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Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models (Paperback)
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Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models (Paperback)
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A comprehensive introduction to 3D modeling, from the fundamental
ideas of topology to in-depth examples that will help you take your
projects to the next level Key Features Overcome complex topology
problems while working through projects Learn to topologize
quad-based and non-quad-based meshes with step-by-step examples
Optimize your models by reducing the triangle count to improve
performance Book DescriptionThis book is an introduction to
modeling and an in-depth look at topology in Blender, written by a
Blender topology specialist with years of experience with the
software. As you progress through its chapters, you'll conquer the
basics of quad-based topology using triangles and Ngons, and learn
best practices and things to avoid while modeling and
retopologizing. The pages are full of illustrations and examples
with in-depth explanations that showcase each step in an
easy-to-follow format. Squeaky Clean Topology in Blender starts by
introducing you to the user interface and navigation. It then goes
through an overview of the modeling techniques and hotkeys that
will be necessary to understand the examples. With the modeling
basics out of the way, the next stop on our journey is topology.
Working through projects like a character and a sci-fi blaster, the
book will illustrate and work through complex topology problems,
and present solutions to those problems. These examples focus on
deforming character models, non-deforming hard surface models, and
optimizing these models by reducing the triangle count. By the end
of this book, you will be able to identify the general flow of a
shape's topology, identify and solve issues in your topology, and
come out with a model ready for UV unwrapping, materials, and
rigging. What you will learn Identify the general flow of a model's
topology, and what might cause issues Understand the topology of a
character, and the joints that they make up Handle non-quad based
topology Lay out your meshes for UV seams Explore and use hotkeys
to get things done faster Optimize models for a reduced triangle
count Who this book is forThis book is for character modelers,
sculptors, poly modelers, and hard surface modelers. Whether you're
looking for an introduction to modeling, optimizing high poly or
sculpted models, or just a deeper dive into the subject of
topology, this book will walk you through the topology workflow
from beginning to end.
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