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Books > Computing & IT > Applications of computing > Image processing > Computer animation
A comprehensive introduction to 3D modeling, from the fundamental
ideas of topology to in-depth examples that will help you take your
projects to the next level Key Features Overcome complex topology
problems while working through projects Learn to topologize
quad-based and non-quad-based meshes with step-by-step examples
Optimize your models by reducing the triangle count to improve
performance Book DescriptionThis book is an introduction to
modeling and an in-depth look at topology in Blender, written by a
Blender topology specialist with years of experience with the
software. As you progress through its chapters, you'll conquer the
basics of quad-based topology using triangles and Ngons, and learn
best practices and things to avoid while modeling and
retopologizing. The pages are full of illustrations and examples
with in-depth explanations that showcase each step in an
easy-to-follow format. Squeaky Clean Topology in Blender starts by
introducing you to the user interface and navigation. It then goes
through an overview of the modeling techniques and hotkeys that
will be necessary to understand the examples. With the modeling
basics out of the way, the next stop on our journey is topology.
Working through projects like a character and a sci-fi blaster, the
book will illustrate and work through complex topology problems,
and present solutions to those problems. These examples focus on
deforming character models, non-deforming hard surface models, and
optimizing these models by reducing the triangle count. By the end
of this book, you will be able to identify the general flow of a
shape's topology, identify and solve issues in your topology, and
come out with a model ready for UV unwrapping, materials, and
rigging. What you will learn Identify the general flow of a model's
topology, and what might cause issues Understand the topology of a
character, and the joints that they make up Handle non-quad based
topology Lay out your meshes for UV seams Explore and use hotkeys
to get things done faster Optimize models for a reduced triangle
count Who this book is forThis book is for character modelers,
sculptors, poly modelers, and hard surface modelers. Whether you're
looking for an introduction to modeling, optimizing high poly or
sculpted models, or just a deeper dive into the subject of
topology, this book will walk you through the topology workflow
from beginning to end.
Learn all about hard-surface modeling in Blender while creating
three increasingly complex projects: an assault rifle, a sci-fi
racing ship, and an army tank Key Features Explore Blender's wide
array of 3D modeling tools and features with key images printed in
color Learn techniques for texturing, rendering, and rigging Employ
these lessons to create increasingly complex hard-surface models
Book DescriptionBlender is a massively popular and powerful 3D
program, with versatile modeling abilities that make it a great way
to enter the 3D modelling world. Blender 3D Incredible Models is an
extensive guide for those new to hard-surface modeling with
Blender, helping you understand the complete range of tools and
features it offers and how to employ those efficiently to create
realistic models. You'll be led through progressively more
challenging modeling projects- from an assault rifle and an army
tank to a sci-fi spaceship model-giving you a glimpse of all the
skills you'd need in Blender's vast ecosystem of features and
functionality, ranging from textures, rendering, and UV mapping to
lighting, rigging, and beyond. Each engaging project builds upon
the last until you're equipped with everything you need to tackle
your own modeling challenges, whatever they may be. By the end of
this Blender book, you won't just know how to create the models
covered here, but you'll be able to turn your own concepts and
references into 3D Blender models too! What you will learn Dive
into the fundamental theory behind hard-surface modeling Explore
Blender's extensive modeling tools and features Use references to
produce sophisticated and accurate models Create models with
realistic textures and materials Set up lighting and render your
scenes with style Master the use of polygons to make game-optimized
models Develop impressive animations by exploring the world of
rigging Employ texture painting and modifiers to render the tiniest
details Who this book is forThis book is for aspiring 3D artists,
animators, architectural visualizers, and game developers looking
to learn hard-surface modeling, an essential skill in creative
industries. A basic understanding of Blender and its interface,
orienting in the 3D Viewport, creating and moving objects, and mesh
editing is necessary to get started.
Step into the world of animation and go beyond the fundamentals of
Adobe Animate to bring experiences to life with the help of
expert-led content Key Features Produce rich motion graphics and
interactive animations for multiple platforms Explore the key
features and enhancements in the latest Adobe Animate release Take
your Adobe Animate projects to the next level with creative
workflows Book DescriptionAdobe Animate is platform-agnostic asset
creation, motion design, animation, and interactivity software.
Complete with explanations of essential concepts and step-by-step
walkthroughs of practical examples, this book will guide you in
using Adobe Animate to create immersive experiences by breaking
through creative limitations across every medium. We begin by
getting up to speed with all that you need to know about Adobe
Animate. You'll learn how to get started with Animate as a creative
platform and explore the features introduced in its most recent
versions. The book will show you how to consume and produce media
assets for multiple platforms through both the publish and export
workflows. Following this, you'll explore advanced rigging
techniques and discover how to create more dynamic animation with
advanced depth and movement techniques. You'll also find out how to
build projects such as games, virtual reality experiences, and apps
for various platforms as the book demonstrates different ways to
use Animate. Finally, it covers the different methods used to
extend the software for various needs. By the end of this Adobe
Animate book, you'll be able to produce a variety of media assets,
motion graphic design materials, animated artifacts, and
interactive content pieces for platforms such as HTML5 Canvas,
WebGL, and mobile devices. What you will learn Gain a solid
understanding of Adobe Animate foundations and new features
Understand the nuances associated with publishing and exporting
rich media content to various platforms Make use of advanced
layering and rigging techniques to create engaging motion content
Create dynamic motion using the camera and variable layer depth
techniques Develop web-based games, virtual reality experiences,
and multiplatform mobile applications Extend Animate with
extensions, application-level scripting, and the creation of custom
integrated tutorials Who this book is forThis book is for web,
graphic, and motion design professionals with basic experience in
animation who want to take their existing skills to the next level.
A clear understanding of fundamental animation concepts will help
you to get the most out of this book and produce impressive
results.
Understand and develop immersive animations along with animated
stickers for Telegram using Bodymovin, After Effects and
LottieFiles and integrate them in your React Native apps using this
color guide to UI animations Key Features Explore key principles of
storytelling, 2D digital animation, and design thinking Create
animations in After Effects, learn how to export them with both
Bodymovin and LottieFiles plugins, and tweak them using the
LottieFiles platform Understand how to implement Lottie animations
with React Native Book DescriptionLottie is a small and scalable
JSON-based animation file. LottieFiles is the platform where Lottie
animations can be uploaded, tested, and shared. By combining the
LottieFiles plugin and the LottieFiles platform, you'll be able to
create stunning animations that are easy to integrate in any
device. You'll also see how to use the Bodymovin plugin in After
Effects to export your animation to a JSON file. The book starts by
giving you an overview of Lottie and LottieFiles. As you keep
reading, you'll understand the entire Lottie ecosystem and get
hands-on with classic 2D animation principles. You'll also get a
step-by-step guided tour to ideate, sketch for storytelling, design
an icon that will fulfill the needs and expectations of users based
on UX, and finally animate it in Adobe After Effects. This will
help you get familiar with the After Effects environment, work with
vector shape layers, create and modify keyframes using layer
properties, explore path and mask features, and adjust timing
easily to create professional-looking animations. By the end of
this animation book, you'll be able to create and export your own
Lottie animations using After Effects and implement them in mobile
apps using React Native. You'll also have an understanding of 2D
animation best practices and principles that you can apply in your
own projects. What you will learn Get started with Lottie and
integrate animations either by creating them from scratch or by
downloading them through LottieFiles Explore the key principles of
2D classic animation Understand the basics to create your first
animation using After Effects Export your animations into Lottie
JSON files through Bodymovin Integrate your very first Lottie icon
animation inside your React Native app Control your animation
within the app through React APIs, while exploring best practices
and common pitfalls Who this book is forThis book is for developers
and engineers who are already familiar with React Native, as well
as UX and UI designers who want to create their own animations and
integrate them with their platforms through React Native. Basic
knowledge of JavaScript programming is assumed. Beginner-level
illustration skills are also preferred, although not necessary.
Detailed tutorials meant for beginners to Unreal Engine At-length
discussion of Unreal Engine architecture to help build robust
knowledge. Special focus on game programming on Unreal Engine
A comprehensive, best practice guide from Apple Certified Trainer
Iain Anderson, with illustrated step-by-step instructions to
explore a Final Cut Pro editing workflow from shoot to delivery Key
Features Explore the best ways to use FCP, from importing and
editing to finishing and exporting the final cut Unlock the power
of editing in the magnetic timeline to make huge changes or subtle
adjustments Finish with pro-level color correction, tracking,
effects, transitions, audio, titles, and captions Book
DescriptionFinal Cut Pro (also known as FCP, previously Final Cut
Pro X) is Apple's efficient and accessible video editing software
for everyone, offering powerful features that experienced editors
and novices will find useful. FCP is the quickest way to transform
your raw clips into a finished piece, so if speed is important,
make this a key tool in your editing arsenal. Final Cut Pro
Efficient Editing is a comprehensive best practice guide for all
editors. You'll not only learn how to use the features but also
find out which ones are the most important and when you should use
them. With the help of practical examples, the book will show you
how typical footage can be assembled, trimmed, colored, and
finessed to produce a finished edit, exploring a variety of
techniques. As you progress through the book, you'll follow a
standard editing workflow to get the feel of working on real-world
projects and answer self-assessment questions to make sure that
you're on track. By the end of this Final Cut Pro book, you'll be
well versed with the key features of this app and have all the
tools you need to create impressive edits. What you will learn
Understand the media import process and delve into media management
Effectively organize your footage so you can find the right shot
quickly Discover how to assemble a rough cut edit Explore trimming
and advanced editing techniques to finesse and finalize the edit
Enhance an edit with color correction, effects, transitions,
titles, captions, and much more Sweeten the audio by controlling
volume, using compression, and adding effects Share your final
edited video and archive the job Who this book is forThe book is
for creative professionals, anyone starting out in video editing,
and editors switching to Final Cut Pro from another video editing
system. Whether you are a beginner or a professional, you'll find
this FCP book useful. All you need to get started is familiarity
with macOS.
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