We've all sneaked the odd five minutes here or there playing the
latest Flash game that someone sent round the office, but creating
those games is trickier than it looks. The aim of Foundation Game
Design with Flash is to take you, even if you've minimal multimedia
or programming experience, through a series of step-by-step
examples and detailed case studies to the point where you'll have
the skills to independently design any conceivable 2D game using
Flash and ActionScript. The book is a non-technical one-stop-shop
for all the most important skills and techniques a beginner game
designer needs to build games with Flash from scratch. Whether
you're creating quick blasts of viral amusement, or more in-depth
action or adventure titles, this book is for you.Focused and
friendly introduction to designing games with Flash and
ActionScript Five detailed case studies of Flash games Essential
techniques for building games, with each chapter gently building on
the skills of preceding chapters What you'll learn Learn how to
build interactive movies and objects with Flash Get a thorough
grounding in ActionScript 3.0 and good programming practices, with
minimal prior programming experience required Discover how to build
interactive storybooks, space-shooter, adventure and drag-and-Drop
games. Master collision detection, Enemy AI systems, player
control, managing game data, basic physics and trigonometry. Make
use of design patterns and object-oriented programming techniques
to build robust games. Understand the strategies for making games
fun to play and easy to build. Who this book is for
This book is for a non-technical creative person who wants to
learn the art of video game design, but has no idea where to start
or where to look for help. It is a lucid, friendly and step-by-step
guide though all the technical and creative issues involved in game
design with Flash and ActionScript. The book treats the art of
programming as a creative artistic tool, and will help anyone who
may be afraid of programming to love the subject as much as the
author does. The techniques in the book are comprehensive enough to
form the basis of career as a game designer, and form a solid
foundation for continued study of programming and ActionScript.
This book is the missing link that will guide and inspire any
curious and creative person turn a good game idea into a reality.
Table of Contents Programming Foundations: How to Make a Video Game
Making Objects Programming Objects Controlling Movie Clip Objects
Decision Making Controlling a Player Character Bumping into Things
Object-Oriented Game Design Platform Game: Physics and Data
Management Advanced Object and Character Control
General
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