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Books > Science & Mathematics > Mathematics > Optimization > Game theory
The mathematical challenges coming from the social and behavioral sciences differ significantly from typical applied mathematical concerns. ""Change,"" for instance, is ubiquitous, but without knowing the fundamental driving force, standard differential and iterative methods are not appropriate. Although differing forms of aggregation are widely used, a general mathematical assessment of potential pitfalls is missing. These realities provide opportunities to create new mathematical approaches. These themes are described in an introductory, expository, and accessible manner by exploring new ways to handle dynamics and evolutionary game theory, to identify subtleties of decision and voting methods, to recognize unexpected modeling concerns, and to introduce new approaches with which to examine game theory. Applications range from avoiding undesired consequences when designing policy to identifying unanticipated voting (where the ""wrong"" person could win), nonparametric statistical, and economic ""supply and demand"" properties.
The idea of this book is to demonstrate the tendency of modern research in mathematical ecology using the optimal control theory and game-theoretic methods. The book introduces the modelling of environmental systems through conceptual game-theoretic models, showing the importance of the equilibrium behavior under resource extraction. Using discrete and continuous models of biological and physical processes, the behavior of ecological-economic systems is represented by models with analytic or numerical solutions. A range of mathematical methods including analytic and approximate methods for equilibrium definition, cooperative and collective behavior determination are used to explore such models. The main feature of the presented investigations is characterised by time consistent, stabilised, collective and cooperative concepts in ecological-economic systems. This book is recommended for researchers and post-graduate students of management, economic and in the applied mathematics departments.
A clear, comprehensive introduction to the study of game theory. In the fourth edition, new real-world examples and compelling end-of-chapter exercises engage students with game theory.
What is the best way of auctioning an asset? How should a group of people organize themselves to ensure the best provision of public goods? How should exchanges be organized? In An Introduction to the Theory of Mechanism Design, Tilman Boergers addresses these questions and more through an exploration of the economic theory of mechanism design, also known as reverse game theory. Game theory takes the rules of the game as a given and makes predictions about the behavior of strategic players, but the theory of mechanism design goes a step further to select the optimal rules of the game. A relatively new economic theory, mechanism design studies the instrument itself rather than the results of the instrument. An Introduction to the Theory of Mechanism Design provides rigorous but accessible explanations of classic results in the theory of mechanism design, such as Myerson's theorem on expected revenue maximizing auctions, Myerson and Satterthwaite's theorem on the impossibility of ex post efficient bilateral trade with asymmetric information, and Gibbard and Satterthwaite's theorem on the non-existence of dominant strategy voting mechanisms. Boergers also provides an examination of the frontiers of current research in the area with an original and unified perspective that will appeal to advanced students of economics.
This book is intended as an introduction to game theory which goes beyond the field of application, economics, and which introduces the reader to as many different sides of game theory as possible within the limitations of an introduction. The main goal is to give an impression of the diversity of game theoretical models, while at the same time covering the standard topics. The book has an equal coverage of non-cooperative and cooperative games, and it covers several topics such as selecting Nash equilibria, non-transferable utility games, applications of game theory to logic, combinatorial and differential games.
Complex-Valued Modeling in Economics and Finance outlines the theory, methodology, and techniques behind modeling economic processes using complex variables theory. The theory of complex variables functions is widely used in many scientific fields, since work with complex variables can appropriately describe different complex real-life processes. Many economic indicators and factors reflecting the properties of the same object can be represented in the form of complex variables. By describing the relationship between various indicators using the functions of these variables, new economic and financial models can be created which are often more accurate than the models of real variables. This book pays critical attention to complex variables production in stock market modeling, modeling illegal economy, time series forecasting, complex auto-aggressive models, and economic dynamics modeling. Very little has been published on this topic and its applications within the fields of economics and finance, and this volume appeals to graduate-level students studying economics, academic researchers in economics and finance, and economists.
This is a guide, in theory and in practice, to how current technological changes have impacted our interaction with texts and with each other. Henry Sussman rereads pivotal moments in literary, philosophical and cultural modernity as anticipating the cybernetic discourse that has increasingly defined theory since the computer revolution. Cognitive science, psychoanalysis and systems theory are paralleled to current trends in literary and philosophical theory. Chapters alternate between theory and readings of literary texts, resulting in a broad but rigorously grounded framework for the relation between literature and computer science. This book is a refreshing perspective on the analog-orientated tradition of theory in the humanities - and offers the first literary-textual genealogy of the digital.
Dieses Lehr-, Arbeits- und UEbungsbuch ist vorrangig zum Selbststudium sowie als Begleitlekture zu Vorlesungen "Mathematik fur Wirtschaftswissenschaftler" konzipiert. Das Buch zielt vor allem auf nachhaltiges Verstehen ab und ist daher fur Studienanfanger und Praktiker gleichermassen geeignet: Mathematische Grundelemente und oekonomisch relevante mathematische Techniken werden ausfuhrlich dargestellt, begrundet und eingeubt. Zugunsten der Verstandlichkeit wird dabei punktuell auf theoretischen Ballast - etwa mathematische Details und einzelne Beweise - verzichtet. Im Anschluss werden die zunachst abstrakten Techniken zielgerichtet und sinnvoll fur oekonomische Anwendungen nutzbar gemacht. Zahlreiche Beispiele und UEbungsaufgaben sowie UEbersichtsdarstellungen runden das Gesamtpaket ab. Fur einen gelungenen Einstieg enthalt das Buch zusatzlich einen Intensiv-Bruckenkurs zur elementaren Algebra mit mehr als 500 UEbungsaufgaben, Selbstkontroll-Tests, Eingangs- und Schlusstests. Loesungshinweise zum Bruckenkurs sowie zu allen weiteren UEbungsaufgaben sind im separaten Loesungsanhang zu finden. Fur die vorliegende 18. Auflage wurde das Buch vollstandig aktualisiert und korrigiert.
Game Theory for Business: A Simple Introduction offers an accessible guide to the central ideas and methods of business game theory, with over 35 diagrams to support the analysis. Understand a business's role, goals and incentives. Examine adverse selection, moral hazard, and a bait and switch strategy, see how a firm may secure long-run gains, and learn what the show business industry can teach other businesses. Evaluate duopoly price competition, prospects for collusion, and industry entry deterrence using credible commitments and asymmetric information. Look at strategic behaviour with top dog, fat cat, puppy dog ploy, or lean and hungry strategies, Cournot output competition and Bertrand price competition. See what a business can learn from evolutionary biology, and how a firm may differentiate itself from its rivals.
Backed by meticulous research coupled with pragmatic real-life application, "A Winning Bet in Nevada Baccarat" is the definitive guide to using mathematics to gain the upper hand in betting. In this book, you will find techniques comparable to those Edward Thorp proved in his revolutionary book Beat the Dealer. Thorp and William Walden, two leading mathematical experts, have developed a betting system for Nevada Baccarat that is your key to gaining an edge. Thorp has shown time and again his skill in exploiting mathematical anomalies. Both in the stock market- where his legendary hedge funds have consistently trounced market returns decade after decade-and the casino, Thorpe has turned his mathematical prowess into a practical, reproducible system of winning plays. The strategy behind this ingenuous system for Nevada Baccarat is clearly and succinctly laid out as the system for placing a winning bet. Accompanied with extensive diagrams, charts, and mathematical formulas, this method for success in gambling again proves revolutionary. Using tested scientific methods, "A Winning Bet in Nevada Baccarat" will show you how to: Understand the fundamentals of Nevada Baccarat Recognize when the side bet has a positive expectation Use ruin probabilities to stay on top in the game Determine when to bet on the Banker and when to bet on the Player Calculate when to stop playing to minimize loss By recognizing the similarities between Nevada Baccarat and Blackjack, a highly-analyzed game, the authors have applied their expertise in applied mathematics in order to win bets on the fast-paced Nevada Baccarat. Drawing off the effective Kelly system for betting, "A Winning Bet in Nevada Baccarat" further develops a system through sound mathematics for a simpler method to place better bets and avoid financial ruin. For players new to the game of Nevada Baccarat, or experienced players who wish to gain an advantage through a proven mathematical approach, "A Winning Bet in Nevada Baccarat" is an essential read.
Game Theory: A Simple Introduction offers an accessible and enjoyable guide to the basic principles and extensive applications of game theory. Understand a game matrix, prisoners' dilemma, dominant and mixed strategies, zero-sum games, Pareto efficiency, the Nash equilibrium, and see the power of asymmetric information. Calculate payoffs and find outcomes in games involving characters such as Jack and Jill, or Frodo and Gollum. Look at the effects of altruism and hatred on games, and see how games can change over time. Explore examples looking at gang members, free riders, global governance, a long-term relationship, competing corporations, advertisers and their customers, along with familiar hawk-dove and chicken games. See game players use every trick in the book to get what they want, with over 50 images to guide through the steps they use to play the game.
This book brings together papers of well-known specialists in game theory and adjacent problems. It presents the basic results in dynamic games, stochastic games, applications of game theoretical methods in ecology and economics and methodological aspects of game theory. Special attention was given to problems in dynamic games under partial information and to the development of numerical methods for high-dimensional games (there is an increasing focus on this arena as recent theory is leading to solution methods for problems which were heretofore quite intractable). The interdisciplinary aspects touched upon were related to dynamical systems via replicator dynamics, with probability (measure-valued processes), with statistical mechanics (kinetic equation, non-equilibrium behaviour), with max-plus (or tropical, or idempotent) mathematics. In this volume, we publish the review of Martin Shubik (The Present and Future of Game Theory) and the contributions presenting extending versions of the talks given at the workshop "Game Theory for Finance, Social and Biological Sciences", held in Warwick 14-17 April 2010. The conference was exclusively marked by a rare natural event: the eruption of an Icelandic volcano Eyjafjallajoekull, which blocked the functioning of most of the airlines, turning the way back for many participants to an adventurous enterprise.
2013 Reprint of 1961 Second Edition. Full facsimile of the original edition, not reproduced with Optical Recognition Software. Acclaimed one of the "seminal books... comparable in ultimate importance to... Galileo or Malthus or Rousseau or Mill," "Cybernetics" was judged by twenty-seven historians, economists, educators, and philosophers to be one of those books published during the "past four decades," which may have a substantial impact on public thought and action in the years ahead." -- Saturday Review. Cybernetics was defined in the mid 20th century by Norbert Wiener as "the scientific study of control and communication in the animal and the machine." Fields of study which have influenced or been influenced by cybernetics include game theory, system theory (a mathematical counterpart to cybernetics), perceptual control theory, sociology, psychology (especially neuropsychology, behavioral psychology, cognitive psychology), philosophy, architecture, and organizational theory. Contents: Part one: original edition - Newtonian and Bergsonian time - Groups and statistical mechanics - Time series, information, and communication - Feedback and oscillation - Computing machines and nervous system - Gestalt and universals - Cybernetics and psychopathology - Information, language, and society - Part two: supplement chapters - On learning and self - reproducing machines - Brain waves and self - organizing systems.
2013 Reprint of 1931 edition. Full facsimile of the original edition, not reproduced with Optical Recognition Software. Frank Plumpton Ramsey (1903-1930) was a British mathematician who also made significant and precocious contributions in philosophy and economics before his death at the age of 26. He was a close friend of Ludwig Wittgenstein, and was instrumental in translating Wittgenstein's "Tractatus Logico-Philosophicus" into English, and in persuading Wittgenstein to return to philosophy and to Cambridge. This volume collects Ramsey's most important papers. Contents: The foundations of mathematics.--Mathematical logic.--On a problem of formal logic.--Universals.--Note on the preceding paper.--Facts and propositions.--Truth and probability.--Further considerations.--Last papers.
Bruce Bueno de Mesquita is a master of game theory, which is a
fancy label for a simple idea: People compete, and they always do
what they think is in their own best interest. Bueno de Mesquita
uses game theory and its insights into human behavior to predict
and even engineer political, financial, and personal events. His
forecasts, which have been employed by everyone from the CIA to
major business firms, have an amazing 90 percent accuracy rate, and
in this dazzling and revelatory book he shares his startling
methods and lets you play along in a range of high-stakes
negotiations and conflicts. "From the Hardcover edition." |
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