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Books > Science & Mathematics > Mathematics > Optimization > Game theory
The idea of this book is to demonstrate the tendency of modern
research in mathematical ecology using the optimal control theory
and game-theoretic methods. The book introduces the modelling of
environmental systems through conceptual game-theoretic models,
showing the importance of the equilibrium behavior under resource
extraction. Using discrete and continuous models of biological and
physical processes, the behavior of ecological-economic systems is
represented by models with analytic or numerical solutions. A range
of mathematical methods including analytic and approximate methods
for equilibrium definition, cooperative and collective behavior
determination are used to explore such models. The main feature of
the presented investigations is characterised by time consistent,
stabilised, collective and cooperative concepts in
ecological-economic systems. This book is recommended for
researchers and post-graduate students of management, economic and
in the applied mathematics departments.
What is the best way of auctioning an asset? How should a group of
people organize themselves to ensure the best provision of public
goods? How should exchanges be organized? In An Introduction to the
Theory of Mechanism Design, Tilman Boergers addresses these
questions and more through an exploration of the economic theory of
mechanism design, also known as reverse game theory. Game theory
takes the rules of the game as a given and makes predictions about
the behavior of strategic players, but the theory of mechanism
design goes a step further to select the optimal rules of the game.
A relatively new economic theory, mechanism design studies the
instrument itself rather than the results of the instrument. An
Introduction to the Theory of Mechanism Design provides rigorous
but accessible explanations of classic results in the theory of
mechanism design, such as Myerson's theorem on expected revenue
maximizing auctions, Myerson and Satterthwaite's theorem on the
impossibility of ex post efficient bilateral trade with asymmetric
information, and Gibbard and Satterthwaite's theorem on the
non-existence of dominant strategy voting mechanisms. Boergers also
provides an examination of the frontiers of current research in the
area with an original and unified perspective that will appeal to
advanced students of economics.
This book is intended as an introduction to game theory which goes
beyond the field of application, economics, and which introduces
the reader to as many different sides of game theory as possible
within the limitations of an introduction. The main goal is to give
an impression of the diversity of game theoretical models, while at
the same time covering the standard topics. The book has an equal
coverage of non-cooperative and cooperative games, and it covers
several topics such as selecting Nash equilibria, non-transferable
utility games, applications of game theory to logic, combinatorial
and differential games.
Complex-Valued Modeling in Economics and Finance outlines the
theory, methodology, and techniques behind modeling economic
processes using complex variables theory. The theory of complex
variables functions is widely used in many scientific fields, since
work with complex variables can appropriately describe different
complex real-life processes. Many economic indicators and factors
reflecting the properties of the same object can be represented in
the form of complex variables. By describing the relationship
between various indicators using the functions of these variables,
new economic and financial models can be created which are often
more accurate than the models of real variables. This book pays
critical attention to complex variables production in stock market
modeling, modeling illegal economy, time series forecasting,
complex auto-aggressive models, and economic dynamics modeling.
Very little has been published on this topic and its applications
within the fields of economics and finance, and this volume appeals
to graduate-level students studying economics, academic researchers
in economics and finance, and economists.
A clear, comprehensive introduction to the study of game theory. In
the fourth edition, new real-world examples and compelling
end-of-chapter exercises engage students with game theory.
This is a guide, in theory and in practice, to how current
technological changes have impacted our interaction with texts and
with each other. Henry Sussman rereads pivotal moments in literary,
philosophical and cultural modernity as anticipating the cybernetic
discourse that has increasingly defined theory since the computer
revolution. Cognitive science, psychoanalysis and systems theory
are paralleled to current trends in literary and philosophical
theory. Chapters alternate between theory and readings of literary
texts, resulting in a broad but rigorously grounded framework for
the relation between literature and computer science. This book is
a refreshing perspective on the analog-orientated tradition of
theory in the humanities - and offers the first literary-textual
genealogy of the digital.
Game Theory for Business: A Simple Introduction offers an
accessible guide to the central ideas and methods of business game
theory, with over 35 diagrams to support the analysis. Understand a
business's role, goals and incentives. Examine adverse selection,
moral hazard, and a bait and switch strategy, see how a firm may
secure long-run gains, and learn what the show business industry
can teach other businesses. Evaluate duopoly price competition,
prospects for collusion, and industry entry deterrence using
credible commitments and asymmetric information. Look at strategic
behaviour with top dog, fat cat, puppy dog ploy, or lean and hungry
strategies, Cournot output competition and Bertrand price
competition. See what a business can learn from evolutionary
biology, and how a firm may differentiate itself from its rivals.
This book brings together papers of well-known specialists in game
theory and adjacent problems. It presents the basic results in
dynamic games, stochastic games, applications of game theoretical
methods in ecology and economics and methodological aspects of game
theory. Special attention was given to problems in dynamic games
under partial information and to the development of numerical
methods for high-dimensional games (there is an increasing focus on
this arena as recent theory is leading to solution methods for
problems which were heretofore quite intractable). The
interdisciplinary aspects touched upon were related to dynamical
systems via replicator dynamics, with probability (measure-valued
processes), with statistical mechanics (kinetic equation,
non-equilibrium behaviour), with max-plus (or tropical, or
idempotent) mathematics. In this volume, we publish the review of
Martin Shubik (The Present and Future of Game Theory) and the
contributions presenting extending versions of the talks given at
the workshop "Game Theory for Finance, Social and Biological
Sciences", held in Warwick 14-17 April 2010. The conference was
exclusively marked by a rare natural event: the eruption of an
Icelandic volcano Eyjafjallajoekull, which blocked the functioning
of most of the airlines, turning the way back for many participants
to an adventurous enterprise.
Game Theory: A Simple Introduction offers an accessible and
enjoyable guide to the basic principles and extensive applications
of game theory. Understand a game matrix, prisoners' dilemma,
dominant and mixed strategies, zero-sum games, Pareto efficiency,
the Nash equilibrium, and see the power of asymmetric information.
Calculate payoffs and find outcomes in games involving characters
such as Jack and Jill, or Frodo and Gollum. Look at the effects of
altruism and hatred on games, and see how games can change over
time. Explore examples looking at gang members, free riders, global
governance, a long-term relationship, competing corporations,
advertisers and their customers, along with familiar hawk-dove and
chicken games. See game players use every trick in the book to get
what they want, with over 50 images to guide through the steps they
use to play the game.
2013 Reprint of 1961 Second Edition. Full facsimile of the original
edition, not reproduced with Optical Recognition Software.
Acclaimed one of the "seminal books... comparable in ultimate
importance to... Galileo or Malthus or Rousseau or Mill,"
"Cybernetics" was judged by twenty-seven historians, economists,
educators, and philosophers to be one of those books published
during the "past four decades," which may have a substantial impact
on public thought and action in the years ahead." -- Saturday
Review. Cybernetics was defined in the mid 20th century by Norbert
Wiener as "the scientific study of control and communication in the
animal and the machine." Fields of study which have influenced or
been influenced by cybernetics include game theory, system theory
(a mathematical counterpart to cybernetics), perceptual control
theory, sociology, psychology (especially neuropsychology,
behavioral psychology, cognitive psychology), philosophy,
architecture, and organizational theory. Contents: Part one:
original edition - Newtonian and Bergsonian time - Groups and
statistical mechanics - Time series, information, and communication
- Feedback and oscillation - Computing machines and nervous system
- Gestalt and universals - Cybernetics and psychopathology -
Information, language, and society - Part two: supplement chapters
- On learning and self - reproducing machines - Brain waves and
self - organizing systems.
2013 Reprint of 1931 edition. Full facsimile of the original
edition, not reproduced with Optical Recognition Software. Frank
Plumpton Ramsey (1903-1930) was a British mathematician who also
made significant and precocious contributions in philosophy and
economics before his death at the age of 26. He was a close friend
of Ludwig Wittgenstein, and was instrumental in translating
Wittgenstein's "Tractatus Logico-Philosophicus" into English, and
in persuading Wittgenstein to return to philosophy and to
Cambridge. This volume collects Ramsey's most important papers.
Contents: The foundations of mathematics.--Mathematical logic.--On
a problem of formal logic.--Universals.--Note on the preceding
paper.--Facts and propositions.--Truth and probability.--Further
considerations.--Last papers.
Bruce Bueno de Mesquita is a master of game theory, which is a
fancy label for a simple idea: People compete, and they always do
what they think is in their own best interest. Bueno de Mesquita
uses game theory and its insights into human behavior to predict
and even engineer political, financial, and personal events. His
forecasts, which have been employed by everyone from the CIA to
major business firms, have an amazing 90 percent accuracy rate, and
in this dazzling and revelatory book he shares his startling
methods and lets you play along in a range of high-stakes
negotiations and conflicts.
Revealing the origins of game theory and the advances made by John
Nash, the Nobel Prize--winning scientist perhaps best known from "A
Beautiful Mind," Bueno de Mesquita details the controversial and
cold-eyed system of calculation that he has since created, one that
allows individuals to think strategically about what their
opponents want, how much they want it, and how they might react to
every move. From there, Bueno de Mesquita games such events as the
North Korean disarmament talks and the Middle East peace process
and recalls, among other cases, how he correctly predicted which
corporate clients of the Arthur Andersen accounting firm were most
likely engaged in fraudulent activity (hint: one of them started
with an E). And looking as ever to the future, Bueno de Mesquita
also demonstrates how game theory can provide successful strategies
to combat both global warming (instead of relying on empty
regulations, make nations compete in technology) and terror (figure
out exactly how much U.S. aid will make Pakistan fight the
Taliban).
But as Bueno de Mesquita shows, game theory isn't just for saving
the world. It can help you in your own life, whether you want to
succeed in a lawsuit (lawyers argue too much the merits of the case
and question too little the motives of their opponents), elect the
CEO of your company (change the system of voting on your board to
be more advantageous to your candidate), or even buy a car (start
by knowing exactly what you want, call every dealer in a fifty-mile
radius, and negotiate only over the phone).
Savvy, provocative, and shockingly effective, The Predictioneer's
Game will change how you understand the world and manage your
future. Life's a game, and how you play is whether you win or lose.
"From the Hardcover edition."
Games of Strategy remains the most accessible principles-level text
for courses in game theory, addressing a remarkably broad range of
concepts in a narrative that is both clear and compelling. Using
resonant real-world examples, the authors simplify difficult
theoretic ideas, helping students see the value of strategic
thinking in a variety of situations. The text has been carefully
updated for this new] edition, including thorough revisions of the
sections on sequential- and simultaneous-move games and those on
voting and auctioning.
Dieses Buch nimmt Sie an die Hand und fuhrt Sie zielsicher zu
bestandenen Prufungen in der Mathematik-Grundausbildung Ihres
Studiums. Als Autoren wurden zwei erfahrene Hochschullehrer
gewonnen, denen die Beruhrungsangste und alle Unsicherheiten von
BWL-Studierenden mit der Mathematik aus langjahriger Tatigkeit an
den hoechsten Schulen der Republik zutiefst vertraut sind. Einfach
in der Sprache, verstandlich in der Methodik, anregend mit vielen
ausfuhrlich vorgerechneten Beispielen - so prasentiert sich ein
Buch, das als Begleiter im BWL-Grundstudium ausdrucklich zu
empfehlen ist. Leserservice und online-Hilfe sind
selbstverstandlich. In die 4. Auflage wurden die Rechenmethoden zur
Linearen Optimierung (Simplex-Verfahren) integriert. Ausserdem
wurde das Buch durch den Themenkomplex Wahrscheinlichkeit/Statistik
wesentlich erweitert. UEbungsaufgaben und Loesungen zum Lehrbuch
liegen in einem separaten Band vor.
Dieses Lern- und Ubungsbuch zur Wirtschaftsmathematik ist in
besonderer Weise aufgebaut. Es bietet jeweils auf den rechten
Seiten kompakt und prazise mathematische Grundlagen und Fakten, auf
den gegenuberliegenden Seiten Beispiele und Problemlosungen mit
EXCEL.
Der Leser wird zuerst kurz in das Tabellenkalkulationsprogramm
EXCEL eingefuhrt. Die Moglichkeiten von EXCEL in der
Wirtschaftsmathematik werden erlautert und an zahlreichen
Beispielen gezeigt. Ausfuhrlicher erhalt der Leser Wissensbausteine
zu grundlegenden Gebieten der Wirtschaftsmathematik wie
Matrizenrechnung, Differential- und Integralrechnung und Losung von
Gleichungen und Optimierungsaufgaben. Formeln, Definitionen und
Zusammenhange werden ubersichtlich dargestellt und an Beispielen
erlautert.
Das Buch unterstutzt alle Lehrveranstaltungen und empfiehlt sich
als Lern- und Nachschlagewerk fur den Praktiker."
Mathematical economics and game theory approached with the
fundamental mathematical toolbox of nonlinear functional analysis
are the central themes of this text. Its central application is the
fundamental economic problem of allocating scarce resources among
competing agents, which leads to considerations of the interrelated
applications in game theory and the theory of optimization. 1982
edition.
This refreshingly authoritative look at recreational mathematics
illustrates winning strategies that use the methods of algebra,
geometry, combinatorics, number theory, graph theory, and other
branches of mathematics. Its lucid analyses of the rules and
theories of mathematical games include skill-enhancing exercises,
plus references, appendixes, and detailed explanations. 1992
edition.
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