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Books > Science & Mathematics > Mathematics > Optimization > Game theory
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
This second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results. Features Employs a widely accessible style to the explanation of combinatorial game theory Contains multiple case studies Expands further directions and applications of the field Includes a complete rewrite of CGSuite material
TheInternetisamassiveglobalnetworkofover700millionusersanditisadding users at the rate of 300,000 per day. This large, distributed, and everchanging network poses a challenge to researchers: How does one study, model, or und- stand such a decentralized, constantly evolving entity? Research in large-scale networks seeks to address this question, and the unique nature of these networks calls for a range of techniques from a host of disciplines. The workshop Com- natorial and Algorithmic Aspects of Networking and the Internet (CAAN 2004) provided a forum for the exchange of ideas on these topics. The primary goals of the workshop were to bring together a diverse cro- section of researchers in an already scattered and distinct community and also to provide a snapshot of the cutting-edge research in this ?eld. We succeeded in these goals: among the participants were mathematicians, computer scientists in theory and algorithms, computer scientists in networks, physicists, and en- neers, as well as researchers from Europe and North America, participants from industry and academia, students, and established researchers; and among the papers were some new and surprising results as well as some introductions to the foundations of the ?eld. Theworkshopprogramfeatured12peer-reviewedpapersbracketedbytwoho- longinvitedsurveytalks anopeningtalkbyAshishGoelandaclosingtalkby- dreiBroder.TopicscoveredbythetalksrangedfromtheWebgraphtogametheory tostringmatching, allinthecontextoflarge-scalenetworks.Thisvolumecollects togetherthetalksdeliveredattheworkshopalongwithanumberofsurveyarticles toroundoutthepresentationandgiveacomprehensiveintroductiontothetopic
Is Nine-Men's Morris, in the hands of perfect players, a win for white or for black--or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches, minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full anlaysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men's Morris and Pentominoes; and new theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.
Learn how to analyse and manage evolutionary and sequential user behaviours in modern networks, and how to optimize network performance by using indirect reciprocity, evolutionary games, and sequential decision making. Understand the latest theory without the need to go through the details of traditional game theory. With practical management tools to regulate user behaviour, and simulations and experiments with real data sets, this is an ideal tool for graduate students and researchers working in networking, communications, and signal processing.
Is Nine-Men's Morris, in the hands of perfect players, a win for white or for black--or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches, minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full anlaysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men's Morris and Pentominoes; and new theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.
Latin American democracies of the sixties and seventies, most
theories hold, collapsed because they had become incompatible with
the structural requirements of capitalist development. In this
groundbreaking application of game theory to political phenomena,
Youssef Cohen argues that structural conditions in Latin American
countries did not necessarily preclude the implementation of social
and economic reforms within a democratic framework.
An exposition of modern game theory suitable for advanced undergraduates. The book emphasizes the ideas behind the theory rather than their mathematical expression, but defines all concepts precisely. Covers strategic, extensive, and coalitional games, and includes the topics of repeated games, bargaining theory, and evolutionary equilibrium.
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
The monograph gives a theoretical explanation of observed cooperative behavior in common pool situations. The incentives for cooperative decision making are investigated by means of a cooperative game theoretical framework. In a first step core existence results are worked out. Whereas general core existence results provide us with an answer for mutual cooperation, nothing can be said how strong these incentives and how stable these cooperative agreements are. To clarify these questions the convexity property for common pool TU-games in scrutinized in a second step. It is proved that the convexity property holds for a large subclass of symmetrical as well as asymmetrical cooperative common pool games. Core existence and the convexity results provide us with a theoretical explanation to bridge the gap between the observation in field studies for cooperation and the noncooperative prediction that the common pool resource will be overused and perhaps endangered.
Michael Troge develops game-theoretic and auction-theoretic models for the strategic interaction of banks in the credit market."
This book is on applications of game theory. It contains a lot of examples of applications of game theory together with the background of those games considered and a list of unsolved problems. Also we consider only the game where the optimal strategies of the players are found in closed form. For example, the following games are investigated: (a) games of protection of a channel from infiltration of a submarine, (b) the submarine versus helicopter game, (c) the matrix search games, (d) allocation search and economics games, where players face up an alternative either not to come into contest if the cost of efforts seems too high, or come into it, (e) dynamic infiltration games where the infiltrator tries to penetrate zone uncaught, (f) duels and (g) parlour games.
The book reports experimental studies and a theoretical investigation of non-cooperative bargaining games with joint production. Such games have rarely been studied within laboratory experiments despite being more general and more natural than bargaining without production. It is shown that equity theory is a good predictor of subjects' behavior. Furthermore subjects exhibit different equity notions. One chapter addresses problems of statistical data analysis that are specific to experiments. Applying evolutionary game theory within a model of bargaining with production it is shown theoretically that altruistic preferences, which generate moderate bargaining behavior, can survive the process of evolution.
Game theory is central to understanding human behavior and relevant to all of the behavioral sciences--from biology and economics, to anthropology and political science. However, as "The Bounds of Reason" demonstrates, game theory alone cannot fully explain human behavior and should instead complement other key concepts championed by the behavioral disciplines. Herbert Gintis shows that just as game theory without broader social theory is merely technical bravado, so social theory without game theory is a handicapped enterprise. This edition has been thoroughly revised and updated. Reinvigorating game theory, "The Bounds of Reason" offers innovative thinking for the behavioral sciences.
The alternating double auction market institution is presented as a discrete time version of the open outcry market. The game in extensive form is analyzed in an almost perfect information setting, using the concept of subgame perfectness. By applying two new equilibrium selection criteria, a general existence result is obtained for "impatience equilibria" of the game. All such equilibria are shown to have unique properties concerning the traded quantities and prices. The most important results are that the equilibrium prices are independent of the number of traders and are always very close to - if not inside - the range of competitive prices. The latter can be evaluated as game theoretic support for the convergence of prices to the competitive price. The process of price formation is traced by applying the learning direction theory and introducing the "anchor price hypothesis."
This book aims to contribute to the discussion about the implications of fuzzy logic, neural networks, digital era, and other intelligent techniques on organizations. This book will be very useful for academic researchers and postgraduate students aiming to introduce themselves to the field of quantitative techniques for overcoming uncertain environments and developing models to make decisions. Developments in other theories and socioeconomic and computational changes have shed light on the importance of fuzzy applications in social sciences. The treatment of uncertainty in the economic and business analysis is fundamental and requires instruments compatible with the uncertain environment of economics and business, because most of the traditional models have been overtaken by this reality when trying to make decisions with uncertain information. In the face of information technology, digitization, and uncertainty, organizations confront new opportunities and challenges. In order to take advantage of these opportunities and overcome current and future challenges, it is needed to understand the evolution of these phenomenon.
The structure of a Silverman game can be explained very quickly: Each of two players independently selects a number out of a prede termined set, not necessarily the same one for both of them. The higher number wins unless it is at least k times as high as the other one; if this is the case the lower number wins. The game ends in a draw if both numbers are equal. k is a constant greater than 1. The simplicity of the rules stimulates the curiosity of the the orist. Admittedly, Silverman games do not seem to have a direct applied significance, but nevertheless much can be learnt from their study. This book succeeds to give an almost complete overview over the structure of optimal strategies and it reveals a surprising wealth of interesting detail. A field like game theory does not only need research on broad questions and fundamental issues, but also specialized work on re stricted topics. Even if not many readers are interested in the subject matter, those who are will appreciate this monograph."
Evolution and learning in games is a topic of current intense interest. Evolution theory is widely viewed as one of the most promising approaches to understanding learning, bounded rationality, and change in complex social environments. This graduate textbook covers the recent developments with an emphasis on economic contexts and applications. Covering both deterministic and stochastic evolutionary dynamics which play an important role in evolutionary processes, it also includes the recent stochastic evolutionary framework that has been developed (and applied widely) in the last few years. The recent boom experienced by this discipline makes this book's systematic presentation of its essential contributions, using mathematical knowledge only when required, especially useful for any newcomer to the field. Packed with numerous economic applications of the theory, with suggestions for new avenues of research, it will prove invaluable to postgraduate economists.
This book is the result of a four years' research project at the European Uni versity Institute in Florence, Italy. I am grateful to my supervisor, Mark Salmon, for his many ideas. I am also indebted to my co-supervisor, Aart de Zeeuw, for his and Alister Ulph. unfailing support and to Carlo Carraro, Louis Phlips I gratefully acknowledge the help and assistance of many people that advised at some stage, Scott Barrett, Peter Bohm, Lans Bovenberg, Partha Dasgupta, me Klaus Hasselman, Peter Kort, alIi Tahvonen, Cees Withagen and Clifford Wymer. Thanks also to the faculty and students of the Department of Economics of the European University Institute and especially to Jacqueline, Jessica, Marcia and Barbara for their moral support; my Italian teacher Camilla; my 'Gruppo di Lavoro' Tilman, Peter and Luisa; my dear Dutch friends Yvo, Pieter, Ida and Ellen; international friends Bogdan, Stuart, Melanie, Henning, Anantha, Paolo, Pompeo, Nikos, Christian, Analisa, Dorothea, Valeria and Stefani a; the members of the Working Group of Environmental Studies; and finally my girlfriends who gave up on me because they thought I was working too hard and not spending enough time with them. Also many thanks to my landlady Olga, who taught me the beauty of Italian literature and opera and my landlord Emilio and their dog Igor. I am also greatly indebted to Professor Larry Susskind and to the Massachusetts Institute of Technology where I spent an extremely inspiring semester."
An authoritative textbook based on the legendary economics course taught at the University of Chicago Price theory is a powerful analytical toolkit for measuring, explaining, and predicting human behavior in the marketplace. This incisive textbook provides an essential introduction to the subject, offering a diverse array of practical methods that empower students to learn by doing. Based on Economics 301, the legendary PhD course taught at the University of Chicago, the book emphasizes the importance of applying price theory in order to master its concepts. Chicago Price Theory features immersive chapter-length examples such as addictive goods, urban-property pricing, the consequences of prohibition, the value of a statistical life, and occupational choice. It looks at human behavior in the aggregate of an industry, region, or demographic group, but also provides models of individuals when they offer insights about the aggregate. The book explains the surprising answers that price theory can provide to practical questions about taxation, education, the housing market, government subsidies, and much more. Emphasizes the application of price theory, enabling students to learn by doing Features chapter-length examples such as addictive goods, urban-property pricing, the consequences of prohibition, and the value of a statistical life Supported by video lectures taught by Kevin M. Murphy and Gary Becker The video course enables students to learn the theory at home and practice the applications in the classroom
Think of the following situation: A project yielding a gross profit of 100 is offered to two firms. The project can only be conducted by a cooperation of the two firms. No firm is able to conduct the project alone. In order to receive the project the firms have to agree on the allocation of the gross profit. Each of both firms has an alternative project it conducts in case the joint project is not realized. The profitability of an allocation of the joint gross profit for a firm depends on the gross profit from its alternative project. The gross profit from an alternative project can be either 0 (low alternative value) or O
This advanced textbook covers the central topics in game theory and provides a strong basis from which readers can go on to more advanced topics. The subject matter is approached in a mathematically rigorous, yet lively and interesting way. New definitions and topics are motivated as thoroughly as possible. Coverage includes the idea of iterated Prisoner's Dilemma (super games) and challenging game-playing computer programs.
These Notes grew from my research in evolutionary biology, specifically on the theory of evolutionarily stable strategies (ESS theory), over the past ten years. Personally, evolutionary game theory has given me the opportunity to transfer my enthusiasm for abstract mathematics to more practical pursuits. I was fortunate to have entered this field in its infancy when many biologists recognized its potential but were not prepared to grant it general acceptance. This is no longer the case. ESS theory is now a rapidly expanding (in both applied and theoretical directions) force that no evolutionary biologist can afford to ignore. Perhaps, to continue the life-cycle metaphor, ESS theory is now in its late adolescence and displays much of the optimism and exuberance of this exciting age. There are dangers in writing a text about a theory at this stage of development. A comprehensive treatment would involve too many loose ends for the reader to appreciate the central message. On the other hand, the current central message may soon become obsolete as the theory matures. Although the restricted topics I have chosen for this text reflect my own research bias, I am confident they will remain the theoretical basis of ESS theory. Indeed, I feel the adult maturity of ESS theory is close at hand and I hope the text will play an important role in this achievement.
This is a collection of recent novel contributions in game theory from a group of prominent authors in the field. It covers Non-cooperative Games, Equilibrium Analysis, Cooperative Games and Axiomatic Values in static and dynamic contexts.Part 1: Non-cooperative Games and Equilibrium AnalysisIn game theory, a non-cooperative game is a game with competition between individual players and in which only self-enforcing (e.g. through credible threats) alliances (or competition between groups of players, called 'coalitions') are possible due to the absence of external means to enforce cooperative behavior (e.g. contract law), as opposed to cooperative games. In fact, non-cooperative games are the foundation for the development of cooperative games by acting as the status quo. Non-cooperative games are generally analysed through the framework of equilibrium, which tries to predict players' individual strategies and payoffs. Indeed, equilibrium analysis is the centre of non-cooperative games. This volume on non-cooperative games and equilibrium analysis contains a variety of non-cooperative games and non-cooperative game equilibria from prominent authors in the field.Part 2: Cooperative Games and Axiomatic ValuesIt is well known that non-cooperative behaviours, in general, would not lead to a Pareto optimal outcome. Highly undesirable outcomes (like the prisoner's dilemma) and even devastating results (like the tragedy of the commons) could appear when the involved parties only care about their individual interests in a non-cooperative situation. Cooperative games offer the possibility of obtaining socially optimal and group efficient solutions to decision problems involving strategic actions. In addition, axiomatic values serve as guidance for establishing cooperative solutions. This volume on cooperative games and axiomatic values presents a collection of cooperative games and axiomatic values from prominent authors in the field.
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