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Books > Computing & IT > Applications of computing > Image processing
This book is aimed at faculty, postgraduate students and industry
specialists. It is both a text reference and a textbook that
reviews and analyses the research output in this field of binary
image processing. It is aimed at both advanced researchers as well
as educating the novice to this area. The theoretical part of this
book includes the basic principles required for binary digital
image analysis. The practical part which will take an algorithmic
approach addresses problems which find applications beyond binary
digital line image processing. The book: * outlines the theoretical framework underpinning the study of
digital image processing with particular reference to binary line
image processing
This book moves beyond the basics of "pushing the buttons"; explaining the most efficient and effective ways of using Xpress Pro to tell the story. Readers develop a working knowledge of the application with lessons and tutorials that cover every essential method and technique. An excellent resource for students and professional editors new to Xpress Pro, this book and downloadable resources combo provides valuable hands-on practice with an extended example that demonstrates the edit of an entire sequence. Project media and plug-ins are provided on the downloadable resources.
Master the most powerful photo editing tools and techniques that Elements has to offer! Using step-by-step projects, Mark Galer will have you creating stunning images in no time at all. Whether you want to create impressive, seamless montages, optimize your photos for perfect print quality, or simply enhance your images for maximum impact, Maximum Performance will give you the skills and know-how you need to create professional quality results. Featured projects teach you how to work with multilayered 16 bit/channel files, as well as convert to black and white using Adobe Camera Raw, create High Key images, work with image borders and textures, and create tilt-shift and cross-process effects. Three movie tutorials featuring specific techniques from the book are available for free online, and a supplemental package of images and movies can be purchased with an easy one-time download from the authors' website, www.elements-maxperformance.com. Find everything you need to unleash the power of Elements with Max Performance, or for a more interactive learning experience, download the supplemental images and movies for comprehensive, hands-on learning.
Let Mark Galer guide you through the most powerful photo editing tools and techniques that Elements has to offer! A unique cominbtion of step-by-step projects, movie tutorials and sample images will have you creating stunning images in no time at all. Whether you want to enhance your images for maximum impact, optimize your photos for perfect print quality, or creating impressive, seamless montages, Maximum Performance will give you the skills and know-how to create professional quality results, enabling you get maximum performance from this credit crunch approved software. The package is completed with an astonishingly supportive website packed with over 7 hours of movie tutorials, 100+ sample images, multimedia content and stock photography as well as automated actions to get even more out of the software.
Are you into photography not photomanipulation? Frustrated that you are spending too much time in front of the screen and not enough behind the lens? Feel like you are not getting the most out of the powerful processing functions of Apple Aperture? This straightforward, inspiring guide is aimed at photographers whose goal is to use the software to bring out the best in their photographs. Professional photographer and educator Corey Hilz leads you through a highly effective, professional's workflow with Aperture, from importing your photos from your camera and making image adjustments, to labelling each photo with metadata and keywords for effective organization and searching, and finally outputting your images for print or social media. He focuses on the vital aspects for photographers such as correcting tone and color, targeted adjustments, metadata, and managing a fast expanding library. Focus On Apple Aperture is packed with stunning photographs and screenshots to illustrate every tweak the author makes, to effortlessly teach the new or beginning user the fundamentals of the software. Users of all versions of Aperture will benefit from this book.
This is a must for the serious Photoshop user! Power, Speed & Automation explores how to customize and automate Photoshop to increase your speed and productivity. With numerous step-by-step instructions, the authors-two of Adobe's own software developers!- walk you through the steps to best tailor Photoshop's interface to your personal workflow; write and apply Actions; and use batching and scripts to process large numbers of images quickly and automatically. You will learn how to build your own dialogs and panels to improve your production workflows in Photoshop, the secrets of changing keyboard shortcuts and menus, and ways to tune your system for optimal performance. Writing new processes using JavaScript is also covered, as well as leveraging Variables with data sets. Learn how to get more work done? more easily and quickly? with this essential guide! *This book can be used with any version of Photoshop through CS6!*
There is nothing quite like that feeling you get when you see that look of recognition and enjoyment on your students' faces. Not just the strong ones, but everyone is nodding in agreement during your first explanation of the geometry of directional derivatives. If you have incorporated animated demonstrations into your teaching, you know how effective they can be in eliciting this kind of response. You know the value of giving students vivid moving images to tie to concepts. But learning to make animations generally requires extensive searching through a vast computer algebra system for the pertinent functions. Maple Animation brings together virtually all of the functions and procedures useful in creating sophisticated animations using Maple 7, 8, or 9 and it presents them in a logical, accessible way. The accompanying downloadable resources provide all of the Maple code used in the book, including the code for more than 30 ready-to-use demonstrations. From Newton's method to linear transformations, the complete animations included in this book allow you to use them straight out of the box. Careful explanations of the methods teach you how to implement your own creative ideas. Whether you are a novice or an experienced Maple user, Maple Animation provides the tools and skills to enhance your teaching and your students' enjoyment of the subject through animation.
Digital Forensic Art Techniques: A Professional's Guide to Corel PainterTM illustrates hands-on techniques to digitally create forensic art for police and investigative purposes. Coverage focuses specifically on how to utilize the software to create realistic human likenesses, including composites of suspects and drawings of persons in unidentified remains cases. Drawing digitally is like using any tool in art: a pencil, a charcoal stick, a conte' crayon. A stylus is just another tool to master. Digital work is easier for artists to send to the case detective, and the work always reproduces exactly as it was completed. Another benefit to working digitally is that one can use video conferencing with a witness online to provide services remotely world-wide. This enables police departments who have never had access to a forensic artist to have a sketch done within hours of the crime. Chapters address the more basic functions to serve as a primer for those transitioning to working digitally. There is also instruction on light and shadow, and bones and muscles of the skull. All of the discussion is intended to make the reader see things as an artist to improve drawing skills and overall digital techniques. In short, Digital Forensic Art Techniques is a practical, easy-to-follow manual for working forensic artists that will give readers a solid base from which to start. It serves as an essential resource to greater skill and comfort with the hardware and software, thus furthering current best practices and technological advances in the field.
The animation studio United Productions of America (UPA) was able to challenge Disney supremacy in the 1950s entertainment market by creating cutting-edge animated cartoons. UPA films express a simplified audiovisual language consisting of stylized layout designs, asymmetrical compositions, colors applied flatly and in contrast with each other, limited animation and a minimalist use of sound effects. UPA artists developed this innovative style by assimilating those aesthetic features already expressed by Modern painters, graphic designers and advertisers. This book considers UPA films as Modern animations, because they synthesize a common minimalist tendency that was occurring in US animation during the 1940s and 1950s. It examines the conditions under which UPA studio flourished and the figure of its executive producer Stephen Bosustow; the influence of Modernist stylistic features of painting, graphic design and poster advertising on UPA animations; and UPA animated cartoons as case studies of a simplified audiovisual language that influenced 1950s-1960s international productions. Key Features Looks at UPA's origins during the 1940s and postwar American stage, and how this influences later Modern movements and styles Learn about the production methods of UPA and its lasting graphic contribution to animation history Discover how UPA audiovisual styles were born from the assimilation of Modern paintings, graphic art, and poster advertising Explores how UPA influenced animation in other parts of the world, including Romania, Russia, and Japan Highlights the impact UPA had on styles with famous international legends like Dusan Vukotic, Fyodor Khitruk, and Osamu Tezuka
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than theevil ormanipulative experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStationHome. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes "Artificial Intelligence Techniques for Computer Graphics" (2008) and "Intelligent Computer Graphics 2009" (2009). This volume contains selected extended papers from the last 3IA Conference (3IA'2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.
This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations, typography, TV and film title design, brand building, narrative storytelling, history, exhibits and environments, editors R. Brian Stone and Leah Wahlin offer an interdisciplinary range of academic essays and professional interviews that together form a dialogue between motion design theory and professional practice. Written for both those critically engaged with motion design as well as those working or aspiring to work professionally in the field, the book features a range of international contributors and interviews with some of the best-known designers in the field, including Kyle Cooper, Karin Fong, and Daniel Alenquer. The Theory and Practice of Motion Design seeks to illuminate the diverse, interdisciplinary field of motion design by offering a structured examination of how motion design has evolved, what forces define our current understanding and implementation of motion design, and how we can plan for and imagine the future of motion design as it unfolds. An accompanying online resource site, www.motionresource.com, contains visual representations of the examples described in the text.
The three volume set provides a systematic overview of theories and technique on social network analysis.Volume 2 of the set mainly focuses on the formation and interaction of group behaviors. Users' behavior analysis, sentiment analysis, influence analysis and collective aggregation are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.
Creative solutions without the filler. That is what you get from this practical guide to enhancing your titles, motion graphics and visual effects with Motion. Step-by-step instruction is concisely described and lavishly illustrated. The downloadable resources show the techniques at work so you can take them and run.
Highlights the Emergence of Image Processing in Food and Agriculture In addition to uses specifically related to health and other industries, biological imaging is now being used for a variety of applications in food and agriculture. Bio-Imaging: Principles, Techniques, and Applications fully details and outlines the processes of bio-imaging applicable to food and agriculture, and connects other bio-industries, as well as relevant topics. Due to the noncontact and nondestructive nature of the technology, biological imaging uses unaltered samples, and allows for internal quality evaluation and the detection of defects. Compared to conventional methods, biological imaging produces results that are more consistent and reliable, and can ensure quality monitoring for a variety of practices used in food and agriculture industries as well as many other biological industries. The book highlights every imaging technique available along with their components, image acquisition procedures, advantages, and comparisons to other approaches. Describes essential components of imaging technique in great detail Incorporates case studies in appropriate chapters Contains a wide range of applications from a number of biological fields Bio-Imaging: Principles, Techniques, and Applications focuses on the imaging techniques for biological materials and the application of biological imaging. This technology, which is quickly becoming a standard practice in agriculture and food-related industries, can aid in enhanced process efficiency, quality assurance, and food safety management overall.
This thesis proposes machine learning methods for understanding scenes via behaviour analysis and online anomaly detection in video. The book introduces novel Bayesian topic models for detection of events that are different from typical activities and a novel framework for change point detection for identifying sudden behavioural changes. Behaviour analysis and anomaly detection are key components of intelligent vision systems. Anomaly detection can be considered from two perspectives: abnormal events can be defined as those that violate typical activities or as a sudden change in behaviour. Topic modelling and change-point detection methodologies, respectively, are employed to achieve these objectives. The thesis starts with the development of learning algorithms for a dynamic topic model, which extract topics that represent typical activities of a scene. These typical activities are used in a normality measure in anomaly detection decision-making. The book also proposes a novel anomaly localisation procedure. In the first topic model presented, a number of topics should be specified in advance. A novel dynamic nonparametric hierarchical Dirichlet process topic model is then developed where the number of topics is determined from data. Batch and online inference algorithms are developed. The latter part of the thesis considers behaviour analysis and anomaly detection within the change-point detection methodology. A novel general framework for change-point detection is introduced. Gaussian process time series data is considered. Statistical hypothesis tests are proposed for both offline and online data processing and multiple change point detection are proposed and theoretical properties of the tests are derived. The thesis is accompanied by open-source toolboxes that can be used by researchers and engineers.
This volume brings together many of the world's leading experts in the development of new imaging methodologies to detect, identify, and counter security threats to society. It covers three broadly defined but interrelated areas: the mathematics and computer science of automatic detection and identification; image processing techniques for radar and sonar; and detection of anomalies in biomedical and chemical images.
Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects. Key Features Build a strong foundation of observation and drawing skills that you can rely on for the rest of your career Tips and tricks for applying classic effects principles to computer-animated and CG projects Over 400 full-color images and diagrams for clear step-by-step learning
This text deals with signal processing as an important aspect of
electronic communications in its role of transmitting information,
and the language of its expression. It develops the required
mathematics in an interesting and informative way, leading to
confidence on the part of the reader. The first part of the book
focuses on continuous-time models, and contains chapters on signals
and linear systems, and on system responses. Fourier methods, so
vital in the study of information theory, are developed prior to a
discussion of methods for the design of analogue filters. The
second part of the book is directed towards discrete-time signals
and systems. There is full development of the z- and discrete
Fourier transforms to support the chapter on digital filter design.
Adobe Photoshop CC for Photographers by acclaimed digital imaging professional Martin Evening has been revamped to include detailed instruction for all of the updates to Photoshop CC on Adobe's Creative Cloud, including significant new features, such as the painting tool and Pen path tool refinements and Range Masking in Camera Raw. This guide covers all the tools and techniques photographers and professional image editors need to know when using Photoshop, from workflow guidance to core skills to advanced techniques for professional results. Using clear, succinct instruction and real world examples, this guide is the essential reference for Photoshop users. The accompanying website has been updated with new sample images, tutorial videos, and bonus chapters.
From the perfect glossy pages of a magazine to the larger-than-life images floating on a billboard in the sky, image retouching has become a key component of today's digital photography world. So popular, in fact, that the sheer act of retouching has become its own verb as we often ask ourselves, "I wonder if this image was Photoshopped?" Sometimes controversial but widely accepted, and even expected, excellent retouching skills are crucial to finding success in the field of digital imaging. As you work through the clear step-by-step instructions in the book using the images provided on the downloadable resources, you'll learn how to do real retouching jobs from start to finish, including each and every technical step along the way. You'll also get behind the scenes advice for talking to clients and establishing a workflow to ensure that your client gets the results they are looking for. If you're a student or aspiring professional just starting out in the world of retouching, the information found in this book can help you find work in the advertising/retouching industry. If you're already a working photographer, you'll be able to add retouching to your repertoire as an additional offering to your clients. Carrie Beene is a professional retoucher and educator who has worked with some of the world's most prestigious companies, including Revlon, MAC, and L'Oreal, and has contributed imagery to such renowned publications as the New York Times, Sports Illustrated, and Vanity Fair. In this excellent new book, she'll share the techniques she has learned and developed over the years to help you navigate the often mysterious world of image retouching.
First Published in 1997. Routledge is an imprint of Taylor & Francis, an informa company.
Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.
Dermoscopy is a noninvasive skin imaging technique that uses optical magnification and either liquid immersion or cross-polarized lighting to make subsurface structures more easily visible when compared to conventional clinical images. It allows for the identification of dozens of morphological features that are particularly important in identifying malignant melanoma. Dermoscopy Image Analysis summarizes the state of the art of the computerized analysis of dermoscopy images. The book begins by discussing the influence of color normalization on classification accuracy and then: Investigates gray-world, max-RGB, and shades-of-gray color constancy algorithms, showing significant gains in sensitivity and specificity on a heterogeneous set of images Proposes a new color space that highlights the distribution of underlying melanin and hemoglobin color pigments, leading to more accurate classification and border detection results Determines that the latest border detection algorithms can achieve a level of agreement that is only slightly lower than the level of agreement among experienced dermatologists Provides a comprehensive review of various methods for border detection, pigment network extraction, global pattern extraction, streak detection, and perceptually significant color detection Details a computer-aided diagnosis (CAD) system for melanomas that features an inexpensive acquisition tool, clinically meaningful features, and interpretable classification feedback Presents a highly scalable CAD system implemented in the MapReduce framework, a novel CAD system for melanomas, and an overview of dermatological image databases Describes projects that made use of a publicly available database of dermoscopy images, which contains 200 high-quality images along with their medical annotations Dermoscopy Image Analysis not only showcases recent advances but also explores future directions for this exciting subfield of medical image analysis, covering dermoscopy image analysis from preprocessing to classification.
Artificial Vision is a rapidly growing discipline, aiming to build
computational models of the visual functionalities in humans, as
well as machines that emulate them. Visual communication in itself
involves a numberof challenging topics with a dramatic impact on
contemporary culture where human-computer interaction and human
dialogue play a more and more significant role. |
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