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Books > Science & Mathematics > Mathematics > Optimization > Game theory
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
Traditional game theory has been successful at developing strategy in games of incomplete information: when one player knows something that the other does not. But it has little to say about games of complete information, for example tic-tac-toe, solitaire and hex. This is the subject of combinatorial game theory. Most board games are a challenge for mathematics: to analyze a position one has to examine the available options, and then the further options available after selecting any option, and so on. This leads to combinatorial chaos, where brute force study is impractical. In this comprehensive volume, Jozsef Beck shows readers how to escape from the combinatorial chaos via the fake probabilistic method, a game-theoretic adaptation of the probabilistic method in combinatorics. Using this, the author is able to determine exact results about infinite classes of many games, leading to the discovery of some striking new duality principles.
Highly entertaining text essential for anyone interested in Game Theory. Only basic understanding of arithmetic needed to grasp necessary aspects of two-, three-, four- and larger strategy games with two or more sets of inimical interests and a limitless array of zero-sum payoffs.
This book provides readers with a comprehensive survey of models of dynamic games in economics, including an extensive coverage of numerous fields of applications. It will also discuss and explain main concepts and techniques used in dynamic games, and inform readers of its major developments while equipping them with tools and ideas that will aid in the formulation of solutions for problems. A Survey of Dynamic Games in Economics will interest those who wish to study more about the conceptions, approaches and models that are applied in the domain of dynamic games.
TheInternetisamassiveglobalnetworkofover700millionusersanditisadding users at the rate of 300,000 per day. This large, distributed, and everchanging network poses a challenge to researchers: How does one study, model, or und- stand such a decentralized, constantly evolving entity? Research in large-scale networks seeks to address this question, and the unique nature of these networks calls for a range of techniques from a host of disciplines. The workshop Com- natorial and Algorithmic Aspects of Networking and the Internet (CAAN 2004) provided a forum for the exchange of ideas on these topics. The primary goals of the workshop were to bring together a diverse cro- section of researchers in an already scattered and distinct community and also to provide a snapshot of the cutting-edge research in this ?eld. We succeeded in these goals: among the participants were mathematicians, computer scientists in theory and algorithms, computer scientists in networks, physicists, and en- neers, as well as researchers from Europe and North America, participants from industry and academia, students, and established researchers; and among the papers were some new and surprising results as well as some introductions to the foundations of the ?eld. Theworkshopprogramfeatured12peer-reviewedpapersbracketedbytwoho- longinvitedsurveytalks anopeningtalkbyAshishGoelandaclosingtalkby- dreiBroder.TopicscoveredbythetalksrangedfromtheWebgraphtogametheory tostringmatching, allinthecontextoflarge-scalenetworks.Thisvolumecollects togetherthetalksdeliveredattheworkshopalongwithanumberofsurveyarticles toroundoutthepresentationandgiveacomprehensiveintroductiontothetopic
Eva-Maria Steiger classifies the mechanisms triggered by U.S. and European consumer bankruptcy regulations and tests them within a hidden action model. She identifies an influence on consumer effort choice at two dates - prior to distress and post filing -, appraises the capacity of the regulations to implement the efficient choice at both dates, and proposes a regulation to mitigate the identified distortions.
Game theory is the theory of social situations, and the majority of research into the topic focuses on how groups of people interact by developing formulas and algorithms to identify optimal strategies and to predict the outcome of interactions. Only fifty years old, it has already revolutionized economics and finance, and is spreading rapidly to a wide variety of fields. "LQ Dynamic Optimization and Differential Games" is an assessment of the state of the art in its field and the first modern book on linear-quadratic game theory, one of the most commonly used tools for modeling and analyzing strategic decision making problems in economics and management. Linear quadratic dynamic models have a long tradition in economics, operations research and control engineering; and the author begins by describing the one-decision maker LQ dynamic optimization problem before introducing LQ differential games.This book: covers cooperative and non-cooperative scenarios, and treats the standard information structures (open-loop and feedback); includes real-life economic examples to illustrate theoretical concepts and results; presents problem formulations and sound mathematical problem analysis; and, includes exercises and solutions, enabling use for self-study or as a course text. It is supported by a website featuring solutions to exercises, further examples and computer code for numerical examples. "LQ Dynamic Optimization and Differential Games" offers a comprehensive introduction to the theory and practice of this extensively used class of economic models, and will appeal to applied mathematicians and econometricians as well as researchers and senior undergraduate/graduate students in economics, mathematics, engineering and management science.
The Selfish Gene is a classic exposition of evolutionary thought. In it Professor Dawkins articulates a gene's eye view of evolution - a view giving centre stage to these persistent units of information, and in which organisms can be seen as vehicles for the replication of genes. The book provoked widespread and heated debate, which in part led Dawkins to write The Extended Phenotype, in which he gave a deeper clarification of the central concept of the gene as the unit of selection, as well as contributing his own development of this insight. For the first time, The Extended Selfish Gene brings these two books together, by including two key chapters from The Extended Phenotype. These chapters provide Dawkins's detailed and powerful response to two issues raised by critics of The Selfish Gene: the accusations of genetic determinism (the idea that our behaviour is entirely determined by our genes), and of "adaptationism " (that all traits are indiscriminately perceived to be adaptations resulting from natural selection). While written in particular for the biology community, Dawkins's clarity of expression allows these chapters to be accessible to all who are seriously engaged with the gene's eye view and its implications. The imaginative, powerful, and stylistically brilliant Selfish Gene not only brought the insights of Neo-Darwinism to a wide audience, but galvanized the biology community, generating much debate and stimulating whole new areas of research. Forty years later, its insights remain as significant as on the day it was published. Along with the two extra chapters, The Extended Selfish Gene includes a new epilogue to The Selfish Gene from the author which highlights the relevance of the gene's eye view to evolutionary biology today.
This book aims to contribute to the discussion about the implications of fuzzy logic, neural networks, digital era, and other intelligent techniques on organizations. This book will be very useful for academic researchers and postgraduate students aiming to introduce themselves to the field of quantitative techniques for overcoming uncertain environments and developing models to make decisions. Developments in other theories and socioeconomic and computational changes have shed light on the importance of fuzzy applications in social sciences. The treatment of uncertainty in the economic and business analysis is fundamental and requires instruments compatible with the uncertain environment of economics and business, because most of the traditional models have been overtaken by this reality when trying to make decisions with uncertain information. In the face of information technology, digitization, and uncertainty, organizations confront new opportunities and challenges. In order to take advantage of these opportunities and overcome current and future challenges, it is needed to understand the evolution of these phenomenon.
The monograph gives a theoretical explanation of observed cooperative behavior in common pool situations. The incentives for cooperative decision making are investigated by means of a cooperative game theoretical framework. In a first step core existence results are worked out. Whereas general core existence results provide us with an answer for mutual cooperation, nothing can be said how strong these incentives and how stable these cooperative agreements are. To clarify these questions the convexity property for common pool TU-games in scrutinized in a second step. It is proved that the convexity property holds for a large subclass of symmetrical as well as asymmetrical cooperative common pool games. Core existence and the convexity results provide us with a theoretical explanation to bridge the gap between the observation in field studies for cooperation and the noncooperative prediction that the common pool resource will be overused and perhaps endangered.
Michael Troge develops game-theoretic and auction-theoretic models for the strategic interaction of banks in the credit market."
State, Anarchy and Collective Decisions provides an introduction to the applications of game theory to a series of questions that are fundamental in political economy. These questions include: Why do we need states? What might happen without protection for life and property? How might tribes or criminal gangs behave in struggles over material possessions? Would people tell the truth if asked what they wanted?
This book is on applications of game theory. It contains a lot of examples of applications of game theory together with the background of those games considered and a list of unsolved problems. Also we consider only the game where the optimal strategies of the players are found in closed form. For example, the following games are investigated: (a) games of protection of a channel from infiltration of a submarine, (b) the submarine versus helicopter game, (c) the matrix search games, (d) allocation search and economics games, where players face up an alternative either not to come into contest if the cost of efforts seems too high, or come into it, (e) dynamic infiltration games where the infiltrator tries to penetrate zone uncaught, (f) duels and (g) parlour games.
The book reports experimental studies and a theoretical investigation of non-cooperative bargaining games with joint production. Such games have rarely been studied within laboratory experiments despite being more general and more natural than bargaining without production. It is shown that equity theory is a good predictor of subjects' behavior. Furthermore subjects exhibit different equity notions. One chapter addresses problems of statistical data analysis that are specific to experiments. Applying evolutionary game theory within a model of bargaining with production it is shown theoretically that altruistic preferences, which generate moderate bargaining behavior, can survive the process of evolution.
Strategic Interaction and Markets explores the theoretical richness of economic contexts such as product differentiation, strategic barriers to entry, and imperfect information, where economic agents act strategically taking into account the impact of their behaviour on competitors' behaviour and prices. This non-ideal form of competition is the standard result when competition is amongst a small number of agents. Designed as an ancillary text for graduate students, this book is an accessible introduction to the applications of a complex area of mathematical economics.
The book treats two approaches to decision theory: (1) the normative, purporting to determine how a 'perfectly rational' actor ought to choose among available alternatives; (2) the descriptive, based on observations of how people actually choose in real life and in laboratory experiments. The mathematical tools used in the normative approach range from elementary algebra to matrix and differential equations. Sections on different levels can be studied independently. Special emphasis is made on 'offshoots' of both theories to cognitive psychology, theoretical biology, and philosophy.
The alternating double auction market institution is presented as a discrete time version of the open outcry market. The game in extensive form is analyzed in an almost perfect information setting, using the concept of subgame perfectness. By applying two new equilibrium selection criteria, a general existence result is obtained for "impatience equilibria" of the game. All such equilibria are shown to have unique properties concerning the traded quantities and prices. The most important results are that the equilibrium prices are independent of the number of traders and are always very close to - if not inside - the range of competitive prices. The latter can be evaluated as game theoretic support for the convergence of prices to the competitive price. The process of price formation is traced by applying the learning direction theory and introducing the "anchor price hypothesis."
The organizers of the 12th International Conference on Multiple Cri teria Decision Making (MCDM) held June 19-23, 1995 in Hagen received the second time the opportunity to prepare an international conference on MCDM in Germany; the first opportunity has been the 3rd International Conference on MCDM in Konigswinter, 1979. Quite a time ellapsed since then and therefore it might be interesting to compare some indicators of the development of the International Society on MCDM, which has been founded in Konigswinter. Stanley Zionts has been elected first president and all 44 participants of that Conference became founding members. Today our Society has over 1200 members and its own Journal (MCDM World Scan). In Hagen, 1996, we had 152 participants from 34 countries. It is interesting to mention that also other Groups established their organi zation, like the European Working Group on Multiple Criteria Decision Aid, the German Working Group on Decision Theory and Applications, the Multi Objective Programming and Goal Programming Group, ESIGMA, and some others. It is also interesting to note that the intersection of members of all these Groups and Societies is not empty and there is quite a cooperation among them."
The definitive guide to the game theoretic and probabilistic underpinning for Bitcoin's security model. Discusses, how Bitcoin works, includes an overview of probability and game theory and provides a quantitative analysis for Bitcoin security under attack modes. Explains, possible attacks on Bitcoin as its influence grows and includes breakdown of how the how the block reward schedule and adoption will affect the vulnerability of the network.
The structure of a Silverman game can be explained very quickly: Each of two players independently selects a number out of a prede termined set, not necessarily the same one for both of them. The higher number wins unless it is at least k times as high as the other one; if this is the case the lower number wins. The game ends in a draw if both numbers are equal. k is a constant greater than 1. The simplicity of the rules stimulates the curiosity of the the orist. Admittedly, Silverman games do not seem to have a direct applied significance, but nevertheless much can be learnt from their study. This book succeeds to give an almost complete overview over the structure of optimal strategies and it reveals a surprising wealth of interesting detail. A field like game theory does not only need research on broad questions and fundamental issues, but also specialized work on re stricted topics. Even if not many readers are interested in the subject matter, those who are will appreciate this monograph."
International agreements, such as those governing arms control or the environment, virtually always require some degree of verification of information, in order that compliance can be established. To ensure that the verification process can be regarded as efficient, effective and impartial, it is important to have a mathematical model of it. One can be derived by applying methods from statistics and the theory of non-cooperative games, developed in part by John Nash, who received a Nobel prize in 1994 for his work. The methods permit the development of rational verification strategies, as well as such fundamental concepts as guaranteed probability of detection, timeliness of inspections and the deterrence of illegal activity. In this 1996 book, the required theory is introduced gradually in the context of specific real-world examples. The only prerequisites are simple calculus and statistics, so the book should be accessible to a broad range of scientists and non-scientists, in industrial, academic or governmental environments.
This book is the result of a four years' research project at the European Uni versity Institute in Florence, Italy. I am grateful to my supervisor, Mark Salmon, for his many ideas. I am also indebted to my co-supervisor, Aart de Zeeuw, for his and Alister Ulph. unfailing support and to Carlo Carraro, Louis Phlips I gratefully acknowledge the help and assistance of many people that advised at some stage, Scott Barrett, Peter Bohm, Lans Bovenberg, Partha Dasgupta, me Klaus Hasselman, Peter Kort, alIi Tahvonen, Cees Withagen and Clifford Wymer. Thanks also to the faculty and students of the Department of Economics of the European University Institute and especially to Jacqueline, Jessica, Marcia and Barbara for their moral support; my Italian teacher Camilla; my 'Gruppo di Lavoro' Tilman, Peter and Luisa; my dear Dutch friends Yvo, Pieter, Ida and Ellen; international friends Bogdan, Stuart, Melanie, Henning, Anantha, Paolo, Pompeo, Nikos, Christian, Analisa, Dorothea, Valeria and Stefani a; the members of the Working Group of Environmental Studies; and finally my girlfriends who gave up on me because they thought I was working too hard and not spending enough time with them. Also many thanks to my landlady Olga, who taught me the beauty of Italian literature and opera and my landlord Emilio and their dog Igor. I am also greatly indebted to Professor Larry Susskind and to the Massachusetts Institute of Technology where I spent an extremely inspiring semester."
This advanced textbook covers the central topics in game theory and provides a strong basis from which readers can go on to more advanced topics. The subject matter is approached in a mathematically rigorous, yet lively and interesting way. New definitions and topics are motivated as thoroughly as possible. Coverage includes the idea of iterated Prisoner's Dilemma (super games) and challenging game-playing computer programs.
Think of the following situation: A project yielding a gross profit of 100 is offered to two firms. The project can only be conducted by a cooperation of the two firms. No firm is able to conduct the project alone. In order to receive the project the firms have to agree on the allocation of the gross profit. Each of both firms has an alternative project it conducts in case the joint project is not realized. The profitability of an allocation of the joint gross profit for a firm depends on the gross profit from its alternative project. The gross profit from an alternative project can be either 0 (low alternative value) or O
Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networking provides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development |
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