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Books > Science & Mathematics > Mathematics > Optimization > Game theory

Game Theory Topics - Incomplete Information, Repeated Games and N-Player Games (Paperback): Evelyn C. Fink, Scott Gates, Brian... Game Theory Topics - Incomplete Information, Repeated Games and N-Player Games (Paperback)
Evelyn C. Fink, Scott Gates, Brian D. Humes
R1,262 Discovery Miles 12 620 Ships in 18 - 22 working days

Game theory, particularly the use of repeated games, N-person games, and incomplete information games have been popular research techniques in political science, sociology, and managementùbut difficult for new social researchers to useùuntil now. Aimed at making these topics accessible to all social scientist, Game Theory Topics shows how game theory can be productively applied to problems in the social sciences. Using a common social science gameùChickenùto illustrate game theory concepts, the authors introduce readers to games of incomplete information; how to build uncertainty into game theoretic models; the concept of Bayesian Nash equilibrium; and the role of repetition in game theory, including how game theoretic models can easily accommodate many players. Throughout the book, the authors use applications to social science problems to illustrate the points being developed in each chapter.

Monte Carlo Simulation (Paperback): Christopher Z. Mooney Monte Carlo Simulation (Paperback)
Christopher Z. Mooney
R1,265 Discovery Miles 12 650 Ships in 18 - 22 working days

Monte Carlo Simulation is a method of evaluating substantive hypotheses and statistical estimators by developing a computer algorithm to simulate a population, drawing multiple samples from this pseudo-population, and evaluating estimates obtained from these samples. Christopher Z. Mooney explains the logic behind Monte Carlo Simulation and demonstrates its uses for social and behavioral research in conducting inference using statistics with only weak mathematical theory, testing null hypotheses under a variety of plausible conditions, assessing the robustness of parametric inference to violations of its assumptions, assessing the quality of inferential methods, and comparing the properties of two or more estimators. In addition, Mooney carefully demonstrates how to prepare computer algorithms using GAUSS code and illustrates these principles using several research examples.

Monte Carlo Simulation will enable researchers to effectively execute Monte Carlo Simulation and to interpret the estimated sampling distribution generated from its use.


Game Theory & Applications (Hardcover): L.A. Petrosjan, V. V. Mazalov Game Theory & Applications (Hardcover)
L.A. Petrosjan, V. V. Mazalov
R3,063 Discovery Miles 30 630 Ships in 10 - 15 working days

Game Theory & Applications

Game Theory - Concepts and Applications (Paperback): Frank C. Zagare Game Theory - Concepts and Applications (Paperback)
Frank C. Zagare
R1,261 Discovery Miles 12 610 Ships in 18 - 22 working days

The concepts of game theory (rationality etc) now pervade much of social science, so that Professor Zagare's exposition of game theory and its applications (intended to "convert the unconverted and initiate the uninitiated") is very welcome. He provides methods for analysing the structure of the game; considers zero and nonzero-sum games and the fundamental 'minimax theorem'; and investigates games with more than two players, including the possibility of coalitions between players. Diverse examples give the reader an idea of how the theory can be applied to a wide range of situations.

LEGOfied - Building Blocks as Media (Paperback): Nicholas Taylor, Chris Ingraham LEGOfied - Building Blocks as Media (Paperback)
Nicholas Taylor, Chris Ingraham
R1,261 Discovery Miles 12 610 Ships in 18 - 22 working days

LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their "technicities"): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.

Mathematics for Sustainability (Paperback, Softcover reprint of the original 1st ed. 2018): John Roe, Russ deForest, Sara... Mathematics for Sustainability (Paperback, Softcover reprint of the original 1st ed. 2018)
John Roe, Russ deForest, Sara Jamshidi
R2,331 R1,590 Discovery Miles 15 900 Save R741 (32%) Ships in 10 - 15 working days

Designed for the 21st century classroom, this textbook poses, refines, and analyzes questions of sustainability in a quantitative environment. Building mathematical knowledge in the context of issues relevant to every global citizen today, this text takes an approach that empowers students of all disciplines to understand and reason with quantitative information. Whatever conclusions may be reached on a given topic, this book will prepare the reader to think critically about their own and other people's arguments and to support them with careful, mathematical reasoning. Topics are grouped in themes of measurement, flow, connectivity, change, risk, and decision-making. Mathematical thinking is at the fore throughout, as students learn to model sustainability on local, regional, and global scales. Exercises emphasize concepts, while projects build and challenge communication skills. With no prerequisites beyond high school algebra, instructors will find this book a rich resource for engaging all majors in the mathematics classroom. From the Foreword No longer will you be just a spectator when people give you quantitative information-you will become an active participant who can engage and contribute new insights to any discussion.[...] There are many math books that will feed you knowledge, but it is rare to see a book like this one that will help you cultivate wisdom.[...] As the authors illustrate, mathematics that pays attention to human considerations can help you look at the world with a new lens, help you frame important questions, and help you make wise decisions. Francis Edward Su, Harvey Mudd College

Adversarial Risk Analysis (Hardcover): David L. Banks, Jesus M. Rios Aliaga, David Rios Insua Adversarial Risk Analysis (Hardcover)
David L. Banks, Jesus M. Rios Aliaga, David Rios Insua
R2,795 Discovery Miles 27 950 Ships in 10 - 15 working days

Winner of the 2017 De Groot Prize awarded by the International Society for Bayesian Analysis (ISBA) A relatively new area of research, adversarial risk analysis (ARA) informs decision making when there are intelligent opponents and uncertain outcomes. Adversarial Risk Analysis develops methods for allocating defensive or offensive resources against intelligent adversaries. Many examples throughout illustrate the application of the ARA approach to a variety of games and strategic situations. Focuses on the recent subfield of decision analysis, ARA Compares ideas from decision theory and game theory Uses multi-agent influence diagrams (MAIDs) throughout to help readers visualize complex information structures Applies the ARA approach to simultaneous games, auctions, sequential games, and defend-attack games Contains an extended case study based on a real application in railway security, which provides a blueprint for how to perform ARA in similar security situations Includes exercises at the end of most chapters, with selected solutions at the back of the book The book shows decision makers how to build Bayesian models for the strategic calculation of their opponents, enabling decision makers to maximize their expected utility or minimize their expected loss. This new approach to risk analysis asserts that analysts should use Bayesian thinking to describe their beliefs about an opponent's goals, resources, optimism, and type of strategic calculation, such as minimax and level-k thinking. Within that framework, analysts then solve the problem from the perspective of the opponent while placing subjective probability distributions on all unknown quantities. This produces a distribution over the actions of the opponent and enables analysts to maximize their expected utilities.

Poincare's Prize - The Hundred-Year Quest to Solve One of Math's Greatest Puzzles (Paperback): George G. Szpiro Poincare's Prize - The Hundred-Year Quest to Solve One of Math's Greatest Puzzles (Paperback)
George G. Szpiro
R516 Discovery Miles 5 160 Ships in 18 - 22 working days

The amazing story of one of the greatest math problems of all time and the reclusive genius who solved it
In the tradition of "Fermatas Enigma" and "Prime Obsession," George Szpiro brings to life the giants of mathematics who struggled to prove a theorem for a century and the mysterious man from St. Petersburg, Grigory Perelman, who fi nally accomplished the impossible. In 1904 Henri PoincarA(c) developed the PoincarA(c) Conjecture, an attempt to understand higher-dimensional space and possibly the shape of the universe. The problem was he couldnat prove it. A century later it was named a Millennium Prize problem, one of the seven hardest problems we can imagine. Now this holy grail of mathematics has been found.
Accessibly interweaving history and math, Szpiro captures the passion, frustration, and excitement of the hunt, and provides a fascinating portrait of a contemporary noble-genius.

The Unpredictability of Gameplay (Paperback): Mark R. Johnson The Unpredictability of Gameplay (Paperback)
Mark R. Johnson
R1,325 Discovery Miles 13 250 Ships in 18 - 22 working days

The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.

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