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Books > Computing & IT > Applications of computing > Image processing > Computer animation

The Fundamentals of C/C++ Game Programming - Using Target-based Development on SBC's (Paperback): Brian Beuken The Fundamentals of C/C++ Game Programming - Using Target-based Development on SBC's (Paperback)
Brian Beuken
R1,751 Discovery Miles 17 510 Ships in 12 - 17 working days

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API's that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.

Floating Worlds - A Short History of Japanese Animation (Hardcover): Maria Roberta Novielli Floating Worlds - A Short History of Japanese Animation (Hardcover)
Maria Roberta Novielli
R1,805 Discovery Miles 18 050 Ships in 12 - 17 working days

Through the analysis of the work of the main Japanese animators starting from the pioneers of 1917, the book will overview the whole history of Japanese animated film, including the latest tendencies and the experimental movies. In addition to some of the most acclaimed directors Miyazaki Hayao, Takahata Isao, Shinkai Makoto, Tezuka Osamu and Kon Satoshi, the works of masters of animation such as Kawamoto Kihachiro, Kuri Yoji, Ofuji Noburo and Yamamura Koji will be analysed in their cultural and historical context. Moreover, their themes and styles will be the linking thread to overview the Japanese producing system and the social and political events which have often influenced their works. Key Features Insight into both mainstream and independent cinema Scientific reliability Easy readability Social and cultural context

Storytelling for Virtual Reality - Methods and Principles for Crafting Immersive Narratives (Paperback): John Buche'r Storytelling for Virtual Reality - Methods and Principles for Crafting Immersive Narratives (Paperback)
John Buche'r
R1,275 Discovery Miles 12 750 Ships in 12 - 17 working days

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

How to Cheat in After Effects (Paperback, 2nd edition): Chad Perkins How to Cheat in After Effects (Paperback, 2nd edition)
Chad Perkins
R1,490 Discovery Miles 14 900 Ships in 12 - 17 working days

Get the most from the most widely used application in the postproduction field! Gain the insider tips you need to compose eye-catching, imaginative Adobe After Effects projects quickly and effectively. In How to Cheat in After Effects, Second Edition seasoned AE expert Chad Perkins provides dozens of concise, step-by-step tutorials and lavish 4-color illustrations to get you on the fast track to producing amazing motion graphics and visual effects. Updated for CS6, this new edition has been revised to include: A brand new chapter on the most popular 3rd party effects including Trapcode Particular and Video Copilot's Element 3D New cheats on professional compositing, expressions, and high end visual effects Tons of cool light tricks and lessons on how to use Video Copilot's Optical Flares A thorough explanation of the Ray-trace 3D engine introduced in After Effects CS6 Downloadable resources with project files allowing you to work alongside the exercises in the book, as well as QuickTime movies displaying techniques There's no time to waste! Whether you are an intermediate After Effects user in need of its more advanced tools or a novice looking for techniques to up your game, this book will bring your motion graphics, visual effects, and graphic compositions to the next level. Downloadable resources project files are available at www.focalpress.com/9780415661065

Spaces Mapped and Monstrous - Digital 3D Cinema and Visual Culture (Paperback): Nick Jones Spaces Mapped and Monstrous - Digital 3D Cinema and Visual Culture (Paperback)
Nick Jones
R763 Discovery Miles 7 630 Ships in 12 - 17 working days

Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange. Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D's distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D's relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films-including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)-demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today.

The Art of Captain Underpants The First Epic Movie (Hardcover): Ramin Zahed The Art of Captain Underpants The First Epic Movie (Hardcover)
Ramin Zahed
R933 R652 Discovery Miles 6 520 Save R281 (30%) Ships in 12 - 17 working days

From DreamWorks Animation comes a movie event based on the best-selling book series by Dav Pilkey. This comedy for the entire family tells the story of 2 pranksters named George and Harold, who hypnotize their principal into thinking he's a ridiculously enthusiastic, incredibly dimwitted superhero named Captain Underpants. The movie stars the voice talents of Ed Helms, Kevin Hart, Thomas Middleditch, Nick Kroll and many more!

How to Cheat in Maya 2017 - Tools and Techniques for Character Animation (Paperback): Paul Naas How to Cheat in Maya 2017 - Tools and Techniques for Character Animation (Paperback)
Paul Naas
R1,587 Discovery Miles 15 870 Ships in 12 - 17 working days

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2017 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a companion site, this is the one and only guide to get you up to speed. Key Features Complete step-by-step, walkthroughs of essential techniques every animator needs to know. Features interviews with leading experts and experienced animation leads. Companion web site including all exercise/example scene files and extras such as video tutorials and animation files. Interlude articles covering everything from Reference Video to Resumes.

The Animator's Sketchbook - How to See, Interpret & Draw Like a Master Animator (Paperback): Tony White The Animator's Sketchbook - How to See, Interpret & Draw Like a Master Animator (Paperback)
Tony White
R1,273 Discovery Miles 12 730 Ships in 9 - 15 working days

The Animator's Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White's Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike. Key Features Provides readers with their own personal sketchbook, demonstrating classical art skills that are highly prized by studio employers Readers will come away better visualizing form, gesture, pose and expression Includes 60 speed and gesture drawing exercises Provides the perfect way for students of animation to improve their core skills Perfect for animation instructors who can rely on this unique course workbook to take their students to new levels of classic visualizing expertise

Mastering Autodesk Maya 2016 - Autodesk Official Press (Paperback): T Palamar Mastering Autodesk Maya 2016 - Autodesk Official Press (Paperback)
T Palamar
R1,639 R1,236 Discovery Miles 12 360 Save R403 (25%) Ships in 12 - 17 working days

Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. * Learn professional techniques used in real-world visual effects * Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more * Expand your skills with advanced techniques for cloth, fur, and fluids * Understand everything you need to know for the Maya certification exam

Animated Performance - Bringing Imaginary Animal, Human and Fantasy Characters to Life (Paperback): Nancy Beiman Animated Performance - Bringing Imaginary Animal, Human and Fantasy Characters to Life (Paperback)
Nancy Beiman
R1,171 R979 Discovery Miles 9 790 Save R192 (16%) Ships in 10 - 15 working days

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life. New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.

MoCap for Artists - Workflow and Techniques for Motion Capture (Paperback): Midori Kitagawa, Brian Windsor MoCap for Artists - Workflow and Techniques for Motion Capture (Paperback)
Midori Kitagawa, Brian Windsor
R1,153 Discovery Miles 11 530 Ships in 12 - 17 working days

Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.
* An accessible introduction to motion capture principles and techniques that does not require a computer science background
* A survey of the state-of-the-art hardware and software tools, workflows and techniques.
* A CD with sample motion capture data, clips, scripts, and Maya/Motion Builder turorials.

The VES Handbook of Visual Effects - Industry Standard VFX Practices and Procedures (Paperback, 3rd edition): Jeffrey Okun,... The VES Handbook of Visual Effects - Industry Standard VFX Practices and Procedures (Paperback, 3rd edition)
Jeffrey Okun, VES, Susan Zwerman, VES
R1,928 Discovery Miles 19 280 Ships in 12 - 17 working days

The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience. This third edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.

Macromedia Flash Professional 8 Game Development (Paperback, 2nd Revised edition): Glen Rhodes Macromedia Flash Professional 8 Game Development (Paperback, 2nd Revised edition)
Glen Rhodes
R2,031 Discovery Miles 20 310 Ships in 12 - 17 working days

If you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. Macromedia Flash Professional 8 Game Development is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with "cheat" techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues. And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level. It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make. So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.

Introduction to Interactive Digital Media - Concept and Practice (Paperback): Julia Griffey Introduction to Interactive Digital Media - Concept and Practice (Paperback)
Julia Griffey
R1,391 Discovery Miles 13 910 Ships in 12 - 17 working days

This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.

Crafting Stories for Virtual Reality (Paperback): Melissa Bosworth, Lakshmi Sarah Crafting Stories for Virtual Reality (Paperback)
Melissa Bosworth, Lakshmi Sarah
R1,179 Discovery Miles 11 790 Ships in 12 - 17 working days

We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling-virtual reality, augmented reality and mixed reality-to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.

The Golden Age of Data - Media Analytics in Study & Practice (Hardcover): Don Grady The Golden Age of Data - Media Analytics in Study & Practice (Hardcover)
Don Grady
R4,367 Discovery Miles 43 670 Ships in 12 - 17 working days

Audience and media analytics is more important now than ever, and this latest volume in the cutting-edge BEA Electronic Media Research Series collects some of the top scholars working with big data and analytics today. These chapters describe the development and help define media analytics as an academic discipline and professional practice. Understanding audiences is integral to creating and distributing media messages and the study of media analytics requires knowing a range of skills including research methods, the necessary tools available, familiarity with statistical procedures, and a mindset to provide insights and apply findings. This book summarizes the insights of analytics practitioners regarding the current state of legacy media analysis and social media analytics. Topics covered include the evolution of media technologies, the teaching of media measurement and analytics, the transition taking place in media research, and the use of media analytics to answer meaningful questions, drive content creation, and engage with audiences.

Edit Like a Pro with iMovie - Leverage Apple's free editor for iOS, iPadOS, and macOS and enrich videos with Keynote... Edit Like a Pro with iMovie - Leverage Apple's free editor for iOS, iPadOS, and macOS and enrich videos with Keynote animations (Paperback)
Regit
R885 Discovery Miles 8 850 Ships in 10 - 15 working days

A comprehensive guide to Apple's entry-level editing software from a passionate iMovie fan, this book features a full introduction to the editing process that will help you create professional, unique videos Key Features * Understand the core principles of editing * Leverage cross-platform insights and master iMovie for iOS and iPadOS; and the fully-featured macOS version * Use Keynote to create unique and engaging titles Book Description Complete with step-by-step tutorials for essential tools and concepts - and guides as why you should use them - this is a practical guide to iMovie that will prepare you well for the world of post-production, and the creative process at large. It's not about having the shiniest tools; it's about what you do with them. With this in mind, this book is written to help Apple users get more out of iMovie than you may think possible with free editing software as well as helping you avoid common gotchas. You can then apply the principles of editing, and understanding of common edits, effects, and keyframing - to other editing software. This book begins with an introduction to the principles of editing, and how to apply them to Apple's Magic Movie and Storyboard frameworks. Then you will learn how to navigate iMovie for iOS and iPadOS as well as for macOS, mastering simple editing tools to deliver effective videos from import to export. The final section brings in Keynote to create custom titles and animations, helping you to create a creative brand that makes your video uniquely yours. By the end of this book, you will understand the important principles behind the post-production process. You will also be able to combine iMovie and Keynote for macOS to create high-quality, engaging video projects for different formats. What you will learn * Learn the principles of editing: create, refine and add meaning * Use iMovie's Magic Movie and Storyboard tools to create simple, themed videos * Learn iMovie's 'Magic Timeline' and navigate macOS iMovie with keyboard shortcuts * Create a basic video using the iMovie timeline, using overlays and keyframing effects * Create custom titles and animations for your iMovie project using Keynote * Understand the best export settings for each project; convert videos for alternative aspect ratios * Learn how to solve and common problems with iMovie, and avoid them in future Who This Book Is For If you have an Apple device and have been asked to make a video for your professional environment, this book is the place to turn. Simple, progressive guides will help you master editing principles; using iMovie to create simple but effective videos to inform, educate and entertain your colleagues, friends, and family. This book also provides more advanced users such as YouTubers and other online content creators with valuable tips on how to stamp their unique identity and brand USPs into their videos.

Creative Character Design 2e (Hardcover, 2nd edition): Bryan Tillman Creative Character Design 2e (Hardcover, 2nd edition)
Bryan Tillman
R3,835 R3,637 Discovery Miles 36 370 Save R198 (5%) Ships in 12 - 17 working days

Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. Key Features: Learn what makes a character unique and powerful through tools like character model sheets and case studies from established artists. Develop your abolity to use story and archetypes to create compelling new characters. See artwork by professional artists as examples of the techniques shown in the book Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters Based on a standing-room only presentation at Comic-Con 2009 in San Diego.

Sketching for Animation - Developing Ideas, Characters and Layouts in Your Sketchbook (Paperback): Peter Parr Sketching for Animation - Developing Ideas, Characters and Layouts in Your Sketchbook (Paperback)
Peter Parr
R995 R934 Discovery Miles 9 340 Save R61 (6%) Ships in 5 - 10 working days

Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Paperback, 2nd... Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Paperback, 2nd edition)
Tom Gasek
R1,360 Discovery Miles 13 600 Ships in 12 - 17 working days

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek's Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce effective results. Interviews from experts in the field offer not only offer inspiration but also help readers learn how to apply skills and new applications. The companion website offers further instruction, recommended films, tools and resources for the both the novice and the expert. Key Features Features interviews with industry experts that offer inspiration and insight as well as detailed explanations of the inner workings of non-traditional stop motion techniques, processes, and workflows Applies professional stop motion techniques that have been taught and refined in the classroom and applied to leading stop motion films, exhibiting at South By Southwest, Cannes, and more Explores the stop motion opportunities beyond model rigs and puppetry. Re-visualizes stop motion character movements, build downshooter rigs, and configures digital workflows with After Effect tutorials while creating dynamic, creative and inspired stop motion films Offers new coverage of smart phones and their application in stop motion Covers motion control, Dragon Frame, evolution of timelapse, expanded light painting, DSLR cameras, and more

Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models... Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models (Paperback)
Michael Steppig
R863 Discovery Miles 8 630 Ships in 10 - 15 working days

A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level Key Features Overcome complex topology problems while working through projects Learn to topologize quad-based and non-quad-based meshes with step-by-step examples Optimize your models by reducing the triangle count to improve performance Book DescriptionThis book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format. Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count. By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging. What you will learn Identify the general flow of a model's topology, and what might cause issues Understand the topology of a character, and the joints that they make up Handle non-quad based topology Lay out your meshes for UV seams Explore and use hotkeys to get things done faster Optimize models for a reduced triangle count Who this book is forThis book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.

Art of How To Train Your Dragon 2 (Hardcover): Linda Sunshine Art of How To Train Your Dragon 2 (Hardcover)
Linda Sunshine
R1,246 R870 Discovery Miles 8 700 Save R376 (30%) Ships in 12 - 17 working days

This art book features over 250 concept sketches, watercolours, oil paintings and digital artwork bringing the Viking and the dragon worlds to life.

Game Audio Implementation - A Practical Guide Using the Unreal Engine (Hardcover): Richard Stevens, Dave Raybould Game Audio Implementation - A Practical Guide Using the Unreal Engine (Hardcover)
Richard Stevens, Dave Raybould
R4,996 Discovery Miles 49 960 Ships in 12 - 17 working days

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

How to Cheat in Blender 2.7x (Paperback): Alan Thorn How to Cheat in Blender 2.7x (Paperback)
Alan Thorn
R1,367 Discovery Miles 13 670 Ships in 12 - 17 working days

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn's How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. Key Features Bite-sized tips and tricks that can be read in any order Illustrated examples and step-by-step guides for improving your workflow Explores practical applications and real-world contexts Demonstrates "lesser-known" and unconventional tips Improves your efficiency and workflow

High Score! Expanded - The Illustrated History of Electronic Games 3rd Edition (Paperback, 3rd edition): Rusel DeMaria High Score! Expanded - The Illustrated History of Electronic Games 3rd Edition (Paperback, 3rd edition)
Rusel DeMaria
R1,537 Discovery Miles 15 370 Ships in 12 - 17 working days

In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry.

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