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Essential Mathematics for Games and Interactive Applications (Hardcover, 3rd edition)
Loot Price: R3,330
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Essential Mathematics for Games and Interactive Applications (Hardcover, 3rd edition)
Expected to ship within 9 - 15 working days
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Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped
from the authors' popular Game Developers Conference (GDC)
tutorial, Essential Mathematics for Games and Interactive
Applications, Third Edition illustrates the importance of
mathematics in 3D programming. It shows you how to properly
animate, simulate, and render scenes and discusses the mathematics
behind the processes. New to the Third EditionCompletely revised to
fix errors and make the content flow better, this third edition
reflects the increased use of shader graphics pipelines, such as in
DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also
updates the material on real-time graphics with coverage of more
realistic materials and lighting. The Foundation for Successful 3D
ProgrammingThe book covers the low-level mathematical and geometric
representations and algorithms that are the core of any game
engine. It also explores all the stages of the rendering pipeline.
The authors explain how to represent, transform, view, and animate
geometry. They then focus on visual matters, specifically the
representation, computation, and use of color. They also address
randomness, intersecting geometric entities, and physical
simulation. An Introduction to Creating Real and Active Virtual
WorldsThis updated book provides you with a conceptual
understanding of the mathematics needed to create 3D games as well
as a practical understanding of how these mathematical bases
actually apply to games and graphics. It not only includes the
theoretical mathematical background but also incorporates many
examples of how the concepts are used to affect how a game looks
and plays. Web ResourceA supplementary website contains a
collection of source code, supporting libraries, and interactive
demonstrations that illustrate the concepts and enable you to
experiment with animation and simulation applications. The site
also includes slides and notes from the authors' GDC tutorials.
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