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Buckminster Fuller's World Game and Its Legacy (Hardcover)
Loot Price: R1,585
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Buckminster Fuller's World Game and Its Legacy (Hardcover)
Series: Routledge Focus on Art History and Visual Studies
Expected to ship within 12 - 17 working days
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This book studies R. Buckminster Fuller's World Game and similar
world games, past and present. Proposed by Fuller in 1964 and first
played in colleges and universities across North America at a time
of growing ecological crisis, the World Game attempted to turn data
analysis, systems modelling, scenario building, computer
technology, and information design to more egalitarian ends to meet
human needs. It challenged players to redistribute finite planetary
resources more equitably, to 'make the world work'. Criticised and
lauded in equal measure, the World Game has evolved through several
formats and continues today in correspondence with debates on
planetary stewardship, gamification, data management, and the
democratic deficit. This book looks again at how the World Game has
been played, focusing on its architecture, design, and gameplay.
With hindsight, the World Game might appear naive, utopian, or
technocratic, but we share its problems, if not necessarily its
solutions. Such a study will be of interest to scholars working in
art history, design history, game studies, media studies,
architecture, and the environmental humanities.
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