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Books > Science & Mathematics > Mathematics > Optimization > Game theory
This book presents cutting-edge contributions in the areas of control theory and partial differential equations. Over the decades, control theory has had deep and fruitful interactions with the theory of partial differential equations (PDEs). Well-known examples are the study of the generalized solutions of Hamilton-Jacobi-Bellman equations arising in deterministic and stochastic optimal control and the development of modern analytical tools to study the controllability of infinite dimensional systems governed by PDEs. In the present volume, leading experts provide an up-to-date overview of the connections between these two vast fields of mathematics. Topics addressed include regularity of the value function associated to finite dimensional control systems, controllability and observability for PDEs, and asymptotic analysis of multiagent systems. The book will be of interest for both researchers and graduate students working in these areas.
This textbook provides a one-semester introduction to mathematical economics for first year graduate and senior undergraduate students. Intended to fill the gap between typical liberal arts curriculum and the rigorous mathematical modeling of graduate study in economics, this text provides a concise introduction to the mathematics needed for core microeconomics, macroeconomics, and econometrics courses. Chapters 1 through 5 builds students' skills in formal proof, axiomatic treatment of linear algebra, and elementary vector differentiation. Chapters 6 and 7 present the basic tools needed for microeconomic analysis. Chapter 8 provides a quick introduction to (or review of) probability theory. Chapter 9 introduces dynamic modeling, applicable in advanced macroeconomics courses. The materials assume prerequisites in undergraduate calculus and linear algebra. Each chapter includes in-text exercises and a solutions manual, making this text ideal for self-study.
An authoritative textbook based on the legendary economics course taught at the University of Chicago Price theory is a powerful analytical toolkit for measuring, explaining, and predicting human behavior in the marketplace. This incisive textbook provides an essential introduction to the subject, offering a diverse array of practical methods that empower students to learn by doing. Based on Economics 301, the legendary PhD course taught at the University of Chicago, the book emphasizes the importance of applying price theory in order to master its concepts. Chicago Price Theory features immersive chapter-length examples such as addictive goods, urban-property pricing, the consequences of prohibition, the value of a statistical life, and occupational choice. It looks at human behavior in the aggregate of an industry, region, or demographic group, but also provides models of individuals when they offer insights about the aggregate. The book explains the surprising answers that price theory can provide to practical questions about taxation, education, the housing market, government subsidies, and much more. Emphasizes the application of price theory, enabling students to learn by doing Features chapter-length examples such as addictive goods, urban-property pricing, the consequences of prohibition, and the value of a statistical life Supported by video lectures taught by Kevin M. Murphy and Gary Becker The video course enables students to learn the theory at home and practice the applications in the classroom
This book is devoted to game theory and its applications to environmental problems, economics, and management. It collects contributions originating from the 12th International Conference on "Game Theory and Management" 2018 (GTM2018) held at Saint Petersburg State University, Russia, from 27 to 29 June 2018.
This essential collection brings together influential classic and
contemporary articles from a variety of sources to present the key
topics in game theory. Rather than an exhaustive volume, this
superb resource offers students and researchers an accessible
treatment of game theory essentials. The text is interspersed with
editorial commentary, newspaper articles and cartoons,
recommendations for further reading, and a substantial amount of
material on how to conduct research in this area. " Readings in Games and Information" is an exceptional course companion, used alone or as a supplement to Rasmusen's "Games and Information" (third edition, Blackwell, 2001).
Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the natural result of relaxing or modifying the assumptions of zero-sum games. All concepts and techniques are derived from motivating examples, building in complexity, which encourages students to think creatively and leads them to understand how the mathematics is applied. With no prerequisite besides high school algebra, the text will be useful to motivated high school students and undergraduates studying business, economics, mathematics, and the social sciences.
This book constitutes revised selected and extended papers presented at track 4 of the Conference on Computer Science and Intelligence Systems, FedCSIS 2020, which took place in Sofia, Bulgaria, during September 6-9, 2020. The FedCSIS Information Systems and Technologies Track included AIST 2020, DSH 2020, ISM 2020, and KAM 2020. For this track, a total of 29 submissions was received from which a total of 5 full and 3 short papers was accepted for publication in this volume. The papers were organized in topical sections named: improving project management methods; numerical methods of solving management problems; and technological infrastructure for business excellence.
Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the natural result of relaxing or modifying the assumptions of zero-sum games. All concepts and techniques are derived from motivating examples, building in complexity, which encourages students to think creatively and leads them to understand how the mathematics is applied. With no prerequisite besides high school algebra, the text will be useful to motivated high school students and undergraduates studying business, economics, mathematics, and the social sciences.
This book constitutes the refereed proceedings of the Second International Meeting on Innovation for Systems Information and Decision meeting, INSID 2020, held in Recife, Brazil, in December 2020. Due to the COVID-19 pandemic the conference was held virtually. The 8 papers presented in this volume were carefully reviewed and selected from a total of 84 submissions to the main conference. The selected papers reflect methodological improvements and advances in Multicriteria Decision-Making/Multicriteria Decision-Aid (MCDM/MCDA) oriented toward real-world applications and contribute to the understanding of relevant developments of current research on and future trends of Innovation for Systems Information and Decision.
This book provides a contemporary treatment of quantitative economics, with a focus on data science. The book introduces the reader to R and RStudio, and uses expert Hadley Wickham's tidyverse package for different parts of the data analysis workflow. After a gentle introduction to R code, the reader's R skills are gradually honed, with the help of "your turn" exercises. At the heart of data science is data, and the book equips the reader to import and wrangle data, (including network data). Very early on, the reader will begin using the popular ggplot2 package for visualizing data, even making basic maps. The use of R in understanding functions, simulating difference equations, and carrying out matrix operations is also covered. The book uses Monte Carlo simulation to understand probability and statistical inference, and the bootstrap is introduced. Causal inference is illuminated using simulation, data graphs, and R code for applications with real economic examples, covering experiments, matching, regression discontinuity, difference-in-difference, and instrumental variables. The interplay of growth related data and models is presented, before the book introduces the reader to time series data analysis with graphs, simulation, and examples. Lastly, two computationally intensive methods-generalized additive models and random forests (an important and versatile machine learning method)-are introduced intuitively with applications. The book will be of great interest to economists-students, teachers, and researchers alike-who want to learn R. It will help economics students gain an intuitive appreciation of applied economics and enjoy engaging with the material actively, while also equipping them with key data science skills.
This volume provides an introduction to the theory of Mean Field Games, suggested by J.-M. Lasry and P.-L. Lions in 2006 as a mean-field model for Nash equilibria in the strategic interaction of a large number of agents. Besides giving an accessible presentation of the main features of mean-field game theory, the volume offers an overview of recent developments which explore several important directions: from partial differential equations to stochastic analysis, from the calculus of variations to modeling and aspects related to numerical methods. Arising from the CIME Summer School "Mean Field Games" held in Cetraro in 2019, this book collects together lecture notes prepared by Y. Achdou (with M. Lauriere), P. Cardaliaguet, F. Delarue, A. Porretta and F. Santambrogio. These notes will be valuable for researchers and advanced graduate students who wish to approach this theory and explore its connections with several different fields in mathematics.
This book provides an overview of the concept of economic psychology from behavioral and mathematical perspectives and related theoretical and empirical findings. Economic psychology is defined briefly as a general term for descriptive theories to explain the psychological processes of microeconomic behaviors and macroeconomic phenomena. However, the psychological methodology and knowledge of economic psychology have also been applied widely in such fields as economics, business administration, and engineering, and they are expected to become increasingly useful in the future-a trend suggested in several eminent scholars' studies. The book explains the numerous behavioral and mathematical models of economic psychology related to micro- and macroeconomic phenomena that have been proposed in the past, and introduces new models that are useful to explain human economic behaviors. It concludes with speculations about the future of modern economic psychology, referring to its connection with fields related to neuroscience, such as neuroeconomics, which have been developed in recent years. Readers require no advanced expertise; nonetheless, an introductory understanding of psychology, business administration, and economics, and a high- school-graduate level of mathematics are useful. To aid readers, each chapter includes a bibliography, which can be referred for more details related to economic psychology.
This collection of essays represents responses by over eighty scholars to an unusual request: give your high level assessment of the field of economic design, as broadly construed. Where do we come from? Where do we go from here? The book editors invited short, informal reflections expressing deeply felt but hard to demonstrate opinions, unsupported speculation, and controversial views of a kind one might not normally risk submitting for review. The contributors - both senior researchers who have shaped the field and promising, younger researchers - responded with a diverse collection of provocative pieces, including: retrospective assessments or surveys of the field; opinion papers; reflections on critical points for the development of the discipline; proposals for the immediate future; "science fiction"; and many more. The readers should have fun reading these unusual pieces - as much as the contributors enjoyed writing them.
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
This book gathers a selection of peer-reviewed papers presented at the International Conference on Operations Research (OR 2018), which was held at the Free University of Brussels, Belgium on September 12 - 14, 2018, and was jointly organized by the German Operations Research Society (GOR) and the Belgian Operational Research Society (ORBEL). 575 scientists, practitioners and students from mathematics, computer science, business/economics and related fields attended the conference and presented more than 400 papers in parallel topic streams, as well as special award sessions. The respective papers discuss classical mathematical optimization, statistics and simulation techniques. These are complemented by computer science methods, and by tools for processing data, designing and implementing information systems. The book also examines recent advances in information technology, which allow big data volumes to be processed and enable real-time predictive and prescriptive business analytics to drive decisions and actions. Lastly, it includes problems modeled and treated while taking into account uncertainty, risk management, behavioral issues, etc.
The satellite range scheduling (SRS) problem, an important operations research problem in the aerospace industry consisting of allocating tasks among satellites and Earth-bound objects, is examined in this book. SRS principles and solutions are applicable to many areas, including: Satellite communications, where tasks are communication intervals between sets of satellites and ground stations Earth observation, where tasks are observations of spots on the Earth by satellites Sensor scheduling, where tasks are observations of satellites by sensors on the Earth. This self-contained monograph begins with a structured compendium of the problem and moves on to explain the optimal approach to the solution, which includes aspects from graph theory, set theory, game theory and belief networks. This book is accessible to students, professionals and researchers in a variety of fields, including: operations research, optimization, scheduling theory, dynamic programming and game theory. Taking account of the distributed, stochastic and dynamic variants of the problem, this book presents the optimal solution to the fixed interval SRS problem and how to migrate results into more complex cases. Reference algorithms and traditional algorithms for solving the scheduling problems are provided and compared with examples and simulations in practical scenarios.
Fascinating, accessible introduction to enormously important intellectual system with numerous applications to social, economic, political problems. Newly revised edition offers overview of game theory, then lucid coverage of the two-person zero-sum game with equilibrium points; the general, two-person zero-sum game; utility theory; other topics. Problems at start of each chapter. Foreword to First Edition by Oskar Morgenstern. Bibliography.
This book develops a detailed, disaggregated theoretical and empirical framework that explains variations in mass killing by authoritarian regimes globally, with a specific focus on Pakistan, Indonesia, and Malaysia. Using a combination of game-theoretic, statistical, and qualitative approaches, this project explicates when civilians within nondemocratic states will mobilize against the ruling elite, and when such mobilization will result in mass killing. In doing so, it illustrates the important role urbanization and food insecurity historically played, and will continue to play, in generating extreme forms of civilian victimization.
This book reports on the implementation of evolutionary-game theory in the design of distributed optimization-based controllers. First, it discusses how the classical population-game approach can contribute to and complement the design of optimization-based controllers. It shows how the features of this approach can be exploited to extend their capabilities in the solution of distributed optimization problems, and examines density games in order to consider multiple coupled constraints and preserve the non-centralized information requirements. Furthermore, it establishes a close relationship between the possible interactions among agents in a population with constrained information sharing among different local controllers. It also discusses coalitional games, focusing on the Shapley power index and proposes an alternative method of computing the latter, which reduces computational time, as well as a different way of finding it using distributed communication structures. All the proposed strategies are then tested on various control problems, such as those related to the Barcelona water supply network, multiple continuous stirred tank reactors, various unmanned aerial vehicle systems, and a water distribution system. This thesis, examined at the Universitat Politecnica de Catalunya and Universidad de los Andes in 2017, received the award for best thesis in control from the control group of the Spanish Committee of Automatic Control (CEA) in the same year.
Ces notes sont consacrees aux inegalites et aux theoremes limites classiques pour les suites de variables aleatoires absolument regulieres ou fortement melangeantes au sens de Rosenblatt. Le but poursuivi est de donner des outils techniques pour l'etude des processus faiblement dependants aux statisticiens ou aux probabilistes travaillant sur ces processus.
Falco Jaekel develops a reference architecture for cloud logistics systems. The reference architecture shows how to apply the principles and concepts of cloud computing (e.g. virtualization, service-orientation) to logistics system design and thus how to deliver certain physical logistics capabilities such as transport and storage with the essential cloud characteristics (e.g. on-demand, rapid elasticity, pay-per-use). Within certain scenarios, this innovative mode of delivery can reconcile logistics efficiency with effectiveness and thus may enable firms to achieve competitive advantage in dynamic environments.
This book constitutes the refereed proceedings of the 18th International Conference on Group Decision and Negotiation, GDN 2018, held in Nanjing, China, in June 2018. The field of Group Decision and Negotiation focuses on decision processes with at least two participants and a common goal but conflicting individual goals. Research areas of Group Decision and Negotiation include electronic negotiations, experiments, the role of emotions in group decision and negotiations, preference elicitation and decision support for group decisions and negotiations, and conflict resolution principles. The 15 full papers presented in this volume were carefully reviewed and selected from 143 submissions. They were organized in topical sections named: theoretical concepts of group decision and negotiation; decision support and behavior in group decision and negotiation; and applications of group decision and negotiations.
The goal in putting together this unique compilation was to present the current status of the solutions to some of the most essential open problems in pure and applied mathematics. Emphasis is also given to problems in interdisciplinary research for which mathematics plays a key role. This volume comprises highly selected contributions by some of the most eminent mathematicians in the international mathematical community on longstanding problems in very active domains of mathematical research. A joint preface by the two volume editors is followed by a personal farewell to John F. Nash, Jr. written by Michael Th. Rassias. An introduction by Mikhail Gromov highlights some of Nash's legendary mathematical achievements. The treatment in this book includes open problems in the following fields: algebraic geometry, number theory, analysis, discrete mathematics, PDEs, differential geometry, topology, K-theory, game theory, fluid mechanics, dynamical systems and ergodic theory, cryptography, theoretical computer science, and more. Extensive discussions surrounding the progress made for each problem are designed to reach a wide community of readers, from graduate students and established research mathematicians to physicists, computer scientists, economists, and research scientists who are looking to develop essential and modern new methods and theories to solve a variety of open problems.
This book contains thirty-five selected papers presented at the International Conference on Evolutionary and Deterministic Methods for Design, Optimization and Control with Applications to Industrial and Societal Problems (EUROGEN 2017). This was one of the Thematic Conferences of the European Community on Computational Methods in Applied Sciences (ECCOMAS). Topics treated in the various chapters reflect the state of the art in theoretical and numerical methods and tools for optimization, and engineering design and societal applications. The volume focuses particularly on intelligent systems for multidisciplinary design optimization (mdo) problems based on multi-hybridized software, adjoint-based and one-shot methods, uncertainty quantification and optimization, multidisciplinary design optimization, applications of game theory to industrial optimization problems, applications in structural and civil engineering optimum design and surrogate models based optimization methods in aerodynamic design. |
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