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Books > Science & Mathematics > Mathematics > Optimization > Game theory
This book provides an enduring response to modern economic problems and the consequent crises, dealing with the economic modelling of nations and the forecasting of economic growth. The main arguments embodied constitute the creation of jobs and the restoration of economic growth, using the implicit acceptance of analysis on differential models and neutral systems for controlling the wealth of nations.
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
This book reports on advanced concepts in fuzzy graph theory, showing a set of tools that can be successfully applied to understanding and modeling illegal human trafficking. Building on the previous book on fuzzy graph by the same authors, which set the fundamentals for readers to understand this developing field of research, this second book gives a special emphasis to applications of the theory. For this, authors introduce new concepts, such as intuitionistic fuzzy graphs, the concept of independence and domination in fuzzy graphs, as well as directed fuzzy networks, incidence graphs and many more.
This book details cutting-edge research into human-like driving technology, utilising game theory to better suit a human and machine hybrid driving environment. Covering feature identification and modelling of human driving behaviours, the book explains how to design an algorithm for decision making and control of autonomous vehicles in complex scenarios. Beginning with a review of current research in the field, the book uses this as a springboard from which to present a new theory of human-like driving framework for autonomous vehicles. Chapters cover system models of decision making and control, driving safety, riding comfort and travel efficiency. Throughout the book, game theory is applied to human-like decision making, enabling the autonomous vehicle and the human driver interaction to be modelled using noncooperative game theory approach. It also uses game theory to model collaborative decision making between connected autonomous vehicles. This framework enables human-like decision making and control of autonomous vehicles, which leads to safer and more efficient driving in complicated traffic scenarios. The book will be of interest to students and professionals alike, in the field of automotive engineering, computer engineering and control engineering.
This collection of selected contributions gives an account of recent developments in dynamic game theory and its applications, covering both theoretical advances and new applications of dynamic games in such areas as pursuit-evasion games, ecology, and economics. Written by experts in their respective disciplines, the chapters are an outgrowth of presentations from the 11th International Symposium on Dynamic Games and Applications. Key topics covered include: * stochastic and differential games * dynamic games and their applications in various areas, such as ecology and economics * numerical methods and algorithms in dynamic games * zero- and nonzero-sum games * pursuit-evasion games * evolutionary game theory and applications The work will serve as a state-of-the art account of recent advances in dynamic game theory and its applications for researchers, practitioners, and advanced students in applied mathematics, mathematical finance, and engineering.
Disjunctive Programming is a technique and a discipline initiated by the author in the early 1970's, which has become a central tool for solving nonconvex optimization problems like pure or mixed integer programs, through convexification (cutting plane) procedures combined with enumeration. It has played a major role in the revolution in the state of the art of Integer Programming that took place roughly during the period 1990-2010. The main benefit that the reader may acquire from reading this book is a deeper understanding of the theoretical underpinnings and of the applications potential of disjunctive programming, which range from more efficient problem formulation to enhanced modeling capability and improved solution methods for integer and combinatorial optimization. Egon Balas is University Professor and Lord Professor of Operations Research at Carnegie Mellon University's Tepper School of Business.
This book provides a systematic and accessible approach to stochastic differential equations, backward stochastic differential equations, and their connection with partial differential equations, as well as the recent development of the fully nonlinear theory, including nonlinear expectation, second order backward stochastic differential equations, and path dependent partial differential equations. Their main applications and numerical algorithms, as well as many exercises, are included. The book focuses on ideas and clarity, with most results having been solved from scratch and most theories being motivated from applications. It can be considered a starting point for junior researchers in the field, and can serve as a textbook for a two-semester graduate course in probability theory and stochastic analysis. It is also accessible for graduate students majoring in financial engineering.
In his book "Marktform und Gleichgewicht", published initially in 1934, Heinrich von Stackelberg presented his groundbreaking leadership model of firm competition. In a work of great originality and richness, he described and analyzed a market situation in which the leader firm moves first and the follower firms then move sequentially. This game-theoretic model, now widely known as Stackelberg competition, has had tremendous impact on the theory of the firm and economic analysis in general, and has been applied to study decision-making in various fields of business. As the first translation of von Stackelberg's book into English, this volume makes his classic work available in its original form to an English-speaking audience for the very first time.
This book focuses on the design of efficient & dynamic methods to allocate divisible resources under various auction mechanisms, discussing their applications in power & microgrid systems and the V2G & EV charging coordination problems in smart grids. It describes the design of dynamic methods for single-sided and double-sided auction games and presents a number of simulation cases verifying the performances of the proposed algorithms in terms of efficiency, convergence and computational complexity. Further, it explores the performances of certain auction mechanisms in a hierarchical structure and with large-scale agents, as well as the auction mechanisms for the efficient allocation of multi-type resources. Lastly, it generalizes the main and demonstrates their application in smart grids. This book is a valuable resource for researchers, engineers, and graduate students in the fields of optimization, game theory, auction mechanisms and smart grids interested in designing dynamic auction mechanisms to implement optimal allocation of divisible resources, especially electricity and other types of energy in smart grids.
Congruences are ubiquitous in computer science, engineering, mathematics, and related areas. Developing techniques for finding (the number of) solutions of congruences is an important problem. But there are many scenarios in which we are interested in only a subset of the solutions; in other words, there are some restrictions. What do we know about these restricted congruences, their solutions, and applications? This book introduces the tools that are needed when working on restricted congruences and then systematically studies a variety of restricted congruences. Restricted Congruences in Computing defines several types of restricted congruence, obtains explicit formulae for the number of their solutions using a wide range of tools and techniques, and discusses their applications in cryptography, information security, information theory, coding theory, string theory, quantum field theory, parallel computing, artificial intelligence, computational biology, discrete mathematics, number theory, and more. This is the first book devoted to restricted congruences and their applications. It will be of interest to graduate students and researchers across computer science, electrical engineering, and mathematics.
There are thousands of books relating to poker, blackjack, roulette and baccarat, including strategy guides, statistical analysis, psychological studies, and much more. However, there are no books on Pell, Rouleno, Street Dice, and many other games that have had a short life in casinos! While this is understandable - most casino gamblers have not heard of these games, and no one is currently playing them - their absence from published works means that some interesting mathematics and gaming history are at risk of being lost forever. Table games other than baccarat, blackjack, craps, and roulette are called carnival games, as a nod to their origin in actual traveling or seasonal carnivals. Mathematics of Casino Carnival Games is a focused look at these games and the mathematics at their foundation. Features * Exercises, with solutions, are included for readers who wish to practice the ideas presented * Suitable for a general audience with an interest in the mathematics of gambling and games * Goes beyond providing practical 'tips' for gamblers, and explores the mathematical principles that underpin gambling games
Set-valued optimization is a vibrant and expanding branch of mathematics that deals with optimization problems where the objective map and/or the constraints maps are set-valued maps acting between certain spaces. Since set-valued maps subsumes single valued maps, set-valued optimization provides an important extension and unification of the scalar as well as the vector optimization problems. Therefore this relatively new discipline has justifiably attracted a great deal of attention in recent years. This book presents, in a unified framework, basic properties on ordering relations, solution concepts for set-valued optimization problems, a detailed description of convex set-valued maps, most recent developments in separation theorems, scalarization techniques, variational principles, tangent cones of first and higher order, sub-differential of set-valued maps, generalized derivatives of set-valued maps, sensitivity analysis, optimality conditions, duality and applications in economics among other things.
Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.
The COVID-19 pandemic is not only a threat to our health and economy, but also has strong implications for defence and security. Indeed, defence leaders have highlighted a second fight surrounding the spread of COVID-19, namely disinformation and preparing to face adversaries willing to exploit the public health crisis for nefarious purposes. The current pandemic is a breeding ground for the propagation of disinformation, as it represents the first major global health event in which large social media platforms have become the main distributor of information. This multi-national edited volume consists of contributions from Defence Science, academia and industry, including NATO Headquarters, United States, Netherlands, Singapore, United Kingdom and Norway. The content is aimed at a diverse audience, including NATO members, researchers from defence and security organizations, academics, and militaries including analysts and practitioners, as well as policy makers. This volume focuses on various aspects of COVID-19 disinformation, including identifying global dominant disinformation narratives and the methods used to spread disinformation, examining COVID-19 disinformation within the broader context of the cognitive domain, examining the psychological effects of COVID-19 disinformation and COVID-19 disinformation on instant messaging platforms, along with examining various countermeasures to disinformation.
- Collection of results of multicriteria optimization, including nonlinear, linear and combinatorial optimization problems - Includes numerous illustrations, examples and problems
This book, published in honor of Professor Laurent Praly on the occasion of his 65th birthday, explores the responses of some leading international authorities to new challenges in nonlinear and adaptive control. The mitigation of the effects of uncertainty and nonlinearity - ubiquitous features of real-world engineering and natural systems - on closed-loop stability and robustness being of crucial importance, the contributions report the latest research into overcoming these difficulties in: autonomous systems; reset control systems; multiple-input-multiple-output nonlinear systems; input delays; partial differential equations; population games; and data-driven control. Trends in Nonlinear and Adaptive Control presents research inspired by and related to Professor Praly's lifetime of contributions to control theory and is a valuable addition to the literature of advanced control.
Modem game theory has evolved enonnously since its inception in the 1920s in the works ofBorel and von Neumann and since publication in the 1940s of the seminal treatise "Theory of Games and Economic Behavior" by von Neumann and Morgenstern. The branch of game theory known as dynamic games is-to a significant extent-descended from the pioneering work on differential games done by Isaacs in the 1950s and 1960s. Since those early decades game theory has branched out in many directions, spanning such diverse disciplines as math ematics, economics, electrical and electronics engineering, operations research, computer science, theoretical ecology, environmental science, and even political science. The papers in this volume reflect both the maturity and the vitalityofmodem day game theoryin general, andofdynamic games, inparticular. The maturitycan be seen from the sophistication ofthe theorems, proofs, methods, and numerical algorithms contained in these articles. The vitality is manifested by the range of new ideas, new applications, the numberofyoung researchers among the authors, and the expanding worldwide coverage of research centers and institutes where the contributions originated."
This book surveys new algorithmic approaches and applications to natural and man-made disasters such as oil spills, hurricanes, earthquakes and wildfires. Based on the "Third International Conference on Dynamics of Disasters" held in Kalamata, Greece, July 2017, this Work includes contributions in evacuation logistics, disaster communications between first responders, disaster relief, and a case study on humanitarian logistics. Multi-disciplinary theories, tools, techniques and methodologies are linked with disasters from mitigation and preparedness to response and recovery. The interdisciplinary approach to problems in economics, optimization, government, management, business, humanities, engineering, medicine, mathematics, computer science, behavioral studies, emergency services, and environmental studies will engage readers from a wide variety of fields and backgrounds.
Public-Private Partnerships (PPP or 3Ps) allow the public sector to seek alternative funding and expertise from the private sector during procurement processes. Such partnerships, if executed with due diligence, often benefit the public immensely. Unfortunately, Public-Private Partnerships can be vulnerable to corruption. This book looks at what measures we can put in place to check corruption during procurement and what good governance strategies the public sector can adopt to improve the performance of 3Ps. The book applies mathematical models to analyze 3Ps. It uses game theory to study the interaction and dynamics between the stakeholders and suggests strategies to reduce corruption risks in various 3Ps stages. The authors explain through game theory-based simulation how governments can adopt a evaluating process at the start of each procurement to weed out undesirable private partners and why the government should take a more proactive approach. Using a methodological framework rooted in mathematical models to illustrate how we can combat institutional corruption, this book is a helpful reference for anyone interested in public policymaking and public infrastructure management.
This book provides a contemporary treatment of quantitative economics, with a focus on data science. The book introduces the reader to R and RStudio, and uses expert Hadley Wickham's tidyverse package for different parts of the data analysis workflow. After a gentle introduction to R code, the reader's R skills are gradually honed, with the help of "your turn" exercises. At the heart of data science is data, and the book equips the reader to import and wrangle data, (including network data). Very early on, the reader will begin using the popular ggplot2 package for visualizing data, even making basic maps. The use of R in understanding functions, simulating difference equations, and carrying out matrix operations is also covered. The book uses Monte Carlo simulation to understand probability and statistical inference, and the bootstrap is introduced. Causal inference is illuminated using simulation, data graphs, and R code for applications with real economic examples, covering experiments, matching, regression discontinuity, difference-in-difference, and instrumental variables. The interplay of growth related data and models is presented, before the book introduces the reader to time series data analysis with graphs, simulation, and examples. Lastly, two computationally intensive methods-generalized additive models and random forests (an important and versatile machine learning method)-are introduced intuitively with applications. The book will be of great interest to economists-students, teachers, and researchers alike-who want to learn R. It will help economics students gain an intuitive appreciation of applied economics and enjoy engaging with the material actively, while also equipping them with key data science skills.
The Routledge Companion to Philosophy of Physics is a comprehensive and authoritative guide to the state of the art in the philosophy of physics. It comprisess 54 self-contained chapters written by leading philosophers of physics at both senior and junior levels, making it the most thorough and detailed volume of its type on the market - nearly every major perspective in the field is represented. The Companion's 54 chapters are organized into 12 parts. The first seven parts cover all of the major physical theories investigated by philosophers of physics today, and the last five explore key themes that unite the study of these theories. I. Newtonian Mechanics II. Special Relativity III. General Relativity IV. Non-Relativistic Quantum Theory V. Quantum Field Theory VI. Quantum Gravity VII. Statistical Mechanics and Thermodynamics VIII. Explanation IX. Intertheoretic Relations X. Symmetries XI. Metaphysics XII. Cosmology The difficulty level of the chapters has been carefully pitched so as to offer both accessible summaries for those new to philosophy of physics and standard reference points for active researchers on the front lines. An introductory chapter by the editors maps out the field, and each part also begins with a short summary that places the individual chapters in context. The volume will be indispensable to any serious student or scholar of philosophy of physics.
Handbook of the Shapley Value contains 24 chapters and a foreword written by Alvin E. Roth, who was awarded the Nobel Memorial Prize in Economic Sciences jointly with Lloyd Shapley in 2012. The purpose of the book is to highlight a range of relevant insights into the Shapley value. Every chapter has been written to honor Lloyd Shapley, who introduced this fascinating value in 1953. The first chapter, by William Thomson, places the Shapley value in the broader context of the theory of cooperative games, and briefly introduces each of the individual contributions to the volume. This is followed by a further contribution from the editors of the volume, which serves to introduce the more significant features of the Shapley value. The rest of the chapters in the book deal with different theoretical or applied aspects inspired by this interesting value and have been contributed specifically for this volume by leading experts in the area of Game Theory. Chapters 3 through to 10 are more focused on theoretical aspects of the Shapley value, Chapters 11 to 15 are related to both theoretical and applied areas. Finally, from Chapter 16 to Chapter 24, more attention is paid to applications of the Shapley value to different problems encountered across a diverse range of fields. As expressed by William Thomson in the Introduction to the book, "The chapters contribute to the subject in several dimensions: Mathematical foundations; axiomatic foundations; computations; applications to special classes of games; power indices; applications to enriched classes of games; applications to concretely specified allocation problems: an ever-widening range, mapping allocation problems into games or implementation." Nowadays, the Shapley value continues to be as appealing as when it was first introduced in 1953, or perhaps even more so now that its potential is supported by the quantity and quality of the available results. This volume collects a large amount of work that definitively demonstrates that the Shapley value provides answers and solutions to a wide variety of problems.
Energy issues feature frequently in the economic and financial press. Specific examples of topical energy issues come from around the globe and often concern economics and finance. The importance of energy production, consumption and trade raises fundamental economic issues that impact the global economy and financial markets. This volume presents research on energy economics and financial markets related to the themes of supply and demand, environmental impact and renewables, energy derivatives trading, and finance and energy. The contributions by experts in their fields take a global perspective, as well as presenting cases from various countries and continents.
This book about mathematics and methodology for economics is the result of the lifelong experience of the authors. It is written for university students as well as for students of applied sciences. This self-contained book does not assume any previous knowledge of high school mathematics and helps understanding the basics of economic theory-building. Starting from set theory it thoroughly discusses linear and non-linear functions, differential equations, difference equations, and all necessary theoretical constructs for building sound economic models. The authors also present a solid introduction to linear optimisation and game theory using production systems. A detailed discussion on market equilibrium, in particular on Nash Equilibrium, and on non-linear optimisation is also provided. Throughout the book the student is well supplied with numerous examples, some 2000 problems and their solutions to apply the knowledge to economic theories and models.
* A valuable teaching resource, replete with exercises, for any course of gambling mathematics * Suitable for a wide audience of professionals, researchers and students * Many practical applications for the gambling industry |
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