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Books > Computing & IT > Applications of computing > Image processing > Computer animation
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The Art of Incredibles 2
(Hardcover)
Karen Paik; Foreword by John Lasseter; Introduction by Brad Bird; Notes by Brad Bird
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From Pixar's upcoming film Incredibles 2, this making-of book is a
dive back into the beloved world of the Incredibles. The Art of
Incredibles 2 explores Pixar's highly anticipated sequel through
colorful artwork, energetic character sketches, intriguing
storyboards, and spellbinding colorscripts. Featuring gorgeous
production art and interesting details from the production team
about the making of the film, The Art of Incredibles 2 overflows
with insights into the artistic process behind Pixar's engaging
creative vision. Copyright (c)2018 Disney Enterprises, Inc. and
Pixar. All rights reserved.
An authoritative introduction and guide to the latest developments in animation technology.
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations.
"At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes."—Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an
introduction to developing widgets for the Internet using the
features of Flash CS4 and ActionScript 3.0. Many social-networking
sites, blogs, and personal home pages have adopted the use of
widgets and Flash developers can create and distribute their own
widgets for others to use. A step-by-step example demonstrates how
to design and develop your own Flash widgets and integrate them
with XML. In addition, publishing, promoting, and capitalizing on
your Flash widgets is discussed. What you'll learn Using the tools
in Flash CS4 Basic differences of ActionScript 3.0 Designing and
developing widgets Utilizing XML with widgets Publishing widgets to
the Internet Promoting and capitalizing on widgets Who this book is
for
Creating Flash Widgets with Flash CS4 and ActionScript 3.0
targets novice to intermediate Flash designers/developers
interested in learning how to create and publish widgets for the
Internet. Table of Contents Introducing Flash Widgets Migrating to
Flash CS4 and ActionScript 3.0 Developing Your First Widget Taking
Flash Widgets to the Next Level Publishing, Promoting, and
Capitalizing on Your Widgets
Become Tony White's personal animation student. Experience many of
the teaching techniques of the golden era of Disney and Warner
Brothers studios and beyond.all from the comfort of your own home
or studio. Tony White's Animation Master Class is uniquely designed
to cover the core principles of animated movement comprehensively.
How to Make Animated Films offers secrets and unique approaches
only a Master Animator could share. Includes hands-on Tutorials,
demonstrations and final sample animations. . Whether you want to
become a qualified animator of 2D, 3D, Flash or any other form of
animation, Tony White's foundations bring you closer to that goal.
The downloadable resources are invaluable, in that readers are not
only taught principles and concepts in the book, they are able to
see them demonstrated in action in the movies.
Build real-time animations without expensive equipment using this
quick how-to guide printed in full-color Key Features Get the hang
of enhancing and polishing character rigs Create quick and
effective animations for business or entertainment without having
to delve into all the intricacies of the craft Create triggers to
customize your animated experience Book DescriptionAdobe Character
Animator is a power app for non-animators that provides easy
rigging and easy-to- understand tools that enable you to create
entertainment or business videos in no time. This guide to
Character Animator gives you a comprehensive overview of the app,
helping you learn the entire process-from importing a character
designed in Adobe Photoshop to animating a sequence. Complete with
background art, multiple character rigs and Character Animator
project files, this book will show you how to animate a scene in
Character Animator from start to finish. Starting with a character
PSD from another artist, you'll organize and condense the file to
prepare it for rigging and animation. From there, you'll
systematically rig the character while exploring advanced behaviors
and triggers to animate a complex scene that takes advantage of the
app's best features. By the end of this book, you'll be able to
create appealing animations in Character Animator for any purpose.
What you will learn Assemble rigs in Photoshop for Character
Animator Add tags, handles, draggable limbs, swap sets, and physics
effects Use a webcam and microphone for lip-syncing, head turns,
and other real-time actions Work with multiple characters, scene
layers, and audio files Add loopable motions such as walk cycles
Record a short animation for export Who this book is forIf you are
a beginner in animation and looking to get up and running quickly
by creating your own animated scenes, this is the book for you.
With just basic computer knowledge and a webcam and microphone
connected, you'll be able to follow along effectively. Although not
a prerequisite, knowing the principles of animation or having any
history with other animation software will be helpful.
Become 10x more efficient in styling micro content for your social
media platforms with DaVinci Resolve 18 by a Blackmagic Design
Certified Training Partner Key Features * Enhance your content with
Creative editing, VFX composition, color grading, and sound editing
techniques * Optimized techniques to generate quick video content
to engage and increase your audience * Discover the latest features
and hacks of DaVinci Resolve 18 and realize your creative ideas in
a fun way Book Description DaVinci Resolve is the world's most
trusted name in color grading and has been used to grade more
Hollywood films, TV shows, and commercials than anything else.
Version 18 enables full capacity to edit, compose VFX, mix sound
and deliver for different platforms, including Social Media and the
Web. You will learn how to get started using DaVinci Resolve 18 to
create video content for Social Media and the Web, whether you are
a business owner, influencer, or hobbyist. You will begin by
gaining an overview of creating a complete short video for Social
Media distribution direct from within the Cut page. You will then
learn more advanced editing, VFX composition, color grading, and
sound editing techniques to enhance your content even further and
fix common video content issues when using consumer cameras or
mobile phones. By the end of this book, you will be confident in
using DaVinci Resolve to edit, fix, finish and publish short-form
video content directly to Social Media sites such as YouTube,
Twitter, and Vimeo. What you will learn * Learn to Edit, add
effects, and post to social media using the new Cut page * Quickly
deliver video projects in a variety of Social Media formats in the
Cut page * Fix problems with video, such as stabilizing footage and
syncing audio * Enhance the visuals of your videos through color
correction and other visual effects techniques * Use the Neural
Engine AI in the Studio Version of DaVinci Resolve to speed up your
work * Add subtitles and dubbed audio to help your videos reach a
wider audience Who This Book Is For This book is intended for the
beginner content maker who is looking for quick techniques to
improve their work, but it will also be useful for experienced
content makers who want to begin using DaVinci Resolve for its more
advanced features. It is a useful practical training manual for
Social Media Marketers, Influencers, Short Film Makers, Small
Business Owners creating their own content, Vloggers, and
Film/Media Studies students at schools, colleges, or universities.
A comprehensive guide to Apple's entry-level editing software from
a passionate iMovie fan, this book features a full introduction to
the editing process that will help you create professional, unique
videos Key Features * Understand the core principles of editing *
Leverage cross-platform insights and master iMovie for iOS and
iPadOS; and the fully-featured macOS version * Use Keynote to
create unique and engaging titles Book Description Complete with
step-by-step tutorials for essential tools and concepts - and
guides as why you should use them - this is a practical guide to
iMovie that will prepare you well for the world of post-production,
and the creative process at large. It's not about having the
shiniest tools; it's about what you do with them. With this in
mind, this book is written to help Apple users get more out of
iMovie than you may think possible with free editing software as
well as helping you avoid common gotchas. You can then apply the
principles of editing, and understanding of common edits, effects,
and keyframing - to other editing software. This book begins with
an introduction to the principles of editing, and how to apply them
to Apple's Magic Movie and Storyboard frameworks. Then you will
learn how to navigate iMovie for iOS and iPadOS as well as for
macOS, mastering simple editing tools to deliver effective videos
from import to export. The final section brings in Keynote to
create custom titles and animations, helping you to create a
creative brand that makes your video uniquely yours. By the end of
this book, you will understand the important principles behind the
post-production process. You will also be able to combine iMovie
and Keynote for macOS to create high-quality, engaging video
projects for different formats. What you will learn * Learn the
principles of editing: create, refine and add meaning * Use
iMovie's Magic Movie and Storyboard tools to create simple, themed
videos * Learn iMovie's 'Magic Timeline' and navigate macOS iMovie
with keyboard shortcuts * Create a basic video using the iMovie
timeline, using overlays and keyframing effects * Create custom
titles and animations for your iMovie project using Keynote *
Understand the best export settings for each project; convert
videos for alternative aspect ratios * Learn how to solve and
common problems with iMovie, and avoid them in future Who This Book
Is For If you have an Apple device and have been asked to make a
video for your professional environment, this book is the place to
turn. Simple, progressive guides will help you master editing
principles; using iMovie to create simple but effective videos to
inform, educate and entertain your colleagues, friends, and family.
This book also provides more advanced users such as YouTubers and
other online content creators with valuable tips on how to stamp
their unique identity and brand USPs into their videos.
A comprehensive introduction to 3D modeling, from the fundamental
ideas of topology to in-depth examples that will help you take your
projects to the next level Key Features Overcome complex topology
problems while working through projects Learn to topologize
quad-based and non-quad-based meshes with step-by-step examples
Optimize your models by reducing the triangle count to improve
performance Book DescriptionThis book is an introduction to
modeling and an in-depth look at topology in Blender, written by a
Blender topology specialist with years of experience with the
software. As you progress through its chapters, you'll conquer the
basics of quad-based topology using triangles and Ngons, and learn
best practices and things to avoid while modeling and
retopologizing. The pages are full of illustrations and examples
with in-depth explanations that showcase each step in an
easy-to-follow format. Squeaky Clean Topology in Blender starts by
introducing you to the user interface and navigation. It then goes
through an overview of the modeling techniques and hotkeys that
will be necessary to understand the examples. With the modeling
basics out of the way, the next stop on our journey is topology.
Working through projects like a character and a sci-fi blaster, the
book will illustrate and work through complex topology problems,
and present solutions to those problems. These examples focus on
deforming character models, non-deforming hard surface models, and
optimizing these models by reducing the triangle count. By the end
of this book, you will be able to identify the general flow of a
shape's topology, identify and solve issues in your topology, and
come out with a model ready for UV unwrapping, materials, and
rigging. What you will learn Identify the general flow of a model's
topology, and what might cause issues Understand the topology of a
character, and the joints that they make up Handle non-quad based
topology Lay out your meshes for UV seams Explore and use hotkeys
to get things done faster Optimize models for a reduced triangle
count Who this book is forThis book is for character modelers,
sculptors, poly modelers, and hard surface modelers. Whether you're
looking for an introduction to modeling, optimizing high poly or
sculpted models, or just a deeper dive into the subject of
topology, this book will walk you through the topology workflow
from beginning to end.
Understand and develop immersive animations along with animated
stickers for Telegram using Bodymovin, After Effects and
LottieFiles and integrate them in your React Native apps using this
color guide to UI animations Key Features Explore key principles of
storytelling, 2D digital animation, and design thinking Create
animations in After Effects, learn how to export them with both
Bodymovin and LottieFiles plugins, and tweak them using the
LottieFiles platform Understand how to implement Lottie animations
with React Native Book DescriptionLottie is a small and scalable
JSON-based animation file. LottieFiles is the platform where Lottie
animations can be uploaded, tested, and shared. By combining the
LottieFiles plugin and the LottieFiles platform, you'll be able to
create stunning animations that are easy to integrate in any
device. You'll also see how to use the Bodymovin plugin in After
Effects to export your animation to a JSON file. The book starts by
giving you an overview of Lottie and LottieFiles. As you keep
reading, you'll understand the entire Lottie ecosystem and get
hands-on with classic 2D animation principles. You'll also get a
step-by-step guided tour to ideate, sketch for storytelling, design
an icon that will fulfill the needs and expectations of users based
on UX, and finally animate it in Adobe After Effects. This will
help you get familiar with the After Effects environment, work with
vector shape layers, create and modify keyframes using layer
properties, explore path and mask features, and adjust timing
easily to create professional-looking animations. By the end of
this animation book, you'll be able to create and export your own
Lottie animations using After Effects and implement them in mobile
apps using React Native. You'll also have an understanding of 2D
animation best practices and principles that you can apply in your
own projects. What you will learn Get started with Lottie and
integrate animations either by creating them from scratch or by
downloading them through LottieFiles Explore the key principles of
2D classic animation Understand the basics to create your first
animation using After Effects Export your animations into Lottie
JSON files through Bodymovin Integrate your very first Lottie icon
animation inside your React Native app Control your animation
within the app through React APIs, while exploring best practices
and common pitfalls Who this book is forThis book is for developers
and engineers who are already familiar with React Native, as well
as UX and UI designers who want to create their own animations and
integrate them with their platforms through React Native. Basic
knowledge of JavaScript programming is assumed. Beginner-level
illustration skills are also preferred, although not necessary.
Learn all about hard-surface modeling in Blender while creating
three increasingly complex projects: an assault rifle, a sci-fi
racing ship, and an army tank Key Features Explore Blender's wide
array of 3D modeling tools and features with key images printed in
color Learn techniques for texturing, rendering, and rigging Employ
these lessons to create increasingly complex hard-surface models
Book DescriptionBlender is a massively popular and powerful 3D
program, with versatile modeling abilities that make it a great way
to enter the 3D modelling world. Blender 3D Incredible Models is an
extensive guide for those new to hard-surface modeling with
Blender, helping you understand the complete range of tools and
features it offers and how to employ those efficiently to create
realistic models. You'll be led through progressively more
challenging modeling projects- from an assault rifle and an army
tank to a sci-fi spaceship model-giving you a glimpse of all the
skills you'd need in Blender's vast ecosystem of features and
functionality, ranging from textures, rendering, and UV mapping to
lighting, rigging, and beyond. Each engaging project builds upon
the last until you're equipped with everything you need to tackle
your own modeling challenges, whatever they may be. By the end of
this Blender book, you won't just know how to create the models
covered here, but you'll be able to turn your own concepts and
references into 3D Blender models too! What you will learn Dive
into the fundamental theory behind hard-surface modeling Explore
Blender's extensive modeling tools and features Use references to
produce sophisticated and accurate models Create models with
realistic textures and materials Set up lighting and render your
scenes with style Master the use of polygons to make game-optimized
models Develop impressive animations by exploring the world of
rigging Employ texture painting and modifiers to render the tiniest
details Who this book is forThis book is for aspiring 3D artists,
animators, architectural visualizers, and game developers looking
to learn hard-surface modeling, an essential skill in creative
industries. A basic understanding of Blender and its interface,
orienting in the 3D Viewport, creating and moving objects, and mesh
editing is necessary to get started.
Step into the world of animation and go beyond the fundamentals of
Adobe Animate to bring experiences to life with the help of
expert-led content Key Features Produce rich motion graphics and
interactive animations for multiple platforms Explore the key
features and enhancements in the latest Adobe Animate release Take
your Adobe Animate projects to the next level with creative
workflows Book DescriptionAdobe Animate is platform-agnostic asset
creation, motion design, animation, and interactivity software.
Complete with explanations of essential concepts and step-by-step
walkthroughs of practical examples, this book will guide you in
using Adobe Animate to create immersive experiences by breaking
through creative limitations across every medium. We begin by
getting up to speed with all that you need to know about Adobe
Animate. You'll learn how to get started with Animate as a creative
platform and explore the features introduced in its most recent
versions. The book will show you how to consume and produce media
assets for multiple platforms through both the publish and export
workflows. Following this, you'll explore advanced rigging
techniques and discover how to create more dynamic animation with
advanced depth and movement techniques. You'll also find out how to
build projects such as games, virtual reality experiences, and apps
for various platforms as the book demonstrates different ways to
use Animate. Finally, it covers the different methods used to
extend the software for various needs. By the end of this Adobe
Animate book, you'll be able to produce a variety of media assets,
motion graphic design materials, animated artifacts, and
interactive content pieces for platforms such as HTML5 Canvas,
WebGL, and mobile devices. What you will learn Gain a solid
understanding of Adobe Animate foundations and new features
Understand the nuances associated with publishing and exporting
rich media content to various platforms Make use of advanced
layering and rigging techniques to create engaging motion content
Create dynamic motion using the camera and variable layer depth
techniques Develop web-based games, virtual reality experiences,
and multiplatform mobile applications Extend Animate with
extensions, application-level scripting, and the creation of custom
integrated tutorials Who this book is forThis book is for web,
graphic, and motion design professionals with basic experience in
animation who want to take their existing skills to the next level.
A clear understanding of fundamental animation concepts will help
you to get the most out of this book and produce impressive
results.
Detailed tutorials meant for beginners to Unreal Engine At-length
discussion of Unreal Engine architecture to help build robust
knowledge. Special focus on game programming on Unreal Engine
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