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Books > Science & Mathematics > Mathematics > Optimization > Game theory
Das im heutigen Berufsalltag so wichtige und allgegenwartige "treffsichere Umgehen" mit mathematischen Methoden und Modellen setzt voraus, dass Studierende die relevanten Werkzeuge kennen und verstehen, sie auswahlen und anwenden sowie erzielte Ergebnis (auf Plausibilitat) prufen, bewerten und je nach Bedarf auf andere Fragestellungen transferieren bzw. zum Problemloesen einsetzen koennen. Ausgehend von der Schulmathematik vermitteln die Autoren dem Leser diese berufsrelevanten Fertigkeiten didaktisch hervorragend und gut zuganglich. Dabei ist jedes Kapitel neben vielen Aufgaben mit Loesungen mit einem Eingangs- und einem Ausgangstest versehen, um eine effiziente Lernkontrolle zu ermoeglichen.
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
This book analyzes the following four distinct, although not dissimilar, areas of social choice theory and welfare economics: nonstrategic choice, Harsanyi's aggregation theorems, distributional ethics and strategic choice. While for aggregation of individual ranking of social states, whether the persons behave strategically or non-strategically, the decision making takes place under complete certainty; in the Harsanyi framework uncertainty has a significant role in the decision making process. Another ingenious characteristic of the book is the discussion of ethical approaches to evaluation of inequality arising from unequal distributions of achievements in the different dimensions of human well-being. Given its wide coverage, combined with newly added materials, end-chapter problems and bibliographical notes, the book will be helpful material for students and researchers interested in this frontline area research. Its lucid exposition, along with non-technical and graphical illustration of the concepts, use of numerical examples, makes the book a useful text.
Research from the neurosciences and behavioural sciences highlights the importance of individual differences in explaining human behaviour. Individual differences in core psychological constructs, such as intelligence or personality, account for meaningful variations in a vast range of responses and behaviours. Aspects of chess have been increasingly used in the past to evaluate a myriad of psychological theories, and several of these studies consider individual differences to be key constructs in their respective fields. This book summarizes the research surrounding the psychology of chess from an individual- differences perspective. The findings accumulated from nearly forty years' worth of research about chess and individual differences are brought together to show what is known - and still unknown - about the psychology of chess, with an emphasis on how people differ from one another.
In a book sure to stir argument for years to come, Robert Wright challen+ges the conventional view that biological evolution and human history are aimless. Ingeniously employing game theory – the logic of ‘zero-sum’ and ‘non-zero-sum’ games – Wright isolates the impetus behind life’s basic direction: the impetus that, via biological evolution, created complex, intelligent animals, and then via cultural evolution, pushed the human species towards deeper and vaster social complexity. In this view, the coming of today’s independent global society was ‘in the cards’ – not quite inevitable, but, as Wright puts it, ‘so probable as to inspire wonder’. In a narrative of breathtaking scope and erudition, yet pungent wit, Wright takes on some of the past century’s most prominent thinkers, including Isaiah Berlin, Karl Popper, Stephen Jay Gould, and Richard Dawkins. Wright argues that a coolly specific appraisal of humanity’s three-billion-year past can give new spiritual meaning to the present and even offer political guidance for the future. This book will change the way people think about the human prospect.
Known as the science of strategy, game theory is a branch of mathematics that has gained broad acceptance as a legitimate methodological tool, and has been widely adapted by a number of other fields. Frank C. Zagare provides an introduction to the application of game theory in the fields of security studies and diplomatic history, demonstrating the advantages of using a formal game-theoretic framework to explain complex events and strategic relationships. Comprised of three parts, the first illustrates the basic concepts of game theory, initially with abstract examples but later in the context of real world foreign policy decision-making. The author highlights the methodological problems of using game theory to construct an analytic narrative and the advantages of working around these obstacles. Part II develops three extended case studies that illustrate the theory at work: the First Moroccan Crisis of 1905-1906, the July Crisis of 1914, and the Cuban Missile Crisis of 1962. Finally, in Part III, Zagare describes a general theory of interstate conflict initiation, limitation, escalation, and resolution and rebuts criticisms of the methodology. Logically demanding, Game Theory, Diplomatic History and Security Studies conveys an intuitive understanding of the theory of games through the use of real-world examples to exemplify the 'theory in action'.
In this concise book based on his Arne Ryde Lectures in 2002, Young suggests a conceptual framework for studying strategic learning and highlights theoretical developments in the area. He discusses the interactive learning problem; reinforcement and regret; equilibrium; conditional no-regret learning; prediction, postdiction, and calibration; fictitious play and its variants; Bayesian learning; and hypothesis testing. Young's framework emphasizes the amount of information required to implement different types of learning rules, criteria for evaluating their performance, and alternative notions of equilibrium to which they converge. He also stresses the limits of what can be achieved: for a given type of game and a given amount of information, there may exist no learning procedure that satisfies certain reasonable criteria of performance and convergence. In short, Young has provided a valuable primer that delineates what we know, what we would like to know, and the limits of what we can know, when we try to learn about a system that is composed of other learners.
Stochastic games have an element of chance: the state of the next round is determined probabilistically depending upon players' actions and the current state. Successful players need to balance the need for short-term payoffs while ensuring future opportunities remain high. The various techniques needed to analyze these often highly non-trivial games are a showcase of attractive mathematics, including methods from probability, differential equations, algebra, and combinatorics. This book presents a course on the theory of stochastic games going from the basics through to topics of modern research, focusing on conceptual clarity over complete generality. Each of its chapters introduces a new mathematical tool - including contracting mappings, semi-algebraic sets, infinite orbits, and Ramsey's theorem, among others - before discussing the game-theoretic results they can be used to obtain. The author assumes no more than a basic undergraduate curriculum and illustrates the theory with numerous examples and exercises, with solutions available online.
Stochastic games have an element of chance: the state of the next round is determined probabilistically depending upon players' actions and the current state. Successful players need to balance the need for short-term payoffs while ensuring future opportunities remain high. The various techniques needed to analyze these often highly non-trivial games are a showcase of attractive mathematics, including methods from probability, differential equations, algebra, and combinatorics. This book presents a course on the theory of stochastic games going from the basics through to topics of modern research, focusing on conceptual clarity over complete generality. Each of its chapters introduces a new mathematical tool - including contracting mappings, semi-algebraic sets, infinite orbits, and Ramsey's theorem, among others - before discussing the game-theoretic results they can be used to obtain. The author assumes no more than a basic undergraduate curriculum and illustrates the theory with numerous examples and exercises, with solutions available online.
Joel Watson has refined his successful text to make it even more student-friendly. A number of sections have been added, and numerous chapters have been substantially revised. Dozens of new exercises have been added, along with solutions to selected exercises. Chapters are short and focused, with just the right amount of mathematical content and end-of-chapter exercises. New passages walk students through tricky topics.
Agent systems are being used to model complex systems like societies, markets and biological systems. In this book we investigate issues of agent systems related to convergence and interactivity using techniques from agent based modelling to simulate complex systems, and demonstrate that interactivity/exchange and convergence in multi-agent systems are issues that are significantly interrelated. Topic and features: - Introduces the state of the art in multi-agent systems, with an emphasis on agent-based computational economics. - Sheds light on the fundamental concepts behind the stability of multi-agent systems. - Investigates knowledge exchange among agents, the rationale behind it and its effects on the ecosystem. - Explores how information provided through interaction with the system can be used to optimise its performance. - Describes a pricing strategy for a realistic large-scale distributed system. This book supplies a comprehensive resource and will be invaluable reading for researchers and postgraduates studying this topic.
This volume brings together the collected contributions of Dirk Bergemann and Juuso Valimaki, on the theme of learning, experimentation and intertemporal incentives, spanning over two decades of thought (1996 to 2019).The collection starts with a comprehensive introduction to the recent developments of dynamic mechanism design with a primary focus on the quasilinear case. The authors describe socially optimal and revenue optimal dynamic mechanism. They cover models of sequential screening and revenue maximizing auctions with dynamically changing bidder types, and also discuss models of information management where the mechanism designer can control (at least partially) the stochastic process governing the agent's types.Consolidating the research agenda on learning, experimentation, and dynamic mechanism design, which has been prominent in the area of economic theory, the authors present for the first time the main results of the research agenda in this volume.
A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.
In this book, different quantitative approaches to the study of electoral systems have been developed: game-theoretic, decision-theoretic, statistical, probabilistic, combinatorial, geometric, and optimization ones. All the authors are prominent scholars from these disciplines. Quantitative approaches offer a powerful tool to detect inconsistencies or poor performance in actual systems. Applications to concrete settings such as EU, American Congress, regional, and committee voting are discussed.
This book develops a mathematical framework for modeling and
optimizing interference-coupled multiuser systems. At the core of
this framework is the concept of general interference functions,
which provides a simple means of characterizing interdependencies
between users. The entire analysis builds on the two core axioms
scale-invariance and monotonicity.
Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the natural result of relaxing or modifying the assumptions of zero-sum games. All concepts and techniques are derived from motivating examples, building in complexity, which encourages students to think creatively and leads them to understand how the mathematics is applied. With no prerequisite besides high school algebra, the text will be useful to motivated high school students and undergraduates studying business, economics, mathematics, and the social sciences.
Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the natural result of relaxing or modifying the assumptions of zero-sum games. All concepts and techniques are derived from motivating examples, building in complexity, which encourages students to think creatively and leads them to understand how the mathematics is applied. With no prerequisite besides high school algebra, the text will be useful to motivated high school students and undergraduates studying business, economics, mathematics, and the social sciences.
This book presents the essential concepts of operations research and engineering management in a structured manner. Starting with the basic functions of management - planning, organizing, leading and controlling - it introduces the reader to the process of strategic decision-making, covering the essentials of technological invention management, innovation and entrepreneurship, with ample examples of decision-making under certainty, uncertainty and risk conditions. It also exposes the reader to the fundamentals of managing projects and professional communication. In order to reinforce the theory used, practical case studies taken from relevant disciplines are introduced. For instance, case studies from the retail sector have been appended to the assignment problem and cases related to traffic have been introduced for queuing formulation. The concept of game theory is discussed in greater detail with an introduction to topics such as incentive compatibility, Bayesian representations for different games, budget balance, auctions and a broad coverage of mechanism design. While a few of these problems have been solved in the book, a few others have been left un-solved to promote readers' understanding. The mix of theoretical and practical examples reveals to the reader the underlying complexities and highlights the challenges entailed by field implementation.
The purpose of this book is to present unpublished papers at the cutting edge of research on dialetheism and to reflect recent work on the applications of the theory. It includes contributions from some of the most respected scholars in the field, as well as from young, up-and-coming philosophers working on dialetheism. Moving from the fringes of philosophy to become a main player in debates concerning truth and the logical paradoxes, dialetheism has thrived since the publication of Graham Priest's In Contradiction, and several of the papers find their roots in a conference on dialetheism held in Glasgow to mark the 25th anniversary of Priest's book. The content presented here demonstrates the considerable body of work produced in this field in recent years. With a broad focus, this book also addresses the applications of dialetheism outside the more familiar area of the logical paradoxes, and includes pieces discussing the application of dialetheism in metaphysics, philosophy of language, and philosophy of mind.
Research from the neurosciences and behavioural sciences highlights the importance of individual differences in explaining human behaviour. Individual differences in core psychological constructs, such as intelligence or personality, account for meaningful variations in a vast range of responses and behaviours. Aspects of chess have been increasingly used in the past to evaluate a myriad of psychological theories, and several of these studies consider individual differences to be key constructs in their respective fields. This book summarizes the research surrounding the psychology of chess from an individual- differences perspective. The findings accumulated from nearly forty years' worth of research about chess and individual differences are brought together to show what is known - and still unknown - about the psychology of chess, with an emphasis on how people differ from one another.
Electoral promises help to win votes and political candidates, or parties should strategically choose what they can deliver to win an election. Past game-theoretical studies tend to ignore electoral promises and this book sheds illuminating light on the functions and effects of electoral promises on policies or electoral outcomes through game theory models. This book provides a basic framework for game-theoretical analysis of electoral promises. The book also includes cases to illustrate real life applications of these theories.
This book arose out of a conference on "Epistemic Logic and the Theory of Games and Decisions" that took place in January 1994 at the Centre Inter- national de Recherches Mathematiques in Marseille. The convergence of game theory and epistemic logic has been in progress for two decades. The aim of the conference was to explore this rapprochement further by gathering spe- cialists from different professional communities, i. e. , economics, mathematics, philosophy, and computer science. Also, the organizors aimed at fostering the work centered on the issues of knowledge and belief that has recently been pursued amongst game theorists and decision theorists. The conference was funded by the following institutions: Centre National de la Recherche Sci- entifique (France), Ministere de l'Enseignement Superieur et de la Recherche (France), Association pour Ie Developpement de la Recherche en Economie et Statistique (France). It was also supported by the Human Capital and Mobility Programme of the EU, as well as, locally, by the Ville de Marseille. We would like to express our gratitude to these institutions for their generous help. Despite the success of the conference, it was not the editors' intention to circulate just another volume of proceedings in the usual style. Throughout the more than two-year editorial process, they have pursued the goal of providing a no doubt non-exhaustive, but hopefully thorough and accurate, state of the art account of a promising field of research.
The principles of game theory apply to a wide range of topics in biology. This book presents the central concepts in evolutionary game theory and provides an authoritative and up-to-date account. The focus is on concepts that are important for biologists in their attempts to explain observations. This strong connection between concepts and applications is a recurrent theme throughout the book which incorporates recent and traditional ideas from animal psychology, neuroscience, and machine learning that provide a mechanistic basis for behaviours shown by players of a game. The approaches taken to modelling games often rest on idealized and unrealistic assumptions whose limitations and consequences are not always appreciated. The authors provide a novel reassessment of the field, highlighting how to overcome limitations and identifying future directions. Game Theory in Biology is an advanced textbook suitable for graduate level students as well as professional researchers (both empiricists and theoreticians) in the fields of behavioural ecology and evolutionary biology. It will also be of relevance to a broader interdisciplinary audience including psychologists and neuroscientists.
How to Divide When There Isn't Enough develops a rigorous yet accessible presentation of the state-of-the-art for the adjudication of conflicting claims and the theory of taxation. It covers all aspects one may wish to know about claims problems: the most important rules, the most important axioms, and how these two sets are related. More generally, it also serves as an introduction to the modern theory of economic design, which in the last twenty years has revolutionized many areas of economics, generating a wide range of applicable allocations rules that have improved people's lives in many ways. In developing the theory, the book employs a variety of techniques that will appeal to both experts and non-experts. Compiling decades of research into a single framework, William Thomson provides numerous applications that will open a large number of avenues for future research.
This book constitutes the refereed proceedings of the 19th International Conference on Group Decision and Negotiation, GDN 2019, held in Loughborough, UK, in June 2019. The field of Group Decision and Negotiation focuses on decision processes with at least two participants and a common goal but conflicting individual goals. Research areas of Group Decision and Negotiation include electronic negotiations, experiments, the role of emotions in group decision and negotiations, preference elicitation and decision support for group decisions and negotiations, and conflict resolution principles. The 17 full papers presented in this volume were carefully reviewed and selected from 98 submissions. They were organized in topical sections named: preference modeling for group decision and negotiations; collaborative decision making processes; conflict resolution; behavioral OR, and negotiation support systems and studies. |
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