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Books > Science & Mathematics > Mathematics > Optimization > Game theory
"Deals with pricing and hedging financial derivatives.... Computational methods are introduced and the text contains the Excel VBA routines corresponding to the formulas and procedures described in the book. This is valuable since computer simulation can help readers understand the theory....The book...succeeds in presenting intuitively advanced derivative modelling... it provides a useful bridge between introductory books and the more advanced literature." --MATHEMATICAL REVIEWS
The project of writing this monograph was conceived in August 2006. It is a m- ter of delight and satisfaction that this monograph would be published during the centenary year (May 27, 2008 - May 26, 2009) of our dear alma mater, the Indian Institute of Science, which is truly a magni cent temple and an eternal source of inspiration, with a splendid ambiance for research. Studying the rational behavior of entities interacting with each other in or- nized or ad-hoc marketplaces has been the bread and butter of our research group here at the Electronic Commerce Laboratory, Department of Computer Science and Automation, Indian Institute of Science. Speci cally, the application of game th- retic modeling and mechanism design principles to the area of network economics was an area of special interest to the authors. In fact, the dissertations of the s- ond, third, and fourth authors (Dinesh Garg, Ramasuri Narayanam, and Hastagiri Prakash) were all in this area. Dinesh Garg's Doctoral Thesis, which later won the Best Dissertation Award at the Department of Computer Science and Automation, Indian Institute of Science for the academic year 2006-07, included an interesting chapter on applying the brilliant work of Roger Myerson (Nobel laureate in E- nomic Sciences in 2007) to the topical problem of sponsored search auctions on the web. Ramasuri's Master's work applied mechanism design to develop robust broadcastprotocolsin wireless adhoc networkswhile Hastagiri's Master's work - veloped resource allocation mechanisms for computational grids.
Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this o?ered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis opportunity by removing typos and a few less important results from the ?rst edition of the book, and by slightly polishing the English style and the punctuation, for the sake of consistency along the monograph. The main changes are: (1) Chapter 3 contains an additional section, Section 3. 3, on the - erage lexicographic value, which is a recent one-point solution concept de?ned on the class of balanced crisp games. (2) Chapter 4 is new. It o?ers a brief overview on solution c- cepts for crisp games from the point of view of egalitarian criteria, and presents in Section 4. 2 a recent set-valued solution concept based on egalitarian considerations, namely the equal split-o? set. (3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition because Section 5. 4 dealing with the relation between convex games and clan games with crisp coalitions is new.
This is the fourth edition of a book that, after circulating in the form of l- ture notes at the universities of Rome (now La Sapienza University of Rome) and Siena in the late 1960s, was originally published in 1971 under the titleMat- maticalMethodsandModelsinEconomicDynamics. Inthosefortyoddyearstwo main developments have occurred in economic dynamics. The ?rst is the much greater amount of advanced mathematics that is being used today with respect to the past. The second is the increasing importance of non-linear modelling as contrastedwiththelinearapproach(which,however,hasnotgoneoutoffashion). This fourth edition re?ects both developments. It contains additional advanced mathematical tools, and a larger amount of non-linear mathematics and appli- tions. These developments are re?ected especially in Part III, that now accounts forwellover50%ofthebook. ItgoeswithoutsayingthatIhavemadeeverye?ort topreservetheuser-friendlyfeatureofthepreviouseditions: thespiritofthebook hasremainedthesame, namelytogiveacomprehensive, butsimple, treatmentof the mathematical methods commonly used in dynamical economics, and to show how they are applied to build and analyse economic models. Accordingly, the focus is on methods, and every mathematical technique - troduced is followed by its application to selected economic models that serve as examples. Theunifyingprincipleintheexpositionofthedi?erenteconomicm- els is then seen to be the common mathematical technique. This process will enable the readers not only to understand the basic literature, but also to build and analyse their own models.
The present third edition of The Statistical Mechanics of Financial Markets is published only four years after the ?rst edition. The success of the book highlights the interest in a summary of the broad research activities on the application of statistical physics to ?nancial markets. I am very grateful to readers and reviewers for their positive reception and comments. Why then prepare a new edition instead of only reprinting and correcting the second edition? The new edition has been signi?cantly expanded, giving it a more pr- tical twist towards banking. The most important extensions are due to my practical experience as a risk manager in the German Savings Banks' As- ciation (DSGV): Two new chapters on risk management and on the closely related topic of economic and regulatory capital for ?nancial institutions, - spectively, have been added. The chapter on risk management contains both the basics as well as advanced topics, e. g. coherent risk measures, which have not yet reached the statistical physics community interested in ?nancial m- kets. Similarly, it is surprising how little research by academic physicists has appeared on topics relating to Basel II. Basel II is the new capital adequacy framework which will set the standards in risk management in many co- tries for the years to come. Basel II is responsible for many job openings in banks for which physicists are extemely well quali?ed. For these reasons, an outline of Basel II takes a major part of the chapter on capital.
Game theory has already proved its tremendous potential for con?ict resolution problems in the ?elds of Decision Theory and Economics. In the recent past, there have been attempts to extend the results of crisp game theory to those con?ict resolution problems which are fuzzy in nature e.g. Nishizaki and Sakawa [61] and references cited there in. These developments have lead to the emergence of a new area in the literature called fuzzy games. Another area in the fuzzy decision theory, which has been growing very fast is the area of fuzzy mathematical programming and its applications to various branches of sciences, Engineering and Management. In the crisp scenario, there exists a beautiful relationship between two person zero sum matrix game theory and duality in linear p- gramming. It is therefore natural to ask if something similar holds in the fuzzy scenario as well. This discussion essentially constitutes the core of our presentation. The objective of this book is to present a systematic and focussed study of the application of fuzzy sets to two very basic areas of decision theory, namely Mathematical Programming and Matrix Game Theory.
Stochastic optimization problems arise in decision-making problems under uncertainty, and find various applications in economics and finance. On the other hand, problems in finance have recently led to new developments in the theory of stochastic control. This volume provides a systematic treatment of stochastic optimization problems applied to finance by presenting the different existing methods: dynamic programming, viscosity solutions, backward stochastic differential equations, and martingale duality methods. The theory is discussed in the context of recent developments in this field, with complete and detailed proofs, and is illustrated by means of concrete examples from the world of finance: portfolio allocation, option hedging, real options, optimal investment, etc. This book is directed towards graduate students and researchers in mathematical finance, and will also benefit applied mathematicians interested in financial applications and practitioners wishing to know more about the use of stochastic optimization methods in finance.
A former Harvard professor of decision science and game theory draws on those disciplines in this review of controversial strategic and tactical decisions of World War II. Allied leadership-although outstanding in many ways-sometimes botched what now is termed meta-decision making or deciding how to decide. Operation Jubilee, a single-division amphibious raid on Dieppe in August 1942, illustrates the pitfalls of groupthink. Prior to the invasion of North Africa in November, American and British leaders fell victim to the planning fallacy, going in with rosy expectations for easily achievable objectives. In the conquest of Sicily, they violated the millennia-old principle of command unity-now re-endorsed and elaborated on by modern theorists. Had Allied tacticians understood the game-theoretic significance of the terrain and conditions for success at Anzio, they might well not have and landed two-plus divisions there to fight a months-long stalemate in the first half of 1944.
Elfi Ettinger focuses her research on how financial consultants perceive, explain, and interpret their commitment at work based on their collective reality of actions and behavior. She analyzes which organizational performance variables consultants associate with their commitment at work, and how consultants' commitment behavior is linked with organizational performance.
Graph algorithms are easy to visualize and indeed there already exists a variety of packages to animate the dynamics when solving problems from graph theory. Still it can be difficult to understand the ideas behind the algorithm from the dynamic display alone. CATBox consists of a software system for animating graph algorithms and a course book which we developed simultaneously. The software system presents both the algorithm and the graph and puts the user always in control of the actual code that is executed. In the course book, intended for readers at advanced undergraduate or graduate level, computer exercises and examples replace the usual static pictures of algorithm dynamics. For this volume we have chosen solely algorithms for classical problems from combinatorial optimization, such as minimum spanning trees, shortest paths, maximum flows, minimum cost flows, weighted and unweighted matchings both for bipartite and non-bipartite graphs. Find more information at http: //schliep.org/CATBox/.
What motives underlie the ways humans interact socially? Are these the same for all societies? Are these part of our nature, or influenced by our environments? Over the last decade, research in experimental economics has emphatically falsified the textbook representation of Homo economicus. Hundreds of experiments suggest that people care not only about their own material payoffs, but also about such things as fairness, equity, and reciprocity. However, this research left fundamental questions unanswered: Are such social preferences stable components of human nature, or are they modulated by economic, social, and cultural environments? Until now, experimental research could not address this question because virtually all subjects had been university students. Combining ethnographic and experimental approaches to fill this gap, this book breaks new ground in reporting the results of a large cross-cultural study aimed at determining the sources of social (non-selfish) preferences that underlie the diversity of human sociality. In this study, the same experiments carried out with university students were performed in fifteen small-scale societies exhibiting a wide variety of social, economic, and cultural conditions. The results show that the variation in behaviour is far greater than previously thought, and that the differences between societies in market integration and the importance of cooperation explain a substantial portion of this variation, which individual-level economic and demographic variables could not. The results also trace the extent to which experimental play mirrors patterns of interaction found in everyday life. The book includes a succinct but substantive introduction to the use of game theory as an analytical tool, and to its use in the social sciences for the rigorous testing of hypotheses about fundamental aspects of social behaviour outside artificially constructed laboratories. The editors also summarize the results of the fifteen case studies in a suggestive chapter about the scope of the project.
Andreas Schertzinger identifies determinants of successful
transactions, such as transaction timing and diversifying
transaction strategy, through a multivariate statistical analysis.
Two case studies illustrate success factors specifically related to
the conduct of transactions in greater detail.
I believe that the authors have written a first-class book which can be used for a second or third year graduate level course in the subject... Researchers working in the area will certainly use the book as a standard reference... Given how well the book is written and organized, it is sure to become one of the major texts in the subject in the years to come, and it is highly recommended to both researchers working in the field, and those who want to learn about the subject. a SIAM Review (Review of the First Edition) This book is devoted to one of the fastest developing fields in modern control theory---the so-called 'H-infinity optimal control theory'... In the authors' opinion 'the theory is now at a stage where it can easily be incorporated into a second-level graduate course in a control curriculum'. It seems that this book justifies this claim. a Mathematical Reviews (Review of the First Edition) This work is a perfect and extensive research reference covering the state-space techniques for solving linear as well as nonlinear H-infinity control problems. a IEEE Transactions on Automatic Control (Review of the Second Edition)
This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. The selected contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 13th International Symposium of Dynamic Games and Applications held in Wroclaw. The book covers a variety of topics, ranging from theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as environmental management, finance and economics, engineering, guidance and control, and social interaction. The book is thematically organized into five parts: * Theoretical developments in differential and dynamic games; * Pursuit-evasion and guidance games; * Evolutionary games; * Stability and time consistency in cooperative games; * Applications and numerical approaches in environmental and renewable resource management, finance, insurance and economics, supply chains, and telecommunications. Featured throughout are useful tools and valuable resources for researchers, practitioners, and graduate students interested in dynamic games and their applications in applied mathematics, engineering, economics, and management science. Also included in the volume is a special tribute to Arik Melikyan, honoring his memory and the many contributions he made to the field of dynamic games.
Handbook of the Shapley Value contains 24 chapters and a foreword written by Alvin E. Roth, who was awarded the Nobel Memorial Prize in Economic Sciences jointly with Lloyd Shapley in 2012. The purpose of the book is to highlight a range of relevant insights into the Shapley value. Every chapter has been written to honor Lloyd Shapley, who introduced this fascinating value in 1953. The first chapter, by William Thomson, places the Shapley value in the broader context of the theory of cooperative games, and briefly introduces each of the individual contributions to the volume. This is followed by a further contribution from the editors of the volume, which serves to introduce the more significant features of the Shapley value. The rest of the chapters in the book deal with different theoretical or applied aspects inspired by this interesting value and have been contributed specifically for this volume by leading experts in the area of Game Theory. Chapters 3 through to 10 are more focused on theoretical aspects of the Shapley value, Chapters 11 to 15 are related to both theoretical and applied areas. Finally, from Chapter 16 to Chapter 24, more attention is paid to applications of the Shapley value to different problems encountered across a diverse range of fields. As expressed by William Thomson in the Introduction to the book, "The chapters contribute to the subject in several dimensions: Mathematical foundations; axiomatic foundations; computations; applications to special classes of games; power indices; applications to enriched classes of games; applications to concretely specified allocation problems: an ever-widening range, mapping allocation problems into games or implementation." Nowadays, the Shapley value continues to be as appealing as when it was first introduced in 1953, or perhaps even more so now that its potential is supported by the quantity and quality of the available results. This volume collects a large amount of work that definitively demonstrates that the Shapley value provides answers and solutions to a wide variety of problems.
This book describes the theory structure underlying contests, in
which players expend effort and/or spend money in trying to get
ahead of one another. Uniquely, this effort is sunk and cannot be
recovered, regardless of whether a player wins or loses in the
competition. Such interactions include diverse phenomena such as
marketing and advertising by firms, litigation, relative reward
schemes in firms, political competition, patent races, sports,
military combat, war and civil war. These have been studied in the
field of contest theory both within these specific contexts and at
a higher level of abstraction.
Traditional microeconomic theory has much to offer a manager. It suggests ways to increase profits by setting prices and packaging services, using advertising to increase demand and shows how internet auction sites like eBay affect competition and profitability. By using game theory to present and solve a manager s decision-making problems and by focusing on the strategic nature of these problems, this text makes microeconomic theory much more intuitive and relevant for the business student. The text is separated into four sections:
This book will be suitable for any student with a background of introductory economics. The authors include a variety of international examples and case studies from the business world to expand and illustrate key concepts, and provide end-of-chapter exercises to test students grasp of the material. An online supplement comprising of problems and solutions as well as PowerPoint slides is available for lecturers.
There is convergent consensus among scientists that many social, economic and ?nancial phenomena can be described by a network of agents and their inter- tions. Surprisingly, even though the application ?elds are quite different, those n- works often show a common behaviour. Thus, their topological properties can give useful insights on how the network is structured, which are the most "important" nodes/agents, how the network reacts to new arrivals. Moreover the network, once included into a dynamic context, helps to model many phenomena. Among the t- ics in which topology and dynamics are the essential tools, we will focus on the diffusion of technologies and fads, the rise of industrial districts, the evolution of ?nancial markets, cooperation and competition, information ?ows, centrality and prestige. The volume, including recent contributions to the ?eld of network modelling, is based on the communications presented at NET 2006 (Verbania, Italy) and NET 2007 (Urbino, Italy); offers a wide range of recent advances, both theoretical and methodological, that will interest academics as well as practitioners. Theory and applications are nicely integrated: theoretical papers deal with graph theory, game theory, coalitions, dynamics, consumer behavior, segregation models and new contributions to the above mentioned area. The applications cover a wide range: airline transportation, ?nancial markets, work team organization, labour and credit market.
Florian Zainhofer uses the theory of life cycle investing as a framework to study the implications of a potential BVG individualization. He proposes a model adapted to Swiss conditions and parameterized with estimated Swiss earnings dynamics.
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Due to their business activities, banks are exposed to many different risk types. Peter Grundke shows how various risk exposures can be aggregated to a comprehensive risk position. Furthermore, computational problems of determining a loss distribution that comprises various risk types are analyzed.
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation?quite different from the usual models of automata and circuits?offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.
Eva-Maria Steiger classifies the mechanisms triggered by U.S. and European consumer bankruptcy regulations and tests them within a hidden action model. She identifies an influence on consumer effort choice at two dates - prior to distress and post filing -, appraises the capacity of the regulations to implement the efficient choice at both dates, and proposes a regulation to mitigate the identified distortions.
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
TheInternetisamassiveglobalnetworkofover700millionusersanditisadding users at the rate of 300,000 per day. This large, distributed, and everchanging network poses a challenge to researchers: How does one study, model, or und- stand such a decentralized, constantly evolving entity? Research in large-scale networks seeks to address this question, and the unique nature of these networks calls for a range of techniques from a host of disciplines. The workshop Com- natorial and Algorithmic Aspects of Networking and the Internet (CAAN 2004) provided a forum for the exchange of ideas on these topics. The primary goals of the workshop were to bring together a diverse cro- section of researchers in an already scattered and distinct community and also to provide a snapshot of the cutting-edge research in this ?eld. We succeeded in these goals: among the participants were mathematicians, computer scientists in theory and algorithms, computer scientists in networks, physicists, and en- neers, as well as researchers from Europe and North America, participants from industry and academia, students, and established researchers; and among the papers were some new and surprising results as well as some introductions to the foundations of the ?eld. Theworkshopprogramfeatured12peer-reviewedpapersbracketedbytwoho- longinvitedsurveytalks anopeningtalkbyAshishGoelandaclosingtalkby- dreiBroder.TopicscoveredbythetalksrangedfromtheWebgraphtogametheory tostringmatching, allinthecontextoflarge-scalenetworks.Thisvolumecollects togetherthetalksdeliveredattheworkshopalongwithanumberofsurveyarticles toroundoutthepresentationandgiveacomprehensiveintroductiontothetopic |
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