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Books > Science & Mathematics > Mathematics > Optimization > Game theory

Sudoku Puzzle Book for Adults - 100 Sudoku Puzzles with Easy Level Volume #8 - One Puzzle Per Page with Solutions (Large print,... Sudoku Puzzle Book for Adults - 100 Sudoku Puzzles with Easy Level Volume #8 - One Puzzle Per Page with Solutions (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R222 Discovery Miles 2 220 Ships in 10 - 15 working days
Chases and Escapes - The Mathematics of Pursuit and Evasion (Paperback, Revised edition): Paul J. Nahin Chases and Escapes - The Mathematics of Pursuit and Evasion (Paperback, Revised edition)
Paul J. Nahin
R545 Discovery Miles 5 450 Ships in 10 - 15 working days

We all played tag when we were kids. What most of us don't realize is that this simple chase game is in fact an application of pursuit theory, and that the same principles of games like tag, dodgeball, and hide-and-seek are also at play in military strategy, high-seas chases by the Coast Guard, and even romantic pursuits. In "Chases and Escapes," Paul Nahin gives us the first complete history of this fascinating area of mathematics, from its classical analytical beginnings to the present day.

Drawing on game theory, geometry, linear algebra, target-tracking algorithms, and much more, Nahin also offers an array of challenging puzzles with their historical background and broader applications. "Chases and Escapes" includes solutions to all problems and provides computer programs that readers can use for their own cutting-edge analysis.

Now with a gripping new preface on how the Enola Gay escaped the shock wave from the atomic bomb dropped on Hiroshima, this book will appeal to anyone interested in the mathematics that underlie pursuit and evasion.

Game Theory and Economic Modelling (Paperback, Reissue): David M. Kreps Game Theory and Economic Modelling (Paperback, Reissue)
David M. Kreps
R1,607 Discovery Miles 16 070 Ships in 12 - 19 working days

The advent of noncooperative game theory over the past two decades has brought about a mild revolution in economics. This book presents an accessible, non-technical discussion of the basic concepts from noncooperative theory, and explores the strengths, weaknesses, and future of the theory as a tool for economists.

Gotham Knights Complete Guide - Walkthrough, Best Tips, Tricks And More! (Paperback): Luca Kross Gotham Knights Complete Guide - Walkthrough, Best Tips, Tricks And More! (Paperback)
Luca Kross
R416 Discovery Miles 4 160 Ships in 10 - 15 working days
50 Connect the Dots for Kids 3-5 - Give a Your Kids Some Fun with Dot to Dot Activity (Paperback): Doting Dot 50 Connect the Dots for Kids 3-5 - Give a Your Kids Some Fun with Dot to Dot Activity (Paperback)
Doting Dot
R168 Discovery Miles 1 680 Ships in 10 - 15 working days
Card Games - How to Play Solitaire and Its Many Variations (Scoring and Best Strategies of the Most Popular Card Games)... Card Games - How to Play Solitaire and Its Many Variations (Scoring and Best Strategies of the Most Popular Card Games) (Paperback)
Bonnie Harris
R475 R439 Discovery Miles 4 390 Save R36 (8%) Ships in 10 - 15 working days
Game Theory and Climate Change (Hardcover): Parkash Chander Game Theory and Climate Change (Hardcover)
Parkash Chander
R1,674 Discovery Miles 16 740 Ships in 12 - 19 working days

Despite the growing consensus on the need for action to counteract climate change, complex economic and political forces have so far prevented international actors from making much headway toward resolving the problem. Most approaches to climate change are based in economics and environmental science; in this book, Parkash Chander argues that we can make further progress on the climate change impasse by considering a third approach-game theory. Chander shows that a game-theoretic approach, which offers insight into the nature of interactions between sovereign countries behaving strategically and the kinds of outcomes such interactions produce, can illuminate how best to achieve international agreements in support of climate-change mitigation strategies. Game Theory and Climate Change develops a conceptual framework with which to analyze climate change as a strategic or dynamic game, bringing together cooperative and noncooperative game theory and providing practical analyses of international negotiations. Chander offers economic and game-theoretic interpretations of both the Kyoto Protocol and the Paris Agreement and argues that the Paris Agreement may succeed where the Kyoto Protocol failed. Finally, Chander discusses the policy recommendations his framework generates, including a global agreement to support development of cleaner technologies on a global scale.

Simple Games - Desirability Relations, Trading, Pseudoweightings (Hardcover): Alan D. Taylor, William S. Zwicker Simple Games - Desirability Relations, Trading, Pseudoweightings (Hardcover)
Alan D. Taylor, William S. Zwicker
R4,168 Discovery Miles 41 680 Ships in 10 - 15 working days

Simple games are mathematical structures inspired by voting systems in which a single alternative, such as a bill, is pitted against the status quo. The first in-depth mathematical study of the subject as a coherent subfield of finite combinatorics--one with its own organized body of techniques and results--this book blends new theorems with some of the striking results from threshold logic, making all of it accessible to game theorists. Introductory material receives a fresh treatment, with an emphasis on Boolean subgames and the Rudin-Keisler order as unifying concepts. Advanced material focuses on the surprisingly wide variety of properties related to the weightedness of a game.

A desirability relation orders the individuals or coalitions of a game according to their influence in the corresponding voting system. As Taylor and Zwicker show, acyclicity of such a relation approximates weightedness--the more sensitive the relation, the closer the approximation. A trade is an exchange of players among coalitions, and robustness under such trades is equivalent to weightedness of the game. Robustness under trades that fit some restrictive exchange pattern typically characterizes a wider class of simple games--for example, games for which some particular desirability order is acyclic. Finally, one can often describe these wider classes of simple games by weakening the total additivity of a weighting to obtain what is called a pseudoweighting. In providing such uniform explanations for many of the structural properties of simple games, this book showcases numerous new techniques and results.

200 Sudoku Puzzles - Vol 2 - Easy, Medium, Hard & Very Hard (Paperback): C&s Puzzstudio 200 Sudoku Puzzles - Vol 2 - Easy, Medium, Hard & Very Hard (Paperback)
C&s Puzzstudio
R297 Discovery Miles 2 970 Ships in 10 - 15 working days
200 Sudoku Puzzles - Vol 1 - Easy, Medium, Hard & Very Hard (Paperback): C&s Puzzstudio 200 Sudoku Puzzles - Vol 1 - Easy, Medium, Hard & Very Hard (Paperback)
C&s Puzzstudio
R297 Discovery Miles 2 970 Ships in 10 - 15 working days
Sudoku Puzzle Book for Adults - Easy to Hard 100 Large Print Sudoku Puzzles One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Easy to Hard 100 Large Print Sudoku Puzzles One Puzzle Per Page with Solutions (Brain Games Book 12) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R261 Discovery Miles 2 610 Ships in 10 - 15 working days
Mathematical Game Theory (Hardcover): Ulrich Faigle Mathematical Game Theory (Hardcover)
Ulrich Faigle
R2,050 Discovery Miles 20 500 Ships in 9 - 17 working days

What is a game? Classically, a game is perceived as something played by human beings. Its mathematical analysis is human-centered, explores the structures of particular games, economic or social environments and tries to model supposedly 'rational' human behavior in search of appropriate 'winning strategies'. This point of view places game theory into a very special scientific corner where mathematics, economics and psychology overlap and mingle.This book takes a novel approach to the subject. Its focus is on mathematical models that apply to game theory in particular but exhibit a universal character and thus extend the scope of game theory considerably.This textbook addresses anyone interested in a general game-theoretic view of the world. The reader should have mathematical knowledge at the level of a first course in real analysis and linear algebra. However, possibly more specialized aspects are further elaborated and pointers to relevant supplementary literature are given. Moreover, many examples invite the reader to participate 'actively' when going through the material. The scope of the book can be covered in one course on Mathematical Game Theory at advanced undergraduate or graduate level.

Zur Soziologie Der Wahl (German, Paperback, 1965 ed.): Erwin K. Scheuch, Rudolf Wildenmann Zur Soziologie Der Wahl (German, Paperback, 1965 ed.)
Erwin K. Scheuch, Rudolf Wildenmann
R1,669 Discovery Miles 16 690 Ships in 10 - 15 working days
Optima Poker Trainer 1.0 - A Patent Pending Algorithm to SOLVE Multiplayer No Limit Texas Hold'em Poker (Paperback): Kia... Optima Poker Trainer 1.0 - A Patent Pending Algorithm to SOLVE Multiplayer No Limit Texas Hold'em Poker (Paperback)
Kia Hamadani
R833 Discovery Miles 8 330 Ships in 10 - 15 working days
Hex - A Playful Introduction (Paperback): Ryan B. Hayward Hex - A Playful Introduction (Paperback)
Ryan B. Hayward
R1,298 R961 Discovery Miles 9 610 Save R337 (26%) Ships in 12 - 19 working days

This book offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties (there are no draws, the first player can win, the acute corner is a losing first move), the related game of Y, winning strategies for small boards, how computers play Hex, an analysis of Random-Move Hex (where one or both players move randomly) and Dark Hex (the imperfect information version of the game, where you can't see your opponent's moves). Did we mention puzzles? There are puzzles in every chapter, with solutions. This book is intended for anyone interested in playing board games or learning some recreational mathematics. It is written for a wide audience and will be enjoyed equally by general readers and professional mathematicians. The book could be used as a textbook or companion resource for a topics course on recreational mathematics or game theory or as a source for undergraduate research questions.

Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 8) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R262 Discovery Miles 2 620 Ships in 10 - 15 working days
Sudoku Puzzle Book for Adults - Medium to Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Medium to Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 9) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R262 Discovery Miles 2 620 Ships in 10 - 15 working days
Indie Games in the Digital Age (Paperback): M.J. Clarke, Cynthia Wang Indie Games in the Digital Age (Paperback)
M.J. Clarke, Cynthia Wang
R1,273 Discovery Miles 12 730 Ships in 10 - 15 working days

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Cybernetics - Second Edition: Or the Control and Communication in the Animal and the Machine (Hardcover): Norbert Wiener Cybernetics - Second Edition: Or the Control and Communication in the Animal and the Machine (Hardcover)
Norbert Wiener
R667 Discovery Miles 6 670 Ships in 10 - 15 working days
Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback): Albert Rutherford Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback)
Albert Rutherford
R460 Discovery Miles 4 600 Ships in 10 - 15 working days
Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback): Patrick Traumuller Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback)
Patrick Traumuller
R430 Discovery Miles 4 300 Ships in 10 - 15 working days
Adventure Games - Playing the Outsider (Paperback): Aaron A. Reed, John Murray, Anastasia Salter Adventure Games - Playing the Outsider (Paperback)
Aaron A. Reed, John Murray, Anastasia Salter
R1,329 Discovery Miles 13 290 Ships in 10 - 15 working days

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

Sudoku Puzzle Book for Adults - 200+ Easy Sudoku Puzzles for Beginners with Solutions (Brain Games Book 11) (Paperback):... Sudoku Puzzle Book for Adults - 200+ Easy Sudoku Puzzles for Beginners with Solutions (Brain Games Book 11) (Paperback)
Brainstorm Maker
R209 Discovery Miles 2 090 Ships in 10 - 15 working days
Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback): Alisha R... Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback)
Alisha R Mathis
R217 Discovery Miles 2 170 Ships in 10 - 15 working days
Sudoku Puzzle Book for Adults - 100 Sudoku Puzzles with Medium Level Volume #3 - One Puzzle Per Page with Solutions (Large... Sudoku Puzzle Book for Adults - 100 Sudoku Puzzles with Medium Level Volume #3 - One Puzzle Per Page with Solutions (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R222 Discovery Miles 2 220 Ships in 10 - 15 working days
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