This book offers a gentle introduction to Hex, the classic board
game created by Piet Hein and popularized by John Nash and Martin
Gardner. The first three chapters cover rules, basic strategy, and
history. The remaining eight chapters cover a variety of topics:
mathematical properties (there are no draws, the first player can
win, the acute corner is a losing first move), the related game of
Y, winning strategies for small boards, how computers play Hex, an
analysis of Random-Move Hex (where one or both players move
randomly) and Dark Hex (the imperfect information version of the
game, where you can't see your opponent's moves). Did we mention
puzzles? There are puzzles in every chapter, with solutions. This
book is intended for anyone interested in playing board games or
learning some recreational mathematics. It is written for a wide
audience and will be enjoyed equally by general readers and
professional mathematicians. The book could be used as a textbook
or companion resource for a topics course on recreational
mathematics or game theory or as a source for undergraduate
research questions.
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