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Books > Science & Mathematics > Mathematics > Optimization > Game theory

Game Theory. A Handbook of Problems and Exercises (Paperback): Leonardo Badia, Thomas Marchioro Game Theory. A Handbook of Problems and Exercises (Paperback)
Leonardo Badia, Thomas Marchioro
R676 Discovery Miles 6 760 Ships in 10 - 15 working days
Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback): Patrick Traumuller Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback)
Patrick Traumuller
R405 Discovery Miles 4 050 Ships in 10 - 15 working days
Chases and Escapes - The Mathematics of Pursuit and Evasion (Paperback, Revised edition): Paul J. Nahin Chases and Escapes - The Mathematics of Pursuit and Evasion (Paperback, Revised edition)
Paul J. Nahin
R525 Discovery Miles 5 250 Ships in 10 - 15 working days

We all played tag when we were kids. What most of us don't realize is that this simple chase game is in fact an application of pursuit theory, and that the same principles of games like tag, dodgeball, and hide-and-seek are also at play in military strategy, high-seas chases by the Coast Guard, and even romantic pursuits. In "Chases and Escapes," Paul Nahin gives us the first complete history of this fascinating area of mathematics, from its classical analytical beginnings to the present day.

Drawing on game theory, geometry, linear algebra, target-tracking algorithms, and much more, Nahin also offers an array of challenging puzzles with their historical background and broader applications. "Chases and Escapes" includes solutions to all problems and provides computer programs that readers can use for their own cutting-edge analysis.

Now with a gripping new preface on how the Enola Gay escaped the shock wave from the atomic bomb dropped on Hiroshima, this book will appeal to anyone interested in the mathematics that underlie pursuit and evasion.

God Of War Ragnarok Official Guide [Color] (Paperback): Steven Halan God Of War Ragnarok Official Guide [Color] (Paperback)
Steven Halan
R419 Discovery Miles 4 190 Ships in 10 - 15 working days
Tic Tac Toe Game For Kids Activity Book 6-10 - Fun Activities for Family Time (Paperback): Andre Goodin Tic Tac Toe Game For Kids Activity Book 6-10 - Fun Activities for Family Time (Paperback)
Andre Goodin
R223 Discovery Miles 2 230 Ships in 10 - 15 working days
Sudoku Puzzle Book for Adults - 100 Sudoku Puzzles with Easy Level Volume #8 - One Puzzle Per Page with Solutions (Large print,... Sudoku Puzzle Book for Adults - 100 Sudoku Puzzles with Easy Level Volume #8 - One Puzzle Per Page with Solutions (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R208 Discovery Miles 2 080 Ships in 10 - 15 working days
Game Theory and Economic Modelling (Paperback, Reissue): David M. Kreps Game Theory and Economic Modelling (Paperback, Reissue)
David M. Kreps
R1,556 Discovery Miles 15 560 Ships in 12 - 17 working days

The advent of noncooperative game theory over the past two decades has brought about a mild revolution in economics. This book presents an accessible, non-technical discussion of the basic concepts from noncooperative theory, and explores the strengths, weaknesses, and future of the theory as a tool for economists.

Gotham Knights Complete Guide - Walkthrough, Best Tips, Tricks And More! (Paperback): Luca Kross Gotham Knights Complete Guide - Walkthrough, Best Tips, Tricks And More! (Paperback)
Luca Kross
R391 Discovery Miles 3 910 Ships in 10 - 15 working days
50 Connect the Dots for Kids 3-5 - Give a Your Kids Some Fun with Dot to Dot Activity (Paperback): Doting Dot 50 Connect the Dots for Kids 3-5 - Give a Your Kids Some Fun with Dot to Dot Activity (Paperback)
Doting Dot
R158 Discovery Miles 1 580 Ships in 10 - 15 working days
Game Theory - A Nontechnical Introduction (Paperback): Morton D. Davis Game Theory - A Nontechnical Introduction (Paperback)
Morton D. Davis
R406 R354 Discovery Miles 3 540 Save R52 (13%) Ships in 10 - 15 working days

Fascinating, accessible introduction to enormously important intellectual system with numerous applications to social, economic, political problems. Newly revised edition offers overview of game theory, then lucid coverage of the two-person zero-sum game with equilibrium points; the general, two-person zero-sum game; utility theory; other topics. Problems at start of each chapter. Foreword to First Edition by Oskar Morgenstern. Bibliography.

Mathematical Game Theory (Hardcover): Ulrich Faigle Mathematical Game Theory (Hardcover)
Ulrich Faigle
R2,010 R1,865 Discovery Miles 18 650 Save R145 (7%) Ships in 9 - 15 working days

What is a game? Classically, a game is perceived as something played by human beings. Its mathematical analysis is human-centered, explores the structures of particular games, economic or social environments and tries to model supposedly 'rational' human behavior in search of appropriate 'winning strategies'. This point of view places game theory into a very special scientific corner where mathematics, economics and psychology overlap and mingle.This book takes a novel approach to the subject. Its focus is on mathematical models that apply to game theory in particular but exhibit a universal character and thus extend the scope of game theory considerably.This textbook addresses anyone interested in a general game-theoretic view of the world. The reader should have mathematical knowledge at the level of a first course in real analysis and linear algebra. However, possibly more specialized aspects are further elaborated and pointers to relevant supplementary literature are given. Moreover, many examples invite the reader to participate 'actively' when going through the material. The scope of the book can be covered in one course on Mathematical Game Theory at advanced undergraduate or graduate level.

200 Sudoku Puzzles - Vol 1 - Easy, Medium, Hard & Very Hard (Paperback): C&s Puzzstudio 200 Sudoku Puzzles - Vol 1 - Easy, Medium, Hard & Very Hard (Paperback)
C&s Puzzstudio
R279 Discovery Miles 2 790 Ships in 10 - 15 working days
Hex - A Playful Introduction (Paperback): Ryan B. Hayward Hex - A Playful Introduction (Paperback)
Ryan B. Hayward
R1,253 R922 Discovery Miles 9 220 Save R331 (26%) Ships in 12 - 17 working days

This book offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties (there are no draws, the first player can win, the acute corner is a losing first move), the related game of Y, winning strategies for small boards, how computers play Hex, an analysis of Random-Move Hex (where one or both players move randomly) and Dark Hex (the imperfect information version of the game, where you can't see your opponent's moves). Did we mention puzzles? There are puzzles in every chapter, with solutions. This book is intended for anyone interested in playing board games or learning some recreational mathematics. It is written for a wide audience and will be enjoyed equally by general readers and professional mathematicians. The book could be used as a textbook or companion resource for a topics course on recreational mathematics or game theory or as a source for undergraduate research questions.

Sudoku Puzzle Book for Adults - Easy to Hard 100 Large Print Sudoku Puzzles One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Easy to Hard 100 Large Print Sudoku Puzzles One Puzzle Per Page with Solutions (Brain Games Book 12) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R245 Discovery Miles 2 450 Ships in 10 - 15 working days
Indie Games in the Digital Age (Paperback): M.J. Clarke, Cynthia Wang Indie Games in the Digital Age (Paperback)
M.J. Clarke, Cynthia Wang
R1,284 Discovery Miles 12 840 Ships in 10 - 15 working days

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback): Alisha R... Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback)
Alisha R Mathis
R205 Discovery Miles 2 050 Ships in 10 - 15 working days
Zur Soziologie Der Wahl (German, Paperback, 1965 ed.): Erwin K. Scheuch, Rudolf Wildenmann Zur Soziologie Der Wahl (German, Paperback, 1965 ed.)
Erwin K. Scheuch, Rudolf Wildenmann
R1,691 Discovery Miles 16 910 Ships in 10 - 15 working days
Contributions to the Theory of Games (AM-28), Volume II (Paperback): Harold William Kuhn, Albert William Tucker Contributions to the Theory of Games (AM-28), Volume II (Paperback)
Harold William Kuhn, Albert William Tucker
R2,757 R2,569 Discovery Miles 25 690 Save R188 (7%) Ships in 12 - 17 working days

These two new collections, numbers 28 and 29 respectively in the Annals of Mathematics Studies, continue the high standard set by the earlier Annals Studies 20 and 24 by bringing together important contributions to the theories of games and of nonlinear differential equations.

Cybernetics - Second Edition: Or the Control and Communication in the Animal and the Machine (Hardcover): Norbert Wiener Cybernetics - Second Edition: Or the Control and Communication in the Animal and the Machine (Hardcover)
Norbert Wiener
R662 Discovery Miles 6 620 Ships in 10 - 15 working days
Optima Poker Trainer 1.0 - A Patent Pending Algorithm to SOLVE Multiplayer No Limit Texas Hold'em Poker (Paperback): Kia... Optima Poker Trainer 1.0 - A Patent Pending Algorithm to SOLVE Multiplayer No Limit Texas Hold'em Poker (Paperback)
Kia Hamadani
R833 Discovery Miles 8 330 Ships in 10 - 15 working days
Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 8) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R247 Discovery Miles 2 470 Ships in 10 - 15 working days
Sudoku Puzzle Book for Adults - Medium to Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Medium to Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 9) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R247 Discovery Miles 2 470 Ships in 10 - 15 working days
Game Theory for Political Scientists (Hardcover, New): James D. Morrow Game Theory for Political Scientists (Hardcover, New)
James D. Morrow
R2,009 R1,835 Discovery Miles 18 350 Save R174 (9%) Ships in 12 - 17 working days

Game theory is the mathematical analysis of strategic interaction. In the fifty years since the appearance of von Neumann and Morgenstern's classic "Theory of Games and Economic Behavior" (Princeton, 1944), game theory has been widely applied to problems in economics. Until recently, however, its usefulness in political science has been underappreciated, in part because of the technical difficulty of the methods developed by economists. James Morrow's book is the first to provide a standard text adapting contemporary game theory to political analysis. It uses a minimum of mathematics to teach the essentials of game theory and contains problems and their solutions suitable for advanced undergraduate and graduate students in all branches of political science.

Morrow begins with classical utility and game theory and ends with current research on repeated games and games of incomplete information. The book focuses on noncooperative game theory and its application to international relations, political economy, and American and comparative politics. Special attention is given to models of four topics: bargaining, legislative voting rules, voting in mass elections, and deterrence. An appendix reviews relevant mathematical techniques. Brief bibliographic essays at the end of each chapter suggest further readings, graded according to difficulty. This rigorous but accessible introduction to game theory will be of use not only to political scientists but also to psychologists, sociologists, and others in the social sciences.

Adventure Games - Playing the Outsider (Paperback): Aaron A. Reed, John Murray, Anastasia Salter Adventure Games - Playing the Outsider (Paperback)
Aaron A. Reed, John Murray, Anastasia Salter
R1,342 Discovery Miles 13 420 Ships in 10 - 15 working days

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

Sudoku Puzzle Book for Adults - Hard to Very Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain... Sudoku Puzzle Book for Adults - Hard to Very Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 13) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R245 Discovery Miles 2 450 Ships in 10 - 15 working days
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