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Books > Computing & IT > Applications of computing > Image processing
There is nothing quite like that feeling you get when you see that look of recognition and enjoyment on your students' faces. Not just the strong ones, but everyone is nodding in agreement during your first explanation of the geometry of directional derivatives.
Fiber Optic Video Transmission: The Complete Guide is the only
comprehensive reference to the techniques and hardware required to
transmit video signals over optical fiber. As the broadcast
industry moves to HDTV and enhanced television standards become the
norm, fiber will become the medium of choice for video
transmission, and this book is the essential guide to transmitting
video over fiber optic cables.
This book emphasizes various image shape feature extraction methods which are necessary for image shape recognition and classification. Focussing on a shape feature extraction technique used in content-based image retrieval (CBIR), it explains different applications of image shape features in the field of content-based image retrieval. Showcasing useful applications and illustrating examples in many interdisciplinary fields, the present book is aimed at researchers and graduate students in electrical engineering, data science, computer science, medicine, and machine learning including medical physics and information technology.
Image and video signals require large transmission bandwidth and storage, leading to high costs. The data must be compressed without a loss or with a small loss of quality. Thus, efficient image and video compression algorithms play a significant role in the storage and transmission of data. Image and Video Compression: Fundamentals, Techniques, and Applications explains the major techniques for image and video compression and demonstrates their practical implementation using MATLAB (R) programs. Designed for students, researchers, and practicing engineers, the book presents both basic principles and real practical applications. In an accessible way, the book covers basic schemes for image and video compression, including lossless techniques and wavelet- and vector quantization-based image compression and digital video compression. The MATLAB programs enable readers to gain hands-on experience with the techniques. The authors provide quality metrics used to evaluate the performance of the compression algorithms. They also introduce the modern technique of compressed sensing, which retains the most important part of the signal while it is being sensed.
The best photographs start with proper attention behind the camera before you take them. Jon Tarrant shows you how to achieve this by fully explaining how digital cameras work so you too can achieve professional-looking results without having to resort to image manipulation on a computer. Jon explains all the basics of digital cameras: their anatomy;
an outline of broad classes, indicated by price bands and features
offered; a comparison with existing families of film cameras as a
useful guide to newcomers. He also provides an invaluable buyer's
guide pointing out features to look for on a digital camera before
you make your purchase.
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples
Digital signal processing (DSP) covers a wide range of applications such as signal acquisition, analysis, transmission, storage, and synthesis. Special attention is needed for the VLSI (very large scale integration) implementation of high performance DSP systems with examples from video and radar applications. This book provides basic architectures for VLSI implementations of DSP tasks covering architectures for application specific circuits and programmable DSP circuits. It fills an important gap in the literature by focusing on the transition from algorithms specification to architectures for VLSI implementations. Areas covered include:
Multimodal Scene Understanding: Algorithms, Applications and Deep Learning presents recent advances in multi-modal computing, with a focus on computer vision and photogrammetry. It provides the latest algorithms and applications that involve combining multiple sources of information and describes the role and approaches of multi-sensory data and multi-modal deep learning. The book is ideal for researchers from the fields of computer vision, remote sensing, robotics, and photogrammetry, thus helping foster interdisciplinary interaction and collaboration between these realms. Researchers collecting and analyzing multi-sensory data collections - for example, KITTI benchmark (stereo+laser) - from different platforms, such as autonomous vehicles, surveillance cameras, UAVs, planes and satellites will find this book to be very useful.
This book presents a systematic approach to the implementation of Internet of Things (IoT) devices achieving visual inference through deep neural networks. Practical aspects are covered, with a focus on providing guidelines to optimally select hardware and software components as well as network architectures according to prescribed application requirements. The monograph includes a remarkable set of experimental results and functional procedures supporting the theoretical concepts and methodologies introduced. A case study on animal recognition based on smart camera traps is also presented and thoroughly analyzed. In this case study, different system alternatives are explored and a particular realization is completely developed. Illustrations, numerous plots from simulations and experiments, and supporting information in the form of charts and tables make Visual Inference and IoT Systems: A Practical Approach a clear and detailed guide to the topic. It will be of interest to researchers, industrial practitioners, and graduate students in the fields of computer vision and IoT.
With 300 figures, tables, and equations, this book presents a unified approach to image quality research and modeling. The author discusses the results of different, calibrated psychometric experiments can be rigorously integrated to construct predictive software using Monte Carlo simulations and provides numerous examples of viable field applications for product design and verification of modeling predictions. He covers perceptual measurements for the assessment of individual quality attributes and overall quality, explores variation in scene susceptibility, observer sensitivity, and preference, and includes methods of analysis for testing and refining metrics based on psychometric data.
Sexuality in India offers an expression of nationalist anxieties and is a significant marker of modernity through which subjectivities are formed among the middle class. This book investigates the everyday experience of queer Indian men on digital spaces. It explores how queer identities are formed in virtual spaces and how the existence of such spaces challenge and critique 'Indian'-ness. It also looks at the role of class and intimacy within the discourse. This work argues that new media, social networking sites (SNSs), both web and mobile, and related technologies do not exist in isolation; rather they are critically embedded within other social spaces. Similarly, online queer spaces exist parallel to and in conjunction with the larger queer movement in the country. This book will be of great interest to scholars and researchers of gender studies, especially men's and masculinity studies, queer and LGBT studies, media and cultural studies, particularly new media and digital culture, sexuality and identity, politics, sociology and social anthropology, and South Asian studies.
DVCAM: A Practical Guide to the Professional System, is a nuts and
bolts guide for anyone who wants to learn more about Sony DVCAM, to
determine what equipment to use, how various models compare, and
how to use each of them. This comprehensive, hands-on book is an overview of the DVCAM
format and its equipment. DVCAM is the professional video standard
developed by Sony, based on the consumer DV video format. In the
five years since DVCAM was introduced, over 200,000 cameras and
VTRs have been sold, making it the best-selling professional format
of all time.
This book is a testimony to Evgeny Nikolaevich Sokolov's years of
work in developing knowledge in the areas of perception,
information processing and attention, and to the research it has
spawned. It presents a historical account of a research program,
leading the reader toward a cognitive science approach to the study
of perception and attention. An understanding of neuroscience and
mathematical modeling are helpful prerequisites. The co-authors
collected data on orienting, attention, and information processing
in the brain using single-cell recordings, central, autonomic,
cognitive, behavioral, and verbal measures. This commonality
brought them together for a series of meetings which resulted in
the production of this book. The book ends with a review of some of
the co-authors studies that have developed from or in parallel with
Sokolov's research. They investigate, in particular, the concepts
of attention and anticipation using a psychophysiological
methodology.
DVD Authoring and Production is an authoritative and comprehensive guide to publishing content in the DVD-Video, DVD-ROM, and WebDVD formats. Readers learn everything they need to create, produce, and master DVDs - including a firsthand look at professional production techniques employed in the author's StarGaze DVD. Professionals and aspiring DVD artists alike learn the latest tools and techniques as well as how to succeed in the business realm of the DVD world, including optimal methods of marketing, distributing, and selling.
Covers the essential fundamentals of digital video: from video
principles, to conversion, compression, coding, interfaces and
output.
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.
For many centuries, mankind has tried to learn about his health. Initially, during the pre-technological period, he could only rely on his senses. Then there were simple tools to help the senses. The breakthrough turned out to be the discovery of X-rays, which gave insight into the human body. Contemporary medical diagnostics are increasingly supported by information technology, which for example offers a very thorough analysis of the tissue image or the pathology differentiation. It also offers possibilities for very early preventive diagnosis. Under the influence of information technology, 'traditional' diagnostic techniques and new ones are changing. More and more often the same methods can be used for both medical and technical diagnostics. In addition, methodologies are developed that are inspired by the functioning of living organisms. Information Technology in Medical Diagnostics II is the second volume in a series showing the latest advances in information technologies directly or indirectly applied to medical diagnostics. Unlike the previous book, this volume does not contain closed chapters, but rather extended versions of presentations made during two conferences: XLVIII International Scientific and Practical Conference 'Application of Lasers in Medicine and Biology' (Kharkov, Ukraine) and the International Scientific Internet conference 'Computer graphics and image processing' (Vinnitsa, Ukriane), both held in May 2018. Information Technology in Medical Diagnostics II links technological issues to medical and biological issues, and will be valuable to academics and professionals interested in medical diagnostics and IT.
Convergence in Broadcast and Communications Media offers concise
and accurate information for engineers and technicians tackling
products and systems combining audio, video, data processing and
communications. Without adequate fundamental knowledge of the core
technologies, products could be flawed or even fail. John Watkinson
has provided a definitive professional guide, designed as a
standard point of reference for engineers, whether you are from an
audio, video, computer or communications background.
The main thrust is to provide students with a solid understanding of a number of important and related advanced topics in digital signal processing such as Wiener filters, power spectrum estimation, signal modeling and adaptive filtering. Scores of worked examples illustrate fine points, compare techniques and algorithms and facilitate comprehension of fundamental concepts. Also features an abundance of interesting and challenging problems at the end of every chapter.
This monograph is devoted to the description of the physical fundamentals of laser refractography-a novel informational-measuring technique for the diagnostics of optically inhomogeneous media and flows, based on the idea of using spatially structured probe laser radiation in combination with its digital recording and c- puter techniques for the differential processing of refraction patterns. Considered are the physical fundamentals of this technique, actual optical schemes, methods of processing refraction patterns, and possible applications. This informational technique can be employed in such areas of science and technology as require remote nonperturbative monitoring of optical, thermophysical, chemical, aerohydrodynamic, and manufacturing processes. The monograph can also be recommended for students and postgraduates of - formational, laser, electro-optical, thermophysical, chemical, and other specialties. Laser refractography is a conceptually novel refraction method for the diagn- tics of inhomogeneous media, based on the idea of using spatially structured probe laser radiation in combination with its digital recording and computer techniques for the differential processing of refraction patterns.
"This text covers key mathematical principles and algorithms for
nonlinear filters used in image processing. Readers will gain an
in-depth understanding of the underlying mathematical and filter
design methodologies needed to construct and use nonlinear filters
in a variety of applications.
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features * 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. * The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. * Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. * Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
Image algebra is a comprehensive, unifying theory of image transformations, image analysis, and image understanding. In 1996, the bestselling first edition of the Handbook of Computer Vision Algorithms in Image Algebra introduced engineers, scientists, and students to this powerful tool, its basic concepts, and its use in the concise representation of computer vision algorithms.
This book tells you how, why, and when you should perform certain audio postproduction tasks within Soundtrack Pro while editing your video in the Final Cut Studio suite. Intertwining video editing workflows with audio editing workflows for video editors using Final Cut Studio, it also describes in-depth the audio postproduction process as well as the specific tools used for editing and mixing audio within Soundtrack Pro. The final section is designed as an audio postproduction "cook-book", describing typical audio post scenarios with detailed workflows for dealing with them. The book provides real-world workflows and step-by-step instruction on the basics of audio editing in STP, implementing sound effects, spectral tools and much more. Also included are downloadable resources containing both video and audio files, demonstrating surround sound, mixing procedures, and other audio editing processes. Included as well are project files with which you can refine techniques learned in the book.
In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry. |
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