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Books > Computing & IT > Applications of computing > Image processing > Computer animation

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Handbook of Computer Animation (Hardcover, 2003 ed.) Loot Price: R4,412
Discovery Miles 44 120
Handbook of Computer Animation (Hardcover, 2003 ed.): John Vince

Handbook of Computer Animation (Hardcover, 2003 ed.)

John Vince

Series: Springer Professional Computing

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Loot Price R4,412 Discovery Miles 44 120 | Repayment Terms: R413 pm x 12*

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One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.

General

Imprint: Springer London
Country of origin: United Kingdom
Series: Springer Professional Computing
Release date: November 2002
First published: 2003
Editors: John Vince
Dimensions: 254 x 178 x 22mm (L x W x T)
Format: Hardcover
Pages: 244
Edition: 2003 ed.
ISBN-13: 978-1-85233-564-9
Categories: Books > Computing & IT > Applications of computing > Image processing > Computer animation
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LSN: 1-85233-564-5
Barcode: 9781852335649

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