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Real-Time Rendering, Fourth Edition (Hardcover, 4th edition)
Loot Price: R2,892
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Real-Time Rendering, Fourth Edition (Hardcover, 4th edition)
Expected to ship within 9 - 15 working days
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Real-Time Rendering combines fundamental principles with guidance
on the latest techniques to provide a complete reference on
three-dimensional interactive computer graphics. It will help you
increase speed and improve image quality and learn the features and
limitations of acceleration algorithms and graphics APIs. This
latest fourth edition has been updated to include a chapter on
virtual reality and augmented reality and covers new topics such as
visual appearance, global illumination, and curves and curved
surfaces. It is for anyone serious about computer graphics who
wants to learn about algorithms that create synthetic images fast
enough that the viewer can interact with a virtual environment.
Reviews "This is the book I recommend to everyone starting out in
the industry. Not only is it a great reference on so many topics,
each topic is covered in impressive depth with great references for
further exploration." - Alex Vlachos, Valve "Real-Time Rendering
condenses literally thousands of cutting-edge papers, talks, and
blogs into a single, easy-to-read volume presenting today's best
practices, open problems, and promising state-of-the-art research.
A key reference for beginners and experts!" - Chris Wyman,
Principal Research Scientist, NVIDIA "Since it was first published,
Real-Time Rendering has been an invaluable companion to anyone who
wants to keep up with this dynamic field. It combines rigorous
coverage of the fundamentals with up-to-date discussion of the
latest techniques. The fourth edition is required reading for
anyone serious about computer graphics." - Matt Pharr, co-author of
Physically Based Rendering: From Theory to Implementation "I built
our rendering engine and my career on what I learned in previous
editions of Real-Time Rendering. This new edition is carefully
updated to represent the current state of our field, and will
remain the first resource I check when tackling a new challenge." -
Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor
of OpenGL Insights "Real-Time Rendering is the first book I
recommend reading to anyone who wants to learn real-time graphics.
All the relevant knowledge in one place, and a joy to read, too!" -
Aras Pranckevicius, Unity Technologies About the Cover: The cover
shows an example of advanced real-time rendering technology used in
the 2018 Star Wars (TM) short Reflections, which includes real-time
ray tracing of reflections and area light shadows computed on the
GPU. The short was produced by Epic Games and built in Unreal
Engine in collaboration with ILMxLAB and NVIDIA.
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