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Books > Science & Mathematics > Mathematics > Optimization > Game theory

Chases and Escapes - The Mathematics of Pursuit and Evasion (Paperback, Revised edition): Paul J. Nahin Chases and Escapes - The Mathematics of Pursuit and Evasion (Paperback, Revised edition)
Paul J. Nahin
R508 Discovery Miles 5 080 Ships in 18 - 22 working days

We all played tag when we were kids. What most of us don't realize is that this simple chase game is in fact an application of pursuit theory, and that the same principles of games like tag, dodgeball, and hide-and-seek are also at play in military strategy, high-seas chases by the Coast Guard, and even romantic pursuits. In "Chases and Escapes," Paul Nahin gives us the first complete history of this fascinating area of mathematics, from its classical analytical beginnings to the present day.

Drawing on game theory, geometry, linear algebra, target-tracking algorithms, and much more, Nahin also offers an array of challenging puzzles with their historical background and broader applications. "Chases and Escapes" includes solutions to all problems and provides computer programs that readers can use for their own cutting-edge analysis.

Now with a gripping new preface on how the Enola Gay escaped the shock wave from the atomic bomb dropped on Hiroshima, this book will appeal to anyone interested in the mathematics that underlie pursuit and evasion.

Around the World in 80 Games - A Mathematician Unlocks the Secrets of the Greatest Games (Paperback): Marcus du Sautoy Around the World in 80 Games - A Mathematician Unlocks the Secrets of the Greatest Games (Paperback)
Marcus du Sautoy
R504 Discovery Miles 5 040 Ships in 10 - 15 working days

Why do some games seem to be universal while others have a particular connection to the culture of the people playing them? Around the World in 80 Games is about the mathematics of chance, game theory, gamification, gaming strategies and computer games. Traversing the globe, Marcus du Sautoy looks at the genesis of games new and old, explores how to invent a good game and explains the fascination of a popular lockdown game. The most simple games endure: board games, card games and dice games have captivated us for centuries and the acclaimed mathematician and author of The Creativity Code (among many others) will once again bring mathematics to the fore with insight and aplomb in Around the World in 80 Games.

The Casino, Card and Betting Game Reader - Communities, Cultures and Play (Paperback): Mark R. Johnson The Casino, Card and Betting Game Reader - Communities, Cultures and Play (Paperback)
Mark R. Johnson
R1,193 Discovery Miles 11 930 Ships in 18 - 22 working days

Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.

Game Theory Basics (Paperback, New Ed): Bernhard von Stengel Game Theory Basics (Paperback, New Ed)
Bernhard von Stengel
R1,190 Discovery Miles 11 900 Ships in 9 - 17 working days

Game theory is the science of interaction. This textbook, derived from courses taught by the author and developed over several years, is a comprehensive, straightforward introduction to the mathematics of non-cooperative games. It teaches what every game theorist should know: the important ideas and results on strategies, game trees, utility theory, imperfect information, and Nash equilibrium. The proofs of these results, in particular existence of an equilibrium via fixed points, and an elegant direct proof of the minimax theorem for zero-sum games, are presented in a self-contained, accessible way. This is complemented by chapters on combinatorial games like Go; and, it has introductions to algorithmic game theory, traffic games, and the geometry of two-player games. This detailed and lively text requires minimal mathematical background and includes many examples, exercises, and pictures. It is suitable for self-study or introductory courses in mathematics, computer science, or economics departments.

Victoria 3 Complete Guide - Best Tips - Tricks - Strategies and More! (Paperback): Alex Wilkinson Victoria 3 Complete Guide - Best Tips - Tricks - Strategies and More! (Paperback)
Alex Wilkinson
R309 Discovery Miles 3 090 Ships in 18 - 22 working days
Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback): Alisha R... Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback)
Alisha R Mathis
R200 Discovery Miles 2 000 Ships in 18 - 22 working days
Zur Soziologie Der Wahl (German, Paperback, 1965 ed.): Erwin K. Scheuch, Rudolf Wildenmann Zur Soziologie Der Wahl (German, Paperback, 1965 ed.)
Erwin K. Scheuch, Rudolf Wildenmann
R1,544 Discovery Miles 15 440 Ships in 18 - 22 working days
Pure Economics (Paperback): Jonathan Barzilai Pure Economics (Paperback)
Jonathan Barzilai
R531 R485 Discovery Miles 4 850 Save R46 (9%) Ships in 18 - 22 working days
Gotham Knights Complete Guide - Walkthrough, Best Tips, Tricks And More! (Paperback): Luca Kross Gotham Knights Complete Guide - Walkthrough, Best Tips, Tricks And More! (Paperback)
Luca Kross
R383 Discovery Miles 3 830 Ships in 18 - 22 working days
Digital Zombies, Undead Stories - Narrative Emergence and Videogames (Paperback): Lawrence May Digital Zombies, Undead Stories - Narrative Emergence and Videogames (Paperback)
Lawrence May
R1,236 Discovery Miles 12 360 Ships in 18 - 22 working days

Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

The Handbook of Market Design (Hardcover): Nir Vulkan, Alvin E. Roth, Zvika Neeman The Handbook of Market Design (Hardcover)
Nir Vulkan, Alvin E. Roth, Zvika Neeman
R4,274 Discovery Miles 42 740 Ships in 10 - 15 working days

Economists often look at markets as given, and try to make predictions about who will do what and what will happen in these markets Market design, by contrast, does not take markets as given; instead, it combines insights from economic and game theory together with common sense and lessons learned from empirical work and experimental analysis to aid in the design and implementation of actual markets In recent years the field has grown dramatically, partially because of the successful wave of spectrum auctions in the US and in Europe, which have been designed by a number of prominent economists, and partially because of the increase use of the Internet as the platform over which markets are designed and run There is now a large number of applications and a growing theoretical literature. The Handbook of Market Design brings together the latest research from leading experts to provide a comprehensive description of applied market design over the last two decades In particular, it surveys matching markets: environments where there is a need to match large two-sided populations to one another, such as medical residents and hospitals, law clerks and judges, or patients and kidney donors It also examines a number of applications related to electronic markets, e-commerce, and the effect of the Internet on competition between exchanges

Mathematical Game Theory (Hardcover): Ulrich Faigle Mathematical Game Theory (Hardcover)
Ulrich Faigle
R1,932 Discovery Miles 19 320 Ships in 9 - 17 working days

What is a game? Classically, a game is perceived as something played by human beings. Its mathematical analysis is human-centered, explores the structures of particular games, economic or social environments and tries to model supposedly 'rational' human behavior in search of appropriate 'winning strategies'. This point of view places game theory into a very special scientific corner where mathematics, economics and psychology overlap and mingle.This book takes a novel approach to the subject. Its focus is on mathematical models that apply to game theory in particular but exhibit a universal character and thus extend the scope of game theory considerably.This textbook addresses anyone interested in a general game-theoretic view of the world. The reader should have mathematical knowledge at the level of a first course in real analysis and linear algebra. However, possibly more specialized aspects are further elaborated and pointers to relevant supplementary literature are given. Moreover, many examples invite the reader to participate 'actively' when going through the material. The scope of the book can be covered in one course on Mathematical Game Theory at advanced undergraduate or graduate level.

Indie Games in the Digital Age (Paperback): M.J. Clarke, Cynthia Wang Indie Games in the Digital Age (Paperback)
M.J. Clarke, Cynthia Wang
R1,229 Discovery Miles 12 290 Ships in 18 - 22 working days

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback): Albert Rutherford Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback)
Albert Rutherford
R424 Discovery Miles 4 240 Ships in 18 - 22 working days
Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback): Patrick Traumuller Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback)
Patrick Traumuller
R396 Discovery Miles 3 960 Ships in 18 - 22 working days
480 Sudoku Puzzles Book - Easy To Expert Level - Sudoku Puzzle Books For Kids And Adults (Paperback): Daz Journals 480 Sudoku Puzzles Book - Easy To Expert Level - Sudoku Puzzle Books For Kids And Adults (Paperback)
Daz Journals
R355 Discovery Miles 3 550 Ships in 18 - 22 working days
Cybernetics - Second Edition: Or the Control and Communication in the Animal and the Machine (Hardcover): Norbert Wiener Cybernetics - Second Edition: Or the Control and Communication in the Animal and the Machine (Hardcover)
Norbert Wiener
R624 Discovery Miles 6 240 Ships in 18 - 22 working days
Game Theory - A non-technical appraisal of game theory with new dimension (Paperback): Samarjeet Tripathi Game Theory - A non-technical appraisal of game theory with new dimension (Paperback)
Samarjeet Tripathi
R471 Discovery Miles 4 710 Ships in 18 - 22 working days
War Games - Memory, Militarism and the Subject of Play (Paperback): Philip Hammond, Holger Potzsch War Games - Memory, Militarism and the Subject of Play (Paperback)
Philip Hammond, Holger Potzsch
R1,279 Discovery Miles 12 790 Ships in 18 - 22 working days

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Sudoku Puzzle Book for Adults - Hard to Very Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain... Sudoku Puzzle Book for Adults - Hard to Very Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 13) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R286 Discovery Miles 2 860 Ships in 18 - 22 working days
Medium Sudoku Puzzles - 400 Medium Sudokus with Solutions (Paperback): Kampelmann Medium Sudoku Puzzles - 400 Medium Sudokus with Solutions (Paperback)
Kampelmann
R272 Discovery Miles 2 720 Ships in 18 - 22 working days
Brain Exercises For The Whole Family - Teasers, Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble.... Brain Exercises For The Whole Family - Teasers, Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble. 60 Games, Large Print (Paperback)
Marcel Cohen
R282 Discovery Miles 2 820 Ships in 18 - 22 working days
Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 8) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R287 Discovery Miles 2 870 Ships in 18 - 22 working days
Todd Howard - Worldbuilding in Tamriel and Beyond (Paperback): Wendi Sierra Todd Howard - Worldbuilding in Tamriel and Beyond (Paperback)
Wendi Sierra
R763 Discovery Miles 7 630 Ships in 9 - 17 working days

The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard’s games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game’s main character, Todd Howard’s worldbuilding approach to game design focuses more on telling the story of the game’s world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard’s design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

Tic Tac Toe Game For Kids Activity Book 6-10 - Fun Activities for Family Time (Paperback): Andre Goodin Tic Tac Toe Game For Kids Activity Book 6-10 - Fun Activities for Family Time (Paperback)
Andre Goodin
R218 Discovery Miles 2 180 Ships in 18 - 22 working days
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