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Books > Science & Mathematics > Mathematics > Optimization > Game theory
This is the fourth edition of a book that, after circulating in the form of l- ture notes at the universities of Rome (now La Sapienza University of Rome) and Siena in the late 1960s, was originally published in 1971 under the titleMat- maticalMethodsandModelsinEconomicDynamics. Inthosefortyoddyearstwo main developments have occurred in economic dynamics. The ?rst is the much greater amount of advanced mathematics that is being used today with respect to the past. The second is the increasing importance of non-linear modelling as contrastedwiththelinearapproach(which,however,hasnotgoneoutoffashion). This fourth edition re?ects both developments. It contains additional advanced mathematical tools, and a larger amount of non-linear mathematics and appli- tions. These developments are re?ected especially in Part III, that now accounts forwellover50%ofthebook. ItgoeswithoutsayingthatIhavemadeeverye?ort topreservetheuser-friendlyfeatureofthepreviouseditions: thespiritofthebook hasremainedthesame, namelytogiveacomprehensive, butsimple, treatmentof the mathematical methods commonly used in dynamical economics, and to show how they are applied to build and analyse economic models. Accordingly, the focus is on methods, and every mathematical technique - troduced is followed by its application to selected economic models that serve as examples. Theunifyingprincipleintheexpositionofthedi?erenteconomicm- els is then seen to be the common mathematical technique. This process will enable the readers not only to understand the basic literature, but also to build and analyse their own models.
A former Harvard professor of decision science and game theory draws on those disciplines in this review of controversial strategic and tactical decisions of World War II. Allied leadership-although outstanding in many ways-sometimes botched what now is termed meta-decision making or deciding how to decide. Operation Jubilee, a single-division amphibious raid on Dieppe in August 1942, illustrates the pitfalls of groupthink. Prior to the invasion of North Africa in November, American and British leaders fell victim to the planning fallacy, going in with rosy expectations for easily achievable objectives. In the conquest of Sicily, they violated the millennia-old principle of command unity-now re-endorsed and elaborated on by modern theorists. Had Allied tacticians understood the game-theoretic significance of the terrain and conditions for success at Anzio, they might well not have and landed two-plus divisions there to fight a months-long stalemate in the first half of 1944.
Elfi Ettinger focuses her research on how financial consultants perceive, explain, and interpret their commitment at work based on their collective reality of actions and behavior. She analyzes which organizational performance variables consultants associate with their commitment at work, and how consultants' commitment behavior is linked with organizational performance.
What motives underlie the ways humans interact socially? Are these the same for all societies? Are these part of our nature, or influenced by our environments? Over the last decade, research in experimental economics has emphatically falsified the textbook representation of Homo economicus. Hundreds of experiments suggest that people care not only about their own material payoffs, but also about such things as fairness, equity, and reciprocity. However, this research left fundamental questions unanswered: Are such social preferences stable components of human nature, or are they modulated by economic, social, and cultural environments? Until now, experimental research could not address this question because virtually all subjects had been university students. Combining ethnographic and experimental approaches to fill this gap, this book breaks new ground in reporting the results of a large cross-cultural study aimed at determining the sources of social (non-selfish) preferences that underlie the diversity of human sociality. In this study, the same experiments carried out with university students were performed in fifteen small-scale societies exhibiting a wide variety of social, economic, and cultural conditions. The results show that the variation in behaviour is far greater than previously thought, and that the differences between societies in market integration and the importance of cooperation explain a substantial portion of this variation, which individual-level economic and demographic variables could not. The results also trace the extent to which experimental play mirrors patterns of interaction found in everyday life. The book includes a succinct but substantive introduction to the use of game theory as an analytical tool, and to its use in the social sciences for the rigorous testing of hypotheses about fundamental aspects of social behaviour outside artificially constructed laboratories. The editors also summarize the results of the fifteen case studies in a suggestive chapter about the scope of the project.
It is a common complaint against moral philosophers that their abstract theorising bears little relation to the practical problems of everyday life. Professor Braithwaite believes that this criticism need not be inevitable. With the help of the Theory of Games he shows how arbitration is possible between two neighbours, a jazz trumpeter and a classical pianist, whose performances are a source of mutual discord. The solution of the problem in the lecture is geometrical, and is based on the formal analogy between the logic of the situation and the geometry of a parabola. But an appendix provides the alternative algebraic treatment of a general two-person collaboration situation.
Andreas Schertzinger identifies determinants of successful
transactions, such as transaction timing and diversifying
transaction strategy, through a multivariate statistical analysis.
Two case studies illustrate success factors specifically related to
the conduct of transactions in greater detail.
Traditional microeconomic theory has much to offer a manager. It suggests ways to increase profits by setting prices and packaging services, using advertising to increase demand and shows how internet auction sites like eBay affect competition and profitability. By using game theory to present and solve a manager s decision-making problems and by focusing on the strategic nature of these problems, this text makes microeconomic theory much more intuitive and relevant for the business student. The text is separated into four sections:
This book will be suitable for any student with a background of introductory economics. The authors include a variety of international examples and case studies from the business world to expand and illustrate key concepts, and provide end-of-chapter exercises to test students grasp of the material. An online supplement comprising of problems and solutions as well as PowerPoint slides is available for lecturers.
I believe that the authors have written a first-class book which can be used for a second or third year graduate level course in the subject... Researchers working in the area will certainly use the book as a standard reference... Given how well the book is written and organized, it is sure to become one of the major texts in the subject in the years to come, and it is highly recommended to both researchers working in the field, and those who want to learn about the subject. a SIAM Review (Review of the First Edition) This book is devoted to one of the fastest developing fields in modern control theory---the so-called 'H-infinity optimal control theory'... In the authors' opinion 'the theory is now at a stage where it can easily be incorporated into a second-level graduate course in a control curriculum'. It seems that this book justifies this claim. a Mathematical Reviews (Review of the First Edition) This work is a perfect and extensive research reference covering the state-space techniques for solving linear as well as nonlinear H-infinity control problems. a IEEE Transactions on Automatic Control (Review of the Second Edition)
This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. The selected contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 13th International Symposium of Dynamic Games and Applications held in Wroclaw. The book covers a variety of topics, ranging from theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as environmental management, finance and economics, engineering, guidance and control, and social interaction. The book is thematically organized into five parts: * Theoretical developments in differential and dynamic games; * Pursuit-evasion and guidance games; * Evolutionary games; * Stability and time consistency in cooperative games; * Applications and numerical approaches in environmental and renewable resource management, finance, insurance and economics, supply chains, and telecommunications. Featured throughout are useful tools and valuable resources for researchers, practitioners, and graduate students interested in dynamic games and their applications in applied mathematics, engineering, economics, and management science. Also included in the volume is a special tribute to Arik Melikyan, honoring his memory and the many contributions he made to the field of dynamic games.
This book describes the theory structure underlying contests, in
which players expend effort and/or spend money in trying to get
ahead of one another. Uniquely, this effort is sunk and cannot be
recovered, regardless of whether a player wins or loses in the
competition. Such interactions include diverse phenomena such as
marketing and advertising by firms, litigation, relative reward
schemes in firms, political competition, patent races, sports,
military combat, war and civil war. These have been studied in the
field of contest theory both within these specific contexts and at
a higher level of abstraction.
There is convergent consensus among scientists that many social, economic and ?nancial phenomena can be described by a network of agents and their inter- tions. Surprisingly, even though the application ?elds are quite different, those n- works often show a common behaviour. Thus, their topological properties can give useful insights on how the network is structured, which are the most "important" nodes/agents, how the network reacts to new arrivals. Moreover the network, once included into a dynamic context, helps to model many phenomena. Among the t- ics in which topology and dynamics are the essential tools, we will focus on the diffusion of technologies and fads, the rise of industrial districts, the evolution of ?nancial markets, cooperation and competition, information ?ows, centrality and prestige. The volume, including recent contributions to the ?eld of network modelling, is based on the communications presented at NET 2006 (Verbania, Italy) and NET 2007 (Urbino, Italy); offers a wide range of recent advances, both theoretical and methodological, that will interest academics as well as practitioners. Theory and applications are nicely integrated: theoretical papers deal with graph theory, game theory, coalitions, dynamics, consumer behavior, segregation models and new contributions to the above mentioned area. The applications cover a wide range: airline transportation, ?nancial markets, work team organization, labour and credit market.
Florian Zainhofer uses the theory of life cycle investing as a framework to study the implications of a potential BVG individualization. He proposes a model adapted to Swiss conditions and parameterized with estimated Swiss earnings dynamics.
Due to their business activities, banks are exposed to many different risk types. Peter Grundke shows how various risk exposures can be aggregated to a comprehensive risk position. Furthermore, computational problems of determining a loss distribution that comprises various risk types are analyzed.
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation?quite different from the usual models of automata and circuits?offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.
Traditional game theory has been successful at developing strategy in games of incomplete information: when one player knows something that the other does not. But it has little to say about games of complete information, for example tic-tac-toe, solitaire and hex. This is the subject of combinatorial game theory. Most board games are a challenge for mathematics: to analyze a position one has to examine the available options, and then the further options available after selecting any option, and so on. This leads to combinatorial chaos, where brute force study is impractical. In this comprehensive volume, Jozsef Beck shows readers how to escape from the combinatorial chaos via the fake probabilistic method, a game-theoretic adaptation of the probabilistic method in combinatorics. Using this, the author is able to determine exact results about infinite classes of many games, leading to the discovery of some striking new duality principles.
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
Eva-Maria Steiger classifies the mechanisms triggered by U.S. and European consumer bankruptcy regulations and tests them within a hidden action model. She identifies an influence on consumer effort choice at two dates - prior to distress and post filing -, appraises the capacity of the regulations to implement the efficient choice at both dates, and proposes a regulation to mitigate the identified distortions.
TheInternetisamassiveglobalnetworkofover700millionusersanditisadding users at the rate of 300,000 per day. This large, distributed, and everchanging network poses a challenge to researchers: How does one study, model, or und- stand such a decentralized, constantly evolving entity? Research in large-scale networks seeks to address this question, and the unique nature of these networks calls for a range of techniques from a host of disciplines. The workshop Com- natorial and Algorithmic Aspects of Networking and the Internet (CAAN 2004) provided a forum for the exchange of ideas on these topics. The primary goals of the workshop were to bring together a diverse cro- section of researchers in an already scattered and distinct community and also to provide a snapshot of the cutting-edge research in this ?eld. We succeeded in these goals: among the participants were mathematicians, computer scientists in theory and algorithms, computer scientists in networks, physicists, and en- neers, as well as researchers from Europe and North America, participants from industry and academia, students, and established researchers; and among the papers were some new and surprising results as well as some introductions to the foundations of the ?eld. Theworkshopprogramfeatured12peer-reviewedpapersbracketedbytwoho- longinvitedsurveytalks anopeningtalkbyAshishGoelandaclosingtalkby- dreiBroder.TopicscoveredbythetalksrangedfromtheWebgraphtogametheory tostringmatching, allinthecontextoflarge-scalenetworks.Thisvolumecollects togetherthetalksdeliveredattheworkshopalongwithanumberofsurveyarticles toroundoutthepresentationandgiveacomprehensiveintroductiontothetopic
Game theory is the theory of social situations, and the majority of research into the topic focuses on how groups of people interact by developing formulas and algorithms to identify optimal strategies and to predict the outcome of interactions. Only fifty years old, it has already revolutionized economics and finance, and is spreading rapidly to a wide variety of fields. "LQ Dynamic Optimization and Differential Games" is an assessment of the state of the art in its field and the first modern book on linear-quadratic game theory, one of the most commonly used tools for modeling and analyzing strategic decision making problems in economics and management. Linear quadratic dynamic models have a long tradition in economics, operations research and control engineering; and the author begins by describing the one-decision maker LQ dynamic optimization problem before introducing LQ differential games.This book: covers cooperative and non-cooperative scenarios, and treats the standard information structures (open-loop and feedback); includes real-life economic examples to illustrate theoretical concepts and results; presents problem formulations and sound mathematical problem analysis; and, includes exercises and solutions, enabling use for self-study or as a course text. It is supported by a website featuring solutions to exercises, further examples and computer code for numerical examples. "LQ Dynamic Optimization and Differential Games" offers a comprehensive introduction to the theory and practice of this extensively used class of economic models, and will appeal to applied mathematicians and econometricians as well as researchers and senior undergraduate/graduate students in economics, mathematics, engineering and management science.
An exposition of modern game theory suitable for advanced undergraduates. The book emphasizes the ideas behind the theory rather than their mathematical expression, but defines all concepts precisely. Covers strategic, extensive, and coalitional games, and includes the topics of repeated games, bargaining theory, and evolutionary equilibrium.
The monograph gives a theoretical explanation of observed cooperative behavior in common pool situations. The incentives for cooperative decision making are investigated by means of a cooperative game theoretical framework. In a first step core existence results are worked out. Whereas general core existence results provide us with an answer for mutual cooperation, nothing can be said how strong these incentives and how stable these cooperative agreements are. To clarify these questions the convexity property for common pool TU-games in scrutinized in a second step. It is proved that the convexity property holds for a large subclass of symmetrical as well as asymmetrical cooperative common pool games. Core existence and the convexity results provide us with a theoretical explanation to bridge the gap between the observation in field studies for cooperation and the noncooperative prediction that the common pool resource will be overused and perhaps endangered.
Michael Troge develops game-theoretic and auction-theoretic models for the strategic interaction of banks in the credit market."
This book is on applications of game theory. It contains a lot of examples of applications of game theory together with the background of those games considered and a list of unsolved problems. Also we consider only the game where the optimal strategies of the players are found in closed form. For example, the following games are investigated: (a) games of protection of a channel from infiltration of a submarine, (b) the submarine versus helicopter game, (c) the matrix search games, (d) allocation search and economics games, where players face up an alternative either not to come into contest if the cost of efforts seems too high, or come into it, (e) dynamic infiltration games where the infiltrator tries to penetrate zone uncaught, (f) duels and (g) parlour games.
The book reports experimental studies and a theoretical investigation of non-cooperative bargaining games with joint production. Such games have rarely been studied within laboratory experiments despite being more general and more natural than bargaining without production. It is shown that equity theory is a good predictor of subjects' behavior. Furthermore subjects exhibit different equity notions. One chapter addresses problems of statistical data analysis that are specific to experiments. Applying evolutionary game theory within a model of bargaining with production it is shown theoretically that altruistic preferences, which generate moderate bargaining behavior, can survive the process of evolution.
The alternating double auction market institution is presented as a discrete time version of the open outcry market. The game in extensive form is analyzed in an almost perfect information setting, using the concept of subgame perfectness. By applying two new equilibrium selection criteria, a general existence result is obtained for "impatience equilibria" of the game. All such equilibria are shown to have unique properties concerning the traded quantities and prices. The most important results are that the equilibrium prices are independent of the number of traders and are always very close to - if not inside - the range of competitive prices. The latter can be evaluated as game theoretic support for the convergence of prices to the competitive price. The process of price formation is traced by applying the learning direction theory and introducing the "anchor price hypothesis." |
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