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Books > Science & Mathematics > Mathematics > Optimization > Game theory
Statische Spiele mit vollstandiger Information.- Dynamische Spiele mit vollstandiger Information.- Statische Spiele mit unvollstandiger Information.- Dynamische Spiele mit unvollstandiger Information.- Spiele ohne Information.- Kooperative Spieltheorie.- Spiele mit fehlerhaften Strategien.
Diese Formelsammlung ist gezielt auf die Bedurfnisse des Studiums der Wirtschaftswissenschaften an Universitaten und Fachhochschulen zugeschnitten. Sie enthalt in komprimierter, ubersichtlicher Form das wesentliche Grundwissen der Mathematik, Finanzmathematik und Statistik, das in den Lehrveranstaltungen des Grundstudiums wirtschaftswissenschaftlicher Studiengange benoetigt wird. In der vorliegenden 8., grundlich durchgesehenen Auflage wurden zahlreiche Erganzungen vorgenommen. Diese betreffen u. a. die Kapitel zur Finanzmathematik, zur linearen Optimierung, zu Funktionen einer unabhangigen Variablen und zur linearen Algebra sowie oekonomische Anwendungen der Differentialrechnung, wie etwa Wachstumsbegriffe von Funktionen. Ferner wurde das Sachwortverzeichnis nochmals erweitert, um das Auffinden von Formeln und Begriffen zu erleichtern.
This essential collection brings together influential classic and
contemporary articles from a variety of sources to present the key
topics in game theory. Rather than an exhaustive volume, this
superb resource offers students and researchers an accessible
treatment of game theory essentials. The text is interspersed with
editorial commentary, newspaper articles and cartoons,
recommendations for further reading, and a substantial amount of
material on how to conduct research in this area. " Readings in Games and Information" is an exceptional course companion, used alone or as a supplement to Rasmusen's "Games and Information" (third edition, Blackwell, 2001).
Diese Starthilfe zur Finanzmathematik vermittelt die grundlegenden Formeln, Methoden und Ideen der klassischen Finanzmathematik, ohne allzu sehr ins Detail zu gehen und so, dass man mit durchschnittlichen mathematischen Schulkenntnissen dem Text folgen kann. Das Kernstuck bilden Zins- und Zinseszinsrechnung, Rentenrechnung, Tilgungsrechnung und Kursrechnung. Auch verwandte Gebiete wie Abschreibungen und Investitionsrechnung werden aus mathematischer Sicht behandelt. Eine Vielzahl praktischer Beispiele macht das Buch interessant und anschaulich. Komplettiert wird der Band durch einen Ausblick auf aktuelle Fragestellungen aus Investment Banking und Portfoliomanagement. In dieser Neuauflage wurden zu Beginn eines jeden Kapitels Lernziele formuliert und typische Problemstellungen aufgezeigt, zu denen am Kapitelende Loesungen angegeben sind. Ferner wurden mehr Abbildungen zur besseren Veranschaulichung der mathematischen Zusammenhange aufgenommen.
Latin American democracies of the sixties and seventies, most
theories hold, collapsed because they had become incompatible with
the structural requirements of capitalist development. In this
groundbreaking application of game theory to political phenomena,
Youssef Cohen argues that structural conditions in Latin American
countries did not necessarily preclude the implementation of social
and economic reforms within a democratic framework.
La finanza moderna presenta problemi sempre diversi in seguito al continuo sviluppo di nuovi strumenti finanziari. Attraverso l utilizzo del software libero Scilab, nel volume si applicano le moderne teorie economico-finanziarie allo studio di casi concreti sui mercati finanziari (attraverso dati liberamente disponibili su internet). Nel volume si trovano numerosi listati di programma che consentono di avere a disposizione una libreria piuttosto articolata di strumenti per la misurazione e la gestione del rischio. Ogni lettore, poi, potra creare delle funzioni personalizzate, in base alle sue esigenze, modificando opportunamente quanto gia impostato nel volume. L'opera si rivolge a due grandi classi di utenti: gli studenti e coloro che lavorano presso investitori istituzionali. Tutti i corsi che trattano di finanza dei mercati troverebbero in questo volume un buon compendio per mostrare immediate applicazioni informatiche della teoria finanziaria. Il libro e disseminato di esempi tratti dalla realta finanziaria e presenta numerosi programmi per misurare e gestire il rischio sui mercati finanziari. Gli argomenti piu rilevanti sono i seguenti: 1) simulazione di processi stocastici, 2) modelli dei tassi di interesse, 3) teorie di portafoglio (media-varianza e con expected shortfall-CVAR, 4) misurazione del rischio (misure coerenti, misure spettrali), 5) prezzatura di titoli derivati. Si presentano le funzioni per risolvere problemi di programmazione lineare e quadratica. Si applicano, inoltre, metodi dei minimi quadrati e della massima verosimiglianza. Operando con tali strumenti e su dati finanziari liberamente disponibili su internet, il lettore sara in grado di osservare direttamente le applicazioni alla realta finanziaria dei principali modelli di finanza teorica.
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advances current gaming topics such as addiction, skill development, and toxicity. With a focus on League of Legends – one of the flagship esports of our time – Karhulahti explicates what esport play is: documenting and identifying competitive play as a present-day means to satisfy basic human needs. Ultimately, the book presents a theory of psycholudic development that explains and organizes the development of player-play relationships that may last for years.
The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.
The Great War is an immense, confusing and overwhelming historical conflict - the ideal case study for teaching game theory and international relations. Using thirteen historical puzzles, from the outbreak of the war and the stability of attrition, to unrestricted submarine warfare and American entry into the war, this book provides students with a rigorous yet accessible training in game theory. Each chapter shows, through guided exercises, how game theoretical models can explain otherwise challenging strategic puzzles, shedding light on the role of individual leaders in world politics, cooperation between coalitions partners, the effectiveness of international law, the termination of conflict, and the challenges of making peace. Its analytical history of World War I also surveys cutting edge political science research on international relations and the causes of war. Written by a leading game theorist known for his expertise of the war, this textbook includes useful student features such as chapter key terms, contemporary maps, a timeline of events, a list of key characters and additional end-of-chapter game-theoretic exercises.
This book presents eleven classic papers by the late Professor Suzanne Scotchmer with introductions by leading economists and legal scholars. This book introduces Scotchmer's life and work; analyses her pioneering contributions to the economics of patents and innovation incentives, with a special focus on the modern theory of cumulative innovation; and describes her pioneering work on law and economics, evolutionary game theory, and general equilibrium/club theory. This book also provides a self-contained introduction to students who want to learn more about the various fields that Professor Scotchmer worked in, with a particular focus on patent incentives and cumulative innovation.
Rooted in a pedagogically successful problem-solving approach to linear algebra, the present work fills a gap in the literature that is sharply divided between elementary texts and books that are too advanced to appeal to a wide audience. It clearly develops the theoretical foundations of vector spaces, linear equations, matrix algebra, eigenvectors, and orthogonality, while simultaneously emphasizing applications and connections to fields such as biology, economics, computer graphics, electrical engineering, cryptography, and political science. Ideal as an introduction to linear algebra, the extensive exercises and well-chosen applications also make this text suitable for advanced courses at the junior or senior undergraduate level. Furthermore, it can serve as a colorful supplementary problem book, reference, or self-study manual for professional scientists and mathematicians. Complete with bibliography and index, "Essential Linear Algebra with Applications" is a natural bridge between pure and applied mathematics and the natural and social sciences, appropriate for any student or researcher who needs a strong footing in the theory, problem-solving, and model-building that are the subject's hallmark.
Der "Grundkurs Wirtschaftsmathematik" vermittelt in kompakter Weise das fur ein Wirtschaftsstudium benoetigte mathematische Grundwissen. Die ausfuhrlichen Loesungswege machen den Stoff leicht verstandlich und nachvollziehbar, d.h. uber die schlichte Darstellung einer Loesung hinaus werden auch die zum echten Verstandnis der Materie notwendigen einzelnen Denkschritte gezeigt. Zahlreiche UEbungsaufgaben sichern eine erfolgreiche Klausurvorbereitung.
Dieses Buch zeigt an einfachen Beispielen, wozu mathematisches Verstandnis (neben reinen Rechenfertigkeiten) in den Fachern der Betriebs- und Volkswirtschaftslehre gebraucht wird, um oekonomische Prozesse analysieren zu koennen. Es beschreibt zunachst die zentrale Bedeutung von Funktionen, fuhrt in lockerer Sprache in wissenschaftliches Modelldenken ein und erlautert die wichtige Abwagung zwischen Einfachheit und Genauigkeit der Modelle. Danach wird verdeutlicht, wie aus der Schule bekannte mathematische Konzepte (wie Exponential- und Logarithmusfunktionen, Ableitungen, Gleichungssysteme, Abstandsmasse und Wahrscheinlichkeiten) zu kraftvollen Verfahren zur Loesung wirtschaftswissenschaftlicher Probleme werden. Das Buch moechte Studienanfangern und interessierten Schulerinnen und Schulern elementare Grundfertigkeiten und Motivation geben, sich mit Mathe im Anwendungsbereich der OEkonomie zu beschaftigen.
This volume brings together papers of well-known specialists in game theory and adjacent problems. It presents the basic results in dynamic games, stochastic games, applications of game theoretical methods in ecology and economics and the methodological aspects of game theory.
"Optimierung" ist ein grundlegender Vorlesungszyklus in der
angewandten Mathematik. Es geht dabei um die genaue und schnelle
Berechnung der besten Entscheidung, wenn eine grosse Menge von
Entscheidungsmoglichkeiten zur Auswahl steht. Mit diesem Buch liegt
eine Sammlung von Ubungs- und Klausuraufgaben mit kompletten,
mathematischen Losungen vor, die in langjahriger Lehrtatigkeit
zusammengetragen wurde. Eine umfassende Sammlung, die das
Bachelorwissen abdeckt. Sie eignet sich als Ubungsmaterial fur
Studierende und als Anregungs- und Auswahlfundus fur
Aufgabensteller. Die Aufgaben gehen direkt auf das Lehrniveau ein -
kein Uberspringen von Schwierigkeiten - und sind so aufbereitet,
dass eine Erfolgskontrolle fur die Studierenden moglich ist.
Mathematik gehoert zu den Grundfachern fur jeden Studierenden der Wirtschafts- und Sozialwissenschaften. Er benoetigt Kenntnisse der Analysis, der Linearen Algebra sowie der Funktion einer und mehrerer Variablen. Das zweibandige Taschenbuch, hervorgegangen aus Vorlesungen des Autors an der Universitat Regensburg, stellt den Studienstoff sehr anschaulich dar, unterstutzt durch eine Vielzahl von Beispielen und Abbildungen. Insbesondere wird auf die Anwendung verschiedener mathematischer Verfahren, auf konkrete Fragestellungen eingegangen. Das Buch richtet sich an alle Studenten der Wirtschafts- und Sozialwissenschaften an Unversitaten und Fachhochschulen sowie an den Praktiker, der sein Mathematikwissen auffrischen moechte. Es ist gleichermassen geeignet als Begleitbuch zu einer Vorlesung und zum Selbststudium. Fur das Verstandnis sind nur Kenntnisse der Oberstufenmathematik notwendig.
This volume brings together papers of well-known specialists in game theory and adjacent problems. It presents the basic results in dynamic games, stochastic games, applications of game theorectical methods in ecology and economics and the methodological aspects of game theory.
This book brings together papers of well-known specialists in game theory and adjacent problems. It presents the basic results in dynamic games, stochastic games, applications of game theoretical methods in ecology and economics and methodological aspects of game theory.
Addressed to 2nd- and 3rd-year students, this work by a
world-famous teacher skillfully spans the pure and applied
branches, so that applied aspects gain in rigor while pure
mathematics loses none of its dignity. Equally essential as a text,
a reference, or simply as a brilliant mathematical exercise. 1971
edition.
This book brings together papers of well-known specialists in game theory and adjacent problems. It presents the basic results in dynamic games, stochastic games, applications of game theoretical methods in ecology and economics and methodological aspects of game theory. Contents: Preface; Numerical Studies on Paradoxes in Non-cooperative Distributed Computer Systems; On the Borel and von Neumann Poker Models; Axiomatic Characterisation of Boolean Vote Aggregators; A Fishery Game Model with Age-Distributed Population: Reserved Territory Approach; The Effects of Incomplete Information in Stochastic Common-Stock Harvesting Games; Two-level Imitative Problems in Stock Markets and Bayesian Estimation of Credibility Parameters; On Nash Equilibria in Stochastic Games of Capital Accumulation; Cooperative Solution for Games with Random Duration; Best-choice Games where Arbitration Comes in; A 'Quantitative' Minimax Theorem; On Bruss' Stopping Problem with General Gain Function; Semi-Definite Programming Approach for Bandwidth Allocation and Routing in Networks; Cournot Equilibrium and Competition via Supply Functions; Some Results on Convergence of Learning Algorithms for Games on Networks
Un conjunto ameno de problemas, pasatiempos y enigmas que introducen, en forma de acertijos, todos los conceptos basicos de la logica.
Un divertido libro de juegos y acertijos logicos que se diferencia de la mayaria de las obras de este genero en que los problemas que presenta como amenos pasatiempos no son intrascendentes, pues introducen al lector en importantes cuestiones de la logica, la teoria la teoria de conjuntos y la teoria de la computabilidad. |
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