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Books > Computing & IT > Applications of computing > Image processing

Mathematics of Multidimensional Fourier Transform Algorithms (Hardcover, 2nd Revised edition): Richard Tolimieri, Myong An,... Mathematics of Multidimensional Fourier Transform Algorithms (Hardcover, 2nd Revised edition)
Richard Tolimieri, Myong An, Chao Lu
R2,404 Discovery Miles 24 040 Ships in 18 - 22 working days

Developing algorithms for multi-dimensional Fourier transforms, this book presents results that yield highly efficient code on a variety of vector and parallel computers. By emphasising the unified basis for the many approaches to both one-dimensional and multidimensional Fourier transforms, this book not only clarifies the fundamental similarities, but also shows how to exploit the differences in optimising implementations. It will thus be of great interest not only to applied mathematicians and computer scientists, but also to seismologists, high-energy physicists, crystallographers, and electrical engineers working on signal and image processing.

Game Design Deep Dive: Horror - Horror (Paperback): Joshua Bycer Game Design Deep Dive: Horror - Horror (Paperback)
Joshua Bycer
R1,455 Discovery Miles 14 550 Ships in 10 - 15 working days

o Continuing the a series of books that focus entirely on a singular game design system or mechanic o A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint o The series has potential to keep growing looking at a multitude of topics

Signal Analysis - Wavelets, Filter Banks, Time- Frequency Transforms & Applications (Hardcover, English rev. ed): A. Mertins Signal Analysis - Wavelets, Filter Banks, Time- Frequency Transforms & Applications (Hardcover, English rev. ed)
A. Mertins
R5,631 Discovery Miles 56 310 Ships in 18 - 22 working days

Signal Analysis explores methods that offer an insight into the properties of signals and stochastic processes. This comprehensive and authoritative book provides an introduction to the fundamental theory of signal analysis. It bridges the gap between the basic knowledge in system theory and the specialist knowledge in various fields of signal processing and provides a complete overview of current applications. Features include:

  • Focus on both classical and modern approaches to transforms, such as the Karhunen—Loève transform and the discrete Fourier transform
  • Enhancement of the understanding and relation of transform theory
  • Discussion of recent and emerging topics, including filter banks with perfect reconstruction time-frequency and wavelets.
With its great accuracy and technical merit, Signal Analysis is essential reading for signal processing engineers, researchers, undergraduates, postgraduates and lecturers of electrical and computer engineering.
Force: Animal Drawing - Animal Locomotion and Design Concepts for Animators (Hardcover, 2nd edition): Mike Mattesi Force: Animal Drawing - Animal Locomotion and Design Concepts for Animators (Hardcover, 2nd edition)
Mike Mattesi
R4,099 Discovery Miles 40 990 Ships in 10 - 15 working days

The unique, dynamic learning system that has helped thousands of artists enhance their figure drawing abilities Dozens of updated illustrations and all-new content, exclusive to the 3rd edition Select pages can be scanned by your smartphone or other device to pull up bonus video content, enhancing the learning process

Game Dev Stories - Interviews About Game Development and Culture Volumes 1 and 2 (Hardcover): David L Craddock Game Dev Stories - Interviews About Game Development and Culture Volumes 1 and 2 (Hardcover)
David L Craddock
R8,058 Discovery Miles 80 580 Ships in 10 - 15 working days

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.

We Are Not Garbage! - The Homeless Movement in Tokyo, 1994-2002 (Paperback): Miki Hasegawa We Are Not Garbage! - The Homeless Movement in Tokyo, 1994-2002 (Paperback)
Miki Hasegawa
R1,014 Discovery Miles 10 140 Ships in 10 - 15 working days

This book offers a full history of a homeless movement in Tokyo that lasted nearly a decade. It shows how homeless people and their external supporters in the city combined their scarce resources to generate and sustain the movement. The study advocates a more nuanced analysis of movement gains to appreciate how poor people can benefit by acting collectively. It also draws attention to potential difficulties faced by lower-stratum movements aided by external allies. In particular, the study highlights how actions of the state can undermine the relations between aggrieved allies in such a way as to limit gains. The book is the first in English to detail homeless mobilization in Japan. It also addresses the origins of increased homelessness and development of homelessness policy in the country. Besides homelessness, it covers a number of current social issues, including economic globalization, social exclusion, and politics over space.

Intelligence Science II - Third IFIP TC 12 International Conference, ICIS 2018, Beijing, China, November 2-5, 2018, Proceedings... Intelligence Science II - Third IFIP TC 12 International Conference, ICIS 2018, Beijing, China, November 2-5, 2018, Proceedings (Hardcover, 1st ed. 2018)
Zhongzhi Shi, Cyriel Pennartz, Tiejun Huang
R1,496 Discovery Miles 14 960 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Third International Conference on Intelligence Science, ICIS 2018, held in Beijing China, in November 2018. The 44 full papers and 5 short papers presented were carefully reviewed and selected from 85 submissions. They deal with key issues in intelligence science and have been organized in the following topical sections: brain cognition; machine learning; data intelligence; language cognition; perceptual intelligence; intelligent robots; fault diagnosis; and ethics of artificial intelligence.

Uncoded Multimedia Transmission (Hardcover): Feng Wu, Chong Luo, Hancheng Lu Uncoded Multimedia Transmission (Hardcover)
Feng Wu, Chong Luo, Hancheng Lu
R3,510 Discovery Miles 35 100 Ships in 10 - 15 working days

An uncoded multimedia transmission (UMT) system is one that skips quantization and entropy coding in compression and all subsequent binary operations, including channel coding and bit-to-symbol mapping of modulation. By directly transmitting non-binary symbols with amplitude modulation, the uncoded system avoids the annoying cliff effect observed in the coded transmission system. This advantage makes uncoded transmission more suited to both unicast in varying channel conditions and multicast to heterogeneous users. Particularly, in the first part of Uncoded Multimedia Transmission, we consider how to improve the efficiency of uncoded transmission and make it on par with coded transmission. We then address issues and challenges regarding how to better utilize temporal and spatial correlation of images and video in the uncoded transmission, to achieve the optimal transmission performance. Next, we investigate the resource allocation problem for uncoded transmission, including subchannel, bandwidth and power allocation. By properly allocating these resources, uncoded transmission can achieve higher efficiency and more robust performance. Subsequently, we consider the image and video delivery in MIMO broadcasting networks with diverse channel quality and varying numbers of antennas across receivers. Finally, we investigate the cases where uncoded transmission can be used in conjunction with digital transmission for a balanced efficiency and adaptation capability. This book is the very first monograph in the general area of uncoded multimedia transmission written in a self-contained format. It addresses both the fundamentals and the applications of uncoded transmission. It gives a systematic introduction to the fundamental theory and concepts in this field, and at the same time, also presents specific applications that reveal the great potential and impacts for the technologies generated from the research in this field. By concentrating several important studies and developments currently taking place in the field of uncoded transmission in a single source, this book can reduce the time and cost required to learn and improve skills and knowledge in the field. The authors have been actively working in this field for years, and this book is the final essence of their years of long research in this field. The book may be used as a collection of research notes for researchers in this field, a reference book for practitioners or engineers, as well as a textbook for a graduate advanced seminar in this field or any related fields. The references collected in this book may be used as further reading lists or references for the readers.

CINEMA 4D 11 Workshop (Paperback): Arndt von Koenigsmarck CINEMA 4D 11 Workshop (Paperback)
Arndt von Koenigsmarck
R1,723 R1,489 Discovery Miles 14 890 Save R234 (14%) Ships in 18 - 22 working days

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.
*Covers new features of version 11 such as Motion Clips, as well as advanced features such as MoGraph, Dynamics, Thinking Particles, HyperNURBS modeling, XPresso programming, and Advanced Renderer
*A unique tutorial-based approach teaches readers the workflow process for modeling, texturing, and animation using Cinema 4D 11
*Companion website includes the project files for the tutorials, a video workshop on Expresso, a sample chapter on character modeling, and plug-in samples

Computational Intelligence in Image Processing (Hardcover, 2013 ed.): Amitava Chatterjee, Patrick Siarry Computational Intelligence in Image Processing (Hardcover, 2013 ed.)
Amitava Chatterjee, Patrick Siarry
R2,687 Discovery Miles 26 870 Ships in 18 - 22 working days

Computational intelligence based techniques have firmly established themselves as viable, alternate, mathematical tools for more than a decade. They have been extensively employed in many systems and application domains, among these signal processing, automatic control, industrial and consumer electronics, robotics, finance, manufacturing systems, electric power systems, and power electronics. Image processing is also an extremely potent area which has attracted the atten tion of many researchers who are interested in the development of new computational intelligence-based techniques and their suitable applications, in both research prob lems and in real-world problems. Part I of the book discusses several image preprocessing algorithms; Part II broadly covers image compression algorithms; Part III demonstrates how computational intelligence-based techniques can be effectively utilized for image analysis purposes; and Part IV shows how pattern recognition, classification and clustering-based techniques can be developed for the purpose of image inferencing. The book offers a unified view of the modern computational intelligence tech niques required to solve real-world problems and it is suitable as a reference for engineers, researchers and graduate students.

Image Processing with MATLAB - Applications in Medicine and Biology (Hardcover): Omer Demirkaya, Musa H. Asyali, Prasanna K.... Image Processing with MATLAB - Applications in Medicine and Biology (Hardcover)
Omer Demirkaya, Musa H. Asyali, Prasanna K. Sahoo
R4,529 Discovery Miles 45 290 Ships in 10 - 15 working days

Image Processing with MATLAB (R): Applications in Medicine and Biology explains complex, theory-laden topics in image processing through examples and MATLAB (R) algorithms. It describes classical as well emerging areas in image processing and analysis. Providing many unique MATLAB codes and functions throughout, the book covers the theory of probability and statistics, two-dimensional fast Fourier transform, nonlinear diffusion filtering, and partial differential equation (PDE)-based image denoising techniques. It presents intensity-based image segmentation methods, including thresholding techniques as well as K-means and fuzzy C-means clustering techniques. The authors also explore Markov random field (MRF)-based image segmentation, boundary and curvature analysis methods, and parametric and geometric deformable models. The final chapters focus on three specific applications of image processing and analysis. Reducing the need for the trial-and-error way of solving problems, this book helps readers understand advanced concepts by applying algorithms to real-world problems in medicine and biology. A solutions manual is available for instructoes wishing to convert this reference to classroom use.

Fundamentals of Capturing and Processing Drone Imagery and Data (Hardcover): Amy Frazier, Kunwar Singh Fundamentals of Capturing and Processing Drone Imagery and Data (Hardcover)
Amy Frazier, Kunwar Singh
R3,664 Discovery Miles 36 640 Ships in 10 - 15 working days

Lays out a step-by-step approach to identify relevant tools and methods for UAS data/image acquisition and processing Provides practical hands-on knowledge with visual interpretation, well-organized and designed for a typical, 16-week, UAS course offered on college and university campuses Suitable for all levels of readers and does not require prior knowledge of UAS, remote sensing, digital image processing, or geospatial analytics Includes real-world environmental applications along with data interpretations and software used, often non-proprietary Combines the expertise of a wide range of UAS researchers and practitioners across the geospatial sciences

Inside Lightroom 2 - The serious photographer's guide to Lightroom efficiency (Paperback): Richard Earney Inside Lightroom 2 - The serious photographer's guide to Lightroom efficiency (Paperback)
Richard Earney
R786 Discovery Miles 7 860 Ships in 10 - 15 working days

If you're comfortable using the basic features of Lightroom, but really want to push the envelope with this powerful software, 'Inside Lightroom' by acclaimed photographer and Lightroom Beta-tester Richard Earney is a must-have.
Bypassing the obvious features covered in a variety of existing Lightroom books, Richard focuses on customizing Lightroom to suit your workflow. For example, he covers using presets to automate the way Lightroom deals with photos, optimizing your Lightroom workflow for your own hardware and preferences. He covers sophisticated calibration techniques, helping you render your pictures accurately both onscreen and in print. Basically -- the hidden information for this powerful software. Unlike the other 'guides' on the market, this book doesn't tell you what you already know. Instead, it focuses on what you don't.
'Inside Lightroom' also showcases the brand-new features of the software, available only in Lightroom 2.0, so if you have recently upgraded from Lightroom 1, this book will help you reap the benefits of your investment.
Practical, jargon-free and full of stunning images, Richard Earney's book should be on the shelf of every Lightroom user.
* No-nonsense guide shows you the advanced features so you can use the power of Lightroom to speed up your workflow
* Includes in-depth information on presets enabling you to customize Lightroom, whatever your style
* Written by Richard Earney, established expert on Lightroom

Understanding Virtual Reality - Challenging Perspectives for Media Literacy and Education (Paperback): Sarah Jones, Steve... Understanding Virtual Reality - Challenging Perspectives for Media Literacy and Education (Paperback)
Sarah Jones, Steve Dawkins, Julian McDougall
R1,185 Discovery Miles 11 850 Ships in 9 - 17 working days

This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.

Forensic Digital Image Processing - Optimization of Impression Evidence (Paperback): Brian Dalrymple, Jill Smith Forensic Digital Image Processing - Optimization of Impression Evidence (Paperback)
Brian Dalrymple, Jill Smith
R2,146 Discovery Miles 21 460 Ships in 10 - 15 working days

The digital revolution over the past several decades has advanced every facet of evidence detection, photography, optimization, and interpretation. Forensic scientists and practitioners have benefited tremendously from the move from film to digital. With proper procedures in place, digital images and casework capabilities have increased tremendously in both complexity and range due to a vast array of tools to enhance evidence and photography. Forensic Digital Image Processing: Optimization of Impression Evidence provides the forensic investigator with the tools and understanding to extract, optimize, and interpret the maximum evidence possible from crime scenes to increase identifications. The book begins by examining the emergence of forensic digital image processing, and the gradual improvement and acceptance of the science over the past four decades. Coverage includes looking at the issues of image integrity and authentication including forensic image optimization and the manipulation of images. Chapters explore techniques exploiting color theory, modes, and channels to optimize signal-to-noise ratio in images. One of the greatest assets of digital image technology is the ability to combine multiple images of the same subject to create a final, blended image: one that displays the desired evidence and is especially useful for fingerprint or footwear impression. Later chapters demonstrate image subtraction, focus stacking, and high dynamic range, utilizing images in optimum focus and with substrate interference diminished or removed entirely. The authors look at fast Fourier transform as an optimal tool for noise removal, addressing basic theory and diagnosis of the noise signatures. The book discusses the history of digital imaging techniques and their treatment within the court system. Forensic Digital Image Processing: Optimization of Impression Evidence serves as an invaluable resource and tool for practicing professionals-as well as those new to the field-to look at best practices, the latest technology, and advances in utilizing the increasing array of tools of the trade.

The Stationary Bionic Wavelet Transform and its Applications for ECG and Speech Processing (Hardcover, 1st ed. 2022): Talbi... The Stationary Bionic Wavelet Transform and its Applications for ECG and Speech Processing (Hardcover, 1st ed. 2022)
Talbi Mourad
R3,309 Discovery Miles 33 090 Ships in 18 - 22 working days

This book first details a proposed Stationary Bionic Wavelet Transform (SBWT) for use in speech processing. The author then details the proposed techniques based on SBWT. These techniques are relevant to speech enhancement, speech recognition, and ECG de-noising. The techniques are then evaluated by comparing them to a number of methods existing in literature. For evaluating the proposed techniques, results are applied to different speech and ECG signals and their performances are justified from the results obtained from using objective criterion such as SNR, SSNR, PSNR, PESQ , MAE, MSE and more.

Big Data in Medical Image Processing (Paperback): R. Suganya, S. Rajaram, A. Sheik Abdullah Big Data in Medical Image Processing (Paperback)
R. Suganya, S. Rajaram, A. Sheik Abdullah
R1,548 Discovery Miles 15 480 Ships in 10 - 15 working days

The field of medical imaging seen rapid development over the last two decades and has consequently revolutionized the way in which modern medicine is practiced. Diseases and their symptoms are constantly changing therefore continuous updating is necessary for the data to be relevant. Diseases fall into different categories, even a small difference in symptoms may result in categorising it in a different group altogether. Thus analysing data accurately is of critical importance. This book concentrates on diagnosing diseases like cancer or tumor from different modalities of images. This book is divided into the following domains: Importance of big data in medical imaging, pre-processing, image registration, feature extraction, classification and retrieval. It is further supplemented by the medical analyst for a continuous treatment process. The book provides an automated system that could retrieve images based on user's interest to a point of providing decision support. It will help medical analysts to take informed decisions before planning treatment and surgery. It will also be useful to researchers who are working in problems involved in medical imaging.

A History of Communication Technology (Hardcover): Philip Loubere A History of Communication Technology (Hardcover)
Philip Loubere
R4,932 Discovery Miles 49 320 Ships in 10 - 15 working days

Fully illustrated, with rich, four-color graphics, this book takes a unique illustrated approach to communication technologies, detailing graphically how each invention works Offers readers a comprehensive history of mass communication technologies, from the printing press to the Internet Covers key historical innovations, giving readers insight into the driving figures behind technologies and broader society impact

A History of Communication Technology (Paperback): Philip Loubere A History of Communication Technology (Paperback)
Philip Loubere
R1,411 Discovery Miles 14 110 Ships in 10 - 15 working days

Fully illustrated, with rich, four-color graphics, this book takes a unique illustrated approach to communication technologies, detailing graphically how each invention works Offers readers a comprehensive history of mass communication technologies, from the printing press to the Internet Covers key historical innovations, giving readers insight into the driving figures behind technologies and broader society impact

3D Modeling and Animation - Synthesis and Analysis Techniques for the Human Body (Hardcover, New): Nikos Sarris, Michael G.... 3D Modeling and Animation - Synthesis and Analysis Techniques for the Human Body (Hardcover, New)
Nikos Sarris, Michael G. Strintzis (Professor of Electrical and Computer Engineering, Aristotle University of Thessaloniki, Greece)
R2,158 Discovery Miles 21 580 Ships in 18 - 22 working days

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body aims to cover the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. This book provides a reference for the state-of-the-art methods, delivered by the leading researchers in this area, who are invited to contribute to the appropriate chapters according to their expertise. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

Minecraft: Amazing Bite-Size Builds (Over 20 Awesome Mini-Projects) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Amazing Bite-Size Builds (Over 20 Awesome Mini-Projects) (Hardcover)
Mojang AB, The Official Minecraft Team
R310 Discovery Miles 3 100 Ships in 18 - 22 working days
An Essential Introduction to Maya Character Rigging (Hardcover, 2nd edition): Cheryl Briggs An Essential Introduction to Maya Character Rigging (Hardcover, 2nd edition)
Cheryl Briggs
R3,974 Discovery Miles 39 740 Ships in 10 - 15 working days

While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs' text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics. Features Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging. Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs. Continuous updates and further support can be located at www.cherylcreates.com Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies. Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019). Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.

The Game Programmer's Guide to Torque - Under the Hood of the Torque Game Engine (Hardcover): Edward F. Maurina The Game Programmer's Guide to Torque - Under the Hood of the Torque Game Engine (Hardcover)
Edward F. Maurina
R5,256 Discovery Miles 52 560 Ships in 10 - 15 working days

The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.

3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics (Hardcover, 2nd edition): David Eberly 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics (Hardcover, 2nd edition)
David Eberly
R3,223 Discovery Miles 32 230 Ships in 10 - 15 working days

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics-all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

2D Game Development with Unity (Hardcover): Franz Lanzinger 2D Game Development with Unity (Hardcover)
Franz Lanzinger
R3,962 Discovery Miles 39 620 Ships in 10 - 15 working days

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

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