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Books > Science & Mathematics > Mathematics > Optimization > Game theory
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
This brief introduces game- and decision-theoretical techniques for the analysis and design of resilient interdependent networks. It unites game and decision theory with network science to lay a system-theoretical foundation for understanding the resiliency of interdependent and heterogeneous network systems. The authors pay particular attention to critical infrastructure systems, such as electric power, water, transportation, and communications. They discuss how infrastructure networks are becoming increasingly interconnected as the integration of Internet of Things devices, and how a single-point failure in one network can propagate to other infrastructures, creating an enormous social and economic impact. The specific topics in the book include: * static and dynamic meta-network resilience game analysis and design; * optimal control of interdependent epidemics spreading over complex networks; and * applications to secure and resilient design of critical infrastructures. These topics are supported by up-to-date summaries of the authors' recent research findings. The authors then discuss the future challenges and directions in the analysis and design of interdependent networks and explain the role of multi-disciplinary research has in computer science, engineering, public policy, and social sciences fields of study. The brief introduces new application areas in mathematics, economics, and system and control theory, and will be of interest to researchers and practitioners looking for new approaches to assess and mitigate risks in their systems and enhance their network resilience. A Game- and Decision-Theoretic Approach to Resilient Interdependent Network Analysis and Design also has self-contained chapters, which allows for multiple levels of reading by anyone with an interest in game and decision theory and network science.
The principles of game theory apply to a wide range of topics in biology. This book presents the central concepts in evolutionary game theory and provides an authoritative and up-to-date account. The focus is on concepts that are important for biologists in their attempts to explain observations. This strong connection between concepts and applications is a recurrent theme throughout the book which incorporates recent and traditional ideas from animal psychology, neuroscience, and machine learning that provide a mechanistic basis for behaviours shown by players of a game. The approaches taken to modelling games often rest on idealized and unrealistic assumptions whose limitations and consequences are not always appreciated. The authors provide a novel reassessment of the field, highlighting how to overcome limitations and identifying future directions. Game Theory in Biology is an advanced textbook suitable for graduate level students as well as professional researchers (both empiricists and theoreticians) in the fields of behavioural ecology and evolutionary biology. It will also be of relevance to a broader interdisciplinary audience including psychologists and neuroscientists.
This book constitutes the refereed proceedings of the 19th International Conference on Group Decision and Negotiation, GDN 2019, held in Loughborough, UK, in June 2019. The field of Group Decision and Negotiation focuses on decision processes with at least two participants and a common goal but conflicting individual goals. Research areas of Group Decision and Negotiation include electronic negotiations, experiments, the role of emotions in group decision and negotiations, preference elicitation and decision support for group decisions and negotiations, and conflict resolution principles. The 17 full papers presented in this volume were carefully reviewed and selected from 98 submissions. They were organized in topical sections named: preference modeling for group decision and negotiations; collaborative decision making processes; conflict resolution; behavioral OR, and negotiation support systems and studies.
These Proceedings offer a selection of peer-reviewed research and survey papers by some of the foremost international researchers in the fields of finance, energy, stochastics and risk, who present their latest findings on topical problems. The papers cover the areas of stochastic modeling in energy and financial markets; risk management with environmental factors from a stochastic control perspective; and valuation and hedging of derivatives in markets dominated by renewables, all of which further develop the theory of stochastic analysis and mathematical finance. The papers were presented at the first conference on "Stochastics of Environmental and Financial Economics (SEFE)", being part of the activity in the SEFE research group of the Centre of Advanced Study (CAS) at the Academy of Sciences in Oslo, Norway during the 2014/2015 academic year.
Praise for the Second Edition: "This is quite a well-done book: very tightly organized,
better-than-average exposition, and numerous examples,
illustrations, and applications." An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel(R), for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel(R) is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integerprogramming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.
This Palgrave Pivot examines monotone games and studies incentives and outcomes when there are multiple players, and how the decision of each player affects the well-being of others in particular ways. Games with strategic complements exhibit codirectional incentives, or incentives for each player to move in the same direction as other players. Games with strategic substitutes exhibit contradirectional incentives, or incentives for each player to move in the direction opposite to other players. Monotone games include both types of players: some players have incentives to move in the same direction as other players and some players have incentives to move in the direction opposite to other players. This book develops the theory of monotone games in a new and unified manner and presents many applications. Incentives and outcomes studied in monotone games occur in a variety of disciplines, including biology, business, computer science, economics, mathematics, medicine, philosophy, political science, and psychology, among others. The book identifies unifying threads across different cases, showing how newer results are similar to or different from previous results, and how readers may better understand them under the umbrella of monotone games.
This volume contains a selection consisting of the best papers presented at the FUR XII conference, held at LUISS in Roma, Italy, in June 2006, organized by John Hey and Daniela Di Cagno. The objectives of the FUR (Foundations of Utility and Risk theory) conferences have always been to bring together leading academics from Economics, Psychology, Statistics, Operations Research, Finance, Applied Mat- matics, and other disciplines, to address the issues of decision-making from a g- uinely multi-disciplinary point of view. This twelfth conference in the series was no exception. The early FUR conferences - like FUR I (organized by Maurice Allais and Ole Hagen) and FUR III (organized by Bertrand Munier) - initiated the move away from the excessively rigid and descriptively-inadequate modelling of beh- iour under risk and uncertainty that was in vogue in conventional economics at that time. More than twenty years later, things have changed fundamentally, and now - novations arising from the FUR conferences, and manifesting themselves in the new behavioural economics, are readily accepted by the profession. Working with new models of ambiguity, and bounded rationality, for example, behavioural decision making is no longer considered a sign of mere non-standard intellectual diversi?- tion. FUR XII was organised with this new spirit. In the sense that the behavioural concerns initiated by the ?rst FUR conferences are now part of conventional e- nomics, and the design and organisation of FUR XII re?ects this integration, FUR XII represents a key turning point in the FUR conference series.
The aim of this book is to incorporate Marshallian ideas such as external increasing returns and monopolistic competitions into the general equilibrium framework of Walrasian tradition. New chapters and sections have been added to this revised and expanded edition of General Equilibrium Analysis of Production and Increasing Returns (World Scientific, 2009).The new material includes a presentation of equilibrium existence and core equivalence theorems for an infinite horizon economy with a measure space of consumers. These results are currently the focus of extensive studies by mathematical theorists, and are obtained by an application of an advanced mathematical concept called saturated (super-atomless) measure space.The second major change is the inclusion of a simple toy model of a liberal society which implements the difference principle proposed by J Rawls as a principle of distributive justice. This new section opens up a possibility to connect theoretical economics and political philosophy.Thirdly, the author presents the marginal cost pricing equilibrium and discusses welfare properties of the external increasing returns, which also belong to Marshall/ Pigou tradition of the Cambridge school.Finally, a new mathematical appendix treats basics of singular homology theory. Although the fixed point theorem is originally a theorem of algebraic topology, most economic students know its proof only in the context of the differentiable manifold theory presented by J Milnor. Considering the significance of the fixed point theorem and its playing a key role in general equilibrium theory, the purpose of this new appendix is to provide readers with the idea of a proof of Brower's fixed point theorem from the 'right place'.This volume will be helpful for graduate students and researchers of mathematical economics, game theory, and microeconomics.
Steadily growing applications of game theory in modern science (including psychology, biology and economics) require sources to provide rapid access in both classical tools and recent developments to readers with diverse backgrounds. This book on game theory, its applications and mathematical methods, is written with this objective in mind.The book gives a concise but wide-ranging introduction to games including older (pre-game theory) party games and more recent topics like elections and evolutionary games and is generously spiced with excursions into philosophy, history, literature and politics. A distinguished feature is the clear separation of the text into two parts: elementary and advanced, which makes the book ideal for study at various levels.Part I displays basic ideas using no more than four arithmetic operations and requiring from the reader only some inclination to logical thinking. It can be used in a university degree course without any (or minimal) prerequisite in mathematics (say, in economics, business, systems biology), as well as for self-study by school teachers, social and natural scientists, businessmen or laymen. Part II is a rapid introduction to the mathematical methods of game theory, suitable for a mathematics degree course of various levels.To stimulate the mathematical and scientific imagination, graphics by a world-renowned mathematician and mathematics imaging artist, A T Fomenko, are used. The carefully selected works of this artist fit remarkably into the many ideas expressed in the book.This new edition has been updated and enlarged. In particular, two new chapters were added on statistical limit of games with many agents and on quantum games, reflecting possibly the two most stunning trends in the game theory of the 21st century.
This book provides a concise introduction to convex duality in financial mathematics. Convex duality plays an essential role in dealing with financial problems and involves maximizing concave utility functions and minimizing convex risk measures. Recently, convex and generalized convex dualities have shown to be crucial in the process of the dynamic hedging of contingent claims. Common underlying principles and connections between different perspectives are developed; results are illustrated through graphs and explained heuristically. This book can be used as a reference and is aimed toward graduate students, researchers and practitioners in mathematics, finance, economics, and optimization. Topics include: Markowitz portfolio theory, growth portfolio theory, fundamental theorem of asset pricing emphasizing the duality between utility optimization and pricing by martingale measures, risk measures and its dual representation, hedging and super-hedging and its relationship with linear programming duality and the duality relationship in dynamic hedging of contingent claims
Dynamic games continue to attract strong interest from researchers interested in modelling competitive as well as conflict situations exhibiting an intertemporel aspect. Applications of dynamic games have proven to be a suitable methodology to study the behaviour of players (decision-makers) and to predict the outcome of such situations in many areas including engineering, economics, management science, military, biology and political science. Dynamic Games Theory and Applications collects thirteen articles written by established researchers. It is an excellent reference for researchers and graduate students covering a wide range of emerging and revisited problems in both cooperative and non-cooperative games in different areas of applications, especially in economics and management science.
LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their "technicities"): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.
This book surveys the state-of-the-art in the theory of combinatorial games, that is games not involving chance or hidden information. Enthusiasts will find a wide variety of exciting topics, from a trailblazing presentation of scoring to solutions of three piece ending positions of bidding chess. Theories and techniques in many subfields are covered, such as universality, Wythoff Nim variations, misere play, partizan bidding (a.k.a. Richman games), loopy games, and the algebra of placement games. Also included are an updated list of unsolved problems, extremely efficient algorithms for taking and breaking games, a historical exposition of binary numbers and games by David Singmaster, chromatic Nim variations, renormalization for combinatorial games, and a survey of temperature theory by Elwyn Berlekamp, one of the founders of the field. The volume was initiated at the Combinatorial Game Theory Workshop, January 2011, held at the Banff International Research Station.
This book surveys new algorithmic approaches and applications to natural and man-made disasters such as oil spills, hurricanes, earthquakes and wildfires. Based on the "Third International Conference on Dynamics of Disasters" held in Kalamata, Greece, July 2017, this Work includes contributions in evacuation logistics, disaster communications between first responders, disaster relief, and a case study on humanitarian logistics. Multi-disciplinary theories, tools, techniques and methodologies are linked with disasters from mitigation and preparedness to response and recovery. The interdisciplinary approach to problems in economics, optimization, government, management, business, humanities, engineering, medicine, mathematics, computer science, behavioral studies, emergency services, and environmental studies will engage readers from a wide variety of fields and backgrounds.
This book considers and builds on the main propositions regarding body similarity and the principles of nature versus artifacts in science. It also explores the design (matrix) power of the human, Material/Machine, Money & Information (3M&I) body with respect to productivity/gross domestic product (GDP). The book begins in 2009 with Weiner's cybernetics and describes Matsui's theory and dynamism concerning the basic equation of W = ZL and artifact formulation using matrix methods, such as Matsui's matrix equation (Matsui's ME). In his book Fundamentals and Principles of Artifacts Science: 3M&I-Body System, published by Springer in 2016, the author championed the white-box approach for 3M&I artifacts in contrast to Simon's artificial approach from 1969. Two principles, the Sandwich (waist) and Balancing theories, and their fundamental problems, were identified. This book now proposes a third principle: the fractal/harmonic-like structure of the cosmos and life types in space and time. The book further elaborates on the complexity of the 3M&I system and management in terms of enterprises, economics, nature, and other applications. Also, the domain of nature versus artifacts is highlighted, demonstrating the possibility of a white-box cybernetics-type robot. This fosters the realization of humanized and harmonic worlds that combine increased happiness and social productivity in an age increasingly dominated by technology.
This book presents an introduction to Evolutionary Game Theory (EGT) which is an emerging field in the area of complex systems attracting the attention of researchers from disparate scientific communities. EGT allows one to represent and study several complex phenomena, such as the emergence of cooperation in social systems, the role of conformity in shaping the equilibrium of a population, and the dynamics in biological and ecological systems.Since EGT models belong to the area of complex systems, statistical physics constitutes a fundamental ingredient for investigating their behavior. At the same time, the complexity of some EGT models, such as those realized by means of agent-based methods, often require the implementation of numerical simulations. Therefore, beyond providing an introduction to EGT, this book gives a brief overview of the main statistical physics tools (such as phase transitions and the Ising model) and computational strategies for simulating evolutionary games (such as Monte Carlo algorithms on lattices). This book will appeal to students and researchers in this burgeoning field of complex systems.
This book develops a machine-learning framework for predicting economic growth. It can also be considered as a primer for using machine learning (also known as data mining or data analytics) to answer economic questions. While machine learning itself is not a new idea, advances in computing technology combined with a dawning realization of its applicability to economic questions makes it a new tool for economists.
This book presents mathematical models and numerical simulations of crowd dynamics. The core topic is the development of a new multiscale paradigm, which bridges the microscopic and macroscopic scales taking the most from each of them for capturing the relevant clues of complexity of crowds. The background idea is indeed that most of the complex trends exhibited by crowds are due to an intrinsic interplay between individual and collective behaviors. The modeling approach promoted in this book pursues actively this intuition and profits from it for designing general mathematical structures susceptible of application also in fields different from the inspiring original one. The book considers also the two most traditional points of view: the microscopic one, in which pedestrians are tracked individually and the macroscopic one, in which pedestrians are assimilated to a continuum. Selected existing models are critically analyzed. The work is addressed to researchers and graduate students.
Building on the success of the first edition, Game Theory and Public Policy, Second Edition provides a critical, selective review of key concepts in game theory with a view to their applications in public policy. The author further suggests modifications for some of the models (chiefly in cooperative game theory) to improve their applicability to economics and public policy. Roger McCain makes use of the analytical tools of game theory for the pragmatic purpose of identifying problems and exploring potential solutions, providing a toolkit for the analysis of public policy allowing for a clearer understanding of the public policy enterprise itself. His critical review of major topics from both cooperative and non-cooperative game theory includes less-known ideas and constructive proposals for new approaches. This revised edition features a new second half that focuses on biform games, combining cooperative and non-cooperative decisions in a simple and natural way to provide a working model of externalities that can be applied to issues such as monopoly policy and labor market policies. Drawing on comparatively well understood models in cooperative game theory and the author's own research on mathematical models of biform games, this unique approach and treatment of game theory, updated and expanded to stay on the cutting edge, will be a useful resource for students and scholars of economics and public policy, as well as for policymakers themselves.
This book presents high-quality original contributions on positive systems, including topics such as: monotone dynamical systems in mathematical biology and game theory; mathematical developments for networked systems in biology, chemistry and the social sciences; linear and nonlinear positive operators; dynamical analysis, observation and control of positive distributed parameter systems; stochastic realization theory; biological systems with positive variables and positive controls; iterated function systems; nonnegative dynamic processes; and dimensioning problems for collaborative systems. The book comprises a selection of the best papers presented at the POSTA 2016, the 5th International Symposium on Positive Systems, which was held in Rome, Italy, in September 2016. This conference series represents a targeted response to the growing need for research that reports on and critically discusses a wide range of topics concerning the theory and applications of positive systems.
Ecology studies biodiversity in its variety and complexity. It describes how species distribute and perform in response to environmental changes. Ecological processes and structures are highly complex and adaptive. In order to quantify emerging ecological patterns and investigate their hidden mechanisms, we need to rely on the simplicity of mathematical language. Ecological patterns are emerging structures observed in populations, communities and ecosystems. Elucidating drivers behind ecological patterns can greatly improve our knowledge of how ecosystems assemble, function and respond to change and perturbation. Mathematical ecology has, thus, become an important interdisciplinary research field that can provide answers to complex global issues, such as climate change and biological invasions. The aim of this book is to (i) introduce key concepts in ecology and evolution, (ii) explain classic and recent important mathematical models for investigating ecological and evolutionary dynamics, and (iii) provide real examples in ecology/biology/environmental sciences that have used these models to address relevant issues. Readers are exposed to the key concepts, frameworks, and terminology in the studies of ecology and evolution, which will enable them to ask the correct and relevant research questions, and frame the questions using appropriate mathematical models.
This book presents different topics related to innovation, complexity, uncertainty, modeling and simulation, fuzzy logic, decision-making, aggregation operators, business and economic applications, among others. The chapters are the results of research presented at the International Workshop "Innovation, Complexity and Uncertainty in Economics and Business", held in Barcelona, in November 2019, by The Ibero-American Network for Competitiveness, Innovation and Development (REDCID in Spanish) and the Royal Academy of Economic and Financial Sciences (RACEF in Spanish). These papers are useful for junior and senior researchers in the area of economics and business.
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
This book is devoted to the encounter and interaction of agents such as robots with other agents and describes how they cooperate with their previously unknown teammates, forming an Ad Hoc team. It presents a new algorithm, PLASTIC, that allows agents to quickly adapt to new teammates by reusing knowledge learned from previous teammates. PLASTIC is instantiated in both a model-based approach, PLASTIC-Model and a policy-based approach, PLASTIC-Policy. In addition to reusing knowledge learned from previous teammates, PLASTIC also allows users to provide expert-knowledge and can use transfer learning (such as the new Two Stage Transfer algorithm) to quickly create models of new teammates when it has some information about its new teammates. The effectiveness of the algorithm is demonstrated on three domains, ranging from multi-armed bandits to simulated robot soccer games. |
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