0
Your cart

Your cart is empty

Books > Computing & IT > Applications of computing > Image processing > Computer animation

Buy Now

Foundation ActionScript Animation - Making Things Move! (Paperback, 1st Corrected ed., Corr. 3rd printing) Loot Price: R942
Discovery Miles 9 420
You Save: R150 (14%)

Foundation ActionScript Animation - Making Things Move! (Paperback, 1st Corrected ed., Corr. 3rd printing)

Keith Peters

 (sign in to rate)
List price R1,092 Loot Price R942 Discovery Miles 9 420 | Repayment Terms: R88 pm x 12* You Save R150 (14%)

Bookmark and Share

Expected to ship within 10 - 15 working days

Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code? In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flashs tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, theres no need to worry, even if youre a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. Youll work your way slowly from using code to move a single object across the screen to creating complex systems that really push Flashs capabilities with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to gripswith the ideas presented here, youll find yourself creating all manner of exciting animations and games! Summary of Contents Part I ActionScripted Animation Basics Ch. 1 Basic Animation Concepts Ch. 2 ActionScript Basics for Animation Ch. 3 Trigonometry Ch. 4 Rendering Techniques Part II Basic Motion Ch. 5 Velocity and Acceleration Ch. 6 Bouncing and Friction Ch. 7 User Interaction: Dragging and Throwing Part III Advanced Motion Ch. 8 Easing and Springs Ch. 9 Collision Detection Ch. 10 Bouncing off Angles Ch. 11 Billiard Ball Physics Ch. 12 Particle Attraction Ch. 13 Forward Kinematics Ch. 14 Inverse Kinematics Part IV Three D Ch. 15 A Basic 3D Engine Ch. 16 3D Lines, Fills, Solids Ch. 17 Advanced 3D: Backface Culling and Lighting Ch. 18 Matrix Math Part V Tips and Tricks Ch. 19 Tips and Tricks

General

Imprint: APress
Country of origin: United States
Release date: April 2006
First published: November 2005
Authors: Keith Peters
Dimensions: 230 x 189 x 24mm (L x W x T)
Format: Paperback
Pages: 470
Edition: 1st Corrected ed., Corr. 3rd printing
ISBN-13: 978-1-59059-518-3
Categories: Books > Computing & IT > Applications of computing > Image processing > Computer animation
Promotions
LSN: 1-59059-518-1
Barcode: 9781590595183

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Drawn to Life: 20 Golden Years of Disney…
Walt Stanchfield Paperback R2,272 Discovery Miles 22 720
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, … Hardcover R8,343 Discovery Miles 83 430
Minecraft: Guide to Redstone (Updated)
Mojang AB, The Official Minecraft Team Hardcover R365 R346 Discovery Miles 3 460
History of Computer Art
Thomas Dreher Hardcover R1,935 Discovery Miles 19 350
The Animator's Survival Kit: Dialogue…
Richard E. Williams Paperback R268 Discovery Miles 2 680
YouTube - A Beginners' Guide to Building…
George Pain Hardcover R827 Discovery Miles 8 270
Urban Ecology and Intervention in the…
Allison M. Schifani Paperback R1,293 Discovery Miles 12 930
YouTube Secrets 2019 - Discover YouTube…
Eric Klein Hardcover R563 R520 Discovery Miles 5 200
Drawn to Life: 20 Golden Years of Disney…
Walt Stanchfield Hardcover R5,572 Discovery Miles 55 720
YouTube - The Top 100 Best Ways To…
Ace McCloud Hardcover R630 R572 Discovery Miles 5 720
Exploring physics with computer…
T.J. Bensky Hardcover R3,235 Discovery Miles 32 350
Minecraft: Guide to Survival (Updated)
Mojang AB, The Official Minecraft Team Hardcover R365 R346 Discovery Miles 3 460

See more

Partners