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Books > Science & Mathematics > Mathematics > Optimization > Game theory

Game Theory - A non-technical appraisal of game theory with new dimension (Paperback): Samarjeet Tripathi Game Theory - A non-technical appraisal of game theory with new dimension (Paperback)
Samarjeet Tripathi
R390 Discovery Miles 3 900 Ships in 18 - 22 working days
Indie Games in the Digital Age (Paperback): M.J. Clarke, Cynthia Wang Indie Games in the Digital Age (Paperback)
M.J. Clarke, Cynthia Wang
R1,229 Discovery Miles 12 290 Ships in 18 - 22 working days

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Theory of Games and Economic Behavior (Paperback): John Von Neumann, Oskar Morgenstern Theory of Games and Economic Behavior (Paperback)
John Von Neumann, Oskar Morgenstern
R761 R690 Discovery Miles 6 900 Save R71 (9%) Ships in 18 - 22 working days
Cybernetics - Second Edition: Or the Control and Communication in the Animal and the Machine (Hardcover): Norbert Wiener Cybernetics - Second Edition: Or the Control and Communication in the Animal and the Machine (Hardcover)
Norbert Wiener
R624 Discovery Miles 6 240 Ships in 18 - 22 working days
Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback): Albert Rutherford Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback)
Albert Rutherford
R424 Discovery Miles 4 240 Ships in 18 - 22 working days
Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback): Patrick Traumuller Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback)
Patrick Traumuller
R396 Discovery Miles 3 960 Ships in 18 - 22 working days
480 Sudoku Puzzles Book - Easy To Expert Level - Sudoku Puzzle Books For Kids And Adults (Paperback): Daz Journals 480 Sudoku Puzzles Book - Easy To Expert Level - Sudoku Puzzle Books For Kids And Adults (Paperback)
Daz Journals
R355 Discovery Miles 3 550 Ships in 18 - 22 working days
War Games - Memory, Militarism and the Subject of Play (Paperback): Philip Hammond, Holger Potzsch War Games - Memory, Militarism and the Subject of Play (Paperback)
Philip Hammond, Holger Potzsch
R1,279 Discovery Miles 12 790 Ships in 18 - 22 working days

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Sudoku Puzzle Book for Adults - Hard to Very Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain... Sudoku Puzzle Book for Adults - Hard to Very Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 13) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R286 Discovery Miles 2 860 Ships in 18 - 22 working days
Sudoku Puzzle Book for Adults - Easy to Hard 100 Large Print Sudoku Puzzles One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Easy to Hard 100 Large Print Sudoku Puzzles One Puzzle Per Page with Solutions (Brain Games Book 12) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R286 Discovery Miles 2 860 Ships in 18 - 22 working days
Sudoku Puzzle Book for Adults - 200+ Easy Sudoku Puzzles for Beginners with Solutions (Brain Games Book 11) (Paperback):... Sudoku Puzzle Book for Adults - 200+ Easy Sudoku Puzzles for Beginners with Solutions (Brain Games Book 11) (Paperback)
Brainstorm Maker
R260 Discovery Miles 2 600 Ships in 18 - 22 working days
Todd Howard - Worldbuilding in Tamriel and Beyond (Paperback): Wendi Sierra Todd Howard - Worldbuilding in Tamriel and Beyond (Paperback)
Wendi Sierra
R702 Discovery Miles 7 020 Ships in 9 - 17 working days

The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard’s games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game’s main character, Todd Howard’s worldbuilding approach to game design focuses more on telling the story of the game’s world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard’s design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

Advances in Game Theory. (AM-52), Volume 52 (Paperback): Melvin Dresher, Lloyd S Shapley, Albert William Tucker Advances in Game Theory. (AM-52), Volume 52 (Paperback)
Melvin Dresher, Lloyd S Shapley, Albert William Tucker
R4,442 Discovery Miles 44 420 Ships in 18 - 22 working days

The description for this book, Advances in Game Theory. (AM-52), will be forthcoming.

Brain Exercises For The Whole Family - Teasers, Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble.... Brain Exercises For The Whole Family - Teasers, Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble. 60 Games, Large Print (Paperback)
Marcel Cohen
R282 Discovery Miles 2 820 Ships in 18 - 22 working days
Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 8) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R287 Discovery Miles 2 870 Ships in 18 - 22 working days
Tic Tac Toe Game For Kids Activity Book 6-10 - Fun Activities for Family Time (Paperback): Andre Goodin Tic Tac Toe Game For Kids Activity Book 6-10 - Fun Activities for Family Time (Paperback)
Andre Goodin
R218 Discovery Miles 2 180 Ships in 18 - 22 working days
Sudoku Puzzle Book for Adults - Medium to Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Medium to Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 9) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R287 Discovery Miles 2 870 Ships in 18 - 22 working days
Contributions to the Theory of Games (AM-40), Volume IV (Paperback): Albert William Tucker, Robert Duncan Luce Contributions to the Theory of Games (AM-40), Volume IV (Paperback)
Albert William Tucker, Robert Duncan Luce
R3,927 Discovery Miles 39 270 Ships in 18 - 22 working days

The description for this book, Contributions to the Theory of Games (AM-40), Volume IV, will be forthcoming.

Easy Sudoku Large Print - 200 Sudoku That the Whole Family Will Love (Large print, Paperback, Large type / large print... Easy Sudoku Large Print - 200 Sudoku That the Whole Family Will Love (Large print, Paperback, Large type / large print edition)
Julie Candy
R348 Discovery Miles 3 480 Ships in 18 - 22 working days
Brain Exercises For Seniors - Brain Teasers Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble.... Brain Exercises For Seniors - Brain Teasers Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble. Large Print (Paperback)
Brain Workout
R282 Discovery Miles 2 820 Ships in 18 - 22 working days
The times ultimate killer sudoku - 200 of the deadliest Sudoku puzzles, Easy to Very Hard Level, Giant Bargain Sudoku Puzzle... The times ultimate killer sudoku - 200 of the deadliest Sudoku puzzles, Easy to Very Hard Level, Giant Bargain Sudoku Puzzle Book,4 Books in 1 (Paperback)
Bens Daly
R309 Discovery Miles 3 090 Ships in 18 - 22 working days
Medium Sudoku Puzzles - 400 Medium Sudokus with Solutions (Paperback): Kampelmann Medium Sudoku Puzzles - 400 Medium Sudokus with Solutions (Paperback)
Kampelmann
R272 Discovery Miles 2 720 Ships in 18 - 22 working days
Mathematical Foundations of Game Theory (Paperback, 1st ed. 2019): Rida Laraki, Jerome Renault, Sylvain Sorin Mathematical Foundations of Game Theory (Paperback, 1st ed. 2019)
Rida Laraki, Jerome Renault, Sylvain Sorin
R2,200 Discovery Miles 22 000 Ships in 18 - 22 working days

This book gives a concise presentation of the mathematical foundations of Game Theory, with an emphasis on strategic analysis linked to information and dynamics. It is largely self-contained, with all of the key tools and concepts defined in the text. Combining the basics of Game Theory, such as value existence theorems in zero-sum games and equilibrium existence theorems for non-zero-sum games, with a selection of important and more recent topics such as the equilibrium manifold and learning dynamics, the book quickly takes the reader close to the state of the art. Applications to economics, biology, and learning are included, and the exercises, which often contain noteworthy results, provide an important complement to the text. Based on lectures given in Paris over several years, this textbook will be useful for rigorous, up-to-date courses on the subject. Apart from an interest in strategic thinking and a taste for mathematical formalism, the only prerequisite for reading the book is a solid knowledge of mathematics at the undergraduate level, including basic analysis, linear algebra, and probability.

Game Theory - A Guide to Game Theory, Strategy, Economics, and Success! (Paperback): Chris Wilson Game Theory - A Guide to Game Theory, Strategy, Economics, and Success! (Paperback)
Chris Wilson
R317 R290 Discovery Miles 2 900 Save R27 (9%) Ships in 18 - 22 working days
Fuzzy Graph Theory (Paperback, Softcover reprint of the original 1st ed. 2018): Sunil Mathew, John N. Mordeson, Davender S.... Fuzzy Graph Theory (Paperback, Softcover reprint of the original 1st ed. 2018)
Sunil Mathew, John N. Mordeson, Davender S. Malik
R4,703 Discovery Miles 47 030 Ships in 18 - 22 working days

This book provides a timely overview of fuzzy graph theory, laying the foundation for future applications in a broad range of areas. It introduces readers to fundamental theories, such as Craine's work on fuzzy interval graphs, fuzzy analogs of Marczewski's theorem, and the Gilmore and Hoffman characterization. It also introduces them to the Fulkerson and Gross characterization and Menger's theorem, the applications of which will be discussed in a forthcoming book by the same authors. This book also discusses in detail important concepts such as connectivity, distance and saturation in fuzzy graphs. Thanks to the good balance between the basics of fuzzy graph theory and new findings obtained by the authors, the book offers an excellent reference guide for advanced undergraduate and graduate students in mathematics, engineering and computer science, and an inspiring read for all researchers interested in new developments in fuzzy logic and applied mathematics.

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