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Books > Computing & IT > Applications of computing > Artificial intelligence

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AI for Games and Animation - A Cognitive Modeling Approach (Hardcover) Loot Price: R2,579
Discovery Miles 25 790
AI for Games and Animation - A Cognitive Modeling Approach (Hardcover): John David Funge

AI for Games and Animation - A Cognitive Modeling Approach (Hardcover)

John David Funge

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Loot Price R2,579 Discovery Miles 25 790 | Repayment Terms: R242 pm x 12*

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John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: July 1999
First published: 1999
Authors: John David Funge
Dimensions: 229 x 152 x 15mm (L x W x T)
Format: Hardcover
Pages: 236
ISBN-13: 978-1-56881-103-1
Categories: Books > Computing & IT > Applications of computing > Artificial intelligence > General
Books > Computing & IT > Applications of computing > Image processing > Computer animation
LSN: 1-56881-103-9
Barcode: 9781568811031

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