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Books > Science & Mathematics > Mathematics > Optimization > Game theory
Game theory has revolutionised our understanding of industrial
organisation and the traditional theory of the firm. Despite these
advances, industrial economists have tended to rely on a restricted
set of tools from game theory, focusing on static and repeated
games to analyse firm structure and behaviour. Luca Lambertini, a
leading expert on the application of differential game theory to
economics, argues that many dynamic phenomena in industrial
organisation (such as monopoly, oligopoly, advertising, R&D
races) can be better understood and analysed through the use of
differential games. After illustrating the basic elements of the
theory, Lambertini guides the reader through the main models,
spanning from optimal control problems describing the behaviour of
a monopolist through to oligopoly games in which firms' strategies
include prices, quantities and investments. This approach will be
of great value to students and researchers in economics and those
interested in advanced applications of game theory.
The mathematical challenges coming from the social and behavioral
sciences differ significantly from typical applied mathematical
concerns. ""Change,"" for instance, is ubiquitous, but without
knowing the fundamental driving force, standard differential and
iterative methods are not appropriate. Although differing forms of
aggregation are widely used, a general mathematical assessment of
potential pitfalls is missing. These realities provide
opportunities to create new mathematical approaches. These themes
are described in an introductory, expository, and accessible manner
by exploring new ways to handle dynamics and evolutionary game
theory, to identify subtleties of decision and voting methods, to
recognize unexpected modeling concerns, and to introduce new
approaches with which to examine game theory. Applications range
from avoiding undesired consequences when designing policy to
identifying unanticipated voting (where the ""wrong"" person could
win), nonparametric statistical, and economic ""supply and demand""
properties.
Information is a central concept in economics, and The Knowledge We
Have Lost in Information explores its treatment in modern
economics. The study of information, far from offering
enlightenment, resulted in all matter of confusion for economists
and the public. Philip Mirowski and Edward Nik-Khah argue that the
conventional wisdom suggesting "economic rationality" was the core
of modern economics is incomplete. In this trenchant investigation,
they demonstrate that the history of modern microeconomics is
better organized as a history of the treatment of information. The
book begins with a brief primer on information, and then shows how
economists have responded over time to successive developments on
the concept of information in the natural sciences. Mirowski and
Nik-Khah detail various intellectual battles that were fought to
define, analyze, and employ information in economics. As these
debates developed, economists progressively moved away from pure
agent conscious self-awareness as a non-negotiable desideratum of
economic models toward a focus on markets and their design as
information processors. This has led to a number of policies,
foremost among them: auction design of resources like the
electromagnetic spectrum crucial to modern communications. The
Knowledge We Have Lost in Information provides insight into the
interface between disputes within the economics discipline and the
increasing role of information in contemporary society. Mirowski
and Nik-Shah examine how this intersection contributed to the
dominance of neoliberal approaches to economics, politics, and
other realms.
The idea of this book is to demonstrate the tendency of modern
research in mathematical ecology using the optimal control theory
and game-theoretic methods. The book introduces the modelling of
environmental systems through conceptual game-theoretic models,
showing the importance of the equilibrium behavior under resource
extraction. Using discrete and continuous models of biological and
physical processes, the behavior of ecological-economic systems is
represented by models with analytic or numerical solutions. A range
of mathematical methods including analytic and approximate methods
for equilibrium definition, cooperative and collective behavior
determination are used to explore such models. The main feature of
the presented investigations is characterised by time consistent,
stabilised, collective and cooperative concepts in
ecological-economic systems. This book is recommended for
researchers and post-graduate students of management, economic and
in the applied mathematics departments.
This book is intended as an introduction to game theory which goes
beyond the field of application, economics, and which introduces
the reader to as many different sides of game theory as possible
within the limitations of an introduction. The main goal is to give
an impression of the diversity of game theoretical models, while at
the same time covering the standard topics. The book has an equal
coverage of non-cooperative and cooperative games, and it covers
several topics such as selecting Nash equilibria, non-transferable
utility games, applications of game theory to logic, combinatorial
and differential games.
Complex-Valued Modeling in Economics and Finance outlines the
theory, methodology, and techniques behind modeling economic
processes using complex variables theory. The theory of complex
variables functions is widely used in many scientific fields, since
work with complex variables can appropriately describe different
complex real-life processes. Many economic indicators and factors
reflecting the properties of the same object can be represented in
the form of complex variables. By describing the relationship
between various indicators using the functions of these variables,
new economic and financial models can be created which are often
more accurate than the models of real variables. This book pays
critical attention to complex variables production in stock market
modeling, modeling illegal economy, time series forecasting,
complex auto-aggressive models, and economic dynamics modeling.
Very little has been published on this topic and its applications
within the fields of economics and finance, and this volume appeals
to graduate-level students studying economics, academic researchers
in economics and finance, and economists.
What is the best way of auctioning an asset? How should a group of
people organize themselves to ensure the best provision of public
goods? How should exchanges be organized? In An Introduction to the
Theory of Mechanism Design, Tilman Boergers addresses these
questions and more through an exploration of the economic theory of
mechanism design, also known as reverse game theory. Game theory
takes the rules of the game as a given and makes predictions about
the behavior of strategic players, but the theory of mechanism
design goes a step further to select the optimal rules of the game.
A relatively new economic theory, mechanism design studies the
instrument itself rather than the results of the instrument. An
Introduction to the Theory of Mechanism Design provides rigorous
but accessible explanations of classic results in the theory of
mechanism design, such as Myerson's theorem on expected revenue
maximizing auctions, Myerson and Satterthwaite's theorem on the
impossibility of ex post efficient bilateral trade with asymmetric
information, and Gibbard and Satterthwaite's theorem on the
non-existence of dominant strategy voting mechanisms. Boergers also
provides an examination of the frontiers of current research in the
area with an original and unified perspective that will appeal to
advanced students of economics.
A clear, comprehensive introduction to the study of game theory. In
the fourth edition, new real-world examples and compelling
end-of-chapter exercises engage students with game theory.
This is a guide, in theory and in practice, to how current
technological changes have impacted our interaction with texts and
with each other. Henry Sussman rereads pivotal moments in literary,
philosophical and cultural modernity as anticipating the cybernetic
discourse that has increasingly defined theory since the computer
revolution. Cognitive science, psychoanalysis and systems theory
are paralleled to current trends in literary and philosophical
theory. Chapters alternate between theory and readings of literary
texts, resulting in a broad but rigorously grounded framework for
the relation between literature and computer science. This book is
a refreshing perspective on the analog-orientated tradition of
theory in the humanities - and offers the first literary-textual
genealogy of the digital.
This book brings together papers of well-known specialists in game
theory and adjacent problems. It presents the basic results in
dynamic games, stochastic games, applications of game theoretical
methods in ecology and economics and methodological aspects of game
theory. Special attention was given to problems in dynamic games
under partial information and to the development of numerical
methods for high-dimensional games (there is an increasing focus on
this arena as recent theory is leading to solution methods for
problems which were heretofore quite intractable). The
interdisciplinary aspects touched upon were related to dynamical
systems via replicator dynamics, with probability (measure-valued
processes), with statistical mechanics (kinetic equation,
non-equilibrium behaviour), with max-plus (or tropical, or
idempotent) mathematics. In this volume, we publish the review of
Martin Shubik (The Present and Future of Game Theory) and the
contributions presenting extending versions of the talks given at
the workshop "Game Theory for Finance, Social and Biological
Sciences", held in Warwick 14-17 April 2010. The conference was
exclusively marked by a rare natural event: the eruption of an
Icelandic volcano Eyjafjallajoekull, which blocked the functioning
of most of the airlines, turning the way back for many participants
to an adventurous enterprise.
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