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2D Game Development with Unity (Hardcover)
Loot Price: R3,870
Discovery Miles 38 700
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2D Game Development with Unity (Hardcover)
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This book teaches beginners and aspiring game developers how to
develop 2D games with Unity. Thousands of commercial games have
been built with Unity. The reader will learn the complete process
of 2D game development, step by step. The theory behind each step
is fully explained. This book contains numerous color illustrations
and access to all source code and companion videos. Key Features:
Fully detailed game projects from scratch. Beginners can do the
steps and create games right away. No coding experience is
necessary. Numerous examples take a raw beginner toward
professional coding proficiency in C# and Unity. Includes a
thorough introduction to Unity 2020, including 2D game development,
prefabs, cameras, animation, character controllers, lighting, and
sound. Includes a step-by-step introduction to Unity 2019.3.
Extensive coverage of GIMP, Audacity, and MuseScore for the
creation of 2D graphics, sound effects, and music. All required
software is free to use for any purpose including commercial
applications and games. Franz Lanzinger is the owner and chief game
developer of Lanzinger Studio, an independent game development and
music studio in Sunnyvale, California. He started his career in
game programming in 1982 at Atari Games, Inc., where he designed
and programmed the classic arcade game Crystal Castles. In 1989, he
joined Tengen, where he was a programmer and designer for Ms.
Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he
designed and coded games including Rampart and Championship Pool
for the NES and SNES, and NCAA Final Four Basketball for the SNES
and Sega Genesis. In 1996, he founded Actual Entertainment,
publisher and developer of the Gubble video game series. He has a
B.Sc. in mathematics from the University of Notre Dame and attended
graduate school in mathematics at the University of California at
Berkeley. He is a former world record holder on Centipede and
Burgertime. He is a professional author, game developer,
accompanist, and piano teacher. He is currently working on remaking
the original Gubble game in Unity and Blender.
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