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Books > Science & Mathematics > Mathematics > Optimization > Game theory
Social and Economic Networks in Cooperative Game Theory presents a coherent overview of theoretical literature that studies the influence and formation of networks in social and economic situations in which the relations between participants who are not included in a particular participant's network are not of consequence to this participant. The material is organized in two parts. In Part I the authors concentrate on the question how network structures affect economic outcomes. Part II of the book presents the formation of networks by agents who engage in a network-formation process to be able to realize the possible gains from cooperation.
Game theory involves multi-person decision making and differential dynamic game theory has been widely applied to n-person decision making problems, which are stimulated by a vast number of applications. This book addresses the gap to discuss general stochastic n-person noncooperative and cooperative game theory with wide applications to control systems, signal processing systems, communication systems, managements, financial systems, and biological systems. H game strategy, n-person cooperative and noncooperative game strategy are discussed for linear and nonlinear stochastic systems along with some computational algorithms developed to efficiently solve these game strategies.
This book is a collection of certain lectures given at the Economics Department at Stanford University on the game theory. It contains material on this theory of rational behavior of people with nonidentical interests whose area of application includes economics, politics, and war.
This textbook provides a one-semester introduction to mathematical economics for first year graduate and senior undergraduate students. Intended to fill the gap between typical liberal arts curriculum and the rigorous mathematical modeling of graduate study in economics, this text provides a concise introduction to the mathematics needed for core microeconomics, macroeconomics, and econometrics courses. Chapters 1 through 5 builds students' skills in formal proof, axiomatic treatment of linear algebra, and elementary vector differentiation. Chapters 6 and 7 present the basic tools needed for microeconomic analysis. Chapter 8 provides a quick introduction to (or review of) probability theory. Chapter 9 introduces dynamic modeling, applicable in advanced macroeconomics courses. The materials assume prerequisites in undergraduate calculus and linear algebra. Each chapter includes in-text exercises and a solutions manual, making this text ideal for self-study.
This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.
This book presents Martin Shubik's important contribution to the development of game theory, and shows how game theory methods can be used in the study of prices, money and financial institutions. After introducing the reader to his career and the influences which developed his research, Professor Martin Shubik addresses the price system considering issues such as competitive equilibrium, economic exchange and production. He explores the competitive price system and the emergence of money and financial systems to develop a theory of monetary and financial institutions. Specifically, he examines the role of money in the economy using both cooperative and non-cooperative solutions in game theory. Throughout the book Martin Shubik stresses that the value of games, which can be both played and analysed, provides an important link between theory and process and institutional studies. This book will be welcomed by economists, especially those interested in game theory, as well as by money and banking professionals.
In recent years, auctions have become an important field and many markets have designed new and sophisticated auction models to assign different types of items. The prime goal of this book is to set an organized classification of the main auction mechanisms in a way that readers can understand the importance of auction design and the advantages and drawbacks of each model. Given the relevance of the subject, there is a great volume of research about this topic. Nevertheless, most of these contributions use complex mathematical language difficult to understand for the average reader. In this book, the authors summarize the main ideas of the auction theory and explain them with simple language and plenty of examples. This book is a good starting point for any researcher interested in embracing the auction design as it also includes numerous real-world examples to engage the reader in the topic. "This book fills an important gap by making the main ideas and findings of auction research accessible." Professor Paul Milgrom, Department of Economics, Stanford University.
Game theory explores situations in which agents interact strategically and provides a useful foundation for studying many traditional industrial organization topics. This approach has also enabled the emergence of new areas of enquiry including law and economics, networks, the digital economy, auctions, experimental game theory and many others. This second volume of the Handbook includes original contributions by experts in the field. It provides up-to-date surveys of the most relevant applications of game theory to industrial organization. The book covers both classical and industrial organization topics such as mergers in markets with homogeneous and differentiated goods, leniency and coordinated effects in cartels and mergers, static and dynamic contests, consumer search and product safety, strategic delegation, platforms and network effects, auctions, environmental and resource economics, intellectual property, healthcare, corruption, experimental industrial organization, and empirical models of research and development. Authoritative and engaging, this unique Handbook will be an indispensable resource for all serious academics, researchers and students of industrial economics and game theory. Contributors incude: S. Anderson, A. Barge-Gil, P. Belleflamme, J. Brandts, R. Burguet, L. Corchon, A. Daughety, N. Fabra, R. Fauli-Oller, J.-J. Ganuza, M.l. Gonzalez Maestre, A. Hernando-Veciana, M. Hoffmann, E. Huergo, M. Kopel, L. Lambertini, A. Lopez, M. Marini, C. Marvao, E. Maskin, J.G. Montalvo, L. Moreno, M. Motta, P. Olivella, M. Peitz, M. Pezzino, M. Polo, J. Potters, J. Reinganum, R. Renault, G. Rota Preziosi, J. Sandonis, M. Serena, G. Spagnolo
Human behavior often violates the predictions of rational choice
theory. This realization has caused many social psychologists and
experimental economists to attempt to develop an
experimentally-based variant of game theory as an alternative
descriptive model. The impetus for this book is the interest in the
development of such a theory that combines elements from both
disciplines and appeals to both.
Stochastic differential games represent one of the most complex forms of decision making under uncertainty. In particular, interactions between strategic behaviors, dynamic evolution and stochastic elements have to be considered simultaneously. The complexity of stochastic differential games generally leads to great difficulties in the derivation of solutions. Cooperative games hold out the promise of more socially optimal and group efficient solutions to problems involving strategic actions. Despite urgent calls for national and international cooperation, the absence of formal solutions has precluded rigorous analysis of this problem. The book supplies effective tools for rigorous study of cooperative stochastic differential games. In particular, a generalized theorem for the derivation of analytically tractable "payoff distribution procedure" of subgame consistent solution is presented. Being capable of deriving analytical tractable solutions, the work is not only theoretically interesting but would enable the hitherto intractable problems in cooperative stochastic differential games to be fruitfully explored. Currently, this book is the first ever volume devoted to cooperative stochastic differential games. It aims to provide its readers an effective tool to analyze cooperative arrangements of conflict situations with uncertainty over time. Cooperative game theory has succeeded in offering many applications of game theory in operations research, management, economics, politics and other disciplines. The extension of these applications to a dynamic environment with stochastic elements should be fruitful. The book will be of interest to game theorists, mathematicians, economists, policy-makers, corporate planners and graduate students.
This book covers a large spectrum of cutting-edge game theory applications in management science in which Professor Georges Zaccour has made significant contributions. The book consists of 21 chapters and highlights the latest treatments of game theory in various areas, including marketing, supply chains, energy and environmental management, and cyber defense. With this book, former Ph.D. students and successful research collaborators of Professor Zaccour wish to honor his many scientific achievements.
A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group.
This book is an authoritative collection of contributions in the field of soft-computing. Based on selected works presented at the 6th World Conference on Soft Computing, held on May 22-25, 2016, in Berkeley, USA, it describes new theoretical advances, as well as cutting-edge methods and applications. Theories cover a wealth of topics, such as fuzzy logic, cognitive modeling, Bayesian and probabilistic methods, multi-criteria decision making, utility theory, approximate reasoning, human-centric computing and many others. Applications concerns a number of fields, such as internet and semantic web, social networks and trust, control and robotics, computer vision, medicine and bioinformatics, as well as finance, security and e-Commerce, among others. Dedicated to the 50th Anniversary of Fuzzy Logic and to the 95th Birthday Anniversary of Lotfi A. Zadeh, the book not only offers a timely view on the field, yet it also discusses thought-provoking developments and challenges, thus fostering new research directions in the diverse areas of soft computing.
A Beautiful Mind is Sylvia Nasar's award-winning biography about the mystery of the human mind, the triumph over incredible adversity, and the healing power of love. At the age of thirty-one, John Nash, mathematical genius, suffered a devastating breakdown and was diagnosed with schizophrenia. Yet after decades of leading a ghost-like existence, he was to re-emerge to win a Nobel Prize and world acclaim. A Beautiful Mind has inspired the Oscar-winning film directed by Ron Howard and featuring Russell Crowe in the lead role of John Nash.
Game Theory--the formal modelling of conflict and
cooperation--first emerged as a recognized field with the
publication of John von Neumann and Oskar Morgenstern's "Theory of
Games and Economic Behaviour" in 1944. Since then, game-theoretic
thinking about choice of strategies and the interdependence of
people's actions has influenced all the social sciences. However,
little is known about the history of the theory of strategic games
"prior" to this publication.
A lot of economic problems can be formulated as constrained optimizations and equilibration of their solutions. Various mathematical theories have been supplying economists with indispensable machineries for these problems arising in economic theory. Conversely, mathematicians have been stimulated by various mathematical difficulties raised by economic theories. The series is designed to bring together those mathematicians who are seriously interested in getting new challenging stimuli from economic theories with those economists who are seeking effective mathematical tools for their research.
Recent books in the Wiley Series in Probability and Mathematical Statistics Editors Vic Barnett J. Stuart Hunter Adrian F.M. Smith Geoffrey S. Watson Ralph A. Bradley Joseph B. Kadane Stephen M. Stigler Nicholas I. Fisher David G. Kendall Jozef L. Teugels Optimal Design of Experiments Friedrich Pukelsheim, Universität Augsburg, Augsburg, Germany Optimal Design of Experiments presents the first complete theoretical development of optimal design for the linear model, a unified exposition that embraces a wide variety of design problems. It describes the statistical theory involved in designing experiments, and applies it to typical special cases. The design problems originating from statistics are solved using tools from linear algebra and convex analysis. The material is presented in a very clear, careful and organized way. Rather than assaulting traditional ways of thinking about optimal design, this book pulls together formerly separate entities to create a common framework for diverse design problems that share a common goal. Statisticians, mathematicians, engineers, and operations research specialists will find this book stimulating, challenging, and an asset to their work. 1993 Statistics for Spatial Data, Revised Edition Noel Cressie, Iowa State University, USA Designed for the scientific and engineering professional eager to exploit its enormous potential, Statistics for Spatial Data is a primer to the theory as well as the nuts-and-bolts of this influential technique. Focusing on the three areas of geostatistical data, lattice data, and point patterns, the book sheds light on the link between data and model, and reveals how spatial statistical models can be used to solve a host of problems in science and engineering. The previous edition was hailed by Mathematical Reviews as "an excellent book which…will become a basic reference". Revised to reflect state-of-the-art developments, this edition also features many detailed examples, numerous illustrations, and over 1000 references. The first fully comprehensive introduction, Statistics for Spatial Data is an essential guide for professionals in biology, earth sciences, civil, electrical and agricultural engineering, geography, epidemiology, and ecology. 1993
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World
This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
The Presidential Election Game may change the way you think about presidential elections and, for that matter, American politics in general. It is not filled with statistics about the voting behavior of citizens, nor does it give detailed histories of past campaigns. Rather, it is an analytic treatment of strategy in the race for the presidency, from the primaries to the general election. Using modern game theory and decision theory, Brams demonstrates why certain campaign strategies are more effective than others and supports his analysis with historical evidence.
Mathematical Game Theory and Applications Mathematical Game Theory and Applications An authoritative and quantitative approach to modern game theory with applications from economics, political science, military science and finance. Mathematical Game Theory and Applications combines both the theoretical and mathematical foundations of game theory with a series of complex applications along with topics presented in a logical progression to achieve a unified presentation of research results. This book covers topics such as two-person games in strategic form, zero-sum games, N-person non-cooperative games in strategic form, two-person games in extensive form, parlor and sport games, bargaining theory, best-choice games, co-operative games and dynamic games. Several classical models used in economics are presented which include Cournot, Bertrand, Hotelling and Stackelberg as well as coverage of modern branches of game theory such as negotiation models, potential games, parlor games and best choice games. Mathematical Game Theory and Applications: Presents a good balance of both theoretical foundations and complex applications of game theory. Features an in-depth analysis of parlor and sport games, networking games, and bargaining models. Provides fundamental results in new branches of game theory, best choice games, network games and dynamic games. Presents numerous examples and exercises along with detailed solutions at the end of each chapter. Is supported by an accompanying website featuring course slides and lecture content. Covering a host of important topics, this book provides a research springboard for graduate students and a reference for researchers who might be working in the areas of applied mathematics, operations research, computer science or economical cybernetics.
This book presents a comprehensive analysis of tax consequences in an oligopolistic market. It provides the reader with a systematic and precise way of understanding the research content of tax incidence. A major feature of the book is its analysis of tax incidence from both domestic and international oligopolies. Then, by examining various oligopoly models, it approaches the essence of domestic and multilateral tax issues. Starting with the general theory of commodity tax incidence in an oligopoly, the topics addressed in this book include tax reform, environmental regulation, and policy coordination in international oligopolies. In addition to the usual oligopoly model, managerial oligopoly, the public pricing problem for firms in an oligopoly, and mixed oligopoly are dealt with. By presenting individual issues and explaining the relevance of each topic, this book is highly recommended for readers interested in policymaking and the global market in relation to the interdisciplinary developments of public economics, regional economics, and international economics. This book is also valuable as an advanced textbook on applied economics.
The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians who work in game theory will not want to miss this book because it describes substantial connections between the two subjects that have been, until now, largely unrecognized. |
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