0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Not currently available

Essential Mathematics for Games and Interactive Applications (Hardcover, 3rd edition) Loot Price: R1,835
Discovery Miles 18 350
Essential Mathematics for Games and Interactive Applications (Hardcover, 3rd edition): James M. Van Verth, Lars M. Bishop

Essential Mathematics for Games and Interactive Applications (Hardcover, 3rd edition)

James M. Van Verth, Lars M. Bishop

 (sign in to rate)
Loot Price R1,835 Discovery Miles 18 350 | Repayment Terms: R172 pm x 12*

Bookmark and Share

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes. New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting. The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation. An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays. Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.

General

Imprint: Apple Academic Press Inc.
Country of origin: Canada
Release date: August 2015
First published: 2016
Authors: James M. Van Verth • Lars M. Bishop
Dimensions: 235 x 191 x 35mm (L x W x T)
Format: Hardcover
Pages: 592
Edition: 3rd edition
ISBN-13: 978-1-4822-5092-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Science & Mathematics > Mathematics > Optimization > Game theory
Books > Computing & IT > Computer software packages > Computer graphics software > General
Books > Computing & IT > Applications of computing > Image processing > Computer animation
Promotions
LSN: 1-4822-5092-6
Barcode: 9781482250923

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Clean Architecture - A Craftsman's Guide…
Robert Martin Paperback  (1)
R681 Discovery Miles 6 810
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R751 Discovery Miles 7 510
Hardware Accelerator Systems for…
Shiho Kim, Ganesh Chandra Deka Hardcover R4,083 Discovery Miles 40 830
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R3,967 Discovery Miles 39 670
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,373 R1,291 Discovery Miles 12 910
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R528 Discovery Miles 5 280
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,400 R1,316 Discovery Miles 13 160
Introduction to Computational Economics…
Hans Fehr, Fabian Kindermann Hardcover R2,321 Discovery Miles 23 210
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,628 Discovery Miles 16 280
Arduino for Musicians - A Complete Guide…
Brent Edstrom Hardcover R2,417 Discovery Miles 24 170
Data-Driven Modeling & Scientific…
J. Nathan Kutz Hardcover R2,457 Discovery Miles 24 570
Practical Guide to Usability Testing
Joseph S. Dumas, Janice C. Redish Paperback R998 Discovery Miles 9 980

See more

Partners