range of modeling projects * Know when and where to
use various types of geometry-something that saves time in one
instance will pose significant problems in another * Think ahead
and plan your project out to significantly improve both quality and
efficiency * Create models for freestyle use * Overcome challenging
modeling problems * Create customized game models that can easily
be exported to other formats. This is one of the most popular uses
of Blender, and the results can be incorporated into game design! *
Get comfortable with the start-to-finish process to create any type
of hard surface model In Detail Blender 3D is one of the top pieces
of 3D animation software. Machine modeling is an essential aspect
of war games, space games, racing games, and animated action films.
As the Blender software grows more powerful and popular, there is a
demand to take your modeling skills to the next level. This book
will cover all the topics you need to create professional models
and renders. This book will help you develop a comprehensive skill
set that covers the key aspects of mechanical modeling. Through
this book, you will create many types of projects, including a
pistol, spacecraft, robot, and a racer. We start by making a Sci-fi
pistol, creating its basic shape and adding details to it. Moving
on, you'll discover modeling techniques for larger objects such as
a space craft and take a look at how different techniques are
required for freestyle modeling. After this, we'll create the basic
shapes for the robot and combine the meshes to create unified
objects. We'll assign materials and explore the various options for
freestyle rendering. We'll discuss techniques to build low-poly
models, create a low-poly racer, and explain how they differ from
the high poly models we created previously. By the end of this
book, you will have mastered a workflow that you will be able to
apply to your own creations. Style and approach This is an
easy-to-follow book that is based around four concrete projects.
Each topic is explained sequentially in the process of creating a
model, and detailed explanations of the basic and advanced features
are also included.
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