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Books > Science & Mathematics > Mathematics > Optimization > Game theory

Entscheidungs- und Spieltheorie (German, Paperback, 2002 ed.): Harald Wiese Entscheidungs- und Spieltheorie (German, Paperback, 2002 ed.)
Harald Wiese
R996 Discovery Miles 9 960 Ships in 18 - 22 working days

Gegenstand dieses Buches sind die Entscheidungstheorie und die Spieltheorie. Die Entscheidungstheorie behandelt Entscheidungen eines einzelnen Agenten bei Unsicherheit, also entweder bei Risiko (dem Agenten sind Wahrscheinlichkeiten gegeben) oder bei Ungewissheit (Wahrscheinlichkeiten sind nicht gegeben). Die Spieltheorie wird angewendet, wenn man es mit mehreren Entscheidern (auch Spieler genannt) zu tun hat, beispielsweise in der Oligopoltheorie, bei Prinzipal-Agenten-Beziehungen oder bei der Analyse von Auktionen. Das Lehrbuch beruht auf der didaktischen Grundentscheidung, die Spieltheorie soweit als m glich auf der Basis der Entscheidungstheorie zu behandeln. Dies gilt f r die strategische wie f r die extensive Form. Diese Vorgehensweise erh ht das Verst ndnis f r den Stoff.

Konfliktloesungen mit Mathematica (R) - Zweipersonenspiele (German, Mixed media product): M J Canty Konfliktloesungen mit Mathematica (R) - Zweipersonenspiele (German, Mixed media product)
M J Canty
R1,513 Discovery Miles 15 130 Ships in 18 - 22 working days

Das Buch befasst sich mit der nichtkooperativen Spieltheorie unter Zuhilfenahme eines Computer-Algebra-Systems (Mathematica). Der Schwerpunkt des Buches liegt bei der Bestimmung von Techniken und Algorithmen fur die Loesung von Zweipersonenspielen und deren Implementierung am Rechner. Die Ideen werden anhand von Standardbeispielen wie das Gefangenendilemma, Krieg der Geschlechter oder Falke-Taube-Spiel illustriert und erklart. Aber auch praktische Probleme, vor allem Inspektionssituationen, werden mittels Spieltheorie modelliert und mit Mathematica geloest. Durch den algorithmischen Ansatz, und durch die enge Verknupfung des Textes mit Mathematica-Notebooks wird dem Leser ein unterhaltsamer und nachvollziehbarer Zugang zu den grundlegenden Prinzipien der nichtkooperativen Spieltheorie geboten. Auf einer begleitenden Diskette befinden sich Mathematica-Notebooks sowie ein Mathematica-Package mit Implementierungen zu allen im Text entwickelten Algorithmen.

Evolutionare Spieltheorie - Grundlagen Und Neue Ansatze (German, Paperback, 1999 ed.): Erwin Amann Evolutionare Spieltheorie - Grundlagen Und Neue Ansatze (German, Paperback, 1999 ed.)
Erwin Amann
R1,484 Discovery Miles 14 840 Ships in 18 - 22 working days

Die Theorie strategischen Handelns pr gt die moderne sozialwissenschaftliche Forschung. Angesichts deren extremer Pr missen hat sich, ausgehend von biologischen Ans tzen zur Entwicklung der Arten, eine alternative Theorie zur Erkl rung individuellen Verhaltens entwickelt. Die Evolution re Spieltheorie verzichtet auf die, empirisch fragw rdigen, Pr missen vollkommener Rationalit t, vollkommener Information und perfekter Verhaltenskoordinierung. Diese werden durch die Annahme von Anpassungsprozessen, die der biologischen Evolution nachempfunden sind, ersetzt. Das Buch dokumentiert die Entstehung dieser Richtung und zeigt dem Leser die M glichkeiten auf, die diese Theorie er ffnet.
Das Werk zeichnet sich durch seine gute Verst ndlichkeit aus und eignet sich unter anderem dadurch f r den Einsatz als studienbegleitendes Lehrbuch.

Finanzmarktoekonometrie - Zeitstetige Systeme Und Ihre Anwendung in OEkonometrie Und Empirischer Kapitalmarktforschung (German,... Finanzmarktoekonometrie - Zeitstetige Systeme Und Ihre Anwendung in OEkonometrie Und Empirischer Kapitalmarktforschung (German, Hardcover, 1999 ed.)
Hermann Singer
R1,574 Discovery Miles 15 740 Ships in 18 - 22 working days

Finanzmarktoekonometrie bietet eine umfassende Darstellung des zeitkontinuierlichen Modellierungsansatzes und seiner Anwendung in OEkonometrie, empirischer Kapitalmarktforschung und Optionsbewertung. Dabei liegt ein Schwerpunkt auf der Theorie, Simulation, Filterung und Parameterschatzung zeitstetiger Systeme. Besonders praxisrelevant ist hierbei die Annahme, dass Daten nur zu bestimmten Zeitpunkten als Panel oder Zeitreihen erhaltlich sind. Zusatzlich wird davon ausgegangen, dass nur Teile des Systemzustands messbar und mit Messfehlern behaftet sind. Der aus der System- und Kontrolltheorie stammende kontinuierlich-diskrete Zustandsraum-Ansatz wird in Finanzmarktoekonometrie konsequent auf Modellierungsprobleme derivativer Finanzprodukte angewandt. Umfangreiche graphische Darstellungen erlautern und verdeutlichen dem Leser die mathematische Formulierung der Thematik.

Multivariate Datenanalyse (German, Paperback, 2000 ed.): Gerhard Kocklauner Multivariate Datenanalyse (German, Paperback, 2000 ed.)
Gerhard Kocklauner
R1,028 Discovery Miles 10 280 Ships in 18 - 22 working days

Multivariate Datenanalysen untersuchen Datensatze mit Beobachtungen von in der Regel drei oder mehr Variablen. Die jeweiligen Analyseverfahren sind Interdependenz- oder Dependenzverfahren. Dependenzverfahren erfordern mindestens zwei abhangige Variablen. Die "Multivariate Datenanalyse" stellt diese Verfahren am Beispiel eines einheitlichen Datensatzes vor. Alle Anwendungen nutzen Prozeduren des statistischen Programmpakets SPSS. Im Einzelnen unterscheidet die "Multivariate Datenanlyse" zwischen explorativen und konfirmatorischen Verfahren. Alle Verfahren werden in einer einheitlichen Darstellungsform prasentiert. So wird vom Ziel uber Daten, Vorbereitung und Modell zum eigentlichen statischen Verfahren vorangeschritten. Anschliessend wird jeweils mit Hilfe des statistischen Programmpakets SPSS ein Beispiel vorgestellt, dessen Interpretation das jeweilige Kapitel abschliesst.

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Spieltheorie und oekonomische (Bei)Spiele (German, Paperback, 2., voellig neubearb. Aufl. 1999): Werner Guth Spieltheorie und oekonomische (Bei)Spiele (German, Paperback, 2., voellig neubearb. Aufl. 1999)
Werner Guth
R957 Discovery Miles 9 570 Ships in 18 - 22 working days

In einem strategischen Spiel gibt es stets mehrere autonom entscheidende Akteure, die ihre individuellen Interessen verfolgen. Jede soziale Konfliktsituation mit opportunistisch handelnden Individuen erweist sich daher als strategisches Spiel. In diesem Lehrbuch werden strategische Spiele exakt beschrieben und das individuell rationale Entscheidungsverhalten aller Beteiligten determiniert. Beschrieben werden Spiele in Stufenform, in extensiver Form, in Agentennormalform, in Normalform sowie in charakteristischer Funktionsform. Alle Konzepte zur Darstellung und Loesung strategischer Spiele werden durch vielfaltige oekonomische (Bei)Spiele veranschaulicht, wodurch auch das konstruktive Vorgehen bei Anwendung dieser Konzepte vorgefuhrt wird.

Mathematik - Grundlagen fur Wirtschaftswissenschaftler (German, Paperback, 2., uberarb. Aufl. 2000): Klaus D. Schmidt Mathematik - Grundlagen fur Wirtschaftswissenschaftler (German, Paperback, 2., uberarb. Aufl. 2000)
Klaus D. Schmidt
R877 Discovery Miles 8 770 Ships in 18 - 22 working days

Mathematische Modelle und Methoden sind in weiten Teilen der Wirtschaftswissenschaften unverzichtbar; dabei dient die Mathematik einerseits als Sprache zur Modellierung komplexer wirtschaftlicher Zusammenh nge, andererseits als Werkzeug zur Analyse wirtschaftswissenschaftlicher Modelle. Dieses Buch behandelt die wichtigsten Aspekte der Linearen Algebra und der Analysis. Schwerpunkte sind lineare Gleichungssysteme, lineare Differenzen- und Differentialgleichungen sowie lineare und nichtlineare Optimierungsprobleme unter Nebenbedingungen. Die dargestellten Konzepte werden anhand zahlreicher Beispiele verdeutlicht.

State-Preference Theorie und Asset Pricing - Eine Einfuhrung (German, Paperback, 1998 ed.): Heinz Zimmermann State-Preference Theorie und Asset Pricing - Eine Einfuhrung (German, Paperback, 1998 ed.)
Heinz Zimmermann
R1,870 Discovery Miles 18 700 Ships in 18 - 22 working days

Die State-Preference-Theorie bildet eine ideale analytische Basis zum Verstandnis der oekonomischen Struktur moderner Kapitalmarktmodelle. Dieses Buch zeigt, wie ein einfaches State-Preference-Modell herangezogen werden kann, um die Bedingungen des Kapitalmarktgleichgewichts in diskreter und stetiger Zeit zu analysieren. Es handelt sich hierbei um einen einfuhrenden Text, der zwar auf Mathematik und Statistik nicht verzichten kann, bei welchem allerdings oekonomische UEberlegungen einen ebenso breiten Raum einnehmen. Das Buch schliesst damit eine Lucke zwischen volkswirtschaftlichen, finanzmarkttheoretischen und auf stochastische Fragen ausgerichteten Lehrtexten.

The Guidance of an Enterprise Economy (Paperback): Martin Shubik, Eric Smith The Guidance of an Enterprise Economy (Paperback)
Martin Shubik, Eric Smith
R1,782 Discovery Miles 17 820 Ships in 18 - 22 working days
Game Theory, Diplomatic History and Security Studies (Paperback): Frank C. Zagare Game Theory, Diplomatic History and Security Studies (Paperback)
Frank C. Zagare
R1,686 Discovery Miles 16 860 Ships in 10 - 15 working days

Known as the science of strategy, game theory is a branch of mathematics that has gained broad acceptance as a legitimate methodological tool, and has been widely adapted by a number of other fields. Frank C. Zagare provides an introduction to the application of game theory in the fields of security studies and diplomatic history, demonstrating the advantages of using a formal game-theoretic framework to explain complex events and strategic relationships. Comprised of three parts, the first illustrates the basic concepts of game theory, initially with abstract examples but later in the context of real world foreign policy decision-making. The author highlights the methodological problems of using game theory to construct an analytic narrative and the advantages of working around these obstacles. Part II develops three extended case studies that illustrate the theory at work: the First Moroccan Crisis of 1905-1906, the July Crisis of 1914, and the Cuban Missile Crisis of 1962. Finally, in Part III, Zagare describes a general theory of interstate conflict initiation, limitation, escalation, and resolution and rebuts criticisms of the methodology. Logically demanding, Game Theory, Diplomatic History and Security Studies conveys an intuitive understanding of the theory of games through the use of real-world examples to exemplify the 'theory in action'.

Finanzmathematik (German, Paperback, 1994 ed.): Heidemarie Borgwadt Finanzmathematik (German, Paperback, 1994 ed.)
Heidemarie Borgwadt
R1,460 Discovery Miles 14 600 Ships in 18 - 22 working days
50 Connect the Dots for Kids 3-5 - Give a Your Kids Some Fun with Dot to Dot Activity (Paperback): Doting Dot 50 Connect the Dots for Kids 3-5 - Give a Your Kids Some Fun with Dot to Dot Activity (Paperback)
Doting Dot
R154 Discovery Miles 1 540 Ships in 18 - 22 working days
Chases and Escapes - The Mathematics of Pursuit and Evasion (Paperback, Revised edition): Paul J. Nahin Chases and Escapes - The Mathematics of Pursuit and Evasion (Paperback, Revised edition)
Paul J. Nahin
R508 Discovery Miles 5 080 Ships in 18 - 22 working days

We all played tag when we were kids. What most of us don't realize is that this simple chase game is in fact an application of pursuit theory, and that the same principles of games like tag, dodgeball, and hide-and-seek are also at play in military strategy, high-seas chases by the Coast Guard, and even romantic pursuits. In "Chases and Escapes," Paul Nahin gives us the first complete history of this fascinating area of mathematics, from its classical analytical beginnings to the present day.

Drawing on game theory, geometry, linear algebra, target-tracking algorithms, and much more, Nahin also offers an array of challenging puzzles with their historical background and broader applications. "Chases and Escapes" includes solutions to all problems and provides computer programs that readers can use for their own cutting-edge analysis.

Now with a gripping new preface on how the Enola Gay escaped the shock wave from the atomic bomb dropped on Hiroshima, this book will appeal to anyone interested in the mathematics that underlie pursuit and evasion.

The Casino, Card and Betting Game Reader - Communities, Cultures and Play (Paperback): Mark R. Johnson The Casino, Card and Betting Game Reader - Communities, Cultures and Play (Paperback)
Mark R. Johnson
R1,193 Discovery Miles 11 930 Ships in 18 - 22 working days

Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.

Game Theory Basics (Paperback, New Ed): Bernhard von Stengel Game Theory Basics (Paperback, New Ed)
Bernhard von Stengel
R1,190 Discovery Miles 11 900 Ships in 9 - 17 working days

Game theory is the science of interaction. This textbook, derived from courses taught by the author and developed over several years, is a comprehensive, straightforward introduction to the mathematics of non-cooperative games. It teaches what every game theorist should know: the important ideas and results on strategies, game trees, utility theory, imperfect information, and Nash equilibrium. The proofs of these results, in particular existence of an equilibrium via fixed points, and an elegant direct proof of the minimax theorem for zero-sum games, are presented in a self-contained, accessible way. This is complemented by chapters on combinatorial games like Go; and, it has introductions to algorithmic game theory, traffic games, and the geometry of two-player games. This detailed and lively text requires minimal mathematical background and includes many examples, exercises, and pictures. It is suitable for self-study or introductory courses in mathematics, computer science, or economics departments.

Victoria 3 Complete Guide - Best Tips - Tricks - Strategies and More! (Paperback): Alex Wilkinson Victoria 3 Complete Guide - Best Tips - Tricks - Strategies and More! (Paperback)
Alex Wilkinson
R309 Discovery Miles 3 090 Ships in 18 - 22 working days
Zur Soziologie Der Wahl (German, Paperback, 1965 ed.): Erwin K. Scheuch, Rudolf Wildenmann Zur Soziologie Der Wahl (German, Paperback, 1965 ed.)
Erwin K. Scheuch, Rudolf Wildenmann
R1,544 Discovery Miles 15 440 Ships in 18 - 22 working days
Pure Economics (Paperback): Jonathan Barzilai Pure Economics (Paperback)
Jonathan Barzilai
R531 R485 Discovery Miles 4 850 Save R46 (9%) Ships in 18 - 22 working days
Gotham Knights Complete Guide - Walkthrough, Best Tips, Tricks And More! (Paperback): Luca Kross Gotham Knights Complete Guide - Walkthrough, Best Tips, Tricks And More! (Paperback)
Luca Kross
R383 Discovery Miles 3 830 Ships in 18 - 22 working days
Digital Zombies, Undead Stories - Narrative Emergence and Videogames (Paperback): Lawrence May Digital Zombies, Undead Stories - Narrative Emergence and Videogames (Paperback)
Lawrence May
R1,236 Discovery Miles 12 360 Ships in 18 - 22 working days

Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

The Handbook of Market Design (Hardcover): Nir Vulkan, Alvin E. Roth, Zvika Neeman The Handbook of Market Design (Hardcover)
Nir Vulkan, Alvin E. Roth, Zvika Neeman
R4,274 Discovery Miles 42 740 Ships in 10 - 15 working days

Economists often look at markets as given, and try to make predictions about who will do what and what will happen in these markets Market design, by contrast, does not take markets as given; instead, it combines insights from economic and game theory together with common sense and lessons learned from empirical work and experimental analysis to aid in the design and implementation of actual markets In recent years the field has grown dramatically, partially because of the successful wave of spectrum auctions in the US and in Europe, which have been designed by a number of prominent economists, and partially because of the increase use of the Internet as the platform over which markets are designed and run There is now a large number of applications and a growing theoretical literature. The Handbook of Market Design brings together the latest research from leading experts to provide a comprehensive description of applied market design over the last two decades In particular, it surveys matching markets: environments where there is a need to match large two-sided populations to one another, such as medical residents and hospitals, law clerks and judges, or patients and kidney donors It also examines a number of applications related to electronic markets, e-commerce, and the effect of the Internet on competition between exchanges

Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback): Alisha R... Sudoku puzzle book easy to expert - Sudoku puzzle book for beginners to experts. 96 Games with answer (Paperback)
Alisha R Mathis
R200 Discovery Miles 2 000 Ships in 18 - 22 working days
Mathematical Game Theory (Hardcover): Ulrich Faigle Mathematical Game Theory (Hardcover)
Ulrich Faigle
R1,932 Discovery Miles 19 320 Ships in 9 - 17 working days

What is a game? Classically, a game is perceived as something played by human beings. Its mathematical analysis is human-centered, explores the structures of particular games, economic or social environments and tries to model supposedly 'rational' human behavior in search of appropriate 'winning strategies'. This point of view places game theory into a very special scientific corner where mathematics, economics and psychology overlap and mingle.This book takes a novel approach to the subject. Its focus is on mathematical models that apply to game theory in particular but exhibit a universal character and thus extend the scope of game theory considerably.This textbook addresses anyone interested in a general game-theoretic view of the world. The reader should have mathematical knowledge at the level of a first course in real analysis and linear algebra. However, possibly more specialized aspects are further elaborated and pointers to relevant supplementary literature are given. Moreover, many examples invite the reader to participate 'actively' when going through the material. The scope of the book can be covered in one course on Mathematical Game Theory at advanced undergraduate or graduate level.

Indie Games in the Digital Age (Paperback): M.J. Clarke, Cynthia Wang Indie Games in the Digital Age (Paperback)
M.J. Clarke, Cynthia Wang
R1,229 Discovery Miles 12 290 Ships in 18 - 22 working days

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback): Albert Rutherford Learn Game Theory - A Primer to Strategic Thinking and Advanced Decision-Making. (Paperback)
Albert Rutherford
R424 Discovery Miles 4 240 Ships in 18 - 22 working days
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