![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Science & Mathematics > Mathematics > Optimization > Game theory
In cooperative games, one generally assumes that the agents know exactly the joint (monetary) gains that can be achieved by any possible coalition of cooperating agents. In reality, however, only little is known with certainty. This does not necessarily imply that traditional cooperative game theory cannot be applied in practical situations, for in various cases knowledge of the expected gains suffices. In many other cases, however, it is just the sharing of risk that is beneficial. Joint ventures, for instance, exist since cooperation reduces the risk of the investment for the individual parties. Since the existing models fail to incorporate such risks, they are not suitable for analyzing cooperative decision-making under risk. This book aims to rectify this deficiency by discussing a model of cooperative games with random payoffs.
This book systematically presents the main solutions of cooperative games: the core, bargaining set, kernel, nucleolus, and the Shapley value of TU games as well as the core, the Shapley value, and the ordinal bargaining set of NTU games. The authors devote a separate chapter to each solution, wherein they study its properties in full detail. In addition, important variants are defined or even intensively analyzed.
The financial crisis prompted financial supervisors to take a critical look at their own performance.The "toolkit" available to supervisors is considerably more varied than it was a few years ago. Supervision has become more forward-looking, taking into account also soft controls, such as conduct and culture, corporate governance, and business models of financial institutions.This collection of essays discusses several significant changes in supervision methods and supervisory organisations and examines what methods contribute to good supervision and what can reasonably be expected of supervisors. The authors are experts in the field and most of them are affiliated to organisations responsible for financial supervision.
Building on the pioneering work by the Nobel Memorial Laureate, John Nash, Professor Thomson has brought together a broad selection of seminal articles which analyse and discuss bargaining and the theory of cooperative games. Beginning with a distinguished collection of papers discussing the origins of game theory, this volume systematically explores its development as a tool to illuminate economic behaviour. It includes the work of highly accomplished academics whose discoveries over the years have shaped the direction of this subject. With his insightful introduction, the editor has ensured that this indispensable book is suitable for anyone with an interest in cooperative gaming.
This book continues the biannual series of conference proceedings, which has become a classical reference resource in traffic and granular research alike, and addresses the latest developments at the intersection of physics, engineering and computational science. These involve complex systems, in which multiple simple agents, be they vehicles or particles, give rise to surprising and fascinating phenomena. The contributions collected in these proceedings cover several research fields, all of which deal with transport. Topics include highway, pedestrian and internet traffic; granular matter; biological transport; transport networks; data acquisition; data analysis and technological applications. Different perspectives, i.e., modeling, simulations, experiments, and phenomenological observations are considered.
Starting with a simple formulation accessible to all mathematicians, this second edition is designed to provide a thorough introduction to nonstandard analysis. Nonstandard analysis is now a well-developed, powerful instrument for solving open problems in almost all disciplines of mathematics; it is often used as a 'secret weapon' by those who know the technique. This book illuminates the subject with some of the most striking applications in analysis, topology, functional analysis, probability and stochastic analysis, as well as applications in economics and combinatorial number theory. The first chapter is designed to facilitate the beginner in learning this technique by starting with calculus and basic real analysis. The second chapter provides the reader with the most important tools of nonstandard analysis: the transfer principle, Keisler's internal definition principle, the spill-over principle, and saturation. The remaining chapters of the book study different fields for applications; each begins with a gentle introduction before then exploring solutions to open problems. All chapters within this second edition have been reworked and updated, with several completely new chapters on compactifications and number theory. Nonstandard Analysis for the Working Mathematician will be accessible to both experts and non-experts, and will ultimately provide many new and helpful insights into the enterprise of mathematics.
This book focuses on problems at the interplay between the theory of partitions and optimal transport with a view toward applications. Topics covered include problems related to stable marriages and stable partitions, multipartitions, optimal transport for measures and optimal partitions, and finally cooperative and noncooperative partitions. All concepts presented are illustrated by examples from game theory, economics, and learning.
This original new book offers a comprehensive and engaging perspective on the theory of vertical differentiation. It enables the reader to grasp the key concepts and effects that product quality has both on firms' behaviour and market structure, and the ways in which this relationship has evolved. With contributions from prominent figures in the field, the book investigates a number of important topics, such as the choice of the optimal product range, profit sharing, the existence of equilibrium in duopoly games, positional effects attached to status goods, international trade, collusion, advertising and the dynamics of capital accumulation for quality improvement and product innovation. Using both static and dynamic approaches, these aspects are assessed in relation to the manifold issues of regulation, competition policy and trade policy. Product differentiation and its influence on consumer behaviour and the performance of firms is a core topic in the existing literature in the fields of industrial organization, international trade and economic growth. This book will be an essential read for researchers, students and professional scholars working in these areas, especially those with an interest in antitrust regulation.
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard’s games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game’s main character, Todd Howard’s worldbuilding approach to game design focuses more on telling the story of the game’s world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard’s design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.
Symmetry and Economic Invariance (second enhanced edition) explores how the symmetry and invariance of economic models can provide insights into their properties. Although the professional economist of today is adept at many of the mathematical techniques used in static and dynamic optimization models, group theory is still not among his or her repertoire of tools. The authors aim to show that group theoretic methods form a natural extension of the techniques commonly used in economics and that they can be easily mastered. Part I provides an introduction that minimizes prerequisites including prior knowledge of group theory. Part II discusses recent developments in the field.
This book is the fourth in a multidisciplinary series which brings together leading researchers in the STEAM-H disciplines (Science, Technology, Engineering, Agriculture, Mathematics and Health) to present their perspective on advances in their own specific fields, and to generate a genuinely interdisciplinary collaboration that transcends parochial subject-matter boundaries. All contributions are carefully edited, peer-reviewed, reasonably self-contained, and pedagogically crafted for a multidisciplinary readership. Contributions are drawn from a variety of fields including mathematics, statistics, game theory and behavioral sciences, biomathematics and physical chemistry, computer science and human-centered computing. This volume is dedicated to Professor Christiane Rousseau, whose work inspires the STEAM-H series, in recognition of her passion for the mathematical sciences and her on-going initiative, the Mathematics of Planet Earth paradigm of interdisciplinarity. The volume's primary goal is to enhance interdisciplinary understanding between these areas of research by showing how new advances in a particular field can be relevant to open problems in another and how many disciplines contribute to a better understanding of relevant issues at the interface of mathematics and the sciences. The main emphasis is on important methods, research directions and applications of analysis within and beyond each field. As such, the volume aims to foster student interest and participation in the STEAM-H domain, as well as promote interdisciplinary research collaborations. The volume is valuable as a reference of choice and a source of inspiration for a broad spectrum of scientists, mathematicians, research students and postdoctoral fellows.
The project of writing this monograph was conceived in August 2006. It is a m- ter of delight and satisfaction that this monograph would be published during the centenary year (May 27, 2008 - May 26, 2009) of our dear alma mater, the Indian Institute of Science, which is truly a magni cent temple and an eternal source of inspiration, with a splendid ambiance for research. Studying the rational behavior of entities interacting with each other in or- nized or ad-hoc marketplaces has been the bread and butter of our research group here at the Electronic Commerce Laboratory, Department of Computer Science and Automation, Indian Institute of Science. Speci cally, the application of game th- retic modeling and mechanism design principles to the area of network economics was an area of special interest to the authors. In fact, the dissertations of the s- ond, third, and fourth authors (Dinesh Garg, Ramasuri Narayanam, and Hastagiri Prakash) were all in this area. Dinesh Garg's Doctoral Thesis, which later won the Best Dissertation Award at the Department of Computer Science and Automation, Indian Institute of Science for the academic year 2006-07, included an interesting chapter on applying the brilliant work of Roger Myerson (Nobel laureate in E- nomic Sciences in 2007) to the topical problem of sponsored search auctions on the web. Ramasuri's Master's work applied mechanism design to develop robust broadcastprotocolsin wireless adhoc networkswhile Hastagiri's Master's work - veloped resource allocation mechanisms for computational grids.
This contributed volume considers recent advances in dynamic games and their applications, based on presentations given at the 17th Symposium of the International Society of Dynamic Games, held July 12-15, 2016, in Urbino, Italy. Written by experts in their respective disciplines, these papers cover various aspects of dynamic game theory including mean-field games, stochastic and pursuit-evasion games, and computational methods for dynamic games. Topics covered include Pedestrian flow in crowded environments Models for climate change negotiations Nash Equilibria for dynamic games involving Volterra integral equations Differential games in healthcare markets Linear-quadratic Gaussian dynamic games Aircraft control in wind shear conditions Advances in Dynamic and Mean-Field Games presents state-of-the-art research in a wide spectrum of areas. As such, it serves as a testament to the continued vitality and growth of the field of dynamic games and their applications. It will be of interest to an interdisciplinary audience of researchers, practitioners, and graduate students.
In this book methods from Operations Research and Game Theory are used to determine companies' profit-maximizing strategies related to pricing and (cooperative) advertising. It considers different supply chain structures as well as various distributions of power, making it possible to analyze both inter-echelon and intra-echelon dependencies between the companies' decisions. Additionally, an approach based on fuzzy set theory is presented in order to compensate for incomplete or missing data on market characteristics. Vertical cooperative advertising is an essential element of partnerships between manufacturers and retailers, allowing manufacturers to financially support their retailers' advertising efforts so as to increase sales for the entire supply chain. Given that such programs not only make up a considerable part of many companies' advertising budgets, but are also a controversial subject in many business relations, their correct design is of particular importance.
This book is based on the papers presented at the International Conference 'Quality Improvement through Statistical Methods' in Cochin, India during December 28-31, 1996. The Conference was hosted by the Cochin University of Science and Technology, Cochin, India; and sponsored by the Institute for Improvement in Quality and Productivity (IIQP) at the University of Waterloo, Canada, the Statistics in Industry Committee of the International Statistical Institute (lSI) and by the Indian Statistical Institute. There has been an increased interest in Quality Improvement (QI) activities in many organizations during the last several years since the airing of the NBC television program, "If Japan can ... why can't we?" Implementation of QI meth ods requires statistical thinking and the utilization of statistical tools, thus there has been a renewed interest in statistical methods applicable to industry and technology. This revitalized enthusiasm has created worldwide discussions on Industrial Statistics Research and QI ideas at several international conferences in recent years. The purpose of this conference was to provide a forum for presenting and ex changing ideas in Statistical Methods and for enhancing the transference of such technologies to quality improvement efforts in various sectors. It also provided an opportunity for interaction between industrial practitioners and academia. It was intended that the exchange of experiences and ideas would foster new international collaborations in research and other technology transfers."
Measurement plays a fundamental role both in physical and behavioral sciences, as well as in engineering and technology: it is the link between abstract models and empirical reality and is a privileged method of gathering information from the real world. Is it possible to develop a single theory of measurement for the various domains of science and technology in which measurement is involved? This book takes the challenge by addressing the following main issues: What is the meaning of measurement? How do we measure? What can be measured? A theoretical framework that could truly be shared by scientists in different fields, ranging from physics and engineering to psychology is developed. The future in fact will require greater collaboration between science and technology and between different sciences. Measurement, which played a key role in the birth of modern science, can act as an essential interdisciplinary tool and language for this new scenario. A sound theoretical basis for addressing key problems in measurement is provided. These include perceptual measurement, the evaluation of uncertainty, the evaluation of inter-comparisons, the analysis of risks in decision-making and the characterization of dynamical measurement. Currently, increasing attention is paid to these issues due to their scientific, technical, economic and social impact. The book proposes a unified probabilistic approach to them which may allow more rational and effective solutions to be reached. Great care was taken to make the text as accessible as possible in several ways. Firstly, by giving preference to as interdisciplinary a terminology as possible; secondly, by carefully defining and discussing all key terms. This ensures that a wide readership, including people from different mathematical backgrounds and different understandings of measurement can all benefit from this work. Concerning mathematics, all the main results are preceded by intuitive discussions and illustrated by simple examples. Moreover, precise proofs are always included in order to enable the more demanding readers to make conscious and creative use of these ideas, and also to develop new ones. The book demonstrates that measurement, which is commonly understood to be a merely experimental matter, poses theoretical questions which are no less challenging than those arising in other, apparently more theoretical, disciplines.
Coalition Formation and Social Choice provides a unified and comprehensive study of coalition formation and collective decision-making in committees. It discusses the main existing theories including the size principle, conflict of interest theory, dominant player theory, policy distance theory and power excess theory. In addition, the book offers new theories of coalition formation in which the endogenous formation of preferences for coalitions is basic. Both simple game theory and social choice theory are extensively applied in the treatment of the theories. This combined application not only leads to new theories but also offers a new and fresh perspective on coalition formation and collective decision-making in committees. The book covers the fundamental concepts and results of social choice theory including Arrow's Impossibility Theorem. Furthermore, it gives a coherent treatment of the theory of simple games. Besides more traditional topics in simple game theory like power indices, it also introduces new aspects of simple games such as the Chow parameter, the Chow vector and the notion of similar games.
The book treats two approaches to decision theory: (1) the normative, purporting to determine how a 'perfectly rational' actor ought to choose among available alternatives; (2) the descriptive, based on observations of how people actually choose in real life and in laboratory experiments. The mathematical tools used in the normative approach range from elementary algebra to matrix and differential equations. Sections on different levels can be studied independently. Special emphasis is made on 'offshoots' of both theories to cognitive psychology, theoretical biology, and philosophy.
Search games and rendezvous problems have received growing attention in computer science within the past few years. Rendezvous problems emerge naturally, for instance, to optimize performance and convergence of mobile robots. This gives a new algorithmic point of view to the theory. Furthermore, modern topics such as the spreading of gossip or disease in social networks have lead to new challenging problems in search and rendezvous. "Search Theory: A Game Theoretic Perspective" introduces the first integrated approach to Search and Rendezvous from the perspectives ofbiologists, computer scientists and mathematicians. This contributed volume covers a wide range of topics including rendezvous problems and solutions, rendezvous on graphs, search games on biology, mobility in governed social networks, search and security, and more. Most chapters also include case studies or a survey, in addition to a chapter on the future direction of Search and Rendezvous research. This book targets researchers and practitioners working in computer science, mathematics and biology as a reference book. Advanced level students focused on these fields will also find this book valuable as a secondary text book orreference."
Individuals, firms, governments and nations behave strategically, for good and bad. Over the last few decades, game theory has been constructed and progressively refined to become the major tool used by social scientists to understand, predict and regulate strategic interaction among agents who often have conflicting interests. In the surprisingly anodyne jargon of the theory, they play games'. This book offers an introduction to the basic tools of game theory and an overview of a number of applications to real-world cases, covering the areas of economics, politics and international relations. Each chapter is accompanied by some suggestions about further reading.
The developments within the computationally and numerically oriented ar eas of Operations Research, Finance, Statistics and Economics have been sig nificant over the past few decades. Each area has been developing its own computer systems and languages that suit its needs, but there is relatively little cross-fertilization among them yet. This volume contains a collection of papers that each highlights a particular system, language, model or paradigm from one of the computational disciplines, aimed at researchers and practitioners from the other fields. The 15 papers cover a number of relevant topics: Models and Modelling in Operations Research and Economics, novel High-level and Object-Oriented approaches to programming, through advanced uses of Maple and MATLAB, and applications and solution of Differential Equations in Finance. It is hoped that the material in this volume will whet the reader's appetite for discovering and exploring new approaches to old problems, and in the longer run facilitate cross-fertilization among the fields. We would like to thank the contributing authors, the reviewers, the publisher, and last, but not least, Jesper Saxtorph, Anders Nielsen, and Thomas Stidsen for invaluable technical assistance."
This book is concerned with situations in which several persons reach decisions independently and the final consequence depends, potentially, upon each of the decisions taken. Such situations may be described formally by an extensive form game: a mathematical object which specifies the order in which decisions are to be taken, the information available to the decision makers at each point in time, and the consequence that results for each possible combination of decisions. A necessary requirement for rational behavior in such games is that each decision maker should reach a decision that is optimal, given his preferences over his own decisions. This requirement is far from sufficient, however, since every decision maker should in addition base his preferences upon the conjecture that his opponents will act optimally as well. It is this principle that distinguishes noncooperative game theory from one-person decision theory. The main purpose of Rationality in Extensive Form Games is to discuss different formalizations of this principle in extensive form games, such as backward induction, Nash equilibrium, forward induction and rationalizability, under the assumption that the decision makers' preferences are given by subjective expected utility functions. The various formalizations, or rationality criteria, are illustrated by examples, and the relationships among the different criteria are explored.
Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries, reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes New content in every chapter, from the PC-98, MSX, Amstrad, and ZX Spectrum to expanded coverage on mobile gaming, virtual reality, Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5
During the last decade I have explored the consequences of what I have chosen to call the 'consistent preferences' approach to deductive reasoning in games. To a great extent this work has been done in coop eration with my co-authors Martin Dufwenberg, Andres Perea, and Ylva Sovik, and it has lead to a series of journal articles. This book presents the results of this research program. Since the present format permits a more extensive motivation for and presentation of the analysis, it is my hope that the content will be of interest to a wider audience than the corresponding journal articles can reach. In addition to active researcher in the field, it is intended for graduate students and others that wish to study epistemic conditions for equilibrium and rationalizability concepts in game theory. Structure of the book This book consists of twelve chapters. The main interactions between the chapters are illustrated in Table 0.1. As Table 0.1 indicates, the chapters can be organized into four dif ferent parts. Chapters 1 and 2 motivate the subsequent analysis by introducing the 'consistent preferences' approach, and by presenting ex amples and concepts that are revisited throughout the book. Chapters 3 and 4 present the decision-theoretic framework and the belief operators that are used in later chapters. Chapters 5, 6, 10, and 11 analyze games in the strategic form, while the remaining chapters-Chapters 7, 8, 9, and 12-are concerned with games in the extensive form. |
You may like...
Game Theory - Applications in Logistics…
Danijela Tuljak-Suban
Hardcover
R3,060
Discovery Miles 30 600
The History and Allure of Interactive…
Mark Kretzschmar, Sara Raffel
Hardcover
R3,171
Discovery Miles 31 710
Extremum Seeking through Delays and PDEs
Tiago Roux Oliveira, Miroslav Krstic
Hardcover
The Art of Strategy - A Game Theorist's…
Avinash K. Dixit, Barry J. Nalebuff
Paperback
R461
Discovery Miles 4 610
The Oxford Handbook of the Economics of…
Yann Bramoulle, Andrea Galeotti, …
Hardcover
R5,455
Discovery Miles 54 550
Game Theory - Breakthroughs in Research…
Information Resources Management Association
Hardcover
R8,209
Discovery Miles 82 090
|