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Books > Science & Mathematics > Mathematics > Optimization > Game theory
Nash equilibrium is the central solution concept in Game Theory.
Since Nash's original paper in 1951, it has found countless
applications in modeling strategic behavior of traders in markets,
(human) drivers and (electronic) routers in congested networks,
nations in nuclear disarmament negotiations, and more. A decade
ago, the relevance of this solution concept was called into
question by computer scientists, who proved (under appropriate
complexity assumptions) that computing a Nash equilibrium is an
intractable problem. And if centralized, specially designed
algorithms cannot find Nash equilibria, why should we expect
distributed, selfish agents to converge to one? The remaining hope
was that at least approximate Nash equilibria can be efficiently
computed.Understanding whether there is an efficient algorithm for
approximate Nash equilibrium has been the central open problem in
this field for the past decade. In this book, we provide strong
evidence that even finding an approximate Nash equilibrium is
intractable. We prove several intractability theorems for different
settings (two-player games and many-player games) and models
(computational complexity, query complexity, and communication
complexity). In particular, our main result is that under a
plausible and natural complexity assumption ("Exponential Time
Hypothesis for PPAD"), there is no polynomial-time algorithm for
finding an approximate Nash equilibrium in two-player games. The
problem of approximate Nash equilibrium in a two-player game poses
a unique technical challenge: it is a member of the class PPAD,
which captures the complexity of several fundamental total
problems, i.e., problems that always have a solution; and it also
admits a quasipolynomial time algorithm. Either property alone is
believed to place this problem far below NP-hard problems in the
complexity hierarchy; having both simultaneously places it just
above P, at what can be called the frontier of intractability.
Indeed, the tools we develop in this book to advance on this
frontier are useful for proving hardness of approximation of
several other important problems whose complexity lies between P
and NP: Brouwer's fixed point, market equilibrium, CourseMatch
(A-CEEI), densest k-subgraph, community detection, VC dimension and
Littlestone dimension, and signaling in zero-sum games.
Alternate Reality Games (ARGs) challenge what players understand as
"real." Alternate Reality Games and the Cusp of Digital Gameplay is
the first collection to explore and define the possibilities of
ARGs. Though prominent examples have existed for more than two
decades, only recently have ARGs come to the prominence as a unique
and highly visible digital game genre. Adopting many of the same
strategies as online video games, ARGs blur the distinction between
real and fictional. With ARGs continuing to be an important and
blurred space between digital and physical gameplay, this volume
offers clear analysis of game design, implementation, and
ramifications for game studies. Divided into three distinct
sections, the contributions include first hand accounts by leading
ARG creators, scholarly analysis of the meaning behind ARGs, and
explorations of how ARGs are extending digital tools for analysis.
By balancing the voices of designers, players, and researchers,
this collection highlights how the Alternate Reality Game genre is
transforming the ways we play and interact today.
The advent of the internet largely changed the landscape of
marketing to adopt a wide variety of communication techniques and
creative selling on virtual platforms. Gaming provides a highly
pervasive and influential mode of offering new media communication
to consumers that can be further improved by digital innovation.
Application of Gaming in New Media Marketing is a collection of
vital research on the methods and applications of gaming in
marketing, including its growth, recent trends, practices, issues,
and main challenges. Highlighting a range of topics including
digital advertising, media planning, and social media marketing,
this book is ideally designed for marketers, software developers,
managers, business researchers, academicians, and graduate-level
students seeking current research on new and innovative methods to
reach and connect with audiences through games in a highly
interactive, measurable, and focused way.
This book explores what it means to be rational in a variety of contexts, from personal decisions to those affecting large groups of people. It introduces ideas from economics, philosophy, and other areas, showing how the theory applies to particular situations such as gambling and the allocation of resources.
The mathematical challenges coming from the social and behavioral
sciences differ significantly from typical applied mathematical
concerns. ""Change,"" for instance, is ubiquitous, but without
knowing the fundamental driving force, standard differential and
iterative methods are not appropriate. Although differing forms of
aggregation are widely used, a general mathematical assessment of
potential pitfalls is missing. These realities provide
opportunities to create new mathematical approaches. These themes
are described in an introductory, expository, and accessible manner
by exploring new ways to handle dynamics and evolutionary game
theory, to identify subtleties of decision and voting methods, to
recognize unexpected modeling concerns, and to introduce new
approaches with which to examine game theory. Applications range
from avoiding undesired consequences when designing policy to
identifying unanticipated voting (where the ""wrong"" person could
win), nonparametric statistical, and economic ""supply and demand""
properties.
The description for this book, Contributions to the Theory of Games
(AM-40), Volume IV, will be forthcoming.
Rooted in a pedagogically successful problem-solving approach to
linear algebra, the present work fills a gap in the literature that
is sharply divided between elementary texts and books that are too
advanced to appeal to a wide audience. It clearly develops the
theoretical foundations of vector spaces, linear equations, matrix
algebra, eigenvectors, and orthogonality, while simultaneously
emphasizing applications and connections to fields such as biology,
economics, computer graphics, electrical engineering, cryptography,
and political science. Ideal as an introduction to linear algebra,
the extensive exercises and well-chosen applications also make this
text suitable for advanced courses at the junior or senior
undergraduate level. Furthermore, it can serve as a colorful
supplementary problem book, reference, or self-study manual for
professional scientists and mathematicians. Complete with
bibliography and index, "Essential Linear Algebra with
Applications" is a natural bridge between pure and applied
mathematics and the natural and social sciences, appropriate for
any student or researcher who needs a strong footing in the theory,
problem-solving, and model-building that are the subject's
hallmark.
The use of game theory (GT) in water resources by different
disciplinary professions including, but not limited to, engineers,
international relations experts, economists, and geographers, is
vast and impressive. The objective of Game Theory and Water
Resources is to collect this vast literature, catalogue it, and
provide present and future practitioners of game theory in water
resources with a source of information that can be useful for their
research. The authors assume that readers of this monograph have
the basic skills in game theory, and have kept explanations of game
theory concepts to a minimum. Game Theory and Water Resources
introduces the topics and moves onto reporting the historical
trends observed in the accumulation of GT publications on water
between 1942 and 2013. Section 3 describes the developments in
Cooperative GT-methodologies to water issues, whose applications
ruled the GT applications during the period 1950-1990. Section 4
reviews the development of Non-Cooperative GT (NCGT) methodologies
to various water issues. Section 5 provides a comprehensive review
of GT surveys that have been published in the literature. Section 6
reviews Game Theory applications by sub-sector -- the authors
identify 11 sub-sectors and review the applications of GT
approaches to each of them. The monograph ends with a conclusion
and identification of remaining problems to be addressed in the
future.
This is a guide, in theory and in practice, to how current
technological changes have impacted our interaction with texts and
with each other. Henry Sussman rereads pivotal moments in literary,
philosophical and cultural modernity as anticipating the cybernetic
discourse that has increasingly defined theory since the computer
revolution. Cognitive science, psychoanalysis and systems theory
are paralleled to current trends in literary and philosophical
theory. Chapters alternate between theory and readings of literary
texts, resulting in a broad but rigorously grounded framework for
the relation between literature and computer science. This book is
a refreshing perspective on the analog-orientated tradition of
theory in the humanities - and offers the first literary-textual
genealogy of the digital.
Complex-Valued Modeling in Economics and Finance outlines the
theory, methodology, and techniques behind modeling economic
processes using complex variables theory. The theory of complex
variables functions is widely used in many scientific fields, since
work with complex variables can appropriately describe different
complex real-life processes. Many economic indicators and factors
reflecting the properties of the same object can be represented in
the form of complex variables. By describing the relationship
between various indicators using the functions of these variables,
new economic and financial models can be created which are often
more accurate than the models of real variables. This book pays
critical attention to complex variables production in stock market
modeling, modeling illegal economy, time series forecasting,
complex auto-aggressive models, and economic dynamics modeling.
Very little has been published on this topic and its applications
within the fields of economics and finance, and this volume appeals
to graduate-level students studying economics, academic researchers
in economics and finance, and economists.
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