Visual novels (VNs), a ludic video game genre that pairs textual
fiction stories with anime-like images and varying degrees of
interactivity, have increased in popularity among Western audiences
in recent years. Despite originating in Japan, these stories have
made their way into global culture as a genre accessible for both
play and creation with wide-ranging themes from horror and
loneliness to sexuality. The History and Allure of Interactive
Visual Novels begins with a comprehensive overview of the visual
novel genre and the cultural evolution that led to its rise, then
explains the tropes and appeal of subgenres like bishojo (cute girl
games), detective games, horror, and eroge (erotic games). Finally,
the book explores the future of the genre in both user-generated
games and games from other genres that liberally borrow both
narrative and ludological themes from visual novels. Whether
you’re a long-standing fan of the genre or a newcomer looking for
a fresh experience, The History and Allure of Interactive Visual
Novels will provide an accessible and critically engaging overview
of a genre that is rich in storytelling yet often overlooked.
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