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Books > Science & Mathematics > Mathematics > Optimization > Game theory

Pure Economics (Paperback): Jonathan Barzilai Pure Economics (Paperback)
Jonathan Barzilai
R531 R485 Discovery Miles 4 850 Save R46 (9%) Ships in 18 - 22 working days
Digital Zombies, Undead Stories - Narrative Emergence and Videogames (Paperback): Lawrence May Digital Zombies, Undead Stories - Narrative Emergence and Videogames (Paperback)
Lawrence May
R1,236 Discovery Miles 12 360 Ships in 18 - 22 working days

Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

The Handbook of Market Design (Hardcover): Nir Vulkan, Alvin E. Roth, Zvika Neeman The Handbook of Market Design (Hardcover)
Nir Vulkan, Alvin E. Roth, Zvika Neeman
R4,274 Discovery Miles 42 740 Ships in 10 - 15 working days

Economists often look at markets as given, and try to make predictions about who will do what and what will happen in these markets Market design, by contrast, does not take markets as given; instead, it combines insights from economic and game theory together with common sense and lessons learned from empirical work and experimental analysis to aid in the design and implementation of actual markets In recent years the field has grown dramatically, partially because of the successful wave of spectrum auctions in the US and in Europe, which have been designed by a number of prominent economists, and partially because of the increase use of the Internet as the platform over which markets are designed and run There is now a large number of applications and a growing theoretical literature. The Handbook of Market Design brings together the latest research from leading experts to provide a comprehensive description of applied market design over the last two decades In particular, it surveys matching markets: environments where there is a need to match large two-sided populations to one another, such as medical residents and hospitals, law clerks and judges, or patients and kidney donors It also examines a number of applications related to electronic markets, e-commerce, and the effect of the Internet on competition between exchanges

Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback): Alisha R... Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback)
Alisha R Mathis
R200 Discovery Miles 2 000 Ships in 18 - 22 working days
Mathematical Game Theory (Hardcover): Ulrich Faigle Mathematical Game Theory (Hardcover)
Ulrich Faigle
R1,932 Discovery Miles 19 320 Ships in 9 - 17 working days

What is a game? Classically, a game is perceived as something played by human beings. Its mathematical analysis is human-centered, explores the structures of particular games, economic or social environments and tries to model supposedly 'rational' human behavior in search of appropriate 'winning strategies'. This point of view places game theory into a very special scientific corner where mathematics, economics and psychology overlap and mingle.This book takes a novel approach to the subject. Its focus is on mathematical models that apply to game theory in particular but exhibit a universal character and thus extend the scope of game theory considerably.This textbook addresses anyone interested in a general game-theoretic view of the world. The reader should have mathematical knowledge at the level of a first course in real analysis and linear algebra. However, possibly more specialized aspects are further elaborated and pointers to relevant supplementary literature are given. Moreover, many examples invite the reader to participate 'actively' when going through the material. The scope of the book can be covered in one course on Mathematical Game Theory at advanced undergraduate or graduate level.

Game Theory - A non-technical appraisal of game theory with new dimension (Paperback): Samarjeet Tripathi Game Theory - A non-technical appraisal of game theory with new dimension (Paperback)
Samarjeet Tripathi
R390 Discovery Miles 3 900 Ships in 18 - 22 working days
Indie Games in the Digital Age (Paperback): M.J. Clarke, Cynthia Wang Indie Games in the Digital Age (Paperback)
M.J. Clarke, Cynthia Wang
R1,229 Discovery Miles 12 290 Ships in 18 - 22 working days

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback): Albert Rutherford Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback)
Albert Rutherford
R424 Discovery Miles 4 240 Ships in 18 - 22 working days
Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback): Patrick Traumuller Sudoku 1000+ Easy to Hard - Big Sudoku Puzzle Fun for all levels: beginner to expert (Paperback)
Patrick Traumuller
R396 Discovery Miles 3 960 Ships in 18 - 22 working days
480 Sudoku Puzzles Book - Easy To Expert Level - Sudoku Puzzle Books For Kids And Adults (Paperback): Daz Journals 480 Sudoku Puzzles Book - Easy To Expert Level - Sudoku Puzzle Books For Kids And Adults (Paperback)
Daz Journals
R355 Discovery Miles 3 550 Ships in 18 - 22 working days
War Games - Memory, Militarism and the Subject of Play (Paperback): Philip Hammond, Holger Potzsch War Games - Memory, Militarism and the Subject of Play (Paperback)
Philip Hammond, Holger Potzsch
R1,279 Discovery Miles 12 790 Ships in 18 - 22 working days

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Sudoku Puzzle Book for Adults - Hard to Very Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain... Sudoku Puzzle Book for Adults - Hard to Very Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 13) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R286 Discovery Miles 2 860 Ships in 18 - 22 working days
Sudoku Puzzle Book for Adults - Easy to Hard 100 Large Print Sudoku Puzzles One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Easy to Hard 100 Large Print Sudoku Puzzles One Puzzle Per Page with Solutions (Brain Games Book 12) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R286 Discovery Miles 2 860 Ships in 18 - 22 working days
Sudoku Puzzle Book for Adults - 200+ Easy Sudoku Puzzles for Beginners with Solutions (Brain Games Book 11) (Paperback):... Sudoku Puzzle Book for Adults - 200+ Easy Sudoku Puzzles for Beginners with Solutions (Brain Games Book 11) (Paperback)
Brainstorm Maker
R260 Discovery Miles 2 600 Ships in 18 - 22 working days
Todd Howard - Worldbuilding in Tamriel and Beyond (Paperback): Wendi Sierra Todd Howard - Worldbuilding in Tamriel and Beyond (Paperback)
Wendi Sierra
R702 Discovery Miles 7 020 Ships in 9 - 17 working days

The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard’s games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game’s main character, Todd Howard’s worldbuilding approach to game design focuses more on telling the story of the game’s world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard’s design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

Advances in Game Theory. (AM-52), Volume 52 (Paperback): Melvin Dresher, Lloyd S Shapley, Albert William Tucker Advances in Game Theory. (AM-52), Volume 52 (Paperback)
Melvin Dresher, Lloyd S Shapley, Albert William Tucker
R4,442 Discovery Miles 44 420 Ships in 18 - 22 working days

The description for this book, Advances in Game Theory. (AM-52), will be forthcoming.

Brain Exercises For The Whole Family - Teasers, Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble.... Brain Exercises For The Whole Family - Teasers, Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble. 60 Games, Large Print (Paperback)
Marcel Cohen
R282 Discovery Miles 2 820 Ships in 18 - 22 working days
Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Easy to Medium 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 8) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R287 Discovery Miles 2 870 Ships in 18 - 22 working days
Game Theory - A Beginner's Guide to Game Theory Mathematics, Strategy & Decision-Making (Paperback): John Cummings Game Theory - A Beginner's Guide to Game Theory Mathematics, Strategy & Decision-Making (Paperback)
John Cummings
R322 R296 Discovery Miles 2 960 Save R26 (8%) Ships in 18 - 22 working days
Tic Tac Toe Game For Kids Activity Book 6-10 - Fun Activities for Family Time (Paperback): Andre Goodin Tic Tac Toe Game For Kids Activity Book 6-10 - Fun Activities for Family Time (Paperback)
Andre Goodin
R218 Discovery Miles 2 180 Ships in 18 - 22 working days
Sudoku Puzzle Book for Adults - Medium to Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games... Sudoku Puzzle Book for Adults - Medium to Hard 100 Large Print Sudoku Puzzles - One Puzzle Per Page with Solutions (Brain Games Book 9) (Large print, Paperback, Large type / large print edition)
Brainstorm Maker
R287 Discovery Miles 2 870 Ships in 18 - 22 working days
Contributions to the Theory of Games (AM-40), Volume IV (Paperback): Albert William Tucker, Robert Duncan Luce Contributions to the Theory of Games (AM-40), Volume IV (Paperback)
Albert William Tucker, Robert Duncan Luce
R3,927 Discovery Miles 39 270 Ships in 18 - 22 working days

The description for this book, Contributions to the Theory of Games (AM-40), Volume IV, will be forthcoming.

Easy Sudoku Large Print - 200 Sudoku That the Whole Family Will Love (Large print, Paperback, Large type / large print... Easy Sudoku Large Print - 200 Sudoku That the Whole Family Will Love (Large print, Paperback, Large type / large print edition)
Julie Candy
R348 Discovery Miles 3 480 Ships in 18 - 22 working days
Brain Exercises For Seniors - Brain Teasers Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble.... Brain Exercises For Seniors - Brain Teasers Riddles, Puzzles, Trivia Matching, And More To Keep Your Mind Young And Nimble. Large Print (Paperback)
Brain Workout
R282 Discovery Miles 2 820 Ships in 18 - 22 working days
The times ultimate killer sudoku - 200 of the deadliest Sudoku puzzles, Easy to Very Hard Level, Giant Bargain Sudoku Puzzle... The times ultimate killer sudoku - 200 of the deadliest Sudoku puzzles, Easy to Very Hard Level, Giant Bargain Sudoku Puzzle Book,4 Books in 1 (Paperback)
Bens Daly
R309 Discovery Miles 3 090 Ships in 18 - 22 working days
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