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Books > Science & Mathematics > Mathematics > Optimization > Game theory
Winner of the 2017 De Groot Prize awarded by the International Society for Bayesian Analysis (ISBA) A relatively new area of research, adversarial risk analysis (ARA) informs decision making when there are intelligent opponents and uncertain outcomes. Adversarial Risk Analysis develops methods for allocating defensive or offensive resources against intelligent adversaries. Many examples throughout illustrate the application of the ARA approach to a variety of games and strategic situations. Focuses on the recent subfield of decision analysis, ARA Compares ideas from decision theory and game theory Uses multi-agent influence diagrams (MAIDs) throughout to help readers visualize complex information structures Applies the ARA approach to simultaneous games, auctions, sequential games, and defend-attack games Contains an extended case study based on a real application in railway security, which provides a blueprint for how to perform ARA in similar security situations Includes exercises at the end of most chapters, with selected solutions at the back of the book The book shows decision makers how to build Bayesian models for the strategic calculation of their opponents, enabling decision makers to maximize their expected utility or minimize their expected loss. This new approach to risk analysis asserts that analysts should use Bayesian thinking to describe their beliefs about an opponent's goals, resources, optimism, and type of strategic calculation, such as minimax and level-k thinking. Within that framework, analysts then solve the problem from the perspective of the opponent while placing subjective probability distributions on all unknown quantities. This produces a distribution over the actions of the opponent and enables analysts to maximize their expected utilities.
* A valuable teaching resource, replete with exercises, for any course of gambling mathematics * Suitable for a wide audience of professionals, researchers and students * Many practical applications for the gambling industry
This book studies R. Buckminster Fuller's World Game and similar world games, past and present. Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticised and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naive, utopian, or technocratic, but we share its problems, if not necessarily its solutions. Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities.
Set-valued optimization is a vibrant and expanding branch of mathematics that deals with optimization problems where the objective map and/or the constraints maps are set-valued maps acting between certain spaces. Since set-valued maps subsumes single valued maps, set-valued optimization provides an important extension and unification of the scalar as well as the vector optimization problems. Therefore this relatively new discipline has justifiably attracted a great deal of attention in recent years. This book presents, in a unified framework, basic properties on ordering relations, solution concepts for set-valued optimization problems, a detailed description of convex set-valued maps, most recent developments in separation theorems, scalarization techniques, variational principles, tangent cones of first and higher order, sub-differential of set-valued maps, generalized derivatives of set-valued maps, sensitivity analysis, optimality conditions, duality and applications in economics among other things.
This collection of selected contributions gives an account of recent developments in dynamic game theory and its applications, covering both theoretical advances and new applications of dynamic games in such areas as pursuit-evasion games, ecology, and economics. Written by experts in their respective disciplines, the chapters are an outgrowth of presentations from the 11th International Symposium on Dynamic Games and Applications. Key topics covered include: * stochastic and differential games * dynamic games and their applications in various areas, such as ecology and economics * numerical methods and algorithms in dynamic games * zero- and nonzero-sum games * pursuit-evasion games * evolutionary game theory and applications The work will serve as a state-of-the art account of recent advances in dynamic game theory and its applications for researchers, practitioners, and advanced students in applied mathematics, mathematical finance, and engineering.
The objective of the third edition of Game Theory: A Nontechnical Introduction to the Analysis of Strategy is to introduce the ideas of game theory in a way that is approachable, intuitive, and interdisciplinary. Relying on the Karplus Learning Cycle, the book is intended to teach by example. Noncooperative equilibrium concepts such as Nash equilibrium play the central role. In this third edition, increased stress is placed on the concept of rationalizable strategies, which has proven in teaching practice to assist students in making the bridge from intuitive to more formal concepts of noncooperative equilibrium.The Instructor Manual and PowerPoint Slides for the book are available upon request for all instructors who adopt this book as a course text. Please send your request to [email protected].
A comprehensive work in finite-value systems that covers the latest achievements using the semi-tensor product method, on various kinds of finite-value systems. These results occupy the highest position in the analysis and control of this field. It not only covers all aspects of research in finite-value systems, but also presents the mathematical derivation for each conclusion in depth. The book contains examples to provide a better understanding of the practical applications of finite-value systems. It will serve as a textbook for graduate students of Cybernetics, Mathematical, and Biology, and a reference for readers interested in the theory of finite-value systems.
In today's confrontational and connected world, communication is the key strategic act. This book uses drama theory-a radical extension of game theory-to show how best to communicate so as to manage the emotionally charged confrontations occurring in any worthwhile relationship. Alongside a toolset that provides a systematic framework for analysing conflicts, drama theory explains why people need to listen to, and rely on, their feelings to help shake themselves out of fixed, unproductive positions and to find new ways of solving tough problems. This guide provides a sufficient grounding in the approach to enable you to apply it immediately for your own benefit and for the benefit of those with whom you work. A host of inspirational examples are included based upon actual situations in social and personal relations, business and organisational relations, defence and political management. These will give you an entirely fresh way of seeing how power is exercised in everyday interpersonal exchanges and a greater critical awareness of such factors as subtext and plotholes in public narratives. Using this approach you will be able to overcome the dilemmas of credibility and disbelief to build compelling messages that underpin your strategic intent. Moving beyond the vague platitudes of concepts like emotional intelligence, drama theory will also help you to avoid the pathologies that bedevil the process of managing conflicts and find ways of achieving authentic resolutions.
Energy issues feature frequently in the economic and financial press. Specific examples of topical energy issues come from around the globe and often concern economics and finance. The importance of energy production, consumption and trade raises fundamental economic issues that impact the global economy and financial markets. This volume presents research on energy economics and financial markets related to the themes of supply and demand, environmental impact and renewables, energy derivatives trading, and finance and energy. The contributions by experts in their fields take a global perspective, as well as presenting cases from various countries and continents.
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
There are thousands of books relating to poker, blackjack, roulette and baccarat, including strategy guides, statistical analysis, psychological studies, and much more. However, there are no books on Pell, Rouleno, Street Dice, and many other games that have had a short life in casinos! While this is understandable - most casino gamblers have not heard of these games, and no one is currently playing them - their absence from published works means that some interesting mathematics and gaming history are at risk of being lost forever. Table games other than baccarat, blackjack, craps, and roulette are called carnival games, as a nod to their origin in actual traveling or seasonal carnivals. Mathematics of Casino Carnival Games is a focused look at these games and the mathematics at their foundation. Features * Exercises, with solutions, are included for readers who wish to practice the ideas presented * Suitable for a general audience with an interest in the mathematics of gambling and games * Goes beyond providing practical 'tips' for gamblers, and explores the mathematical principles that underpin gambling games
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World
Modem game theory has evolved enonnously since its inception in the 1920s in the works ofBorel and von Neumann and since publication in the 1940s of the seminal treatise "Theory of Games and Economic Behavior" by von Neumann and Morgenstern. The branch of game theory known as dynamic games is-to a significant extent-descended from the pioneering work on differential games done by Isaacs in the 1950s and 1960s. Since those early decades game theory has branched out in many directions, spanning such diverse disciplines as math ematics, economics, electrical and electronics engineering, operations research, computer science, theoretical ecology, environmental science, and even political science. The papers in this volume reflect both the maturity and the vitalityofmodem day game theoryin general, andofdynamic games, inparticular. The maturitycan be seen from the sophistication ofthe theorems, proofs, methods, and numerical algorithms contained in these articles. The vitality is manifested by the range of new ideas, new applications, the numberofyoung researchers among the authors, and the expanding worldwide coverage of research centers and institutes where the contributions originated."
Electoral promises help to win votes and political candidates, or parties should strategically choose what they can deliver to win an election. Past game-theoretical studies tend to ignore electoral promises and this book sheds illuminating light on the functions and effects of electoral promises on policies or electoral outcomes through game theory models. This book provides a basic framework for game-theoretical analysis of electoral promises. The book also includes cases to illustrate real life applications of these theories.
This book presents a novel unified treatment of inverse problems in optimal control and noncooperative dynamic game theory. It provides readers with fundamental tools for the development of practical algorithms to solve inverse problems in control, robotics, biology, and economics. The treatment involves the application of Pontryagin's minimum principle to a variety of inverse problems and proposes algorithms founded on the elegance of dynamic optimization theory. There is a balanced emphasis between fundamental theoretical questions and practical matters. The text begins by providing an introduction and background to its topics. It then discusses discrete-time and continuous-time inverse optimal control. The focus moves on to differential and dynamic games and the book is completed by consideration of relevant applications. The algorithms and theoretical results developed in Inverse Optimal Control and Inverse Noncooperative Dynamic Game Theory provide new insights into information requirements for solving inverse problems, including the structure, quantity, and types of state and control data. These insights have significant practical consequences in the design of technologies seeking to exploit inverse techniques such as collaborative robots, driver-assistance technologies, and autonomous systems. The book will therefore be of interest to researchers, engineers, and postgraduate students in several disciplines within the area of control and robotics.
The H control has been one of the important robust control approaches since the 1980s. This book extends the area to nonlinear stochastic H2/H control, and studies more complex and practically useful mixed H2/H controller synthesis rather than the pure H control. Different from the commonly used convex optimization method, this book applies the Nash game approach to give necessary and sufficient conditions for the existence and uniqueness of the mixed H2/H control. Researchers will benefit from our detailed exposition of the stochastic mixed H2/H control theory, while practitioners can apply our efficient algorithms to address their practical problems.
The progress of society can only happen through interpersonal cooperation, because only cooperation can bring about mutual benefit, thus bringing happiness to each person. This should be our collective rationality, but we often see it conflicts with individual interests, which leads to the so-called "Prisoners' Dilemma" and does not bring happiness to all. From a game theoretical perspective, this book addresses the issue of how people can cooperate better. It has two objectives. The first is to use common language to systematically introduce the basic methodologies and core conclusions of Game Theory, including the Nash equilibrium, multiple equilibriums, dynamic games, etc. Mathematics and theoretical models are used to the minimum necessary scope too, to make this book get access to ordinary readers with elementary mathematical training. The second objective is to utilize these methods and conclusions to analyze various Chinese social issues and institutional arrangements, with a focus on the reasons people exhibit non-cooperative behaviors as well as the institutions and cultures that promote interpersonal cooperation. In addition to economics, specialists in sociology, law, history, politics and management will also be attracted by this book for its insightful analysis on the issue of cooperation in these fields. Also, readers curious about Chinese society will benefit from this book.
The combined efforts of the Physicists and the Economists in recent years in a- lyzing and modeling various dynamic phenomena in monetary and social systems have led to encouragingdevelopments,generally classi?ed under the title of Eco- physics. These developmentsshare a commonambitionwith the alreadyestablished ?eld of Quantitative Economics. This volume intends to offer the reader a glimpse of these two parallel initiatives by collecting review papers written by well-known experts in the respective research frontiers in one cover. This massive book presents a unique combination of research papers contributed almost equally by Physicists and Economists. Additional contributions from C- puter Scientists and Mathematicians are also included in this volume. It consists of two parts: The ?rst part concentrates on econophysics of games and social choices and is the proceedings of the Econophys-Kolkata IV workshop held at the Indian Statistical Institute and the Saha Institute of Nuclear Physics, both in Kolkata, d- ing March 9-13, 2009. The second part consists of contributionsto quantitative e- nomics by experts in connection with the Platinum Jubilee celebration of the Indian Statistical Institute. In this connectiona Forewordfor the volume, written by Sankar K. Pal, Director of the Indian Statistical Institute, is put forth. Both parts specialize mostly on frontier problems in games and social choices. The?rst partofthebookdealswith severalrecentdevelopmentsineconophysics. Game theory is integral to the formulation of modern economic analysis. Often games display a situation where the social optimal could not be reached as a - sult of non co-operation between different agents.
Game theory is a rich and active area of research of which this new volume of the Annals of the International Society of Dynamic Games is yet fresh evidence. Since the second half of the 20th century, the area of dynamic games has man aged to attract outstanding mathematicians, who found exciting open questions requiring tools from a wide variety of mathematical disciplines; economists, so cial and political scientists, who used game theory to model and study competition and cooperative behavior; and engineers, who used games in computer sciences, telecommunications, and other areas. The contents of this volume are primarily based on selected presentation made at the 8th International Symposium of Dynamic Games and Applications, held in Chateau Vaalsbroek, Maastricht, the Netherlands, July 5-8, 1998; this conference took place under the auspices of the International Society of Dynamic Games (ISDG), established in 1990. The conference has been cosponsored by the Control Systems Society of the IEEE, IFAC (International Federation of Automatic Con trol), INRIA (Institute National de Recherche en Informatique et Automatique), and the University of Maastricht. One ofthe activities of the ISDG is the publica tion of the Annals. Every paper that appears in this volume has passed through a stringent reviewing process, as is the case with publications for archival journals."
Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries, reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes New content in every chapter, from the PC-98, MSX, Amstrad, and ZX Spectrum to expanded coverage on mobile gaming, virtual reality, Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5
This is a textbook for university juniors, seniors, and graduate students majoring in economics, applied mathematics, and related fields. Each chapter is structured so that a core concept of that chapter is presented with motivations, useful applications are given, and related advanced topics are discussed for future study. Many helpful exercises at various levels are provided at the end of each chapter. Therefore, this book is most suitable for readers who intend to study non-cooperative game theory rigorously for both theoretical studies and applications. Game theory consists of non-cooperative games and cooperative games. This book covers only non-cooperative games, which are major tools used in current economics and related areas. Non-cooperative game theory aims to provide a mathematical prediction of strategic choices by decision makers (players) in situations of conflicting interest. Through the logical analyses of strategic choices, we obtain a better understanding of social (economic, business) problems and possible remedies. The book contains many well-known games such as the prisoner's dilemma, chicken (hawk-dove) game, coordination game, centipede game, and Cournot, Bertrand, and Stackelberg models in oligopoly. It also covers some advanced frameworks such as repeated games with non-simultaneous moves, repeated games with overlapping generations, global games, and voluntarily separable repeated prisoner's dilemma, so that readers familiar with basic game theory can expand their knowledge. The author's own research is reflected in topics such as formulations of information and evolutionary stability, which makes this book unique.
This book is intended as an introduction to game theory which goes beyond the field of application, economics, and which introduces the reader to as many different sides of game theory as possible within the limitations of an introduction. The main goal is to give an impression of the diversity of game theoretical models, while at the same time covering the standard topics. The book has an equal coverage of non-cooperative and cooperative games, and it covers several topics such as selecting Nash equilibria, non-transferable utility games, applications of game theory to logic, combinatorial and differential games.
Computing Equilibria and Fixed Points is devoted to the computation of equilibria, fixed points and stationary points. This volume is written with three goals in mind: (i) To give a comprehensive introduction to fixed point methods and to the definition and construction of Gr bner bases; (ii) To discuss several interesting applications of these methods in the fields of general equilibrium theory, game theory, mathematical programming, algebra and symbolic computation; (iii) To introduce several advanced fixed point and stationary point theorems. These methods and topics should be of interest not only to economists and game theorists concerned with the computation and existence of equilibrium outcomes in economic models and cooperative and non-cooperative games, but also to applied mathematicians, computer scientists and engineers dealing with models of highly nonlinear systems of equations (or polynomial equations).
Dynamic games continue to attract strong interest from researchers interested in modelling competitive as well as conflict situations exhibiting an intertemporel aspect. Applications of dynamic games have proven to be a suitable methodology to study the behaviour of players (decision-makers) and to predict the outcome of such situations in many areas including engineering, economics, management science, military, biology and political science. Dynamic Games Theory and Applications collects thirteen articles written by established researchers. It is an excellent reference for researchers and graduate students covering a wide range of emerging and revisited problems in both cooperative and non-cooperative games in different areas of applications, especially in economics and management science.
During the 1980s, economic theory has been revolutionised by game theory. The game theory approach is now very widely used throughout the profession and has become a major tool for the construction of new economic models. It is the basic tool in the construction of a modern theory of industrial organisation and it has led to important developments in finance, labour economics and international trade. This major new collection - prepared by a leading international authority - is oriented towards researchers, professors and graduate students who are interested in the interface between game theory and economic theory. They include the seminal and most important recent papers on the development and application of game theory in economics. |
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