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Books > Computing & IT > Applications of computing > Image processing
This book constitutes the refereed proceedings of the Third International Conference on Intelligence Science, ICIS 2018, held in Beijing China, in November 2018. The 44 full papers and 5 short papers presented were carefully reviewed and selected from 85 submissions. They deal with key issues in intelligence science and have been organized in the following topical sections: brain cognition; machine learning; data intelligence; language cognition; perceptual intelligence; intelligent robots; fault diagnosis; and ethics of artificial intelligence.
An uncoded multimedia transmission (UMT) system is one that skips quantization and entropy coding in compression and all subsequent binary operations, including channel coding and bit-to-symbol mapping of modulation. By directly transmitting non-binary symbols with amplitude modulation, the uncoded system avoids the annoying cliff effect observed in the coded transmission system. This advantage makes uncoded transmission more suited to both unicast in varying channel conditions and multicast to heterogeneous users. Particularly, in the first part of Uncoded Multimedia Transmission, we consider how to improve the efficiency of uncoded transmission and make it on par with coded transmission. We then address issues and challenges regarding how to better utilize temporal and spatial correlation of images and video in the uncoded transmission, to achieve the optimal transmission performance. Next, we investigate the resource allocation problem for uncoded transmission, including subchannel, bandwidth and power allocation. By properly allocating these resources, uncoded transmission can achieve higher efficiency and more robust performance. Subsequently, we consider the image and video delivery in MIMO broadcasting networks with diverse channel quality and varying numbers of antennas across receivers. Finally, we investigate the cases where uncoded transmission can be used in conjunction with digital transmission for a balanced efficiency and adaptation capability. This book is the very first monograph in the general area of uncoded multimedia transmission written in a self-contained format. It addresses both the fundamentals and the applications of uncoded transmission. It gives a systematic introduction to the fundamental theory and concepts in this field, and at the same time, also presents specific applications that reveal the great potential and impacts for the technologies generated from the research in this field. By concentrating several important studies and developments currently taking place in the field of uncoded transmission in a single source, this book can reduce the time and cost required to learn and improve skills and knowledge in the field. The authors have been actively working in this field for years, and this book is the final essence of their years of long research in this field. The book may be used as a collection of research notes for researchers in this field, a reference book for practitioners or engineers, as well as a textbook for a graduate advanced seminar in this field or any related fields. The references collected in this book may be used as further reading lists or references for the readers.
Model, texture and animate with Cinema 4D 11 using the techniques
and tips provided in Cinema 4D 11 Workshop. Starting with all of
the basic concepts, functions, and tools - follow along to the
workshop tutorials that deliver a hands-on knowledge of the new R11
toolset as well as the returning advanced features. The companion
website provides all of the required tutorial media from the
projects in the book so that you create your own working models and
animations.
Computational intelligence based techniques have firmly established themselves as viable, alternate, mathematical tools for more than a decade. They have been extensively employed in many systems and application domains, among these signal processing, automatic control, industrial and consumer electronics, robotics, finance, manufacturing systems, electric power systems, and power electronics. Image processing is also an extremely potent area which has attracted the atten tion of many researchers who are interested in the development of new computational intelligence-based techniques and their suitable applications, in both research prob lems and in real-world problems. Part I of the book discusses several image preprocessing algorithms; Part II broadly covers image compression algorithms; Part III demonstrates how computational intelligence-based techniques can be effectively utilized for image analysis purposes; and Part IV shows how pattern recognition, classification and clustering-based techniques can be developed for the purpose of image inferencing. The book offers a unified view of the modern computational intelligence tech niques required to solve real-world problems and it is suitable as a reference for engineers, researchers and graduate students.
Image Processing with MATLAB (R): Applications in Medicine and Biology explains complex, theory-laden topics in image processing through examples and MATLAB (R) algorithms. It describes classical as well emerging areas in image processing and analysis. Providing many unique MATLAB codes and functions throughout, the book covers the theory of probability and statistics, two-dimensional fast Fourier transform, nonlinear diffusion filtering, and partial differential equation (PDE)-based image denoising techniques. It presents intensity-based image segmentation methods, including thresholding techniques as well as K-means and fuzzy C-means clustering techniques. The authors also explore Markov random field (MRF)-based image segmentation, boundary and curvature analysis methods, and parametric and geometric deformable models. The final chapters focus on three specific applications of image processing and analysis. Reducing the need for the trial-and-error way of solving problems, this book helps readers understand advanced concepts by applying algorithms to real-world problems in medicine and biology. A solutions manual is available for instructoes wishing to convert this reference to classroom use.
Lays out a step-by-step approach to identify relevant tools and methods for UAS data/image acquisition and processing Provides practical hands-on knowledge with visual interpretation, well-organized and designed for a typical, 16-week, UAS course offered on college and university campuses Suitable for all levels of readers and does not require prior knowledge of UAS, remote sensing, digital image processing, or geospatial analytics Includes real-world environmental applications along with data interpretations and software used, often non-proprietary Combines the expertise of a wide range of UAS researchers and practitioners across the geospatial sciences
If you're comfortable using the basic features of Lightroom, but
really want to push the envelope with this powerful software,
'Inside Lightroom' by acclaimed photographer and Lightroom
Beta-tester Richard Earney is a must-have.
This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.
The digital revolution over the past several decades has advanced every facet of evidence detection, photography, optimization, and interpretation. Forensic scientists and practitioners have benefited tremendously from the move from film to digital. With proper procedures in place, digital images and casework capabilities have increased tremendously in both complexity and range due to a vast array of tools to enhance evidence and photography. Forensic Digital Image Processing: Optimization of Impression Evidence provides the forensic investigator with the tools and understanding to extract, optimize, and interpret the maximum evidence possible from crime scenes to increase identifications. The book begins by examining the emergence of forensic digital image processing, and the gradual improvement and acceptance of the science over the past four decades. Coverage includes looking at the issues of image integrity and authentication including forensic image optimization and the manipulation of images. Chapters explore techniques exploiting color theory, modes, and channels to optimize signal-to-noise ratio in images. One of the greatest assets of digital image technology is the ability to combine multiple images of the same subject to create a final, blended image: one that displays the desired evidence and is especially useful for fingerprint or footwear impression. Later chapters demonstrate image subtraction, focus stacking, and high dynamic range, utilizing images in optimum focus and with substrate interference diminished or removed entirely. The authors look at fast Fourier transform as an optimal tool for noise removal, addressing basic theory and diagnosis of the noise signatures. The book discusses the history of digital imaging techniques and their treatment within the court system. Forensic Digital Image Processing: Optimization of Impression Evidence serves as an invaluable resource and tool for practicing professionals-as well as those new to the field-to look at best practices, the latest technology, and advances in utilizing the increasing array of tools of the trade.
This book first details a proposed Stationary Bionic Wavelet Transform (SBWT) for use in speech processing. The author then details the proposed techniques based on SBWT. These techniques are relevant to speech enhancement, speech recognition, and ECG de-noising. The techniques are then evaluated by comparing them to a number of methods existing in literature. For evaluating the proposed techniques, results are applied to different speech and ECG signals and their performances are justified from the results obtained from using objective criterion such as SNR, SSNR, PSNR, PESQ , MAE, MSE and more.
The field of medical imaging seen rapid development over the last two decades and has consequently revolutionized the way in which modern medicine is practiced. Diseases and their symptoms are constantly changing therefore continuous updating is necessary for the data to be relevant. Diseases fall into different categories, even a small difference in symptoms may result in categorising it in a different group altogether. Thus analysing data accurately is of critical importance. This book concentrates on diagnosing diseases like cancer or tumor from different modalities of images. This book is divided into the following domains: Importance of big data in medical imaging, pre-processing, image registration, feature extraction, classification and retrieval. It is further supplemented by the medical analyst for a continuous treatment process. The book provides an automated system that could retrieve images based on user's interest to a point of providing decision support. It will help medical analysts to take informed decisions before planning treatment and surgery. It will also be useful to researchers who are working in problems involved in medical imaging.
Fully illustrated, with rich, four-color graphics, this book takes a unique illustrated approach to communication technologies, detailing graphically how each invention works Offers readers a comprehensive history of mass communication technologies, from the printing press to the Internet Covers key historical innovations, giving readers insight into the driving figures behind technologies and broader society impact
Fully illustrated, with rich, four-color graphics, this book takes a unique illustrated approach to communication technologies, detailing graphically how each invention works Offers readers a comprehensive history of mass communication technologies, from the printing press to the Internet Covers key historical innovations, giving readers insight into the driving figures behind technologies and broader society impact
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body aims to cover the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. This book provides a reference for the state-of-the-art methods, delivered by the leading researchers in this area, who are invited to contribute to the appropriate chapters according to their expertise. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs' text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics. Features Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging. Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs. Continuous updates and further support can be located at www.cherylcreates.com Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies. Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019). Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics-all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.
The International Scientific and Professional Conference on Geodesy, Cartography and Geoinformatics 2017 (GCG 2017) was organized under the auspices of the Faculty of Mining, Ecology, Process Control and Geotechnologies, Technical University of Kosice (SK), Pavol Jozef Safarik University in Kosice (SK), Faculty of Civil Engineering, STU Bratislava (SK), Faculty of Civil Engineering, CTU Prague (CZ), University of Technology, Kielce (PL), AGH University of Science and Technology, Krakow (PL), Upper Nitra Mines Prievidza, plc. (SK) and the Slovakian Mining Society (SK). The conference was held from October 10 - 13, 2017, in Low Tatras, Slovakia. The purpose of the conference was to provide a forum for prominent scientists, researchers and professionals from Slovakia, Poland and the Czech Republic to present novel and fundamental advances in the fields of geodesy, cartography and geoinformatics. Conference participants had the opportunity to exchange and share their experiences, research and results solved within scientific research projects with other colleagues. The conference focused on a wide spectrum of actual topics and subject areas in Surveying and Mine Surveying, Geodetic Control and Geodynamics, and Cartography and Geoinformatics and collected in this proceedings volume.
Remote sensing is a technology that engages electromagnetic sensors
to measure and monitor changes in the earth's surface and
atmosphere. Normally this is accomplished through the use of a
satellite or aircraft. This book, in its 3rd edition, seamlessly
connects the art and science of earth remote sensing with the
latest interpretative tools and techniques of computer-aided image
processing. Newly expanded and updated, this edition delivers more
of the applied scientific theory and practical results that helped
the previous editions earn wide acclaim and become classroom and
industry standards. Dr. Schowengerdt presents an advanced unified
framework and rationale that uniquely empowers the reader with the
latest critical thinking skills and prerequisite knowledge needed
to successfully design, develop and incorporate maintainable remote
sensing solutions for real-world application. Advanced remote
sensing image processing techniques such as hyperspectral image
analysis, fusion of multisensor images and digital elevation model
extraction from stereo imagery are discussed theoretically in terms
of spectral, spatial, and geometric models. An expanded exercise
section is also included at the end of each chapter allowing for
the greatest level of mastery ever.
Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people's lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods.
Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.
The overall aim of the book is to introduce students to the typical course followed by a data analysis project in earth sciences. A project usually involves searching relevant literature, reviewing and ranking published books and journal articles, extracting relevant information from the literature in the form of text, data, or graphs, searching and processing the relevant original data using MATLAB, and compiling and presenting the results as posters, abstracts, and oral presentations using graphics design software. The text of this book includes numerous examples on the use of internet resources, on the visualization of data with MATLAB, and on preparing scientific presentations. As with its sister book MATLAB Recipes for Earth Sciences-3rd Edition (2010), which demonstrates the use of statistical and numerical methods on earth science data, this book uses state-of-the art software packages, including MATLAB and the Adobe Creative Suite, to process and present geoscientific information collected during the course of an earth science project. The book's supplementary electronic material (available online through the publisher's website) includes color versions of all figures, recipes with all the MATLAB commands featured in the book, the example data, exported MATLAB graphics, and screenshots of the most important steps involved in processing the graphics.
Radar scattering and imaging of rough surfaces is an active interdisciplinary area of research with many practical applications in fields such as mineral and resource exploration, ocean and physical oceanography, military and national defense, planetary exploration, city planning and land use, environmental science, and many more. By focusing on the most advanced analytical and numerical modeling and describing both forward and inverse modeling, Radar Scattering and Imaging of Rough Surfaces: Modeling and Applications with MATLAB (R) connects the scattering process to imaging techniques by vivid examples through numerical and experimental demonstrations and provides computer codes and practical uses. This book is unique in its simultaneous treatment of radar scattering and imaging. Key Features Bridges physical modeling with simulation for resolving radar imaging problems (the first comprehensive work to do so) Provides excellent basic and advanced information for microwave remote-sensing professionals in various fields of science and engineering Covers most advanced analytical and numerical modeling for both backscattering and bistatic scattering Includes MATLAB (R) codes useful not only for academics but also for radar engineers and scientists to develop tools applicable in different areas of earth studies Covering both the theoretical and the practical, Radar Scattering and Imaging of Rough Surfaces: Modeling and Applications with MATLAB (R) is an invaluable resource for professionals and students using remote sensing to study and explain the Earth and its processes. University and research institutes, electrical and radar engineers, remote-sensing image users, application software developers, students, and academics alike will benefit from this book. The author, Kun-Shan Chen, is an internationally known and respected engineer and scientist and an expert in the field of electromagnetic modeling. |
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