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Books > Computing & IT > Applications of computing > Image processing
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Many people aspire to create their own games but don't know where to start. Make Amazing Games 3rd Edition introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular ""drag and drop"" game creation software (a free feature limited version which is available from Steam), readers can build their very own games. Using the tutorials, the reader will complete four fully playable games including platform, bat & ball, mouse-clicker, and side-scrolling shoot-'em up, games. Other chapters cover more complex game features such as porting the game onto the Web, distribution, and publishing. This must-have book is the essential resource for anyone interested in learning game creation from beginning to end. Includes companion files with 4-color figures, game demos, graphic libraries, and source code. FEATURES: Includes a discussion of the different types of games, necessary game resources, importing graphics, and some basic programming concepts. Features detailed information on downloading, installing, and using the free Fusion software. Create four games from scratch with Fusion: a platform game, side-scroller shooter, a bat-and-ball game, and a mouse-clicker game. Covers backing up your game, debugging, marketing, distribution, and more. Includes companion files with 4-color figures, game demos, graphic libraries, and source code.
An essential guide to all aspects of video technology for sound
technicians wishing to broaden their knowledge. It explains in a
highly readable and engaging way, the key technologies and issues,
as well as the terms, acronyms and definitions. Although intended
for the sound professional, this book will also appeal to anyone
involved in working with video.
Sexuality in India offers an expression of nationalist anxieties and is a significant marker of modernity through which subjectivities are formed among the middle class. This book investigates the everyday experience of queer Indian men on digital spaces. It explores how queer identities are formed in virtual spaces and how the existence of such spaces challenge and critique 'Indian'-ness. It also looks at the role of class and intimacy within the discourse. This work argues that new media, social networking sites (SNSs), both web and mobile, and related technologies do not exist in isolation; rather they are critically embedded within other social spaces. Similarly, online queer spaces exist parallel to and in conjunction with the larger queer movement in the country. This book will be of great interest to scholars and researchers of gender studies, especially men's and masculinity studies, queer and LGBT studies, media and cultural studies, particularly new media and digital culture, sexuality and identity, politics, sociology and social anthropology, and South Asian studies.
This book emphasizes various image shape feature extraction methods which are necessary for image shape recognition and classification. Focussing on a shape feature extraction technique used in content-based image retrieval (CBIR), it explains different applications of image shape features in the field of content-based image retrieval. Showcasing useful applications and illustrating examples in many interdisciplinary fields, the present book is aimed at researchers and graduate students in electrical engineering, data science, computer science, medicine, and machine learning including medical physics and information technology.
Start designing today with this hands-on beginner's guide to AutoCAD Civil 3D 2016 AutoCAD Civil 3D 2016 Essentials gets you quickly up to speed with the features and functions of this industry-leading civil engineering software. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that help you quickly become productive as you master the fundamental aspects of AutoCAD Civil 3D design. Each chapter opens with a quick discussion of concepts and learning goals, and then briskly moves into tutorial mode with screen shots that illustrate each step of the process. The emphasis is on skills rather than tools, and the clear delineation between "why" and "how" makes this guide ideal for quick reference. The companion website provides starting and ending files for each exercise, so you can jump in at any point and compare your work with the pros. Centered around the real-world task of designing a residential subdivision, these exercises get you up to speed with the program's functionality, while also providing the only Autodesk-endorsed preparation for the AutoCAD Civil 3D certification exam. * Master the AutoCAD Civil 3D 2016 interface and basic tasks * Model terrain using imported field survey data * Analyze boundaries, pipe networks, surfaces, and terrain * Estimate quantities and create construction documentation If you're ready to acquire this must-have skillset, AutoCAD Civil 3D 2016 Essentials will get you up to speed quickly and easily.
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples
Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes "Artificial Intelligence Techniques for Computer Graphics" (2008) and "Intelligent Computer Graphics 2009" (2009). This volume contains selected extended papers from the last 3IA Conference (3IA'2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.
The tremendous world-wide interest in intelligent biometric techniques in fingerprint and face recognition is fueled by the myriad of potential applications, including banking and security systems, and limited only by the imaginations of scientists and engineers. This growing interest poses new challenges to the fields of expert systems, neural networks, fuzzy systems, and evolutionary computing, which offer the advantages of learning abilities and human-like behavior.
Minimizing theoretical background and mathematical formalism, Image Analysis provides basic principles of image acquisition, enhancement, measurements, and interpretation in a very simple form, using an approach toward applications and properties of available tools. The singular study lists different tasks to do and offers complete solutions to these tasks, based on the author's experience with the procedures described.
Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and approved by Mike Mattesi, about how to improve your FORCE drawing skills Key Features: Hundreds of dynamic FORCE drawing that inspire the reader to see and draw FORCE Succinct tips and tricks keep it light and educational The tips and tricks not only explain how but also why the drawings are successful. This is unique to the FORCE Drawing method Each page shares numerous drawing around a FORCE idea with a short paragraph to further clarify the FORCE tip or trick. Explaining to the reader why the drawings work increases their ability of achieving the same level of excellence Swendly Benilia is a professional character designer and illustrator. During his five years in the field he contributed with artwork for various game and publishing projects. Swendly also instructs FORCE Drawing. Michael Mattesi has authored four FORCE books, published in numerous languages, utilized around the world to inspire and educate artists on the concept of FORCE. He has instructed FORCE Drawing for over twenty years and inspired thousands of artists. Simultaneously, Michael has been contributing his skills as a professional artists on numerous award-winning projects in varied capacities and has collaborated with Pixar, Walt Disney Feature Animation, Walt Disney Consumer Products, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks/PDI, Zynga, The School of Visual Arts, Beijing University, Art Center, Scuola Internazionale di Comics, San Jose State University. The Academy of Art University, Nickelodeoan, LeapFrog and many others. Micael's students occupy all fields of the art industry and have themselves gained prestige for their abilities. Michael lives in northern California with his wife and two daughters. Visit him at: DrawingFORCE.com and connect with Michael on Facebook at: DrawingFORCE.com with Mike Mattesi or email him directly: [email protected] Key Features Hundreds of dynamic FORCE drawings that inspire the reader to see and draw FORCE. Compact tips and tricks keep it light and educational. The tips and tricks explain how and why the drawings are successful. Explaining to the you why the drawings work increases your ability of achieving the same level of excellence.
This book presents a systematic approach to the implementation of Internet of Things (IoT) devices achieving visual inference through deep neural networks. Practical aspects are covered, with a focus on providing guidelines to optimally select hardware and software components as well as network architectures according to prescribed application requirements. The monograph includes a remarkable set of experimental results and functional procedures supporting the theoretical concepts and methodologies introduced. A case study on animal recognition based on smart camera traps is also presented and thoroughly analyzed. In this case study, different system alternatives are explored and a particular realization is completely developed. Illustrations, numerous plots from simulations and experiments, and supporting information in the form of charts and tables make Visual Inference and IoT Systems: A Practical Approach a clear and detailed guide to the topic. It will be of interest to researchers, industrial practitioners, and graduate students in the fields of computer vision and IoT.
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.
This book contains thirteen contributions from invited experts of international recognition addressing important issues in shape analysis in medical image analysis, including techniques for image segmentation, registration, modelling and classification and applications in biology, as well as in cardiac, brain, spine, chest, lung and clinical practice. This volume treats topics such as for example, anatomic and functional shape representation and matching; shape-based medical image segmentation; shape registration; statistical shape analysis; shape deformation; shape-based abnormity detection; shape tracking and longitudinal shape analysis; machine learning for shape modeling and analysis; shape-based computer-aided-diagnosis; shape-based medical navigation; benchmark and validation of shape representation, analysis and modeling algorithms. This work will be of interest to researchers, students and manufacturers in the fields of artificial intelligence, bioengineering, biomechanics, computational mechanics, computational vision, computer sciences, human motion, mathematics, medical imaging, medicine, pattern recognition and physics.
This thesis proposes machine learning methods for understanding scenes via behaviour analysis and online anomaly detection in video. The book introduces novel Bayesian topic models for detection of events that are different from typical activities and a novel framework for change point detection for identifying sudden behavioural changes. Behaviour analysis and anomaly detection are key components of intelligent vision systems. Anomaly detection can be considered from two perspectives: abnormal events can be defined as those that violate typical activities or as a sudden change in behaviour. Topic modelling and change-point detection methodologies, respectively, are employed to achieve these objectives. The thesis starts with the development of learning algorithms for a dynamic topic model, which extract topics that represent typical activities of a scene. These typical activities are used in a normality measure in anomaly detection decision-making. The book also proposes a novel anomaly localisation procedure. In the first topic model presented, a number of topics should be specified in advance. A novel dynamic nonparametric hierarchical Dirichlet process topic model is then developed where the number of topics is determined from data. Batch and online inference algorithms are developed. The latter part of the thesis considers behaviour analysis and anomaly detection within the change-point detection methodology. A novel general framework for change-point detection is introduced. Gaussian process time series data is considered. Statistical hypothesis tests are proposed for both offline and online data processing and multiple change point detection are proposed and theoretical properties of the tests are derived. The thesis is accompanied by open-source toolboxes that can be used by researchers and engineers.
For many centuries, mankind has tried to learn about his health. Initially, during the pre-technological period, he could only rely on his senses. Then there were simple tools to help the senses. The breakthrough turned out to be the discovery of X-rays, which gave insight into the human body. Contemporary medical diagnostics are increasingly supported by information technology, which for example offers a very thorough analysis of the tissue image or the pathology differentiation. It also offers possibilities for very early preventive diagnosis. Under the influence of information technology, 'traditional' diagnostic techniques and new ones are changing. More and more often the same methods can be used for both medical and technical diagnostics. In addition, methodologies are developed that are inspired by the functioning of living organisms. Information Technology in Medical Diagnostics II is the second volume in a series showing the latest advances in information technologies directly or indirectly applied to medical diagnostics. Unlike the previous book, this volume does not contain closed chapters, but rather extended versions of presentations made during two conferences: XLVIII International Scientific and Practical Conference 'Application of Lasers in Medicine and Biology' (Kharkov, Ukraine) and the International Scientific Internet conference 'Computer graphics and image processing' (Vinnitsa, Ukriane), both held in May 2018. Information Technology in Medical Diagnostics II links technological issues to medical and biological issues, and will be valuable to academics and professionals interested in medical diagnostics and IT.
Corpus Annotation gives an up-to-date picture of this fascinating new area of research, and will provide essential reading for newcomers to the field as well as those already involved in corpus annotation. Early chapters introduce the different levels and techniques of corpus annotation. Later chapters deal with software developments, applications, and the development of standards for the evaluation of corpus annotation. While the book takes detailed account of research world-wide, its focus is particularly on the work of the UCREL (University Centre for Computer Corpus Research on Language) team at Lancaster University, which has been at the forefront of developments in the field of corpus annotation since its beginnings in the 1970s.
This volume brings together many of the world's leading experts in the development of new imaging methodologies to detect, identify, and counter security threats to society. It covers three broadly defined but interrelated areas: the mathematics and computer science of automatic detection and identification; image processing techniques for radar and sonar; and detection of anomalies in biomedical and chemical images.
Wavelet analysis is among the newest additions to the arsenals of mathematicians, scientists, and engineers, and offers common solutions to diverse problems. However, students and professionals in some areas of engineering and science, intimidated by the mathematical background necessary to explore this subject, have been unable to use this powerful tool.
This text deals with signal processing as an important aspect of
electronic communications in its role of transmitting information,
and the language of its expression. It develops the required
mathematics in an interesting and informative way, leading to
confidence on the part of the reader. The first part of the book
focuses on continuous-time models, and contains chapters on signals
and linear systems, and on system responses. Fourier methods, so
vital in the study of information theory, are developed prior to a
discussion of methods for the design of analogue filters. The
second part of the book is directed towards discrete-time signals
and systems. There is full development of the z- and discrete
Fourier transforms to support the chapter on digital filter design.
First Published in 1997. Routledge is an imprint of Taylor & Francis, an informa company.
This book describes algorithms and hardware implementations of computer holography, especially in terms of fast calculation. It summarizes the basics of holography and computer holography and describes how conventional diffraction calculations play a central role. Numerical implementations by actual codes will also be discussed. This book will explain new fast diffraction calculations, such as scaled scalar diffraction. Computer Holography will also explain acceleration algorithms for computer-generated hologram (CGH) generation and digital holography with 3D objects composed of point clouds, using look-up table- (LUT) based algorithms, and a wave front recording plane. 3D objects composed of polygons using tilted plane diffraction, expressed by multi-view images and RGB-D images, will be explained in this book. Digital holography, including inline, off-axis, Gabor digital holography, and phase shift digital holography, will also be explored. This book introduces applications of computer holography, including phase retrieval algorithm, holographic memory, holographic projection, and deep learning in computer holography, while explaining hardware implementations for computer holography. Recently, several parallel processors have been released (for example, multi-core CPU, GPU, Xeon Phi, and FPGA). Readers will learn how to apply algorithms to these processors. Features Provides an introduction of the basics of holography and computer holography Summarizes the latest advancements in computer-generated holograms Showcases the latest researchers of digital holography Discusses fast CGH algorithms and diffraction calculations, and their actual codes Includes hardware implementation for computer holography, and its actual codes and quasi-codes
In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry.
Sixty years after its birth, Synthetic Aperture Radar (SAR) evolved as a key player of earth observation, and it is continually upgraded by enhanced hardware functionality and improved overall performance in response to user requirements. The basic information gained by SAR includes the backscattering coefficient of targets, their phases (the truncated distance between SAR and its targets), and their polarization dependence. The spatiotemporal combination of the multiple data operated on the satellite or aircraft significantly increases its sensitivity to detect changes on earth, including temporal variations of the planet in amplitude and the interferometric change for monitoring disasters; deformations caused by earthquakes, volcanic activity, and landslides; environmental changes; ship detection; and so on. Earth-orbiting satellites with the appropriate sensors can detect environmental changes because of their large spatial coverage and availability. Imaging from Spaceborne and Airborne SARs, Calibration, and Applications provides A-to-Z information regarding SAR researches through 15 chapters that focus on the JAXA L-band SAR, including hardware description, principles of SAR imaging, theoretical description of SAR imaging and error, ScanSAR imaging, polarimetric calibration, inflight antenna pattern, SAR geometry and ortho rectification, SAR calibration, defocusing for moving targets, large-scale SAR imaging and mosaic, interferometric SAR processing, irregularities, application, and forest estimation. Sample data are created by using L-band SAR, JERS-1, PALSAR, PALSAR-2, and Pi-SAR-L2. This book is based on the author's experience as a principal researcher at JAXA with responsibilities for L-band SAR operation and researches. It reveals the inside of SAR processing and application researches performed at JAXA, which makes this book a valuable reference for a wide range of SAR researchers, professionals, and students. |
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