|
Books > Science & Mathematics > Mathematics > Optimization > Game theory
Economic theory and philosophy have discussed concepts of fairness,
but the criteria of fairness are in each case absolute: a situation
is either fair or it is not. This book draws on these literatures
to propose two criteria of relative fairness, and a hierarchical
rule for the priority of application of these criteria, with a view
to comparison of practicable alternatives in public policy. A
veil-of-ignorance device of representation of rational fairness is
used to argue that these criteria are normatively relevant.
Applications to intergenerational fairness, fairness among regions
in the context of migration, externalities and Pigovian taxes, to
fair prices and wages, and to relative fairness in the status of
racial and caste groups are sketched. The book is designed with
real world public policy practice. Scholars with an interest in the
economic evaluation of public policy will find this compelling book
essential reading.
The Handbook of Experimental Game Theory offers a comprehensive
analysis of the field, discussing foundational topics that are at
the core of applied game theory. It highlights the nuances that
scientific experiments have delivered to our understanding of
strategic interactions among decision makers. Leading experts
explore methodological considerations and games of complete and
incomplete information to offer new directions for research in
experimental game theory. Chapters demonstrate transformative
behavioral research focused on classic topics in game theory such
as cooperation and coordination games. Taking a scientific approach
to the study of game theory, this innovative Handbook provides an
insight into laboratory and field experiments that test game
theoretic propositions and suggests new ways of modeling strategic
behavior. It takes a forward-thinking position, addressing the
challenges inherent in innovations surrounding the measurement of
strategic behavior using experimental methods. This Handbook will
prove to be a valuable resource for scholars and students who are
looking to gain a broader understanding of experimental game theory
and how to contribute to its advancement. It will also be of
particular interest to researchers in experimental and behavioral
economics.
Extremum Seeking through Delays and PDEs, the first book on the
topic, expands the scope of applicability of the extremum seeking
method, from static and finite-dimensional systems to
infinite-dimensional systems. Readers will find: Numerous
algorithms for model-free real-time optimization are developed and
their convergence guaranteed. Extensions from single-player
optimization to noncooperative games, under delays and pdes, are
provided. The delays and pdes are compensated in the control
designs using the pde backstepping approach, and stability is
ensured using infinite-dimensional versions of averaging theory.
Accessible and powerful tools for analysis. This book is intended
for control engineers in all disciplines (electrical, mechanical,
aerospace, chemical), mathematicians, physicists, biologists, and
economists. It is appropriate for graduate students, researchers,
and industrial users.
Developments in the use of game theory have impacted multiple
fields and created opportunities for new applications. With the
ubiquity of these developments, there is an increase in the overall
utilization of this approach. Game Theory: Breakthroughs in
Research and Practice contains a compendium of the latest academic
material on the usage, strategies, and applications for
implementing game theory across a variety of industries and fields.
Including innovative studies on economics, military strategy, and
political science, this multi-volume book is an ideal source for
professionals, practitioners, graduate students, academics, and
researchers interested in the applications of game theory.
The advent of the internet largely changed the landscape of
marketing to adopt a wide variety of communication techniques and
creative selling on virtual platforms. Gaming provides a highly
pervasive and influential mode of offering new media communication
to consumers that can be further improved by digital innovation.
Application of Gaming in New Media Marketing is a collection of
vital research on the methods and applications of gaming in
marketing, including its growth, recent trends, practices, issues,
and main challenges. Highlighting a range of topics including
digital advertising, media planning, and social media marketing,
this book is ideally designed for marketers, software developers,
managers, business researchers, academicians, and graduate-level
students seeking current research on new and innovative methods to
reach and connect with audiences through games in a highly
interactive, measurable, and focused way.
Why do some games seem to be universal while others have a
particular connection to the culture of the people playing them?
Around the World in 80 Games is about the mathematics of chance,
game theory, gamification, gaming strategies and computer games.
Traversing the globe, Marcus du Sautoy looks at the genesis of
games new and old, explores how to invent a good game and explains
the fascination of a popular lockdown game. From the secrets of
whist to hopscotch, Scrabble to Wordle. The most simple games
endure: board games, card games and dice games have captivated us
for centuries and the acclaimed mathematician and author of The
Creativity Code (among many others) will once again bring
mathematics to the fore with insight and aplomb in Around the World
in 80 Games.
This publication contributes to the serious games field by
investigating original contributions and methods that use serious
games in various domains. This comprehensive and timely publication
works as an essential reference source, building on the available
literature in the field of Serious Games for the economic and
social development of countries while providing for further
research opportunities in this dynamic and growing field. Thus, the
book provides the opportunity for a reflection on this important
issue, increasing the understanding of the importance of Serious
Games in the context of organizations' improvements, providing
relevant academic work, empirical research findings, and an
overview of this relevant field of study. This text provides the
resources necessary for policy makers, technology developers and
managers to adopt and implement solutions for a more digital era.
What is the origin of game preferences and payoffs, how are they
aggregated and what are the implications of interdependent
preferences? What is the importance of information for building
game models? How can game models be used to analyse empirical
cases? At the cutting edge of current modelling in international
relations using non-cooperative game theory, this collection of
original contributions from political scientists and economists
explores some of the fundamental assumptions of game theory
modelling. It includes a theory of game payoff formation, a theory
of preference aggregation, thorough discussions of the effects of
interdependence between preferences upon various game structures,
in-depth analyses of the impact of incomplete information upon
dynamic games of negotiation, and a study using differential games.
Numerous illustrations, case studies and comparative case studies
show the relevance of the theoretical debate. The chapters are
organised to allow readers with a limited knowledge of game theory
to develop their understanding of the fundamental issues.
Containing theoretical discussion of the basic game theory
assumptions - as well as means of going beyond them - Game Theory
and International Relations will be welcomed by all those
interested in the empirical application of game theory models in
international relations.
The principles of game theory apply to a wide range of topics in
biology. This book presents the central concepts in evolutionary
game theory and provides an authoritative and up-to-date account.
The focus is on concepts that are important for biologists in their
attempts to explain observations. This strong connection between
concepts and applications is a recurrent theme throughout the book
which incorporates recent and traditional ideas from animal
psychology, neuroscience, and machine learning that provide a
mechanistic basis for behaviours shown by players of a game. The
approaches taken to modelling games often rest on idealized and
unrealistic assumptions whose limitations and consequences are not
always appreciated. The authors provide a novel reassessment of the
field, highlighting how to overcome limitations and identifying
future directions. Game Theory in Biology is an advanced textbook
suitable for graduate level students as well as professional
researchers (both empiricists and theoreticians) in the fields of
behavioural ecology and evolutionary biology. It will also be of
relevance to a broader interdisciplinary audience including
psychologists and neuroscientists.
There is an enhanced level of connectivity available in modern
society through the increased usage of various technological
devices. Such developments have led to the integration of smart
objects into the Internet of Things (IoT), an emerging paradigm in
the digital age. Game Theory Solutions for the Internet of Things:
Emerging Research and Opportunities examines the latest strategies
for the management of IoT systems and the application of
theoretical models to enhance real-world applications and improve
system efficiency. Highlighting innovative algorithms and methods,
as well as coverage on cloud computing, cross-domain applications,
and energy control, this book is a pivotal source of information
for researchers, practitioners, graduate students, professionals,
and academics interested in the game theoretic solutions for IoT
applications.
Building on the success of the first edition, Game Theory and
Public Policy, Second Edition provides a critical, selective review
of key concepts in game theory with a view to their applications in
public policy. The author further suggests modifications for some
of the models (chiefly in cooperative game theory) to improve their
applicability to economics and public policy. Roger McCain makes
use of the analytical tools of game theory for the pragmatic
purpose of identifying problems and exploring potential solutions,
providing a toolkit for the analysis of public policy allowing for
a clearer understanding of the public policy enterprise itself. His
critical review of major topics from both cooperative and
non-cooperative game theory includes less-known ideas and
constructive proposals for new approaches. This revised edition
features a new second half that focuses on biform games, combining
cooperative and non-cooperative decisions in a simple and natural
way to provide a working model of externalities that can be applied
to issues such as monopoly policy and labor market policies.
Drawing on comparatively well understood models in cooperative game
theory and the author's own research on mathematical models of
biform games, this unique approach and treatment of game theory,
updated and expanded to stay on the cutting edge, will be a useful
resource for students and scholars of economics and public policy,
as well as for policymakers themselves.
The book aims at describing the recent developments in the
existence and stability of Nash equilibrium. The two topics are
central to game theory and economics and have been extensively
researched. Recent results on existence and stability of Nash
equilibrium are scattered and the relationship between them has not
been explained clearly. The book will make these results easily
accessible and understandable to researchers in the field.
Branches of mathematics and advanced mathematical algorithms can
help solve daily problems throughout various fields of applied
sciences. Domains like economics, mechanical engineering, and
multi-person decision making benefit from the inclusion of
mathematics to maximize utility and cooperation across disciplines.
There is a need for studies seeking to understand the theories and
practice of using differential mathematics to increase efficiency
and order in the modern world. Emerging Applications of
Differential Equations and Game Theory is a collection of
innovative research that examines the recent advancements on
interdisciplinary areas of applied mathematics. While highlighting
topics such as artificial neuron networks, stochastic optimization,
and dynamical systems, this publication is ideally designed for
engineers, cryptologists, economists, computer scientists, business
managers, mathematicians, mechanics, academicians, researchers, and
students.
The popularity of smart phones and other mobile devices has brought
about major expansion in the realm of wireless communications. With
this growth comes the need to improve upon network capacity and
overall user experience, and game-based methods can offer further
enhancements in this area. Game Theory Framework Applied to
Wireless Communication Networks is a pivotal reference source for
the latest scholarly research on the application of game-theoretic
approaches to enhance wireless networking. Featuring prevailing
coverage on a range of topics relating to the advanced game model,
mechanism designs, and effective equilibrium concepts, this
publication is an essential reference source for researchers,
students, technology developers, and engineers. This publication
features extensive, research-based chapters across a broad scope of
relevant topics, including potential games, coalition formation
game, heterogeneous networks, radio resource allocation, coverage
optimization, distributed dynamic resource allocation, dynamic
spectrum access, physical layer security, and cooperative video
transmission.
This textbook for advanced undergraduate and postgraduate students
of Evolutionary Game Theory covers recent developments in the
field, with an emphasis on economic contexts and applications. It
begins with the basic ideas as they originated within the field of
theoretical biology and then proceeds to the formulation of a
theoretical framework that is suitable for the study of social and
economic phenomena from an evolutionary perspective. Core topics
include the Evolutionary Stable Strategy (EES) and Replicator
Dynamics (RD), deterministic dynamic models, and stochastic
perturbations. A set of short appendices presents some of the
technical material referred to in the main text. Evolutionary
theory is widely viewed as one of the most promising appraoches to
understanding bounded rationality, learning, and change in complex
social environments. New avenues of research are suggested by
Vega-Redondo, and plentiful exmples illustrate the theory's
potential applications. The recent boom experienced by this
dscipline makes the book's systematic presentation of its essential
contributions vital reading for newcomer to the field.
Explores the history, business, and technology of video games,
including social, political, and economic motivations Facilitates
learning with clear objectives, key terms, illustrative timelines,
color images, tables and graphs Highlights the technical
specifications and key titles of all major game consoles,
handhelds, personal computers, and mobile platforms Reinforces
material with market summaries, reviews of breakthroughs and
trends, as well as end-of-chapter activities and quizzes New
content in every chapter, from the PC-98, MSX, Amstrad, and ZX
Spectrum to expanded coverage on mobile gaming, virtual reality,
Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5
Nash equilibrium is the central solution concept in Game Theory.
Since Nash's original paper in 1951, it has found countless
applications in modeling strategic behavior of traders in markets,
(human) drivers and (electronic) routers in congested networks,
nations in nuclear disarmament negotiations, and more. A decade
ago, the relevance of this solution concept was called into
question by computer scientists, who proved (under appropriate
complexity assumptions) that computing a Nash equilibrium is an
intractable problem. And if centralized, specially designed
algorithms cannot find Nash equilibria, why should we expect
distributed, selfish agents to converge to one? The remaining hope
was that at least approximate Nash equilibria can be efficiently
computed.Understanding whether there is an efficient algorithm for
approximate Nash equilibrium has been the central open problem in
this field for the past decade. In this book, we provide strong
evidence that even finding an approximate Nash equilibrium is
intractable. We prove several intractability theorems for different
settings (two-player games and many-player games) and models
(computational complexity, query complexity, and communication
complexity). In particular, our main result is that under a
plausible and natural complexity assumption ("Exponential Time
Hypothesis for PPAD"), there is no polynomial-time algorithm for
finding an approximate Nash equilibrium in two-player games. The
problem of approximate Nash equilibrium in a two-player game poses
a unique technical challenge: it is a member of the class PPAD,
which captures the complexity of several fundamental total
problems, i.e., problems that always have a solution; and it also
admits a quasipolynomial time algorithm. Either property alone is
believed to place this problem far below NP-hard problems in the
complexity hierarchy; having both simultaneously places it just
above P, at what can be called the frontier of intractability.
Indeed, the tools we develop in this book to advance on this
frontier are useful for proving hardness of approximation of
several other important problems whose complexity lies between P
and NP: Brouwer's fixed point, market equilibrium, CourseMatch
(A-CEEI), densest k-subgraph, community detection, VC dimension and
Littlestone dimension, and signaling in zero-sum games.
Extending the well-known connection between classical linear
potential theory and probability theory (through the interplay
between harmonic functions and martingales) to the nonlinear case
of tug-of-war games and their related partial differential
equations, this unique book collects several results in this
direction and puts them in an elementary perspective in a lucid and
self-contained fashion.
|
You may like...
Luncheon
Paperback
R832
Discovery Miles 8 320
|