![]() |
![]() |
Your cart is empty |
||
Books > Science & Mathematics > Mathematics > Optimization > Game theory
This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
Recent books in the Wiley Series in Probability and Mathematical Statistics Editors Vic Barnett J. Stuart Hunter Adrian F.M. Smith Geoffrey S. Watson Ralph A. Bradley Joseph B. Kadane Stephen M. Stigler Nicholas I. Fisher David G. Kendall Jozef L. Teugels Optimal Design of Experiments Friedrich Pukelsheim, Universität Augsburg, Augsburg, Germany Optimal Design of Experiments presents the first complete theoretical development of optimal design for the linear model, a unified exposition that embraces a wide variety of design problems. It describes the statistical theory involved in designing experiments, and applies it to typical special cases. The design problems originating from statistics are solved using tools from linear algebra and convex analysis. The material is presented in a very clear, careful and organized way. Rather than assaulting traditional ways of thinking about optimal design, this book pulls together formerly separate entities to create a common framework for diverse design problems that share a common goal. Statisticians, mathematicians, engineers, and operations research specialists will find this book stimulating, challenging, and an asset to their work. 1993 Statistics for Spatial Data, Revised Edition Noel Cressie, Iowa State University, USA Designed for the scientific and engineering professional eager to exploit its enormous potential, Statistics for Spatial Data is a primer to the theory as well as the nuts-and-bolts of this influential technique. Focusing on the three areas of geostatistical data, lattice data, and point patterns, the book sheds light on the link between data and model, and reveals how spatial statistical models can be used to solve a host of problems in science and engineering. The previous edition was hailed by Mathematical Reviews as "an excellent book which…will become a basic reference". Revised to reflect state-of-the-art developments, this edition also features many detailed examples, numerous illustrations, and over 1000 references. The first fully comprehensive introduction, Statistics for Spatial Data is an essential guide for professionals in biology, earth sciences, civil, electrical and agricultural engineering, geography, epidemiology, and ecology. 1993
This is the second of three volumes surveying the state of the art
in Game Theory and its applications to many and varied fields, in
particular to economics. The chapters in the present volume are
contributed by outstanding authorities, and provide comprehensive
coverage and precise statements of the main results in each area.
The applications include empirical evidence. The following topics
are covered: communication and correlated equilibria, coalitional
games and coalition structures, utility and subjective probability,
common knowledge, bargaining, zero-sum games, differential games,
and applications of game theory to signalling, moral hazard,
search, evolutionary biology, international relations, voting
procedures, social choice, public economics, politics, and cost
allocation. This handbook will be of interest to scholars in
economics, political science, psychology, mathematics and biology.
For more information on the Handbooks in Economics series, please
see our home page on http: //www.elsevier.nl/locate/hes
The Presidential Election Game may change the way you think about presidential elections and, for that matter, American politics in general. It is not filled with statistics about the voting behavior of citizens, nor does it give detailed histories of past campaigns. Rather, it is an analytic treatment of strategy in the race for the presidency, from the primaries to the general election. Using modern game theory and decision theory, Brams demonstrates why certain campaign strategies are more effective than others and supports his analysis with historical evidence.
The progress of society can only happen through interpersonal cooperation, because only cooperation can bring about mutual benefit, thus bringing happiness to each person. This should be our collective rationality, but we often see it conflicts with individual interests, which leads to the so-called "Prisoners' Dilemma" and does not bring happiness to all. From a game theoretical perspective, this book addresses the issue of how people can cooperate better. It has two objectives. The first is to use common language to systematically introduce the basic methodologies and core conclusions of Game Theory, including the Nash equilibrium, multiple equilibriums, dynamic games, etc. Mathematics and theoretical models are used to the minimum necessary scope too, to make this book get access to ordinary readers with elementary mathematical training. The second objective is to utilize these methods and conclusions to analyze various Chinese social issues and institutional arrangements, with a focus on the reasons people exhibit non-cooperative behaviors as well as the institutions and cultures that promote interpersonal cooperation. In addition to economics, specialists in sociology, law, history, politics and management will also be attracted by this book for its insightful analysis on the issue of cooperation in these fields. Also, readers curious about Chinese society will benefit from this book.
The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians who work in game theory will not want to miss this book because it describes substantial connections between the two subjects that have been, until now, largely unrecognized.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.
The H control has been one of the important robust control approaches since the 1980s. This book extends the area to nonlinear stochastic H2/H control, and studies more complex and practically useful mixed H2/H controller synthesis rather than the pure H control. Different from the commonly used convex optimization method, this book applies the Nash game approach to give necessary and sufficient conditions for the existence and uniqueness of the mixed H2/H control. Researchers will benefit from our detailed exposition of the stochastic mixed H2/H control theory, while practitioners can apply our efficient algorithms to address their practical problems.
Mathematics in Games, Sports, and Gambling: The Games People Play, Second Edition demonstrates how discrete probability, statistics, and elementary discrete mathematics are used in games, sports, and gambling situations. With emphasis on mathematical thinking and problem solving, the text draws on numerous examples, questions, and problems to explain the application of mathematical theory to various real-life games.This updated edition of a widely adopted textbook considers a number of popular games and diversions that are mathematically based or can be studied from a mathematical perspective. Requiring only high school algebra, the book is suitable for use as a textbook in seminars, general education courses, or as a supplement in introductory probability courses.New in this Edition: Many new exercises, including basic skills exercises More answers in the back of the book Expanded summary exercises, including writing exercises More detailed examples, especially in the early chapters An expansion of the discrete adjustment technique for binomial approximation problems New sections on chessboard puzzles that encourage students to develop graph theory ideas New review material on relations and functions Exercises are included in each section to help students understand the various concepts. The text covers permutations in the two-deck matching game so derangements can be counted. It introduces graphs to find matches when looking at extensions of the five-card trick and studies lexicographic orderings and ideas of encoding for card tricks.The text also explores linear and weighted equations in the section on the NFL passer rating formula and presents graphing to show how data can be compared or displayed. For each topic, the author includes exercises based on real games and actual sports data.
This is the first volume of the Handbook of Game Theory with
Economic Applications, to be followed by two additional volumes.
Game Theory has developed greatly in the last decade, and today it
is an essential tool in much of economic theory. The three volumes
will cover the fundamental theoretical aspects, a wide range of
applications to economics, several chapters on applications to
political science, and individual chapters on relations with other
disciplines. The topics covered in the present volume include
chess-playing computers, an introduction to the non-cooperative
theory, repeated games, bargaining theory, auctions, location,
entry deterrence, patents, the cooperative theory and its
applications, and the relation between Game Theory and ethics. For
more information on the Handbooks in Economics series, please see
our home page on http: //www.elsevier.nl/locate/hes
In this path-breaking theoretical work, political scientist Steven
Brams and mathematician Mark Kilgour show how game theory can be
applied to the rigorous development and thoughtful analysis of
several critical problems that afflict the security of nations,
from the deterrence of foes who might launch attacks, to the
stabilization of crises that could explode into wars. In addition,
they analyze a variety of related questions, including the
interlocking preferences that fuel arms races, the strategic impact
that Star Wars may have on nuclear deterrence, and optimal
strategies for verifying arms control treaties.
This book uses a small volume to present the most basic results for deterministic two-person differential games. The presentation begins with optimization of a single function, followed by a basic theory for two-person games. For dynamic situations, the author first recalls control theory which is treated as single-person differential games. Then a systematic theory of two-person differential games is concisely presented, including evasion and pursuit problems, zero-sum problems and LQ differential games.The book is intended to be self-contained, assuming that the readers have basic knowledge of calculus, linear algebra, and elementary ordinary differential equations. The readership of the book could be junior/senior undergraduate and graduate students with majors related to applied mathematics, who are interested in differential games. Researchers in some other related areas, such as engineering, social science, etc. will also find the book useful.
This book considers a range of problems in operations research, which are formulated through various mathematical models such as complementarity, variational inequalities, multiobjective optimization, fixed point problems, noncooperative games and inverse optimization. Moreover, the book subsumes all these models under a common structure that allows them to be formulated in a unique format: the Ky Fan inequality. It subsequently focuses on this unifying equilibrium format, providing a comprehensive overview of the main theoretical results and solution algorithms, together with a wealth of applications and numerical examples. Particular emphasis is placed on the role of nonlinear optimization techniques - e.g. convex optimization, nonsmooth calculus, proximal point and descent algorithms - as valuable tools for analyzing and solving Ky Fan inequalities.
The series is designed to bring together those mathematicians who are seriously interested in getting new challenging stimuli from economic theories with those economists who are seeking effective mathematical tools for their research. A lot of economic problems can be formulated as constrained optimizations and equilibration of their solutions. Various mathematical theories have been supplying economists with indispensable machineries for these problems arising in economic theory. Conversely, mathematicians have been stimulated by various mathematical difficulties raised by economic theories.
In today's confrontational and connected world, communication is the key strategic act. This book uses drama theory-a radical extension of game theory-to show how best to communicate so as to manage the emotionally charged confrontations occurring in any worthwhile relationship. Alongside a toolset that provides a systematic framework for analysing conflicts, drama theory explains why people need to listen to, and rely on, their feelings to help shake themselves out of fixed, unproductive positions and to find new ways of solving tough problems. This guide provides a sufficient grounding in the approach to enable you to apply it immediately for your own benefit and for the benefit of those with whom you work. A host of inspirational examples are included based upon actual situations in social and personal relations, business and organisational relations, defence and political management. These will give you an entirely fresh way of seeing how power is exercised in everyday interpersonal exchanges and a greater critical awareness of such factors as subtext and plotholes in public narratives. Using this approach you will be able to overcome the dilemmas of credibility and disbelief to build compelling messages that underpin your strategic intent. Moving beyond the vague platitudes of concepts like emotional intelligence, drama theory will also help you to avoid the pathologies that bedevil the process of managing conflicts and find ways of achieving authentic resolutions.
What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game - the player - makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields - such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.
This book is a collection of selected papers presented at the Annual Meeting of the European Academy of Management and Business Economics (AEDEM), held at the Faculty of Economics and Business of the University of Barcelona, 05 07 June, 2012. This edition of the conference has been presented with the slogan Creating new opportunities in an uncertain environment . There are different ways for assessing uncertainty in management but this book mainly focused on soft computing theories and their role in assessing uncertainty in a complex world. The present book gives a comprehensive overview of general management topics and discusses some of the most recent developments in all the areas of business and management including management, marketing, business statistics, innovation and technology, finance, sports and tourism. This book might be of great interest for anyone working in the area of management and business economics and might be especially useful for scientists and graduate students doing research in these fields."
This book presents the huge variety of current contributions of
game theory to economics. The impressive contributions fall broadly
into two categories. Some lay out in a jargon free manner a
particular branch of the theory, the evolution of one of its
concepts, or a problem, that runs through its development. Others
are original pieces of work that are significant to game theory as
a whole.
The European Conference on Complex Systems, held under the patronage of the Complex Systems Society, is an annual event that has become the leading European conference devoted to complexity science. ECCS'12, its ninth edition, took place in Brussels, during the first week of September 2012. It gathered about 650 scholars representing a wide range of topics relating to complex systems research, with emphasis on interdisciplinary approaches. More specifically, the following tracks were covered: 1. Foundations of Complex Systems 2. Complexity, Information and Computation 3. Prediction, Policy and Planning, Environment 4. Biological Complexity 5. Interacting Populations, Collective Behavior 6. Social Systems, Economics and Finance This book contains a selection of the contributions presented at the conference and its satellite meetings. Its contents reflect the extent, diversity and richness of research areas in the field, both fundamental and applied. "
This textbook presents worked-out exercises on game theory with detailed step-by-step explanations. While most textbooks on game theory focus on theoretical results, this book focuses on providing practical examples in which students can learn to systematically apply theoretical solution concepts to different fields of economics and business. The text initially presents games that are required in most courses at the undergraduate level and gradually advances to more challenging games appropriate for graduate level courses. The first six chapters cover complete-information games, separately analyzing simultaneous-move and sequential-move games, with applications in industrial economics, law, and regulation. Subsequent chapters dedicate special attention to incomplete information games, such as signaling games, cheap talk games, and equilibrium refinements, emphasizing common steps and including graphical illustrations to focus students' attention on the most relevant payoff comparisons at each point of the analysis. In addition, exercises are ranked according to their difficulty, with a letter (A-C) next to the exercise number. This allows students to pace their studies and instructors to structure their classes accordingly. By providing detailed worked-out examples, this text gives students at various levels the tools they need to apply the tenets of game theory in many fields of business and economics. The second edition of the text has been revised to provide additional exercises at the introductory and intermediate level, expanding the scope of the book to be appropriate for upper undergraduate students looking to improve their understanding of the subject. The second edition also includes a new chapter devoted entirely to cheap talk games. Revised to appeal to a larger audience of instructors and students, this text is appropriate for introductory-to-intermediate courses in game theory at the upper undergraduate and graduate levels.
Individuals, firms, governments and nations behave strategically, for good and bad. Over the last few decades, game theory has been constructed and progressively refined to become the major tool used by social scientists to understand, predict and regulate strategic interaction among agents who often have conflicting interests. In the surprisingly anodyne jargon of the theory, they play games . This book offers an introduction to the basic tools of game theory and an overview of a number of applications to real-world cases, covering the areas of economics, politics and international relations. Each chapter is accompanied by some suggestions about further reading.
The rise of game theory has made bargaining one of the core issues in economic theory. Written at a theoretical and conceptual level, the book develops a framework for the analysis of bargaining processes. The framework focuses on the dynamic of the bargaining process, which is in contrast to much previous theoretical work on the subject, and most notably to the approaches stemming from game theory. Chapters include: * Decision-Making and Expectations in Theories of Bargaining * Decision-Making and Expectations in a Game Theory Model * Limitations of the Environment Concept * Game Theory as a Basis for a Theory of Bargaining * The Decision/Expectation/adjustment Approach * The Adjustment Process * Direct Interdependence and the Consistency of Decisions
The wise win before they fight, while the ignorant fight to win. So wrote Zhuge Liang, the great Chinese military strategist. He was referring to battlefield tactics, but the same can be said about any strategic situation. Even seemingly certain defeat can be turned into victory whether in battle, business, or life by those with the strategic vision to recognize how to change the game to their own advantage. The aim of David McAdams s Game-Changer is nothing less than to empower you with this wisdom not just to win in every strategic situation (or game ) you face but to change those games and the ecosystems in which they reside to transform your life and our lives together for the better. Game-Changer develops six basic ways to change games commitment, regulation, cartelization, retaliation, trust, and relationships enlivened by countless colorful characters and unforgettable examples from the worlds of business, medicine, finance, military history, crime, sports, and more. The book then digs into several real-world strategic challenges, such as how to keep prices low on the Internet, how to restore the public s lost trust in for-charity telemarketers, and even how to save mankind from looming and seemingly unstoppable drug-resistant disease. In each case, McAdams uses the game-theory approach developed in the book to identify the strategic crux of the problem and then leverages that game-awareness to brainstorm ways to change the game to solve or at least mitigate the underlying problem. So get ready for a fascinating journey. You ll emerge a deeper strategic thinker, poised to change and win all the games you play. In doing so, you can also make the world a better place. Just one Game-Changer is] enough to seed and transform an entire organization into a more productive, happier, and altogether better place, McAdams writes. Just imagine what we can do together."
Steadily growing applications of game theory in modern science (including psychology, biology and economics) require sources to provide rapid access in both classical tools and recent developments to readers with diverse backgrounds. This book on game theory, its applications and mathematical methods, is written with this objective in mind.The book gives a concise but wide-ranging introduction to games including older (pre-game theory) party games and more recent topics like elections and evolutionary games and is generously spiced with excursions into philosophy, history, literature and politics. A distinguished feature is the clear separation of the text into two parts: elementary and advanced, which makes the book ideal for study at various levels.Part I displays basic ideas using no more than four arithmetic operations and requiring from the reader only some inclination to logical thinking. It can be used in a university degree course without any (or minimal) prerequisite in mathematics (say, in economics, business, systems biology), as well as for self-study by school teachers, social and natural scientists, businessmen or laymen. Part II is a rapid introduction to the mathematical methods of game theory, suitable for a mathematics degree course of various levels.To stimulate the mathematical and scientific imagination, graphics by a world-renowned mathematician and mathematics imaging artist, A T Fomenko, are used. The carefully selected works of this artist fit remarkably into the many ideas expressed in the book.This new edition has been updated and enlarged. In particular, two new chapters were added on statistical limit of games with many agents and on quantum games, reflecting possibly the two most stunning trends in the game theory of the 21st century. |
![]() ![]() You may like...
Frontiers of Dynamic Games - Game Theory…
Leon A. Petrosyan, Vladimir V. Mazalov, …
Hardcover
R2,919
Discovery Miles 29 190
Handbook of Experimental Game Theory
C. M. Capra, Rachel T. A. Croson, …
Hardcover
R6,736
Discovery Miles 67 360
Auction Theory - Introductory Exercises…
Pak-Sing Choi, Felix Munoz-Garcia
Hardcover
Extremum Seeking through Delays and PDEs
Tiago Roux Oliveira, Miroslav Krstic
Hardcover
The History and Allure of Interactive…
Mark Kretzschmar, Sara Raffel
Hardcover
R3,197
Discovery Miles 31 970
Game Theory - Applications in Logistics…
Danijela Tuljak-Suban
Hardcover
R3,315
Discovery Miles 33 150
Application of Gaming in New Media…
Pratika Mishra, Swati Oberoi Dham
Hardcover
R5,780
Discovery Miles 57 800
|