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Books > Computing & IT > Applications of computing > Image processing > Computer animation
A comprehensive guide to Apple's entry-level editing software from
a passionate iMovie fan, this book features a full introduction to
the editing process that will help you create professional, unique
videos Key Features * Understand the core principles of editing *
Leverage cross-platform insights and master iMovie for iOS and
iPadOS; and the fully-featured macOS version * Use Keynote to
create unique and engaging titles Book Description Complete with
step-by-step tutorials for essential tools and concepts - and
guides as why you should use them - this is a practical guide to
iMovie that will prepare you well for the world of post-production,
and the creative process at large. It's not about having the
shiniest tools; it's about what you do with them. With this in
mind, this book is written to help Apple users get more out of
iMovie than you may think possible with free editing software as
well as helping you avoid common gotchas. You can then apply the
principles of editing, and understanding of common edits, effects,
and keyframing - to other editing software. This book begins with
an introduction to the principles of editing, and how to apply them
to Apple's Magic Movie and Storyboard frameworks. Then you will
learn how to navigate iMovie for iOS and iPadOS as well as for
macOS, mastering simple editing tools to deliver effective videos
from import to export. The final section brings in Keynote to
create custom titles and animations, helping you to create a
creative brand that makes your video uniquely yours. By the end of
this book, you will understand the important principles behind the
post-production process. You will also be able to combine iMovie
and Keynote for macOS to create high-quality, engaging video
projects for different formats. What you will learn * Learn the
principles of editing: create, refine and add meaning * Use
iMovie's Magic Movie and Storyboard tools to create simple, themed
videos * Learn iMovie's 'Magic Timeline' and navigate macOS iMovie
with keyboard shortcuts * Create a basic video using the iMovie
timeline, using overlays and keyframing effects * Create custom
titles and animations for your iMovie project using Keynote *
Understand the best export settings for each project; convert
videos for alternative aspect ratios * Learn how to solve and
common problems with iMovie, and avoid them in future Who This Book
Is For If you have an Apple device and have been asked to make a
video for your professional environment, this book is the place to
turn. Simple, progressive guides will help you master editing
principles; using iMovie to create simple but effective videos to
inform, educate and entertain your colleagues, friends, and family.
This book also provides more advanced users such as YouTubers and
other online content creators with valuable tips on how to stamp
their unique identity and brand USPs into their videos.
Become 10x more efficient in styling micro content for your social
media platforms with DaVinci Resolve 18 by a Blackmagic Design
Certified Training Partner Key Features * Enhance your content with
Creative editing, VFX composition, color grading, and sound editing
techniques * Optimized techniques to generate quick video content
to engage and increase your audience * Discover the latest features
and hacks of DaVinci Resolve 18 and realize your creative ideas in
a fun way Book Description DaVinci Resolve is the world's most
trusted name in color grading and has been used to grade more
Hollywood films, TV shows, and commercials than anything else.
Version 18 enables full capacity to edit, compose VFX, mix sound
and deliver for different platforms, including Social Media and the
Web. You will learn how to get started using DaVinci Resolve 18 to
create video content for Social Media and the Web, whether you are
a business owner, influencer, or hobbyist. You will begin by
gaining an overview of creating a complete short video for Social
Media distribution direct from within the Cut page. You will then
learn more advanced editing, VFX composition, color grading, and
sound editing techniques to enhance your content even further and
fix common video content issues when using consumer cameras or
mobile phones. By the end of this book, you will be confident in
using DaVinci Resolve to edit, fix, finish and publish short-form
video content directly to Social Media sites such as YouTube,
Twitter, and Vimeo. What you will learn * Learn to Edit, add
effects, and post to social media using the new Cut page * Quickly
deliver video projects in a variety of Social Media formats in the
Cut page * Fix problems with video, such as stabilizing footage and
syncing audio * Enhance the visuals of your videos through color
correction and other visual effects techniques * Use the Neural
Engine AI in the Studio Version of DaVinci Resolve to speed up your
work * Add subtitles and dubbed audio to help your videos reach a
wider audience Who This Book Is For This book is intended for the
beginner content maker who is looking for quick techniques to
improve their work, but it will also be useful for experienced
content makers who want to begin using DaVinci Resolve for its more
advanced features. It is a useful practical training manual for
Social Media Marketers, Influencers, Short Film Makers, Small
Business Owners creating their own content, Vloggers, and
Film/Media Studies students at schools, colleges, or universities.
Written for the new generation of hobbyists and aspiring game
developers, HTML5 Game Development from the Ground Up with
Construct 2 shows you how to use the sophisticated yet
user-friendly HTML5-based game engine Construct 2 to develop and
release polished, two-dimensional games on a multitude of different
platforms. The book also covers the foundational knowledge of game
analysis and design based on the author's research and teaching
experiences at DigiPen Institute of Technology, James Cook
University, and other institutions. The author first helps you
understand what really matters in games. He guides you in becoming
a better game designer from the ground up, being able to play any
game critically, and expressing your ideas in a clear and concise
format. The book then presents step-by-step tutorials on designing
games. It explains how to build an arcade-style game as well as a
platformer integrating some physics elements. It also shows you how
to create a more complex puzzle game-the author's own published
game, Turky on the Run. Lastly, the book discusses different ways
to deploy and monetize games across several platforms, including
Facebook, iOS, Android, and web-based marketplaces. Sample
Construct 2 project files for the games designed in the book are
available on the author's website. Integrating hands-on guidance
with theoretical game design concepts, this book gives you a solid
foundation in game development. It will help you advance in your
journey as an indie game developer.
Learn all about hard-surface modeling in Blender while creating
three increasingly complex projects: an assault rifle, a sci-fi
racing ship, and an army tank Key Features Explore Blender's wide
array of 3D modeling tools and features with key images printed in
color Learn techniques for texturing, rendering, and rigging Employ
these lessons to create increasingly complex hard-surface models
Book DescriptionBlender is a massively popular and powerful 3D
program, with versatile modeling abilities that make it a great way
to enter the 3D modelling world. Blender 3D Incredible Models is an
extensive guide for those new to hard-surface modeling with
Blender, helping you understand the complete range of tools and
features it offers and how to employ those efficiently to create
realistic models. You'll be led through progressively more
challenging modeling projects- from an assault rifle and an army
tank to a sci-fi spaceship model-giving you a glimpse of all the
skills you'd need in Blender's vast ecosystem of features and
functionality, ranging from textures, rendering, and UV mapping to
lighting, rigging, and beyond. Each engaging project builds upon
the last until you're equipped with everything you need to tackle
your own modeling challenges, whatever they may be. By the end of
this Blender book, you won't just know how to create the models
covered here, but you'll be able to turn your own concepts and
references into 3D Blender models too! What you will learn Dive
into the fundamental theory behind hard-surface modeling Explore
Blender's extensive modeling tools and features Use references to
produce sophisticated and accurate models Create models with
realistic textures and materials Set up lighting and render your
scenes with style Master the use of polygons to make game-optimized
models Develop impressive animations by exploring the world of
rigging Employ texture painting and modifiers to render the tiniest
details Who this book is forThis book is for aspiring 3D artists,
animators, architectural visualizers, and game developers looking
to learn hard-surface modeling, an essential skill in creative
industries. A basic understanding of Blender and its interface,
orienting in the 3D Viewport, creating and moving objects, and mesh
editing is necessary to get started.
The Essential Guide to Open Source Flash Development is a practical
development guide to creating Flash applications with OS Flash
tools and workflows. You will walk away with an understanding of
what tools will best suit your current situation, making your
development easier and more productive, and with a knowledge of how
to install and set them up. Open Source Flash has been a revolution
for Flash and has made a major impact on how people build Flash
content. The Open Source tools available expand on Flash's existing
toolset, enabling you to do such things as easily create full 3D in
Flash, or hook up to an Open Source video streaming server. Many of
these useful tools are powerful yet lack documentation. This book
explains in step-by-step detail how to use the most popular of the
Open Source Flash tools. Explore the Open Source tools available
and learn how to identify which tool you need, and how to best fit
it into your workflow. Step-by-step workthroughs guide you through
development with the most popular Open Source Flash tools. Written
by the project leads and Open Source Flash aficionados. What you'll
learn Learn how to integrate Open Source tools with existing
commercial tools, and where they fit into your workflow most
effectively. Get effective documentation on installation and usage,
where currently very little exists in a lot of cases. Combine Open
Source tools together in optimized workflows, with many real world
examples and tips and tricks. Create high-speed, fully interactive
3D in Flash with Papervision3D. Stream audio and video over the
internet using Red5. Exchange data natively in Flash and Flash Lite
using SWX. Who is this book for? This book is for Flashdevelopers
and designers with an interest in discovering what sort of Open
Source products are available, and how they can be used. If you
want to expand your Flash toolset and explore the Open Source Flash
community then this book is for you. If you already use some Open
Source Flash tools, then you will find this book a useful
documentation resource as well as an eye-opener to the other tools
that are available.
Detailed tutorials meant for beginners to Unreal Engine At-length
discussion of Unreal Engine architecture to help build robust
knowledge. Special focus on game programming on Unreal Engine
Step into the world of animation and go beyond the fundamentals of
Adobe Animate to bring experiences to life with the help of
expert-led content Key Features Produce rich motion graphics and
interactive animations for multiple platforms Explore the key
features and enhancements in the latest Adobe Animate release Take
your Adobe Animate projects to the next level with creative
workflows Book DescriptionAdobe Animate is platform-agnostic asset
creation, motion design, animation, and interactivity software.
Complete with explanations of essential concepts and step-by-step
walkthroughs of practical examples, this book will guide you in
using Adobe Animate to create immersive experiences by breaking
through creative limitations across every medium. We begin by
getting up to speed with all that you need to know about Adobe
Animate. You'll learn how to get started with Animate as a creative
platform and explore the features introduced in its most recent
versions. The book will show you how to consume and produce media
assets for multiple platforms through both the publish and export
workflows. Following this, you'll explore advanced rigging
techniques and discover how to create more dynamic animation with
advanced depth and movement techniques. You'll also find out how to
build projects such as games, virtual reality experiences, and apps
for various platforms as the book demonstrates different ways to
use Animate. Finally, it covers the different methods used to
extend the software for various needs. By the end of this Adobe
Animate book, you'll be able to produce a variety of media assets,
motion graphic design materials, animated artifacts, and
interactive content pieces for platforms such as HTML5 Canvas,
WebGL, and mobile devices. What you will learn Gain a solid
understanding of Adobe Animate foundations and new features
Understand the nuances associated with publishing and exporting
rich media content to various platforms Make use of advanced
layering and rigging techniques to create engaging motion content
Create dynamic motion using the camera and variable layer depth
techniques Develop web-based games, virtual reality experiences,
and multiplatform mobile applications Extend Animate with
extensions, application-level scripting, and the creation of custom
integrated tutorials Who this book is forThis book is for web,
graphic, and motion design professionals with basic experience in
animation who want to take their existing skills to the next level.
A clear understanding of fundamental animation concepts will help
you to get the most out of this book and produce impressive
results.
An authoritative introduction and guide to the latest developments in animation technology.
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations.
"At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes."—Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
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