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Essential Mathematics for Games and Interactive Applications (Hardcover, 3rd edition) Loot Price: R3,330
Discovery Miles 33 300
Essential Mathematics for Games and Interactive Applications (Hardcover, 3rd edition): James M. Van Verth, Lars M. Bishop

Essential Mathematics for Games and Interactive Applications (Hardcover, 3rd edition)

James M. Van Verth, Lars M. Bishop

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Loot Price R3,330 Discovery Miles 33 300 | Repayment Terms: R312 pm x 12*

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Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes. New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting. The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation. An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays. Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.

General

Imprint: Apple Academic Press Inc.
Country of origin: Canada
Release date: August 2015
First published: 2016
Authors: James M. Van Verth • Lars M. Bishop
Dimensions: 235 x 191 x 35mm (L x W x T)
Format: Hardcover
Pages: 592
Edition: 3rd edition
ISBN-13: 978-1-4822-5092-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Science & Mathematics > Mathematics > Optimization > Game theory
Books > Computing & IT > Computer software packages > Computer graphics software > General
Books > Computing & IT > Applications of computing > Image processing > Computer animation
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LSN: 1-4822-5092-6
Barcode: 9781482250923

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